Odonis (Axis) vs StuckTojo (Allies +24) No VC G40L Rematch

  • '19 '17 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
            2 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
            2 infantry moved from Tambov to Bryansk
            2 infantry moved from Tambov to Rostov
            1 infantry moved from Tambov to Volgograd
                  Russians take Volgograd from Germans
            1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
                  Russians take Kazakhstan from Germans
            2 fighters moved from Russia to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Bryansk
            1 artillery moved from Tambov to Rostov
            2 fighters moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 artillery and 2 infantry
                Italians defend with 1 armour
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Bryansk
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Archangel
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Archangel, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Smolensk to Russia
            2 fighters moved from Archangel to Russia
            1 fighter and 1 tactical_bomber moved from Bryansk to Russia
            10 infantry moved from Tambov to Russia
            1 artillery moved from Tambov to Russia
            2 artilleries moved from Tambov to Russia
            1 artillery moved from Tambov to Russia
            1 infantry moved from Tambov to Bryansk
            1 infantry moved from Vologda to Novosibirsk
            1 armour moved from Russia to Kazakhstan
            2 armour and 2 mech_infantrys moved from Russia to Vologda
            1 aaGun moved from Russia to Vologda
    
        Place Units - Russians
            1 artillery and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : -0.50
    Russians : -1.17
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
            2 artilleries moved from Korea to Manchuria
            2 mech_infantrys moved from Shantung to Chahar
            2 mech_infantrys moved from Kweichow to Chahar
            2 infantry moved from Kweichow to Hopei
            1 mech_infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            3 fighters moved from 36 Sea Zone to Malaya
            1 fighter moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from 36 Sea Zone to 43 Sea Zone
            1 fighter moved from 36 Sea Zone to Malaya
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 mech_infantry moved from French Indo China to Malaya
            1 mech_infantry moved from Sikang to Kansu
                  Japanese take Kansu from Chinese
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
            1 fighter moved from Japan to Manchuria
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Manchuria
                Japanese attack with 2 artilleries and 1 fighter
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 2 artilleries and 1 fighter in Manchuria, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 artillery
                Casualties for Americans: 1 mech_infantry
            Battle in Borneo
                Japanese attack with 1 fighter and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Borneo, round 2 : 1/2 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in Borneo
                Japanese win with 1 fighter remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 tactical_bomber
                Casualties for British: 1 infantry
            Battle in Chahar
                Japanese attack with 4 mech_infantrys
                Chinese defend with 3 infantry
                    Japanese roll dice for 4 mech_infantrys in Chahar, round 2 : 0/4 hits, 0.67 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese lost in Chahar
                    Japanese roll dice for 3 mech_infantrys in Chahar, round 3 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 3 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 1/1 hits, 0.17 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 4 : 2/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Japanese: 4 mech_infantrys
                Casualties for Chinese: 2 infantry
            Battle in Siberia
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Siberia
                    Japanese roll dice for 1 artillery in Siberia, round 3 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Siberia, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
                Russians win with no units remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Hopei
                Japanese attack with 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese retreated to Kweichow
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Malaya
                Japanese attack with 4 fighters and 1 mech_infantry
                ANZAC defend with 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 4 fighters and 1 mech_infantry in Malaya, round 2 : 1/5 hits, 2.17 expected hits
                    UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
                    Japanese roll dice for 3 fighters and 1 mech_infantry in Malaya, round 3 : 1/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -13
                Casualties for Japanese: 2 fighters
                Casualties for ANZAC: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Malaya to 36 Sea Zone
            1 fighter moved from 37 Sea Zone to 36 Sea Zone
            1 fighter moved from Borneo to 36 Sea Zone
            1 fighter moved from 43 Sea Zone to 36 Sea Zone
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 36 Sea Zone to 46 Sea Zone
            1 destroyer moved from 36 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            1 fighter moved from Manchuria to Shantung
            2 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
            1 battleship and 2 destroyers moved from 6 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            2 artilleries and 1 infantry placed in French Indo China
            1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
            1 fighter and 1 infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
            1 destroyer placed in 19 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
            Japanese collect 48 PUs (4 lost to blockades); end with 48 PUs
    

    Combat Hit Differential Summary :

    Chinese : 3.33
    UK_Pacific : 1.67
    Russians : 1.33
    Japanese : -2.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 3 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 3 Sea Zone to 5 Sea Zone
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            2 fighters moved from Hawaiian Islands to 46 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 92 Sea Zone to 93 Sea Zone
            1 destroyer moved from 92 Sea Zone to 94 Sea Zone
            1 fighter moved from 92 Sea Zone to 93 Sea Zone
            2 fighters moved from Gibraltar to 94 Sea Zone
    
