Forgot to click post on that one!
JDOW vs samuel06 (Allies+7) BM3
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 fighter moved from Kiangsu to Yunnan 1 tactical_bomber moved from Kiangsu to Yunnan 2 bombers moved from Japan to Yunnan 1 fighter moved from Formosa to Hunan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan Combat - Japanese Battle in Hunan Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 5/9 hits, 3,83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3,50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 battleship moved from 6 Sea Zone to 33 Sea Zone 2 destroyers moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 armour moved from 36 Sea Zone to Kwangsi 1 infantry moved from Kiangsu to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 artillery and 2 infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Jehol to Anhwe 1 mech_infantry moved from Manchuria to Chahar 1 infantry moved from Okinawa to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kiangsi 1 artillery moved from 20 Sea Zone to Kiangsi 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 2 fighters moved from 36 Sea Zone to Kwangsi 2 tactical_bombers moved from 36 Sea Zone to Kwangsi 1 fighter moved from Korea to 36 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 1 tactical_bomber moved from Japan to 36 Sea Zone 1 fighter moved from Okinawa to Kwangsi 1 fighter moved from Japan to Kwangsi 1 tactical_bomber moved from Japan to Kwangsi 1 tactical_bomber moved from 33 Sea Zone to Kwangsi 1 cruiser moved from 20 Sea Zone to 6 Sea Zone 1 aaGun and 4 infantry moved from Manchuria to Jehol 4 infantry moved from Korea to Manchuria Place Units - Japanese 1 marine placed in Japan 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese : -1,00 Japanese : 1,67
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@JDOW Yeah I upgraded a purchased unit. I know you can’t upgrade an existing one. That’d be a bit too good hahaha
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True😀😀😀
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer and 1 submarine moved from 35 Sea Zone to 38 Sea Zone 1 fighter moved from Philippines to Guam 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from Central United States to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 carrier and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 1 fighter and 2 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang 3 infantry moved from Szechwan to Sikang 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 3 infantry placed in Sikang 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -1.00 Japanese : 1.00
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@samuel06 I’m goona have to finish this turn when I’m back from work. I need to think about this. I’ve read somewhere one of the topics that you are undefeated this year, is that true?
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You can check the league standings in the spreadsheet provided in one of the sticky threads here in the forum. Are you familiar with this thread?
And yes, I am undefeated for quite some time now.
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Here is the sheer with the league results since 2013
https://docs.google.com/spreadsheets/d/1pYDcR_d27qG312v_rq2q35wYEEfO6mjrX-Co1nvKrlI/htmlview#gid=10
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Scratch that. This one. Copying Urls on the cell is still a hassle
https://docs.google.com/spreadsheet/ccc?key=0AhOB4pSke42ydEhlX0RfbGxmM3RMSHJQd083TV9JUGc#gid=10
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@JDOW That’s quite impressive. It’s a little bit scary to know that you are undefeated but challenge accepted hahaha. I will see what I can do
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer and 1 submarine moved from 35 Sea Zone to 38 Sea Zone 1 fighter moved from Philippines to Guam 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from Central United States to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 carrier and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 1 fighter and 2 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang 3 infantry moved from Szechwan to Sikang 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 3 infantry placed in Sikang 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Scotland to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 1 bomber moved from United Kingdom to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 submarine moved from 98 Sea Zone to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 fighter and 1 submarine Italians defend with 1 destroyer and 1 transport British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the British lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 9 Casualties for British: 1 submarine Casualties for Italians: 1 destroyer and 1 transport Battle in 91 Sea Zone British attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 2 submarines British roll dice for 1 bomber, 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone British roll dice for 1 bomber, 1 destroyer and 1 fighter in 91 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 bomber, 1 destroyer and 1 fighter in 91 Sea Zone, round 4 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 bomber, 1 destroyer and 1 fighter in 91 Sea Zone, round 5 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone British win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 110 Sea Zone British attack with 3 fighters Germans defend with 1 battleship British roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 10 Casualties for British: 1 fighter Casualties for Germans: 1 battleship Non Combat Move - British 2 fighters moved from 110 Sea Zone to Iceland 1 transport moved from 109 Sea Zone to 123 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 123 Sea Zone 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 fighter moved from 96 Sea Zone to Egypt 1 tactical_bomber moved from 98 Sea Zone to Egypt 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 1 armour and 2 infantry moved from Alexandria to Egypt 1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 fighter and 2 infantry moved from Burma to India 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 bomber and 1 fighter moved from 91 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Ontario to Quebec 1 armour moved from Quebec to Alberta Saskatchewan Manitoba 1 infantry moved from Malaya to Shan State Place Units - British 1 fighter and 6 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,6,2,6 British collect 28 PUs (2 lost to blockades); end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.50 British : -3.33 Italians : 0.67 Chinese : -1.00 Japanese : 1.00
