@simon33 sz33 marine is on the cruiser
2019 Wizmark (Allies) vs SixUnder (Axis) BM Game 2
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 submarines moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone 3 fighters moved from Caroline Islands to Midway 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 bombers placed in Queensland 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 submarines moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone 3 fighters moved from Caroline Islands to Midway 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 bombers placed in Queensland 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Purchase Units - French French buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - French Non Combat Move - French 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from France to Western Germany 2 infantry moved from France to Northern Italy Place Units - French 1 artillery and 2 infantry placed in France 3 infantry placed in Southern France Turn Complete - French French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Germany to Yugoslavia 1 fighter moved from 112 Sea Zone to 95 Sea Zone 1 fighter moved from 112 Sea Zone to Yugoslavia 1 infantry moved from Greater Southern Germany to Yugoslavia 2 carriers, 1 cruiser, 4 destroyers, 3 submarines and 4 transports moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Novgorod to Baltic States Combat - Germans Battle in 95 Sea Zone Germans attack with 1 fighter British defend with 1 transport; Americans defend with 1 transport 1 transport owned by the British and 1 transport owned by the Americans lost in 95 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for British: 1 transport Battle in Yugoslavia Germans attack with 1 fighter, 1 infantry and 1 mech_infantry British defend with 1 armour Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 armour in Yugoslavia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Yugoslavia Germans win, taking Yugoslavia from British with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in 113 Sea Zone Germans attack with 2 carriers, 1 cruiser, 4 destroyers, 3 submarines and 4 transports Russians defend with 1 submarine Germans roll dice for 3 submarines in 113 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 2 carriers, 1 cruiser, 4 destroyers and 4 transports in 113 Sea Zone, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 2 carriers, 1 cruiser, 4 destroyers, 3 submarines and 4 transports remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 1 fighter moved from 95 Sea Zone to Southern Italy 1 fighter moved from Yugoslavia to Slovakia Hungary Place Units - Germans 10 infantry placed in Germany 2 armour and 1 mech_infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,4,3,5,2,2,1 Germans collect 29 PUs (2 lost to blockades); end with 30 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : -0.50 Russians : -0.17
Territory Summary for Germans :
Greater Southern Germany : 2 infantry Slovakia Hungary : 1 fighter Germany : 1 aaGun, 1 factory_major and 18 infantry Southern Italy : 1 fighter Karelia : 1 flag Baltic States : 1 flag, 1 infantry Nenetsia : 1 flag, 1 infantry Vyborg : 1 flag Eastern Poland : 1 mech_infantry Bessarabia : 1 mech_infantry Novgorod : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry 125 Sea Zone : 1 flag 113 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 3 submarines and 4 transports Bulgaria : 1 flag Yugoslavia : 1 flag, 1 infantry and 1 mech_infantry Finland : 1 flag
Production/PUs Summary :
Germans : 31 / 40 Russians : 32 / 47 Japanese : 15 / 12 Americans : 68 / 118 Chinese : 21 / 24 British : 36 / 50 UK_Pacific : 18 / 24 Italians : 4 / 1 ANZAC : 21 / 30 French : 19 / 19 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 518 times 2 was rolled 532 times 3 was rolled 576 times 4 was rolled 536 times 5 was rolled 500 times 6 was rolled 507 times Average roll : 3.470 Median : 3.000 Variance : 1.171 Standard Deviation : 1.082 Total rolls : 3169 Null / Other 1 was rolled 57 times 2 was rolled 45 times 3 was rolled 68 times 4 was rolled 49 times 5 was rolled 48 times 6 was rolled 41 times Average roll : 3.354 Median : 3.000 Variance : 1.542 Standard Deviation : 1.242 Total rolls : 308 Germans Combat 1 was rolled 51 times 2 was rolled 79 times 3 was rolled 73 times 4 was rolled 66 times 5 was rolled 67 times 6 was rolled 71 times Average roll : 3.570 Median : 4.000 Variance : 1.106 Standard Deviation : 1.051 Total rolls : 407 British Combat 1 was rolled 57 times 2 was rolled 45 times 3 was rolled 68 times 4 was rolled 49 times 5 was rolled 48 times 6 was rolled 41 times Average