@AndrewAAGamer turn those artillery into infantry and add one to London.
Wizmark (X) vs Sovietishcat (L)
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 12 infantry moved from Kwangsi to Hunan 1 fighter moved from Yunnan to Hunan 1 infantry moved from Hunan to Kweichow Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - British 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Persia to Northwest Persia 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from Iraq to Northwest Persia 1 armour moved from Eastern Persia to Kazakhstan 1 bomber, 11 fighters and 2 tactical_bombers moved from Russia to Kazakhstan 1 fighter moved from United Kingdom to Gibraltar 1 submarine moved from 110 Sea Zone to 92 Sea Zone 5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 5 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 5 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Sumatra to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 124 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 124 Sea Zone 3 fighters moved from Eastern United States to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 5 bombers moved from Queensland to Kiangsi 1 fighter moved from Dutch New Guinea to 44 Sea Zone 1 bomber moved from Queensland to Kwangtung 1 mech_infantry moved from Tunisia to Libya Americans take Libya from Italians Combat - Americans Battle in 20 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kwangtung Americans attack with 1 bomber Japanese defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 bomber in Kwangtung, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kwangtung Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 124 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 124 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 124 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 92 Sea Zone Americans attack with 2 destroyers, 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer, 1 submarine and 2 transports Americans roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 92 Sea Zone 1 transport owned by the Italians lost in 92 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer, 1 submarine and 2 transports Battle in Kiangsi Americans attack with 5 bombers Japanese defend with 1 armour and 1 artillery Americans roll dice for 5 bombers in Kiangsi, round 2 : 3/5 hits, 3,33 expected hits Japanese roll dice for 1 armour and 1 artillery in Kiangsi, round 2 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Kiangsi Americans win with 4 bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 bomber Casualties for Japanese: 1 armour and 1 artillery Battle in 44 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 104 Sea Zone Americans attack with 1 destroyer and 4 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 4 fighters moved from 104 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 carriers and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone 6 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Morocco 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 44 Sea Zone to Dutch New Guinea 1 destroyer moved from 45 Sea Zone to 21 Sea Zone 4 bombers moved from Kiangsi to Hunan 1 bomber moved from Kwangtung to Kwangsi 1 bomber moved from 20 Sea Zone to Hunan 3 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 124 Sea Zone to Iceland 1 fighter moved from 124 Sea Zone to Iceland Place Units - Americans 3 destroyers and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States 1 fighter placed in Eastern United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 12 infantry moved from Kwangsi to Hunan 1 fighter moved from Yunnan to Hunan 1 infantry moved from Hunan to Kweichow Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 41 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 39 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from Sumatra: 1 fighter EDIT: Adding units owned by Americans to 54 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Purchase Units - British British buy 3 armour and 3 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Persia to Northwest Persia 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from Iraq to Northwest Persia 1 armour moved from Eastern Persia to Kazakhstan 1 bomber, 11 fighters and 2 tactical_bombers moved from Russia to Kazakhstan 1 fighter moved from United Kingdom to Gibraltar 1 submarine moved from 110 Sea Zone to 92 Sea Zone 5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 5 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone Combat - British Battle in Northwest Persia British attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 mech_infantrys British roll dice for 1 artillery, 1 fighter and 2 infantry in Northwest Persia, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia British roll dice for 1 artillery, 1 fighter and 1 infantry in Northwest Persia, round 3 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery, 1 fighter and 1 infantry in Northwest Persia, round 4 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Kazakhstan British attack with 1 armour, 1 bomber, 11 fighters and 2 tactical_bombers Germans defend with 1 armour and 2 mech_infantrys British roll dice for 1 armour, 1 bomber, 11 fighters and 2 tactical_bombers in Kazakhstan, round 2 : 10/15 hits, 8,00 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits, 1,17 expected hits 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Germans with 1 armour, 1 bomber, 11 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 1 armour and 2 mech_infantrys Non Combat Move - British 1 bomber, 11 fighters and 2 tactical_bombers moved from Kazakhstan to