        Combat - Americans
            Battle in 5 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 5 Sea Zone
                    Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 46 Sea Zone
                Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 94 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 94 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
            Battle in 93 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            2 fighters moved from 94 Sea Zone to Gibraltar
            1 carrier moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from 93 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            4 transports moved from 102 Sea Zone to 101 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            2 destroyers moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 55 Sea Zone to Queensland
            2 fighters moved from 55 Sea Zone to Queensland
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
            1 fighter moved from 39 Sea Zone to Trans-Jordan
            1 carrier moved from 39 Sea Zone to 76 Sea Zone
            1 tactical_bomber moved from Yakut S.S.R. to Kazakhstan
    
        Place Units - Americans
            2 destroyers and 2 submarines placed in 101 Sea Zone
            1 bomber and 1 fighter placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            1 artillery placed in Eastern United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 fighter
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
            EDIT: Removing units owned by Americans from Western United States: 1 bomber
            EDIT: Adding units owned by Americans to Gibraltar: 1 bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Americans : -2.50
    Japanese : -0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 fighter and 2 infantry moved from Suiyuyan to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Chahar
    
        Place Units - Chinese
            3 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 3 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 3 Sea Zone to 5 Sea Zone
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            2 fighters moved from Hawaiian Islands to 46 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 92 Sea Zone to 93 Sea Zone
            1 destroyer moved from 92 Sea Zone to 94 Sea Zone
            1 fighter moved from 92 Sea Zone to 93 Sea Zone
            2 fighters moved from Gibraltar to 94 Sea Zone
    
        Combat - Americans
            Battle in 5 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 5 Sea Zone
                    Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 46 Sea Zone
                Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 94 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 94 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
            Battle in 93 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            2 fighters moved from 94 Sea Zone to Gibraltar
            1 carrier moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from 93 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            4 transports moved from 102 Sea Zone to 101 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            2 destroyers moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 55 Sea Zone to Queensland
            2 fighters moved from 55 Sea Zone to Queensland
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
            1 fighter moved from 39 Sea Zone to Trans-Jordan
            1 carrier moved from 39 Sea Zone to 76 Sea Zone
            1 tactical_bomber moved from Yakut S.S.R. to Kazakhstan
    
        Place Units - Americans
            2 destroyers and 2 submarines placed in 101 Sea Zone
            1 bomber and 1 fighter placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            1 artillery placed in Eastern United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 fighter
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
            EDIT: Removing units owned by Americans from Western United States: 1 bomber
            EDIT: Adding units owned by Americans to Gibraltar: 1 bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 fighter and 2 infantry moved from Suiyuyan to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Chahar
    
        Place Units - Chinese
            3 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 infantry moved from Burma to Yunnan
                  Chinese take Yunnan from Japanese
            1 mech_infantry moved from Iraq to Caucasus
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
            1 bomber moved from Persia to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    British roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 0/4 hits, 2.00 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                    British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Caucasus, round 3 : 2/3 hits, 1.83 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the British and 1 armour owned by the Germans lost in Caucasus
                British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -9
                Casualties for British: 1 mech_infantry and 1 tactical_bomber
                Casualties for Germans: 1 armour
    
        Non Combat Move - British
            1 fighter moved from Caucasus to Bryansk
            1 bomber moved from Caucasus to Persia
            3 infantry moved from Persia to Northwest Persia
            2 armour moved from Eastern Persia to Persia
            1 infantry moved from Samara to Kazakhstan
            1 mech_infantry moved from Egypt to Iraq
            1 fighter moved from Persia to Egypt
            2 mech_infantrys moved from Egypt to Trans-Jordan
            2 armour moved from Persia to Iraq
            3 fighters moved from Persia to Trans-Jordan
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 cruiser moved from 39 Sea Zone to 76 Sea Zone
            4 artilleries and 5 infantry moved from India to Burma
            3 fighters and 1 tactical_bomber moved from India to Burma
            3 aaGuns moved from India to Burma
            1 mech_infantry moved from India to Burma
            1 fighter moved from United Kingdom to Gibraltar
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            1 airfield placed in Trans-Jordan
            2 mech_infantrys placed in Persia
            3 infantry placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Some Units in India change ownership: 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : -1.83
    Americans : -2.50
    Chinese : 0.17
    Japanese : 0.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            1 fighter moved from Southern Italy to 93 Sea Zone
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
            1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
    