roll : 3.354 Median : 3.000 Variance : 1.542 Standard Deviation : 1.242 Total rolls : 308 Italians Combat 1 was rolled 56 times 2 was rolled 48 times 3 was rolled 61 times 4 was rolled 61 times 5 was rolled 54 times 6 was rolled 54 times Average roll : 3.512 Median : 4.000 Variance : 0.364 Standard Deviation : 0.604 Total rolls : 334 Americans Combat 1 was rolled 56 times 2 was rolled 56 times 3 was rolled 60 times 4 was rolled 54 times 5 was rolled 34 times 6 was rolled 51 times Average roll : 3.344 Median : 3.000 Variance : 1.370 Standard Deviation : 1.171 Total rolls : 311 Neutral_Axis Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 84 times 2 was rolled 105 times 3 was rolled 86 times 4 was rolled 109 times 5 was rolled 80 times 6 was rolled 86 times Average roll : 3.462 Median : 3.500 Variance : 1.343 Standard Deviation : 1.159 Total rolls : 550 French Combat 1 was rolled 6 times 2 was rolled 7 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3.333 Median : 3.000 Variance : 0.297 Standard Deviation : 0.545 Total rolls : 33 ANZAC Combat 1 was rolled 7 times 2 was rolled 8 times 3 was rolled 9 times 4 was rolled 7 times 5 was rolled 10 times 6 was rolled 4 times Average roll : 3.378 Median : 3.000 Variance : 0.489 Standard Deviation : 0.699 Total rolls : 45 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.600 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Chinese Combat 1 was rolled 27 times 2 was rolled 32 times 3 was rolled 27 times 4 was rolled 16 times 5 was rolled 31 times 6 was rolled 34 times Average roll : 3.563 Median : 3.000 Variance : 1.246 Standard Deviation : 1.116 Total rolls : 167 UK_Pacific Combat 1 was rolled 21 times 2 was rolled 11 times 3 was rolled 17 times 4 was rolled 17 times 5 was rolled 17 times 6 was rolled 20 times Average roll : 3.563 Median : 4.000 Variance : 0.596 Standard Deviation : 0.772 Total rolls : 103 Russians Combat 1 was rolled 95 times 2 was rolled 94 times 3 was rolled 97 times 4 was rolled 104 times 5 was rolled 102 times 6 was rolled 98 times Average roll : 3.539 Median : 4.000 Variance : 0.131 Standard Deviation : 0.362 Total rolls : 590
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TripleA Move Summary: Russians round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 3 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Amur to Korea Russians take Korea from Japanese 2 artilleries and 1 infantry moved from Ukraine to Bessarabia 1 armour and 2 mech_infantrys moved from Russia to Nenetsia 1 armour moved from Belarus to Novgorod 1 artillery and 2 infantry moved from Archangel to Novgorod 1 mech_infantry moved from Bryansk to Novgorod 1 infantry moved from Belarus to Baltic States 1 bomber moved from Russia to Novgorod 1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States 1 infantry moved from Belarus to Baltic States 1 armour moved from Western Ukraine to Bessarabia 1 mech_infantry moved from Western Ukraine to Bessarabia 9 armour and 4 artilleries moved from Western Ukraine to Eastern Poland 1 fighter moved from Bryansk to Novgorod 5 infantry moved from Jehol to Shantung 1 fighter moved from Jehol to Shantung
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 3 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Amur to Korea Russians take Korea from Japanese 2 artilleries and 1 infantry moved from Ukraine to Bessarabia 1 armour and 2 mech_infantrys moved from Russia to Nenetsia 1 armour moved from Belarus to Novgorod 1 artillery and 2 infantry moved from Archangel to Novgorod 1 mech_infantry moved from Bryansk to Novgorod 1 infantry moved from Belarus to Baltic States 1 bomber moved from Russia to Novgorod 1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States 1 infantry moved from Belarus to Baltic States 1 armour moved from Western Ukraine to Bessarabia 1 mech_infantry moved from Western Ukraine to Bessarabia 9 armour and 4 artilleries moved from Western Ukraine to Eastern Poland 1 fighter moved from Bryansk to Novgorod 5 infantry moved from Jehol to Shantung 1 fighter moved from Jehol to Shantung Combat - Russians Battle in Nenetsia Russians attack with 1 armour and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 armour and 2 mech_infantrys in Nenetsia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Nenetsia Russians roll dice for 1 armour and 1 mech_infantry in Nenetsia, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Nenetsia, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Nenetsia Russians roll dice for 1 armour in Nenetsia, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Nenetsia, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour in