TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter, 4 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Jehol to Manchuria
1 armour moved from Anhwe to Manchuria
1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Szechwan to Sikang
1 artillery moved from Shan State to 38 Sea Zone
1 artillery and 2 transports moved from 38 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Shensi
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Java
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from Hunan to Kansu
1 fighter moved from Szechwan to Kansu
3 fighters and 1 tactical_bomber moved from Kweichow to Sikang
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
1 fighter and 1 tactical_bomber moved from Hunan to Sikang
2 fighters moved from Hunan to Shensi
1 mech_infantry moved from Chahar to Kansu
1 fighter moved from French Indo China to Sikang
1 fighter moved from 36 Sea Zone to Java
1 fighter moved from Malaya to Java
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Manchuria
Japanese attack with 1 armour and 3 infantry
Russians defend with 1 aaGun and 2 infantry
Japanese roll dice for 1 armour and 3 infantry in Manchuria, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 aaGun and 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Manchuria
Japanese roll dice for 1 armour and 2 infantry in Manchuria, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 armour and 1 infantry in Manchuria, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Manchuria
1 armour owned by the Japanese retreated to Jehol
Chinese win with 2 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 3 infantry
Casualties for Russians: 1 aaGun
Battle in Java
Japanese attack with 2 artilleries, 6 fighters, 2 infantry and 4 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 6 fighters, 2 infantry and 4 tactical_bombers in Java, round 2 : 7/14 hits, 7.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery, 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kansu
Japanese attack with 2 bombers, 1 fighter and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Kansu, round 2 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
British defend with 1 aaGun, 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Burma, round 2 : 0/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 aaGun, 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Burma, round 3 : 0/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 aaGun, 1 artillery and 2 infantry in Burma, round 3 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese lost in Burma
1 artillery owned by the Japanese and 1 armour owned by the Japanese retreated to Yunnan
UK_Pacific win with 1 aaGun, 1 artillery and 2 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Battle in Sikang
Japanese attack with 5 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 5 fighters, 1 mech_infantry and 2 tactical_bombers in Sikang, round 2 : 4/8 hits, 4.00 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 fighter and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/5 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Yunnan to Szechwan
1 armour moved from Anhwe to Shantung
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Yunnan to Hopei
1 artillery moved from Yunnan to Kweichow
3 fighters and 1 tactical_bomber moved from Sikang to Yunnan
1 fighter and 1 tactical_bomber moved from Sikang to Szechwan
2 bombers moved from Kansu to Yunnan
1 fighter moved from Kansu to Kweichow
1 battleship, 3 carriers, 1 cruiser and 4 submarines moved from 35 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 38 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 carrier and 3 destroyers moved from 36 Sea Zone to 42 Sea Zone
6 fighters and 4 tactical_bombers moved from Java to 42 Sea Zone
1 aaGun moved from Jehol to Shantung
1 carrier moved from 38 Sea Zone to 42 Sea Zone
2 fighters moved from Shensi to Kweichow
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
1 submarine moved from 36 Sea Zone to 42 Sea Zone
Place Units - Japanese
3 submarines placed in 36 Sea Zone
1 armour and 2 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in Shantung
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,3,2,2
Japanese collect 47 PUs (8 lost to blockades); end with 48 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans : 0.33
Chinese : 1.33
UK_Pacific : 0.00
Japanese : -5.83
Savegame