        Combat - Italians
            Battle in Tobruk
            Battle in Tunisia
            Battle in 93 Sea Zone
                Italians attack with 1 destroyer and 1 fighter
                Americans defend with 1 destroyer
                    Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 destroyer in 93 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 93 Sea Zone
                Italians win, taking Tobruk from ANZAC, taking Tunisia from French with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 destroyer
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            1 fighter moved from 93 Sea Zone to Southern Italy
            5 infantry moved from Yugoslavia to Northern Italy
            1 artillery and 2 infantry moved from France to Northern Italy
            1 mech_infantry moved from Yugoslavia to Bessarabia
            1 aaGun moved from Yugoslavia to Northern Italy
            1 armour moved from Western Ukraine to Ukraine
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.50
    Americans : 0.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry and 1 mech_infantry moved from New South Wales to 62 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
            1 fighter moved from Queensland to New Guinea
    
        Combat - ANZAC
            ANZAC creates battle in territory 41 Sea Zone
            Battle in New Guinea
                ANZAC attack with 1 fighter, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 fighter, 1 infantry and 1 mech_infantry in New Guinea, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter, 1 infantry and 1 mech_infantry in New Guinea, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in New Guinea
                    ANZAC roll dice for 1 fighter and 1 mech_infantry in New Guinea, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                ANZAC win, taking 41 Sea Zone from Japanese, taking New Guinea from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from New Guinea to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Egypt to Alexandria
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.33
    Japanese : 0.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry and 1 mech_infantry moved from New South Wales to 62 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
            1 fighter moved from Queensland to New Guinea
    
        Combat - ANZAC
            ANZAC creates battle in territory 41 Sea Zone
            Battle in New Guinea
                ANZAC attack with 1 fighter, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 fighter, 1 infantry and 1 mech_infantry in New Guinea, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter, 1 infantry and 1 mech_infantry in New Guinea, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in New Guinea
                    ANZAC roll dice for 1 fighter and 1 mech_infantry in New Guinea, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                ANZAC win, taking 41 Sea Zone from Japanese, taking New Guinea from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from New Guinea to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Egypt to Alexandria
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 13 PUs
    
        Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
    
        Combat - French
    
        Non Combat Move - French
            1 fighter moved from Persia to Russia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.33
    Japanese : 0.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Move Summary: Germans round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_minor; Remaining resources: 79 PUs; 
            Germans buy 6 armour, 2 artilleries, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Novgorod to Archangel
            1 bomber moved from Belarus to Archangel
            4 bombers moved from Western Germany to Kazakhstan
            3 armour moved from Tsinghai to Kazakhstan
            1 tactical_bomber moved from Ukraine to Kazakhstan
            18 armour, 9 artilleries and 16 infantry moved from Ukraine to Rostov
            1 armour and 3 mech_infantrys moved from Belarus to Bryansk
            2 mech_infantrys moved from Belarus to Bryansk
            1 fighter and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Belarus to Bryansk
    

    Savegame

  • '20 '19 '18 '15 '13

    @Odonis @StuckTojo

    Scramble from UK?

  • '19 '17 '16

    @Odonis

    No scramble.