Nenetsia, round 5 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Nenetsia, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia Germans win with no units remaining. Battle score for attacker is -11 Casualties for Russians: 1 armour and 2 mech_infantrys Casualties for Germans: 1 infantry Battle in Shantung Russians attack with 1 fighter and 5 infantry Japanese defend with 1 factory_minor and 8 infantry Russians roll dice for 1 fighter and 5 infantry in Shantung, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 8 infantry in Shantung, round 2 : 4/8 hits, 2.67 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Shantung 1 infantry owned by the Russians retreated to Jehol Japanese win with 7 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 4 infantry Casualties for Japanese: 1 infantry Battle in Eastern Poland Russians attack with 9 armour and 4 artilleries Germans defend with 1 mech_infantry Russians roll dice for 9 armour and 4 artilleries in Eastern Poland, round 2 : 6/13 hits, 5.83 expected hits Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 9 armour and 3 artilleries remaining. Battle score for attacker is 0 Casualties for Russians: 1 artillery Casualties for Germans: 1 mech_infantry Battle in Bessarabia Russians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 4/5 hits, 1.83 expected hits Italians roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Italians with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Baltic States Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Novgorod Russians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry Germans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry Russians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Novgorod, round 2 : 4/7 hits, 2.67 expected hits Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Novgorod, round 2 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 17 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour, 1 artillery and 1 mech_infantry Non Combat Move - Russians 2 artilleries and 4 infantry moved from Bryansk to Belarus 1 armour and 1 mech_infantry moved from Russia to Belarus 1 artillery moved from Russia to Vologda 1 bomber and 1 fighter moved from Novgorod to Belarus 4 aaGuns moved from Western Ukraine to Eastern Poland 1 fighter and 1 tactical_bomber moved from Baltic States to Belarus 1 fighter moved from Shantung to Jehol 1 armour moved from Suiyuyan to Jehol 1 armour moved from Amur to Jehol Place Units - Russians 2 armour and 1 mech_infantry placed in Ukraine 1 armour, 1 artillery and 1 infantry placed in Western Ukraine 1 fighter and 2 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,3 Russians collect 36 PUs (3 lost to blockades); end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 1.67 Italians : 0.33 Russians : 1.33 Japanese : 1.33
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Formosa to Kiangsu 2 infantry moved from Shantung to Kiangsu 1 bomber moved from Formosa to 22 Sea Zone 1 bomber moved from Formosa to 34 Sea Zone 1 fighter moved from Formosa to Japan 2 fighters moved from Formosa to Shantung Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in Kiangsu Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 artillery Japanese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in 22 Sea Zone Japanese attack with 1 bomber Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 bomber in 22 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese lost in 22 Sea Zone Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12 Casualties for Japanese: 1 bomber Battle in 34 Sea Zone Japanese attack with 1 bomber Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 bomber in 34 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 34 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Japanese 1 bomber moved from 34 Sea Zone to Okinawa 1 fighter moved from Kiangsu to Shantung Place Units - Japanese 3 infantry placed in Shantung 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 15 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,3,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,6,1,4,3,6,3,5,5,4 Japanese collect 0 PUs (15 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Americans : 0.00 Chinese : -0.33 Japanese : -0.83