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 submarine moved from 95 Sea Zone to 93 Sea Zone 2 fighters moved from Southern Italy to 93 Sea Zone 1 bomber moved from Northern Italy to 93 Sea Zone 1 destroyer moved from 95 Sea Zone to 93 Sea Zone Combat - Italians Battle in Trans-Jordan Battle in 93 Sea Zone Italians attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 destroyer owned by the French, 1 cruiser owned by the French and 1 submarine owned by the Italians lost in 93 Sea Zone Italians win, taking Trans-Jordan from British, taking 93 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14 Casualties for Italians: 1 submarine Casualties for French: 1 cruiser and 1 destroyer Non Combat Move - Italians 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Libya to Tobruk 1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 cruiser moved from 95 Sea Zone to 98 Sea Zone 1 armour moved from Northern Italy to Slovakia Hungary 1 armour moved from Albania to Romania 2 infantry moved from Albania to Bulgaria 2 aaGuns, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia 2 aaGuns and 2 infantry moved from Southern Italy to Northern Italy 1 bomber and 2 fighters moved from 93 Sea Zone to Southern Italy Place Units - Italians 1 infantry placed in Northern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5 Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0,67 French : 0,17
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 infantry moved from Normandy Bordeaux to Holland Belgium French take Holland Belgium from Germans 1 infantry moved from Tunisia to Libya French take Libya from Italians Combat - French Non Combat Move - French 1 artillery moved from Southern France to Normandy Bordeaux 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from France to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 mech_infantry moved from France to Southern France 1 bomber moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Southern France 1 artillery moved from France to Normandy Bordeaux 1 armour moved from France to Southern France 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to Southern France 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber French defend with 2 artilleries, 1 factory_minor and 1 harbour Germans roll dice for 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/7 hits, 3,50 expected hits French roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 artilleries owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 2 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for French: 2 artilleries Battle in Holland Belgium Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers French defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/4 hits, 1,67 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber French defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 1,83 expected hits French roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Southern France Germans win, taking Southern France from French with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French 1 armour and 4 infantry moved from Bulgaria to Romania 2 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania 3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania 2 infantry moved from Germany to Poland 1 aaGun moved from Germany to Poland 1 armour moved from Germany to Poland 1 mech_infantry moved from Germany to Poland 1 armour moved from Germany to Romania 2 mech_infantrys moved from Germany to Romania 3 fighters and 1 tactical_bomber moved from Western Germany to Alexandria 1 fighter moved from Southern France to Western Germany 2 tactical_bombers moved from Holland Belgium to Western Germany 2 bombers moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from Southern France to Western Germany 1 aaGun moved from France to Normandy Bordeaux 5 armour and 3 mech_infantrys moved from France to Yugoslavia 1 submarine moved from 106 Sea Zone to 101 Sea Zone 1 submarine moved from 106 Sea Zone to 121 Sea Zone Place Units - Germans 4 armour and 6 mech_infantrys placed in Germany 5 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -2,00 French : -0,33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. 1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 1 artillery and 2 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Bryansk 6 infantry moved from Russia to Bryansk 1 artillery and 11 infantry moved from Belarus to Bryansk 2 fighters and 1 tactical_bomber moved from Novgorod to Russia 1 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Novgorod to Baltic States 1 aaGun, 1 artillery and 6 infantry moved from Novgorod to Belarus 1 aaGun moved from Belarus to Bryansk Place Units - Russians 1 infantry placed in Ukraine 3 infantry placed in Novgorod 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 3 fighters, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from 21 Sea Zone to Guam 1 battleship moved from 33 Sea Zone to 21 Sea Zone 1 cruiser moved from 36 Sea Zone to 21 Sea Zone 1 artillery, 3 infantry and 1 marine moved from Japan to 6 Sea Zone 1 artillery, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 