    Went camping in the Cypress Hills for a few days. Was great to get out the city for a while.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_minor; Remaining resources: 79 PUs; 
            Germans buy 6 armour, 2 artilleries, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Novgorod to Archangel
            1 bomber moved from Belarus to Archangel
            4 bombers moved from Western Germany to Kazakhstan
            3 armour moved from Tsinghai to Kazakhstan
            1 tactical_bomber moved from Ukraine to Kazakhstan
            18 armour, 9 artilleries and 16 infantry moved from Ukraine to Rostov
            1 armour and 3 mech_infantrys moved from Belarus to Bryansk
            2 mech_infantrys moved from Belarus to Bryansk
            1 fighter and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Belarus to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 armour and 6 mech_infantrys
                British defend with 1 fighter; Russians defend with 3 infantry
                    Germans roll dice for 1 armour and 6 mech_infantrys in Bryansk, round 2 : 0/7 hits, 1.50 expected hits
                    Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 3/4 hits, 1.67 expected hits
                    3 mech_infantrys owned by the Germans lost in Bryansk
                    Germans roll dice for 1 armour and 3 mech_infantrys in Bryansk, round 3 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 3 : 0/4 hits, 1.67 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 1 armour and 3 mech_infantrys in Bryansk, round 4 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 4 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 5 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 fighter in Bryansk, round 5 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 6 : 3/3 hits, 0.83 expected hits
                    Russians roll dice for 1 fighter in Bryansk, round 6 : 1/1 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 5 mech_infantrys
                Casualties for Russians: 3 infantry
                Casualties for British: 1 fighter
            Battle in 110 Sea Zone
                Germans attack with 1 destroyer, 2 fighters and 4 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 1 destroyer, 2 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 7/7 hits, 3.67 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 1 destroyer, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Archangel
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 18 armour, 9 artilleries and 16 infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 18 armour, 9 artilleries and 16 infantry in Rostov, round 2 : 19/43 hits, 16.17 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 18 armour, 9 artilleries and 16 infantry remaining. Battle score for attacker is 10
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Kazakhstan
                Germans attack with 3 armour, 4 bombers and 1 tactical_bomber
                British defend with 1 infantry; Americans defend with 1 tactical_bomber; Russians defend with 2 armour and 2 mech_infantrys
                    Germans roll dice for 3 armour, 4 bombers and 1 tactical_bomber in Kazakhstan, round 2 : 3/8 hits, 4.83 expected hits
                    Russians roll dice for 2 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 0/6 hits, 2.50 expected hits
                    2 mech_infantrys owned by the Russians and 1 infantry owned by the British lost in Kazakhstan
                    Germans roll dice for 3 armour, 4 bombers and 1 tactical_bomber in Kazakhstan, round 3 : 4/8 hits, 4.83 expected hits
                    Russians roll dice for 2 armour and 1 tactical_bomber in Kazakhstan, round 3 : 1/3 hits, 1.50 expected hits
                    2 armour owned by the Russians, 1 tactical_bomber owned by the Americans and 1 armour owned by the Germans lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 2 armour, 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is 28
                Casualties for British: 1 infantry
                Casualties for Russians: 2 armour and 2 mech_infantrys
                Casualties for Germans: 1 armour
                Casualties for Americans: 1 tactical_bomber
    
        Non Combat Move - Germans
            4 bombers moved from Kazakhstan to Sikang
            1 tactical_bomber moved from Kazakhstan to Sikang
            1 aaGun moved from Ukraine to Rostov
            1 mech_infantry moved from Belarus to Rostov
            2 infantry moved from Novgorod to Belarus
            3 armour moved from Novgorod to Eastern Poland
            1 bomber moved from Archangel to Western Germany
            2 fighters moved from 110 Sea Zone to 112 Sea Zone
            4 tactical_bombers moved from 110 Sea Zone to Western Germany
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
            1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun moved from Germany to Western Germany
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            5 mech_infantrys placed in Germany
            4 infantry placed in Western Germany
            2 artilleries and 1 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.33
    British : -0.33
    Russians : -4.00
    

    Savegame

  • '20 '19 '18 '15 '13

    @StuckTojo said in Odonis (Axis) vs StuckTojo (Allies +24) No VC G40L Rematch:

    @Odonis

    No scramble.

    Went camping in the Cypress Hills for a few days. Was great to get out the city for a while.

    Sounds awesome!

  • '19 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Kazakhstan
            1 mech_infantry moved from Vologda to Kazakhstan
            1 artillery and 3 infantry moved from Tambov to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
            1 fighter moved from Russia to Kazakhstan
            1 infantry moved from Volgograd to Kazakhstan
            2 infantry moved from Smolensk to Belarus
            2 fighters moved from Russia to Belarus
            1 fighter moved from Russia to Belarus
            1 artillery moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 2 armour
                    Russians roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
                    Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 3 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 armour
            Battle in Bryansk
                Russians attack with 2 artilleries and 3 infantry
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Bryansk, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Belarus
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 3 fighters and 2 infantry in Belarus, round 2 : 2/5 hits, 1.83 expected hits
                    Italians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Belarus to Russia
            2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
            2 armour and 1 mech_infantry moved from Vologda to Russia
            1 aaGun moved from Vologda to Russia
            1 artillery and 2 infantry moved from Russia to Vologda
            2 infantry moved from Tambov to Volgograd
            1 aaGun and 2 artilleries moved from Tambov to Russia
            28 infantry moved from Tambov to Russia
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Sakha to Amur
    