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor, 3 fighters and 8 infantry Kiangsu : 1 flag, 2 infantry Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 2 mech_infantrys Okinawa : 1 bomber 37 Sea Zone : 1 flag 6 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 28 / 40 Russians : 39 / 51 Japanese : 15 / 0 Americans : 68 / 118 Chinese : 18 / 24 British : 36 / 50 UK_Pacific : 18 / 24 Italians : 3 / 1 ANZAC : 21 / 30 French : 19 / 19 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 531 times 2 was rolled 562 times 3 was rolled 586 times 4 was rolled 558 times 5 was rolled 505 times 6 was rolled 531 times Average roll : 3.470 Median : 3.000 Variance : 1.262 Standard Deviation : 1.123 Total rolls : 3273 Null / Other 1 was rolled 59 times 2 was rolled 58 times 3 was rolled 65 times 4 was rolled 57 times 5 was rolled 38 times 6 was rolled 55 times Average roll : 3.367 Median : 3.000 Variance : 1.261 Standard Deviation : 1.123 Total rolls : 332 Germans Combat 1 was rolled 55 times 2 was rolled 80 times 3 was rolled 75 times 4 was rolled 67 times 5 was rolled 68 times 6 was rolled 71 times Average roll : 3.543 Median : 3.000 Variance : 0.871 Standard Deviation : 0.933 Total rolls : 416 British Combat 1 was rolled 55 times 2 was rolled 43 times 3 was rolled 66 times 4 was rolled 48 times 5 was rolled 47 times 6 was rolled 40 times Average roll : 3.365 Median : 3.000 Variance : 1.486 Standard Deviation : 1.219 Total rolls : 299 Italians Combat 1 was rolled 57 times 2 was rolled 48 times 3 was rolled 61 times 4 was rolled 61 times 5 was rolled 55 times 6 was rolled 54 times Average roll : 3.509 Median : 4.000 Variance : 0.358 Standard Deviation : 0.599 Total rolls : 336 Americans Combat 1 was rolled 59 times 2 was rolled 58 times 3 was rolled 65 times 4 was rolled 57 times 5 was rolled 38 times 6 was rolled 55 times Average roll : 3.367 Median : 3.000 Variance : 1.261 Standard Deviation : 1.123 Total rolls : 332 Neutral_Axis Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 86 times 2 was rolled 108 times 3 was rolled 87 times 4 was rolled 112 times 5 was rolled 81 times 6 was rolled 90 times Average roll : 3.468 Median : 4.000 Variance : 1.453 Standard Deviation : 1.205 Total rolls : 564 French Combat 1 was rolled 6 times 2 was rolled 7 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3.333 Median : 3.000 Variance : 0.297 Standard Deviation : 0.545 Total rolls : 33 ANZAC Combat 1 was rolled 7 times 2 was rolled 8 times 3 was rolled 9 times 4 was rolled 7 times 5 was rolled 10 times 6 was rolled 4 times Average roll : 3.378 Median : 3.000 Variance : 0.489 Standard Deviation : 0.699 Total rolls : 45 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.600 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Chinese Combat 1 was rolled 27 times 2 was rolled 32 times 3 was rolled 27 times 4 was rolled 16 times 5 was rolled 31 times 6 was rolled 35 times Average roll : 3.577 Median : 3.000 Variance : 1.317 Standard Deviation : 1.148 Total rolls : 168 UK_Pacific Combat 1 was rolled 21 times 2 was rolled 11 times 3 was rolled 17 times 4 was rolled 17 times 5 was rolled 17 times 6 was rolled 20 times Average roll : 3.563 Median : 4.000 Variance : 0.596 Standard Deviation : 0.772 Total rolls : 103 Russians Combat 1 was rolled 98 times 2 was rolled 107 times 3 was rolled 104 times 4 was rolled 112 times 5 was rolled 111 times 6 was rolled 100 times Average roll : 3.524 Median : 4.000 Variance : 0.259 Standard Deviation : 0.509 Total rolls : 632
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TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 6 armour, 3 artilleries, 2 bombers, 1 carrier, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 22 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa 1 bomber moved from Philippines to Okinawa 8 bombers moved from Philippines to Japan 1 bomber moved from French Indo China to Japan 2 tactical_bombers moved from 25 Sea Zone to Japan 1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern Italy 4 fighters moved from Normandy Bordeaux to Southern Italy 3 bombers moved from Normandy Bordeaux to Southern Italy 1 artillery moved from Western Germany to Denmark Americans take Denmark from Germans
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 6 armour, 3 artilleries, 2 bombers, 1 carrier, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 22 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa 1 bomber moved from Philippines to Okinawa 8 bombers moved from Philippines to Japan 1 bomber moved from French Indo China to Japan 2 tactical_bombers moved from 25 Sea Zone to Japan 1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern Italy 4 fighters moved from Normandy Bordeaux to Southern Italy 3 bombers moved from Normandy Bordeaux to Southern Italy 1 artillery moved from Western Germany to Denmark Americans take Denmark from Germans Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Japan Americans attack with 9 bombers and 2 tactical_bombers Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 