Russia 1 fighter moved from Northwest Persia to Persia 1 armour and 3 infantry moved from Iraq to Northwest Persia 1 armour and 1 mech_infantry moved from Iraq to Northwest Persia 1 armour moved from India to Eastern Persia 2 artilleries moved from Yunnan to Kwangsi 3 aaGuns moved from Kwangsi to Hunan 10 infantry moved from Yunnan to Hunan 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from Shan State to Yunnan 1 infantry moved from Burma to Yunnan 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan Place Units - British 3 armour placed in Persia 3 mech_infantrys placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5 British collect 32 PUs (1 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India 1 mech_infantry placed in French Indo China Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Units Change Ownership Some Units in India change ownership: 2 mech_infantrys Some Units in French Indo China change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Germans : -1,83 Italians : 0,17 British : 1,33 Americans : 2,00 Japanese : -0,33
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TripleA Move Summary: Italians round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Caucasus to Kazakhstan 1 fighter moved from Caucasus to Kazakhstan
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Caucasus to Kazakhstan 1 fighter moved from Caucasus to Kazakhstan Combat - Italians Battle in Kazakhstan Italians attack with 1 fighter and 2 mech_infantrys British defend with 1 armour Italians roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Kazakhstan Italians win, taking Kazakhstan from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Italians 1 fighter moved from Kazakhstan to Caucasus 1 aaGun moved from Rostov to Caucasus 1 fighter moved from Malta to Southern Italy 1 fighter moved from Southern France to Western Germany 1 fighter moved from Southern France to Southern Italy 1 submarine moved from 94 Sea Zone to 97 Sea Zone Place Units - Italians 1 submarine placed in 97 Sea Zone 1 fighter placed in Southern Italy 1 artillery placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.17 Russians : -0.50
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TripleA Move Summary: ANZAC round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Queensland to 54 Sea Zone 1 armour and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 armour moved from 21 Sea Zone to Guam 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Queensland to 54 Sea Zone 1 armour and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 armour moved from 21 Sea Zone to Guam 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Guam Battle in Philippines ANZAC attack with 1 artillery and 2 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour ANZAC roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Philippines ANZAC win, taking Guam from Japanese, taking Philippines from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 fighter moved from Shan State to Kwangsi Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
ANZAC : 0,17 Japanese : -0,33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Queensland to 54 Sea Zone 1 armour and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 armour moved from 21 Sea Zone to Guam 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Guam Battle in Philippines ANZAC attack with 1 artillery and 2 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour ANZAC roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Philippines ANZAC win, taking Guam from Japanese, taking Philippines from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 fighter moved from Shan State to Kwangsi Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,17 Japanese : -0,33
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TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 7 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to United Kingdom 3 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Caucasus to Sikang 1 fighter moved from Caucasus to Sikang 1 bomber moved from Bryansk to Iraq 2 armour and 1 mech_infantry moved from Caucasus to Sikang
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@wizmark let’s have some good AA hits on London :relaxed:
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 7 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to United Kingdom 3 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Caucasus to Sikang 1 fighter moved from Caucasus to Sikang 1 bomber moved from Bryansk to Iraq 2 armour and 1 mech_infantry moved from Caucasus to Sikang Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits AA fire in United Kingdom : 0/1 hits, 0.17 expected hits AA fire in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: harbour Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in United Kingdom rolls: 7,4,5 and causes: 16 damage to unit: factory_major Bombing raid in United Kingdom causes 25 damage total. Damaged units is as follows: harbour = 6, airfield = 3, factory_major = 16 Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Sikang Germans attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 3/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sikang Germans win, taking Sikang from Chinese with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 5 bombers moved from United Kingdom to Western Germany 1 bomber moved from Iraq to Caucasus 1 bomber moved from Bryansk to Western Germany 2 artilleries and 1 infantry moved from Western Ukraine to Bryansk 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Caucasus to Tsinghai 1 mech_infantry moved from Vologda to Kansu 1 infantry moved from Smolensk to Vologda 1 infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Caucasus 1 fighter moved from Western Germany to Bryansk 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Sikang to Caucasus 1 submarine moved from 93 Sea Zone to 98 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone Place Units - Germans 1 bomber and 1 fighter placed in Western Germany 1 submarine and 2 transports placed in 113 Sea Zone 1 artillery and 2 infantry placed in Western Ukraine 3 mech_infantrys placed in Volgograd 2 armour and 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 1 infantry placed in France Turn Complete - Germans Germans collect 71 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 0.67 Chinese : -0.33 AA fire in Iraq : : -0.17 AA fire in United Kingdom : : -0.83
