Kannelmaki (Axis) vs Lebowsky (Allies) BM3 - Game 3


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 fighter moved from 42 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in Korea
            Battle in 37 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    1 transport owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking Korea from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            3 submarines moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from 37 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from 91 Sea Zone to Morocco
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 14 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            5 mech_infantrys moved from Poland to Western Ukraine
            1 infantry moved from Baltic States to Belarus
                  Germans take Belarus from Russians
            2 infantry moved from Archangel to Belarus
            1 mech_infantry moved from Archangel to Belarus
            6 infantry moved from Novgorod to Belarus
            7 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Germany to Poland
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 aaGun moved from Novgorod to Belarus
    
        Place Units - Germans
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,4,6,3,3,1,2,5,6,2,3,3,6,4,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
            Germans collect 44 PUs (7 lost to blockades); end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry and 3 mech_infantrys moved from Shensi to Sikang
    
        Combat - Russians
            Battle in Sikang
                Russians attack with 1 infantry and 3 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 1 infantry and 3 mech_infantrys in Sikang, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry and 3 mech_infantrys in Sikang, round 3 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
                Russians win, taking Sikang from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Bryansk to Russia
            3 infantry moved from Tambov to Russia
            2 infantry moved from Volgograd to Tambov
            1 infantry moved from Russia to Bryansk
            1 armour moved from Russia to Samara
            2 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Tambov
    