2 mech_infantrys AA fire in Japan : 2/9 hits, 1.50 expected hits 2 tactical_bombers owned by the Americans lost in Japan Americans roll dice for 9 bombers in Japan, round 2 : 4/9 hits, 6.00 expected hits Japanese roll dice for 3 aaGuns, 1 fighter, 6 infantry and 2 mech_infantrys in Japan, round 2 : 2/9 hits, 3.33 expected hits 1 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 2 bombers owned by the Americans lost in Japan Americans roll dice for 7 bombers in Japan, round 3 : 5/7 hits, 4.67 expected hits Japanese roll dice for 1 fighter, 5 infantry and 2 mech_infantrys in Japan, round 3 : 2/8 hits, 3.00 expected hits 5 infantry owned by the Japanese and 2 bombers owned by the Americans lost in Japan Americans roll dice for 5 bombers in Japan, round 4 : 5/5 hits, 3.33 expected hits Japanese roll dice for 1 fighter and 2 mech_infantrys in Japan, round 4 : 1/3 hits, 1.33 expected hits 1 fighter owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in Japan Americans win with 4 bombers remaining. Battle score for attacker is -31 Casualties for Americans: 5 bombers and 2 tactical_bombers Casualties for Japanese: 3 aaGuns, 1 fighter, 6 infantry and 2 mech_infantrys Battle in Okinawa Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 bomber Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Okinawa, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 bomber in Okinawa, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Okinawa Americans win, taking Okinawa from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Battle in Southern Italy Americans attack with 1 armour, 2 artilleries, 3 bombers, 4 fighters and 2 infantry Germans defend with 1 fighter; Italians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 9 infantry and 1 mech_infantry AA fire in Southern Italy : 1/6 hits, 1.00 expected hits 1 fighter owned by the Americans lost in Southern Italy Americans roll dice for 1 armour, 2 artilleries, 3 bombers, 3 fighters and 2 infantry in Southern Italy, round 2 : 7/11 hits, 5.33 expected hits Italians roll dice for 2 aaGuns, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry in Southern Italy, round 2 : 9/12 hits, 4.33 expected hits 2 aaGuns owned by the Italians, 1 armour owned by the Americans, 3 fighters owned by the Americans, 2 infantry owned by the Americans, 1 bomber owned by the Americans, 2 artilleries owned by the Americans and 5 infantry owned by the Italians lost in Southern Italy retreated to Southern Italy Italians win with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -47 Casualties for Americans: 1 armour, 2 artilleries, 1 bomber, 4 fighters and 2 infantry Casualties for Italians: 2 aaGuns and 5 infantry Non Combat Move - Americans 2 bombers moved from Southern Italy to Western Germany 2 artilleries moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 2 artilleries moved from 95 Sea Zone to Northern Italy 2 infantry moved from 95 Sea Zone to Northern Italy 1 artillery moved from France to Western Germany 4 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 4 bombers moved from Japan to Korea 1 bomber moved from Okinawa to Korea 1 destroyer moved from 22 Sea Zone to 6 Sea Zone 2 artilleries moved from Midway to 25 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 artilleries moved from 6 Sea Zone to Korea 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 2 fighters moved from 10 Sea Zone to 6 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 3 armour placed in Northern Italy 3 armour placed in Western Germany 3 artilleries, 2 bombers and 3 infantry placed in Eastern United States 1 carrier and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 111 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 116 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 121 PUs
Combat Hit Differential Summary :
Italians : 4.67 AA fire in Japan : : 0.50 Americans : 1.33 AA fire in Southern Italy : : 0.00 Japanese : -2.83
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TripleA Move Summary: Chinese round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 7 artilleries, 1 fighter and 6 infantry moved from Jehol to Shantung 1 artillery and 3 infantry moved from Anhwe to Shantung