        Place Units - Russians
            1 armour, 5 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Italians : -0.67
    Russians : -0.83
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 destroyers, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery moved from Manchuria to Jehol
            1 fighter moved from Shantung to Jehol
            1 mech_infantry moved from Shensi to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 artillery and 1 infantry moved from Kwangsi to Yunnan
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 36 Sea Zone to 55 Sea Zone
            1 fighter moved from 36 Sea Zone to 55 Sea Zone
            1 destroyer moved from 36 Sea Zone to 46 Sea Zone
            1 fighter moved from Japan to Jehol
            1 destroyer moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            2 fighters moved from 36 Sea Zone to Java
            1 fighter moved from 36 Sea Zone to 55 Sea Zone
            1 artillery moved from Dutch New Guinea to New Guinea
            1 fighter moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Kweichow to Yunnan
    
        Combat - Japanese
            Battle in Borneo
            Battle in Java
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                Americans defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Java, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Java
                    Japanese roll dice for 1 artillery and 2 fighters in Java, round 3 : 3/3 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Java
                Japanese win, taking Borneo from UK_Pacific, taking Java from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery and 2 infantry
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 destroyer
            Battle in New Guinea
                Japanese attack with 1 artillery
                ANZAC defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 mech_infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the ANZAC lost in New Guinea
                Japanese win, taking New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 mech_infantry
            Battle in 5 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 5 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese lost in 5 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 destroyer
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 destroyer
                    Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Jehol
                Japanese attack with 1 artillery and 2 fighters
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 fighters in Jehol, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Yunnan
                Japanese attack with 1 artillery and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 37 Sea Zone to 42 Sea Zone
            2 fighters moved from Java to 42 Sea Zone
            2 fighters moved from 55 Sea Zone to 42 Sea Zone
            2 battleships and 4 carriers moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            2 fighters moved from Jehol to Shantung
            1 armour and 1 mech_infantry moved from Kwangtung to Hunan
            1 aaGun moved from Kweichow to Hunan
            1 infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Malaya to French Indo China
    