        Place Units - Russians
            8 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Russians : -0,33
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 3 mech_infantrys and 4 submarines; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from French Indo China to 42 Sea Zone
            2 tactical_bombers moved from French Indo China to 42 Sea Zone
            4 fighters moved from French Indo China to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            2 artilleries moved from French Indo China to 36 Sea Zone
            3 infantry moved from French Indo China to 36 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 6 Sea Zone
            3 artilleries moved from 6 Sea Zone to Korea
            3 infantry moved from 6 Sea Zone to Korea
            3 battleships, 4 carriers, 1 cruiser, 5 destroyers, 4 fighters and 4 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
            1 armour moved from Evenkiyskiy to Urals
                  Japanese take Urals from Russians
            1 armour moved from Urals to Timguska
                  Japanese take Timguska from Russians
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 mech_infantry moved from Hopei to Chahar
            1 mech_infantry moved from Kiangsu to Hopei
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 3 battleships, 2 bombers, 4 carriers, 1 cruiser, 5 destroyers, 8 fighters, 1 submarine and 6 tactical_bombers
                Americans defend with 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 6 fighters and 3 submarines
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 3 battleships, 2 bombers, 4 carriers, 1 cruiser, 5 destroyers, 8 fighters and 6 tactical_bombers in 42 Sea Zone, round 2 : 8/25 hits, 13,50 expected hits
                Units damaged: 6 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 6 submarines in 42 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 9 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 12/23 hits, 11,50 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    1 submarine owned by the Americans, 4 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    Japanese roll dice for 3 battleships, 2 bombers, 1 cruiser, 4 destroyers, 8 fighters and 6 tactical_bombers in 42 Sea Zone, round 3 : 12/24 hits, 13,17 expected hits
                    Americans roll dice for 5 submarines in 42 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits
                    Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 9 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 3 : 9/23 hits, 11,50 expected hits
                    6 fighters owned by the Japanese, 2 submarines owned by the Americans, 4 destroyers owned by the Americans, 4 destroyers owned by the Japanese, 3 carriers owned by the Americans and 3 submarines owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 3 battleships, 2 bombers, 1 cruiser, 2 fighters and 6 tactical_bombers in 42 Sea Zone, round 4 : 9/14 hits, 8,17 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 9 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 4 : 11/16 hits, 9,17 expected hits
                    6 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 2 bombers owned by the Japanese, 1 tactical_bomber owned by the Americans, 3 carriers owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                    Japanese roll dice for 3 battleships in 42 Sea Zone, round 5 : 3/3 hits, 2,00 expected hits
                    Americans roll dice for 1 battleship, 6 fighters and 2 transports in 42 Sea Zone, round 5 : 6/7 hits, 4,67 expected hits
                    2 fighters owned by the ANZAC, 3 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
                Americans win with 1 battleship, 3 fighters and 2 transports remaining. Battle score for attacker is -93
                Casualties for Japanese: 3 battleships, 2 bombers, 4 carriers, 1 cruiser, 5 destroyers, 8 fighters, 1 submarine and 6 tactical_bombers
                Casualties for Americans: 6 carriers, 2 cruisers, 4 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
                Casualties for ANZAC: 5 fighters and 3 submarines
            Battle in Korea
                Japanese attack with 3 artilleries and 3 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 3 artilleries and 3 infantry in Korea, round 2 : 1/6 hits, 2,00 expected hits
                    ANZAC roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Korea
                    Japanese roll dice for 3 artilleries and 3 infantry in Korea, round 3 : 6/6 hits, 2,00 expected hits
                    ANZAC roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Korea
                Japanese win, taking Korea from ANZAC with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
                1 fighter owned by the ANZAC and 2 fighters owned by the Americans forced to land in Java
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            3 destroyers and 4 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 51 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Americans : 1,33
    ANZAC : -1,00
    Japanese : -2,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 3 mech_infantrys and 4 submarines; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from French Indo China to 42 Sea Zone
            2 tactical_bombers moved from French Indo China to 42 Sea Zone
            4 fighters moved from French Indo China to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            2 artilleries moved from French Indo China to 36 Sea Zone
            3 infantry moved from French Indo China to 36 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 6 Sea Zone
            3 artilleries moved from 6 Sea Zone to Korea
            3 infantry moved from 6 Sea Zone to Korea
            3 battleships, 4 carriers, 1 cruiser, 5 destroyers, 4 fighters and 4 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
            1 armour moved from Evenkiyskiy to Urals
                  Japanese take Urals from Russians
            1 armour moved from Urals to Timguska
                  Japanese take Timguska from Russians
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 mech_infantry moved from Hopei to Chahar
            1 mech_infantry moved from Kiangsu to Hopei
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 3 battleships, 2 bombers, 4 carriers, 1 cruiser, 5 destroyers, 8 fighters, 1 submarine and 6 tactical_bombers
                Americans defend with 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 6 fighters and 3 submarines
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 3 battleships, 2 bombers, 4 carriers, 1 cruiser, 5 destroyers, 8 fighters and 6 tactical_bombers in 42 Sea Zone, round 2 : 8/25 hits, 13,50 expected hits
                Units damaged: 6 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 6 submarines in 42 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 9 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 12/23 hits, 11,50 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    1 submarine owned by the Americans, 4 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    Japanese roll dice for 3 battleships, 2 bombers, 1 cruiser, 4 destroyers, 8 fighters and 6 tactical_bombers in 42 Sea Zone, round 3 : 12/24 hits, 13,17 expected hits
                    Americans roll dice for 5 submarines in 42 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits
                    Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 9 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 3 : 9/23 hits, 11,50 expected hits
                    6 fighters owned by the Japanese, 2 submarines owned by the Americans, 4 destroyers owned by the Americans, 4 destroyers owned by the Japanese, 3 carriers owned by the Americans and 3 submarines owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 3 battleships, 2 bombers, 1 cruiser, 2 fighters and 6 tactical_bombers in 42 Sea Zone, round 4 : 9/14 hits, 8,17 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 9 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 4 : 11/16 hits, 9,17 expected hits
                    6 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 2 bombers owned by the Japanese, 1 tactical_bomber owned by the Americans, 3 carriers owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                    Japanese roll dice for 3 battleships in 42 Sea Zone, round 5 : 3/3 hits, 2,00 expected hits
                    Americans roll dice for 1 battleship, 6 fighters and 2 transports in 42 Sea Zone, round 5 : 6/7 hits, 4,67 expected hits
                    2 fighters owned by the ANZAC, 3 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
                Americans win with 1 battleship, 3 fighters and 2 transports remaining. Battle score for attacker is -93
                Casualties for Japanese: 3 battleships, 2 bombers, 4 carriers, 1 cruiser, 5 destroyers, 8 fighters, 1 submarine and 6 tactical_bombers
                Casualties for Americans: 6 carriers, 2 cruisers, 4 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
                Casualties for ANZAC: 5 fighters and 3 submarines
            Battle in Korea
                Japanese attack with 3 artilleries and 3 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 3 artilleries and 3 infantry in Korea, round 2 : 1/6 hits, 2,00 expected hits
                    ANZAC roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Korea
                    Japanese roll dice for 3 artilleries and 3 infantry in Korea, round 3 : 6/6 hits, 2,00 expected hits
                    ANZAC roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Korea
                Japanese win, taking Korea from ANZAC with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
                1 fighter owned by the ANZAC and 2 fighters owned by the Americans forced to land in Java
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            3 destroyers and 4 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 51 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 8 infantry
            EDIT: Removing units owned by Japanese from French Indo China: 1 marine
            EDIT: Adding units owned by Japanese to Siam: 8 infantry and 1 marine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 1,33
    ANZAC : -1,00
    Japanese : -2,17
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 fighter, 5 infantry, 1 tactical_bomber and 5 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 mech_infantry moved from Philippines to 35 Sea Zone
            1 mech_infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 mech_infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 artilleries and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 battleship moved from 42 Sea Zone to 43 Sea Zone
    