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 7 artilleries, 1 fighter and 6 infantry moved from Jehol to Shantung 1 artillery and 3 infantry moved from Anhwe to Shantung Combat - Chinese Battle in Shantung Chinese attack with 8 artilleries, 1 fighter and 9 infantry Japanese defend with 1 factory_minor, 3 fighters and 8 infantry Chinese roll dice for 8 artilleries, 1 fighter and 9 infantry in Shantung, round 2 : 11/18 hits, 6.00 expected hits Japanese roll dice for 3 fighters and 8 infantry in Shantung, round 2 : 5/11 hits, 4.67 expected hits 8 infantry owned by the Japanese, 3 fighters owned by the Japanese and 5 infantry owned by the Chinese lost in Shantung Chinese win, taking Shantung from Japanese with 8 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 39 Casualties for Chinese: 5 infantry Casualties for Japanese: 3 fighters and 8 infantry Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 2 infantry moved from Hopei to Anhwe 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kweichow to Anhwe 1 fighter moved from Shantung to Jehol Place Units - Chinese 3 artilleries placed in Anhwe 3 artilleries placed in Kiangsi Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese : 5.00 Japanese : 0.33
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TripleA Move Summary: British round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - British 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy 1 infantry moved from Albania to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Sicily to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 1 carrier and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 carrier moved from 81 Sea Zone to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 95 Sea Zone 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 2 fighters moved from 97 Sea Zone to Southern Italy 1 artillery and 1 fighter moved from Northern Italy to Southern Italy 1 fighter moved from Western Germany to Southern Italy 3 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Western Germany to Greater Southern Germany 2 artilleries moved from Western Germany to Greater Southern Germany 1 fighter moved from United Kingdom to Greater Southern Germany 2 fighters moved from United Kingdom to Greater Southern Germany
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 6 armour, 3 artilleries, 2 bombers, 1 carrier, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 22 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa 1 bomber moved from Philippines to Okinawa 8 bombers moved from Philippines to Japan 1 bomber moved from French Indo China to Japan 2 tactical_bombers moved from 25 Sea Zone to Japan 1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern Italy 4 fighters moved from Normandy Bordeaux to Southern Italy 3 bombers moved from Normandy Bordeaux to Southern Italy 1 artillery moved from Western Germany to Denmark Americans take Denmark from Germans Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Japan Americans attack with 9 bombers and 2 tactical_bombers Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 2 mech_infantrys AA fire in Japan : 2/9 hits, 1.50 expected hits 2 tactical_bombers owned by the Americans lost in Japan Americans roll dice for 9 bombers in Japan, round 2 : 4/9 hits, 6.00 expected hits Japanese roll dice for 3 aaGuns, 1 fighter, 6 infantry and 2 mech_infantrys in Japan, round 2 : 2/9 hits, 3.33 expected hits 1 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 2 bombers owned by the Americans lost in Japan Americans roll dice for 7 bombers in Japan, round 3 : 5/7 hits, 4.67 expected hits Japanese roll dice for 1 fighter, 5 infantry and 2 mech_infantrys in Japan, round 3 : 2/8 hits, 3.00 expected hits 5 infantry owned by the Japanese and 2 bombers owned by the Americans lost in Japan Americans roll dice for 5 bombers in Japan, round 4 : 5/5 hits, 3.33 expected hits Japanese roll dice for 1 fighter and 2 mech_infantrys in Japan, round 4 : 1/3 hits, 1.33 expected hits 1 fighter owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in Japan Americans win with 4 bombers remaining. Battle score for attacker is -31 Casualties for Americans: 5 bombers and 2 tactical_bombers Casualties for Japanese: 3 aaGuns, 1 fighter, 6 infantry and 2 mech_infantrys Battle in Okinawa Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 bomber Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Okinawa, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 bomber in Okinawa, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Okinawa Americans win, taking Okinawa from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Battle in Southern Italy Americans attack with 1 armour, 2 artilleries, 3 bombers, 4 fighters and 2 infantry Germans defend with 1 fighter; Italians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 9 infantry and 1 mech_infantry AA fire in Southern Italy : 1/6 hits, 1.00 expected hits 1 fighter owned by the Americans lost in Southern Italy Americans roll dice for 1 armour, 2 artilleries, 3 bombers, 3 fighters and 2 infantry in Southern Italy, round 