        Place Units - Japanese
            2 destroyers and 1 transport placed in 36 Sea Zone
            1 armour and 2 mech_infantrys placed in Kwangtung
            1 infantry and 2 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3
            Japanese collect 56 PUs (4 lost to blockades); end with 56 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Americans : -0.33
    ANZAC : -0.33
    Chinese : -0.67
    UK_Pacific : 0.33
    Japanese : 0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 2 fighters, 3 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 46 Sea Zone to 42 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
            4 fighters moved from Queensland to 42 Sea Zone
            1 bomber moved from Gibraltar to 96 Sea Zone
            1 fighter moved from Gibraltar to 94 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Gibraltar to 92 Sea Zone
            1 bomber moved from Eastern United States to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            4 fighters moved from United Kingdom to 110 Sea Zone
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Battle in 96 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 94 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 94 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 9 fighters and 2 tactical_bombers; ANZAC loiter and taunt
                Japanese defend with 2 battleships, 4 carriers, 5 fighters and 1 transport
                    Americans roll dice for 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 9 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 9/18 hits, 8.67 expected hits
                Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 4 carriers, 5 fighters and 1 transport in 42 Sea Zone, round 2 : 5/11 hits, 6.00 expected hits
                Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
                    2 destroyers owned by the Americans and 3 carriers owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 9 fighters and 2 tactical_bombers in 42 Sea Zone, round 3 : 11/16 hits, 8.00 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier, 5 fighters and 1 transport in 42 Sea Zone, round 3 : 6/8 hits, 5.00 expected hits
                    5 fighters owned by the Japanese, 1 transport owned by the Japanese, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 2 battleships owned by the Japanese, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 87
                Casualties for Americans: 2 carriers, 4 destroyers and 1 fighter
                Casualties for Japanese: 2 battleships, 4 carriers, 5 fighters and 1 transport
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer and 5 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 5 fighters in 110 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
                Americans win with 5 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
            Battle in 92 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 2 fighters
                Italians defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from Trans-Jordan to Kazakhstan
            1 bomber moved from 96 Sea Zone to Gibraltar
            1 bomber moved from 92 Sea Zone to Gibraltar
            1 fighter moved from 94 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            3 fighters moved from 110 Sea Zone to United Kingdom
            2 fighters moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 carrier moved from 76 Sea Zone to 98 Sea Zone
            1 fighter moved from 92 Sea Zone to Trans-Jordan
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 92 Sea Zone to 98 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 5 Sea Zone to 15 Sea Zone
            7 fighters and 2 tactical_bombers moved from 42 Sea Zone to Western Australia
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 destroyers and 1 submarine placed in 101 Sea Zone
            1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : 0.67
    Americans : 4.50
    Japanese : 0.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Chahar to Suiyuyan
            3 infantry moved from Chahar to Jehol
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Jehol, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Jehol, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Jehol, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Chinese win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.17
    Japanese : 0.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 2 fighters, 3 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 46 Sea Zone to 42 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
            4 fighters moved from Queensland to 42 Sea Zone
            1 bomber moved from Gibraltar to 96 Sea Zone
            1 fighter moved from Gibraltar to 94 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Gibraltar to 92 Sea Zone
            1 bomber moved from Eastern United States to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            4 fighters moved from United Kingdom to 110 Sea Zone
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Battle in 96 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 94 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 94 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 9 fighters and 2 tactical_bombers; ANZAC loiter and taunt
                Japanese defend with 2 battleships, 4 carriers, 5 fighters and 1 transport
                    Americans roll dice for 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 9 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 9/18 hits, 8.67 expected hits
                Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 4 carriers, 5 fighters and 1 transport in 42 Sea Zone, round 2 : 5/11 hits, 6.00 expected hits
                Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
                    2 destroyers owned by the Americans and 3 carriers owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 9 fighters and 2 tactical_bombers in 42 Sea Zone, round 3 : 11/16 hits, 8.00 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier, 5 fighters and 1 transport in 42 Sea Zone, round 3 : 6/8 hits, 5.00 expected hits
                    5 fighters owned by the Japanese, 1 transport owned by the Japanese, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 2 battleships owned by the Japanese, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 87
                Casualties for Americans: 2 carriers, 4 destroyers and 1 fighter
                Casualties for Japanese: 2 battleships, 4 carriers, 5 fighters and 1 transport
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer and 5 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 5 fighters in 110 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
                Americans win with 5 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
            Battle in 92 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 2 fighters
                Italians defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from Trans-Jordan to Kazakhstan
            1 bomber moved from 96 Sea Zone to Gibraltar
            1 bomber moved from 92 Sea Zone to Gibraltar
            1 fighter moved from 94 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            3 fighters moved from 110 Sea Zone to United Kingdom
            2 fighters moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 carrier moved from 76 Sea Zone to 98 Sea Zone
            1 fighter moved from 92 Sea Zone to Trans-Jordan
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 92 Sea Zone to 98 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 5 Sea Zone to 15 Sea Zone
            7 fighters and 2 tactical_bombers moved from 42 Sea Zone to Western Australia
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 destroyers and 1 submarine placed in 101 Sea Zone
            1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Chahar to Suiyuyan
            3 infantry moved from Chahar to Jehol
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Jehol, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Jehol, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Jehol, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Chinese win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
            2 artilleries and 2 infantry moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from Burma to Shan State
            2 fighters moved from Burma to Yunnan
            1 bomber moved from Persia to Ukraine
            1 cruiser moved from 76 Sea Zone to 98 Sea Zone
    
        Combat - British
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Battle in Yunnan
                British attack with 2 artilleries, 2 fighters and 2 infantry
                Japanese defend with 1 artillery and 2 infantry
                    British roll dice for 2 artilleries, 2 fighters and 2 infantry in Yunnan, round 2 : 3/6 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 artillery and 2 infantry
            Battle in Shan State
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Shan State to Burma
            2 fighters moved from Yunnan to India
            2 infantry moved from India to Burma
            2 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Northwest Persia to Caucasus
            2 armour and 1 mech_infantry moved from Iraq to Persia
            2 mech_infantrys moved from Trans-Jordan to Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Egypt to Alexandria
            1 fighter moved from Egypt to Persia
            1 fighter moved from Trans-Jordan to Persia
            1 fighter moved from Trans-Jordan to Persia
            1 bomber moved from Ukraine to Russia
            1 mech_infantry moved from India to Eastern Persia
            1 mech_infantry moved from Burma to West India
            1 fighter moved from Gibraltar to Trans-Jordan
            1 fighter moved from Trans-Jordan to Persia
            1 fighter moved from United Kingdom to Gibraltar
    
        Place Units - British
            1 fighter placed in United Kingdom
            2 armour and 1 mech_infantry placed in Persia
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 artillery, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : 0.67
    British : 0.33
    Americans : 4.50
    Chinese : 1.17
    AA fire in Ukraine : : -0.17
    Japanese : -1.33
    

    Savegame

  • '20 '19 '18 '15 '13

    @StuckTojo
    I’m well past recovering in this game - wanna have another?

  • '19 '17 '16

    @Odonis

    Let’s do it. Re-match? Switch sides?

    Your call.

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