        Combat - Americans
            Battle in Celebes
                Americans attack with 2 artilleries and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 artilleries and 1 infantry in Celebes, round 2 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                Americans win, taking Celebes from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Borneo
                Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship in Borneo, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                Americans win, taking Borneo from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 5 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            2 fighters moved from Java to 33 Sea Zone
            1 submarine moved from 35 Sea Zone to 33 Sea Zone
            1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
            1 transport placed in 10 Sea Zone
            4 transports placed in 101 Sea Zone
            1 artillery and 4 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Americans : 1,33
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Anhwe
            1 fighter moved from Yunnan to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Hunan
            5 artilleries and 14 infantry moved from Yunnan to Hunan
            1 infantry moved from Kwangsi to Hunan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 fighter, 5 infantry, 1 tactical_bomber and 5 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 mech_infantry moved from Philippines to 35 Sea Zone
            1 mech_infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 mech_infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 artilleries and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 battleship moved from 42 Sea Zone to 43 Sea Zone
    
        Combat - Americans
            Battle in Celebes
                Americans attack with 2 artilleries and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 artilleries and 1 infantry in Celebes, round 2 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                Americans win, taking Celebes from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Borneo
                Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship in Borneo, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                Americans win, taking Borneo from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 5 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            2 fighters moved from Java to 33 Sea Zone
            1 submarine moved from 35 Sea Zone to 33 Sea Zone
            1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
            1 transport placed in 10 Sea Zone
            4 transports placed in 101 Sea Zone
            1 artillery and 4 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Anhwe
            1 fighter moved from Yunnan to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Hunan
            5 artilleries and 14 infantry moved from Yunnan to Hunan
            1 infantry moved from Kwangsi to Hunan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 mech_infantry moved from Yunnan to Hopei
            2 fighters and 2 tactical_bombers moved from Yunnan to Hopei
            5 artilleries and 8 infantry moved from Tobruk to Libya
                  British take Libya from Italians
    
        Combat - British
            Battle in Hopei
                British attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Hopei, round 2 : 2/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hopei
                British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            2 fighters and 2 tactical_bombers moved from Hopei to Yunnan
            3 aaGuns and 7 infantry moved from Yunnan to Shan State
            3 mech_infantrys moved from India to Shan State
            1 mech_infantry moved from Kwangtung to Yunnan
            5 infantry moved from India to Burma
            3 artilleries and 13 infantry moved from India to West India
            3 mech_infantrys moved from West India to Persia
            3 mech_infantrys moved from Persia to Northwest Persia
            2 mech_infantrys moved from Iraq to Northwest Persia
            1 infantry moved from Eastern Persia to Persia
            1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
            1 bomber moved from Trans-Jordan to India
            2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Egypt to Iraq
            1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
            1 fighter moved from Union of South Africa to Egypt
            1 artillery and 1 infantry moved from Eastern United States to Quebec
    
        Place Units - British
            3 artilleries placed in Persia
            1 carrier and 1 transport placed in 106 Sea Zone
            1 fighter placed in Egypt
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Some Units in India change ownership: 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : -0,50
    Americans : 1,33
    Chinese : 0,33
    Japanese : -0,33
    

    Savegame


  • @lebowsky you win


  • GG man!

    Rematch?


  • Yes!!! Come on I need to win one ;-)

Suggested Topics

  • 125
  • 113
  • 111
  • 84
  • 71
  • 48
  • 100
  • 3.7k
Axis & Allies Boardgaming Custom Painted Miniatures

146

Online

17.3k

Users

39.7k

Topics

1.7m

Posts