2 : 7/11 hits, 5.33 expected hits Italians roll dice for 2 aaGuns, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry in Southern Italy, round 2 : 9/12 hits, 4.33 expected hits 2 aaGuns owned by the Italians, 1 armour owned by the Americans, 3 fighters owned by the Americans, 2 infantry owned by the Americans, 1 bomber owned by the Americans, 2 artilleries owned by the Americans and 5 infantry owned by the Italians lost in Southern Italy retreated to Southern Italy Italians win with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -47 Casualties for Americans: 1 armour, 2 artilleries, 1 bomber, 4 fighters and 2 infantry Casualties for Italians: 2 aaGuns and 5 infantry Non Combat Move - Americans 2 bombers moved from Southern Italy to Western Germany 2 artilleries moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 2 artilleries moved from 95 Sea Zone to Northern Italy 2 infantry moved from 95 Sea Zone to Northern Italy 1 artillery moved from France to Western Germany 4 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 4 bombers moved from Japan to Korea 1 bomber moved from Okinawa to Korea 1 destroyer moved from 22 Sea Zone to 6 Sea Zone 2 artilleries moved from Midway to 25 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 artilleries moved from 6 Sea Zone to Korea 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 2 fighters moved from 10 Sea Zone to 6 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 3 armour placed in Northern Italy 3 armour placed in Western Germany 3 artilleries, 2 bombers and 3 infantry placed in Eastern United States 1 carrier and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 111 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 116 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 121 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 7 artilleries, 1 fighter and 6 infantry moved from Jehol to Shantung 1 artillery and 3 infantry moved from Anhwe to Shantung Combat - Chinese Battle in Shantung Chinese attack with 8 artilleries, 1 fighter and 9 infantry Japanese defend with 1 factory_minor, 3 fighters and 8 infantry Chinese roll dice for 8 artilleries, 1 fighter and 9 infantry in Shantung, round 2 : 11/18 hits, 6.00 expected hits Japanese roll dice for 3 fighters and 8 infantry in Shantung, round 2 : 5/11 hits, 4.67 expected hits 8 infantry owned by the Japanese, 3 fighters owned by the Japanese and 5 infantry owned by the Chinese lost in Shantung Chinese win, taking Shantung from Japanese with 8 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 39 Casualties for Chinese: 5 infantry Casualties for Japanese: 3 fighters and 8 infantry Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 2 infantry moved from Hopei to Anhwe 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kweichow to Anhwe 1 fighter moved from Shantung to Jehol Place Units - Chinese 3 artilleries placed in Anhwe 3 artilleries placed in Kiangsi Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - British British buy 5 artilleries, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 bombers; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy 1 infantry moved from Albania to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Sicily to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 1 carrier and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 carrier moved from 81 Sea Zone to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 95 Sea Zone 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 2 fighters moved from 97 Sea Zone to Southern Italy 1 artillery and 1 fighter moved from Northern Italy to Southern Italy 1 fighter moved from Western Germany to Southern Italy 3 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Western Germany to Greater Southern Germany 2 artilleries moved from Western Germany to Greater Southern Germany 1 fighter moved from United Kingdom to Greater Southern Germany 2 fighters moved from United Kingdom to Greater Southern Germany Combat - British Battle in Southern Italy British attack with 2 artilleries, 4 fighters and 6 infantry Germans defend with 1 fighter; Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry British roll dice for 2 artilleries, 4 fighters and 6 infantry in Southern Italy, round 2 : 4/12 hits, 4.00 expected hits Italians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Southern Italy, round 2 : 3/7 hits, 2.67 expected hits 4 infantry owned by the Italians and 3 infantry owned by the British lost in Southern Italy British roll dice for 2 artilleries, 4 fighters and 3 infantry in Southern Italy, round 3 : 5/9 hits, 3.50 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Southern