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@Sovietishcat haha sorry…all missed (sorry not sorry!:sweat_smile: )
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TripleA Move Summary: Russians round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Tambov 2 fighters moved from Russia to Tambov 3 armour, 26 artilleries and 48 infantry moved from Russia to Samara 2 infantry moved from Yunnan to Szechwan 6 infantry moved from Yunnan to Hunan
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Tambov 2 fighters moved from Russia to Tambov 3 armour, 26 artilleries and 48 infantry moved from Russia to Samara 2 infantry moved from Yunnan to Szechwan 6 infantry moved from Yunnan to Hunan Combat - Russians Battle in Tambov Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 3 armour, 26 artilleries and 48 infantry Germans defend with 1 infantry Russians roll dice for 3 armour, 26 artilleries and 48 infantry in Samara, round 2 : 27/77 hits, 22,50 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 3 armour, 26 artilleries and 48 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Russia to Samara 2 fighters moved from Tambov to Eastern Persia Place Units - Russians 1 infantry placed in Russia Turn Complete - Russians Russians collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : 4,17
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TripleA Manual Gamesave Post: Russians round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Tambov 2 fighters moved from Russia to Tambov 3 armour, 26 artilleries and 48 infantry moved from Russia to Samara 2 infantry moved from Yunnan to Szechwan 6 infantry moved from Yunnan to Hunan Combat - Russians Battle in Tambov Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 3 armour, 26 artilleries and 48 infantry Germans defend with 1 infantry Russians roll dice for 3 armour, 26 artilleries and 48 infantry in Samara, round 2 : 27/77 hits, 22,50 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 3 armour, 26 artilleries and 48 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Russia to Samara 2 fighters moved from Tambov to Eastern Persia Place Units - Russians 1 infantry placed in Russia Turn Complete - Russians Russians collect 5 PUs; end with 5 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Yunnan: 2 aaGuns EDIT: Adding units owned by Russians to Hunan: 2 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,67 Russians : 4,17
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@wizmark Please use last post, I made a non combat movement!
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TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Tsinghai to Shensi 1 infantry moved from Kansu to Shensi 1 bomber moved from Anhwe to Shensi 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi 2 fighters moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from 6 Sea Zone to 21 Sea Zone
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Tsinghai to Shensi 1 infantry moved from Kansu to Shensi 1 bomber moved from Anhwe to Shensi 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi 2 fighters moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from 6 Sea Zone to 21 Sea Zone Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shensi Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 20 Sea Zone Japanese attack with 2 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 20 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 21 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone 1 transport owned by the ANZAC lost in 21 Sea Zone Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Non Combat Move - Japanese 3 destroyers moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from 21 Sea Zone to 19 Sea Zone 2 fighters moved from 20 Sea Zone to 19 Sea Zone 1 artillery and 3 infantry moved from Kiangsu to Anhwe 1 armour and 2 mech_infantrys moved from Shantung to Anhwe 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 armour moved from Hopei to Anhwe 1 armour moved from Chahar to Anhwe 1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe 1 fighter and 1 tactical_bomber moved from Kiangsi to Anhwe 1 bomber moved from Shensi to Anhwe 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone Place Units - Japanese 1 battleship and 2 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 19 Sea Zone: 3 transports EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 transports EDIT: Turning off Edit Mode 1 artillery placed in Japan 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : 0.33 Chinese : 0.00 Japanese : -1.17
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@Sovietishcat :+1:
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 2 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Kwangsi to Shantung 5 bombers moved from Hunan to Jehol 1 destroyer moved from 39 Sea Zone to 80 Sea Zone