35 Sea Zone 3 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 marine moved from 35 Sea Zone to Philippines 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 36 Sea Zone to 41 Sea Zone 3 infantry moved from Kwangsi to 36 Sea Zone 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 3 infantry moved from 37 Sea Zone to Malaya 1 fighter moved from 36 Sea Zone to Malaya 1 tactical_bomber moved from 36 Sea Zone to Malaya 2 bombers moved from Kwangsi to Malaya 1 destroyer moved from 36 Sea Zone to 38 Sea Zone 1 submarine moved from 36 Sea Zone to 38 Sea Zone 1 fighter moved from Kwangsi to 38 Sea Zone 1 tactical_bomber moved from Kwangsi to 38 Sea Zone 2 infantry moved from Siam to Shan State 2 tactical_bombers moved from Kwangsi to Shan State 2 fighters moved from Kwangsi to Shan State 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 armour moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 armour moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 4 fighters moved from Kwangsi to Kwangtung 4 tactical_bombers moved from Kwangsi to Kwangtung Combat - Japanese Battle in Borneo Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Guam Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield and 1 fighter Japanese roll dice for 1 battleship and 1 cruiser in Guam, round 2 : 0/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 fighter in Guam, round 2 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Battle in Philippines Japanese attack with 1 artillery, 3 infantry and 1 marine Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 3 infantry and 1 marine in Philippines, round 2 : 1/5 hits, 1,33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery, 3 infantry and 1 marine in Philippines, round 3 : 0/5 hits, 1,33 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 3 infantry and 1 marine in Philippines, round 4 : 1/5 hits, 1,33 expected hits Americans roll dice for 1 infantry in Philippines, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Battle in Malaya Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 2 : 3/7 hits, 3,00 expected hits UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Casualties for British: 2 infantry Battle in Kwangtung Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Kwangtung, round 2 : 6/10 hits, 5,33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Shan State Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 4/6 hits, 2,67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 38 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 38 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Japanese 2 carriers moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 38 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone 1 fighter moved from Malaya to 37 Sea Zone 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from 41 Sea Zone to 43 Sea Zone 2 bombers moved from Malaya to Kwangsi 2 destroyers and 1 submarine moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from Jehol to Chahar 3 artilleries and 4 infantry moved from Anhwe to Kweichow 1 artillery and 3 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Chahar to Hunan 1 aaGun and 2 infantry moved from Jehol to Anhwe 2 fighters moved from Shan State to Yunnan 2 tactical_bombers moved from Shan State to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi 2 fighters moved from Kwangtung to Anhwe 2 tactical_bombers moved from Kwangtung to Anhwe 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi 3 infantry moved from Manchuria to Jehol Place Units - Japanese 3 fighters and 1 infantry placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans : -0,50 UK_Pacific : 0,00 Japanese : -0,83
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Sir, some notes:
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I expected no scramble off Guam as it is usually preferable to take the 2/3 chance to take a ground unit down rather than tipping a battleship
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regarding the sub in 101, I’d like to clarify as there often uncertainty about this:
In case you decide to attack the sub, you can move any unit out of the sz during combat move phase to escape combat, but you cannot load units with your transports in this case, as loading during combat move phase requires to conduct an amphibious assault with those units which is not possible from 101 this turn.
This means, in case you attack the sub, the transport cannot bring units during NCM to Morocco or Brazil. Thus you have to choose whether to kill the sub or to move units with your TT.
In order to prevent this in the future, you would need to load units in the previous turn as this would allow you to move the TT during combat move phase without loading units in combat move phase.
I hope this clarifies,
Cheers,
Tobias -
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 carrier, 1 cruiser, 1 submarine and 1 transport moved from 101 Sea Zone to 106 Sea Zone Americans take 106 Sea Zone from Germans 1 fighter moved from Eastern United States to 101 Sea Zone Combat - Americans Battle in 101 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 101 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 101 Sea Zone Americans win, taking 101 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to Quebec 2 mech_infantrys moved from Central United States to Alberta Saskatchewan Manitoba 1 mech_infantry moved from Western United States to Alberta Saskatchewan Manitoba 1 armour, 1 infantry and 1 mech_infantry moved from Central United States to Eastern United States 1 bomber moved from Hawaiian Islands to Queensland 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone 1 fighter and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : 0.17
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Sikang to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Sikang 2 infantry moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.33