Italy, round 3 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Italians, 1 fighter owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Southern Italy British captures 1PU while taking Italians capital British win, taking Southern Italy from Italians with 2 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 18 Casualties for British: 4 infantry Casualties for Italians: 1 artillery, 4 infantry and 1 mech_infantry Casualties for Germans: 1 fighter Battle in Greater Southern Germany British attack with 2 artilleries, 3 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 2 artilleries, 3 fighters and 2 infantry in Greater Southern Germany, round 2 : 4/7 hits, 2.83 expected hits Germans roll dice for 2 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Greater Southern Germany British win, taking Greater Southern Germany from Germans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - British 3 fighters moved from Greater Southern Germany to Western Germany 2 fighters moved from Southern Italy to 95 Sea Zone 2 fighters moved from Southern Italy to Western Germany 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 3 infantry moved from Iraq to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Persia to 98 Sea Zone 1 carrier and 2 cruisers moved from 76 Sea Zone to 98 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 bomber moved from India to Egypt 1 transport moved from 39 Sea Zone to 76 Sea Zone 2 mech_infantrys moved from Eastern Persia to Persia 2 infantry moved from West India to Eastern Persia 1 armour and 1 mech_infantry moved from Burma to West India 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 aaGun moved from Northern Italy to Western Germany Place Units - British 3 artilleries and 3 infantry placed in United Kingdom 1 transport placed in 98 Sea Zone 1 artillery and 1 infantry placed in Egypt 1 artillery and 1 infantry placed in Persia 1 destroyer placed in 110 Sea Zone Turn Complete - British British collect 43 PUs; end with 44 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 56 PUs Place Units - UK_Pacific 2 bombers placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 2 bombers
Combat Hit Differential Summary :
Germans : 0.33 Italians : 4.67 British : 2.67 AA fire in Japan : : 0.50 Americans : 1.33 AA fire in Southern Italy : : 0.00 Chinese : 5.00 Japanese : -2.50
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 3 submarines moved from 35 Sea Zone to 6 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 3 submarines moved from 35 Sea Zone to 6 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan Combat - ANZAC Battle in Japan ANZAC captures 0PUs while taking Japanese capital ANZAC converts factory_major into different units triggerJapaneseDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Japanese Non Combat Move - ANZAC 2 bombers moved from Queensland to India 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 51 Sea Zone Place Units - ANZAC 1 submarine placed in 54 Sea Zone 2 bombers placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,1 ANZAC collect 24 PUs (5 lost to blockades); end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 3 submarines moved from 35 Sea Zone to 6 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan Combat - ANZAC Battle in Japan ANZAC captures 0PUs while taking Japanese capital ANZAC converts factory_major into different units triggerJapaneseDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Japanese Non Combat Move - ANZAC 2 bombers moved from Queensland to India 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 51 Sea Zone Place Units - ANZAC 1 submarine placed in 54 Sea Zone 2 bombers placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,1 ANZAC collect 24 PUs (5 lost to blockades); end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs Purchase Units - French French buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 Combat - French Non Combat Move - French 2 infantry moved from Northern Italy to Western Germany 1 artillery and 2 infantry moved from France to Western Germany 3 infantry moved from Southern France to Northern Italy 2 infantry moved from Normandy Bordeaux to France Place Units - French 1 artillery and 2 infantry placed in France 3 infantry placed in Southern France Turn Complete - French French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
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@wizmark I surrender! 私は降伏します Ich gebe auf Mi arrendo
posting your vic now
care to play one more time sir? you can pick which ever side you want. please IM me if so :}
that was a great game until about 2 turns ago.