Sovietishcat (allies +6) vs Samuel06 (axis) BM3 1st game


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 artillery and 2 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 artillery and 1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 artillery and 5 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 mech_infantry moved from Anhwe to Hunan
            1 artillery and 1 mech_infantry moved from Hunan to Yunnan
            1 bomber moved from Kwangsi to 41 Sea Zone
            1 bomber moved from Kwangsi to 42 Sea Zone
            2 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from Siam to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
            1 battleship, 1 carrier and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 destroyer and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
            1 marine moved from Japan to 6 Sea Zone
            1 battleship and 1 marine moved from 6 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Guam
            1 carrier and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
            2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
    
        Combat - Japanese
            Battle in Celebes
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win, taking Celebes from Dutch with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                British defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in Borneo
            Battle in Kwangtung
                Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits, 2.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport
                British defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 35 Sea Zone
                Japanese attack with 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
                British defend with 1 battleship
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier, 2 cruisers, 1 destroyer and 2 transports in 35 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 battleship in 35 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the British lost in 35 Sea Zone
                Japanese win with 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 20
                Casualties for British: 1 battleship
            Battle in Philippines
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 4/6 hits, 2.17 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Guam
                Japanese attack with 1 marine
                Americans defend with 1 airfield and 1 fighter
                    Japanese roll dice for 1 battleship in Guam, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in Guam, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0.67 expected hits
                    1 marine owned by the Japanese lost in Guam
                Americans win with 1 fighter remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 marine
            Battle in Yunnan
                Japanese attack with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2.83 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 3 infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Malaya
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 0/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 3 : 1/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from Neutral_Axis
            3 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
            2 fighters and 1 tactical_bomber moved from Kwangtung to French Indo China
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 bomber moved from 42 Sea Zone to French Indo China
            1 bomber moved from 41 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 infantry moved from Jehol to Anhwe
            1 aaGun and 4 infantry moved from Manchuria to Jehol
            4 infantry moved from Korea to Manchuria
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 52 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    British : -0.50
    Americans : 0.67
    Chinese : 0.00
    UK_Pacific : -1.67
    Japanese : 0.50
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 4 bombers and 1 destroyer; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 fighter moved from Guam to 20 Sea Zone
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Americans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 4 bombers and 1 destroyer; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 fighter moved from Guam to 20 Sea Zone
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in 20 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
    

    Combat Hit Differential Summary :

    Americans : -0,33
    Japanese : -0,17
    

    Savegame

  • '19

    @samuel06 do you submerge you sub sz 43? I rolled one round of dice by accident, but no hit on each sides, let me know!


  • @Sovietishcat I will submerge

  • '19

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 4 bombers and 1 destroyer; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 fighter moved from Guam to 20 Sea Zone
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in 20 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Japanese Submerged
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 cruiser and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
            3 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
            1 armour, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 30 Sea Zone
            1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island
            4 bombers moved from Western United States to Queensland
            1 bomber moved from Eastern United States to Western United States
            1 aaGun moved from Western United States to Central United States
            1 mech_infantry moved from Western United States to British Columbia
            1 aaGun moved from Central United States to Eastern United States
            1 mech_infantry moved from Western United States to Central United States
            1 mech_infantry moved from Western United States to Central United States
            1 aaGun moved from Western United States to Central United States
            1 mech_infantry moved from Central United States to Eastern United States
            1 mech_infantry moved from Western United States to Central United States
            1 infantry moved from Western United States to British Columbia
            1 fighter moved from 20 Sea Zone to Guam
    
        Place Units - Americans
            4 bombers placed in Western United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,67
    Japanese : -0,17
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 infantry moved from Shensi to Kweichow
            8 infantry moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Kweichow
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 infantry moved from Shensi to Kweichow
            8 infantry moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Chahar
            Battle in Kweichow
                Chinese attack with 1 fighter and 10 infantry
                Japanese defend with 1 artillery and 5 infantry
                    Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 2 : 2/11 hits, 2,17 expected hits
                    Japanese roll dice for 1 artillery and 5 infantry in Kweichow, round 2 : 4/6 hits, 2,00 expected hits
                    2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 3 : 2/7 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 3 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 : 2/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Hunan from Japanese, taking Chahar from Japanese, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 7 infantry
                Casualties for Japanese: 1 artillery and 5 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
            1 fighter moved from Szechwan to Tsinghai
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,17
    Japanese : 3,00
    

    Savegame

  • '19

    TripleA Move Summary: British round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Combat Move - British
            1 bomber moved from Malta to 92 Sea Zone
            1 cruiser moved from 97 Sea Zone to 96 Sea Zone
            2 fighters and 1 tactical_bomber moved from Malta to 96 Sea Zone
            1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
            2 mech_infantrys moved from India to Yunnan
            2 mech_infantrys moved from India to Shan State
            1 fighter and 1 tactical_bomber moved from India to Yunnan
            1 fighter moved from India to Shan State
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 4 bombers and 1 destroyer; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 fighter moved from Guam to 20 Sea Zone
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in 20 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Japanese Submerged
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 cruiser and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
            3 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
            1 armour, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 30 Sea Zone
            1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island
            4 bombers moved from Western United States to Queensland
            1 bomber moved from Eastern United States to Western United States
            1 aaGun moved from Western United States to Central United States
            1 mech_infantry moved from Western United States to British Columbia
            1 aaGun moved from Central United States to Eastern United States
            1 mech_infantry moved from Western United States to Central United States
            1 mech_infantry moved from Western United States to Central United States
            1 aaGun moved from Western United States to Central United States
            1 mech_infantry moved from Central United States to Eastern United States
            1 mech_infantry moved from Western United States to Central United States
            1 infantry moved from Western United States to British Columbia
            1 fighter moved from 20 Sea Zone to Guam
    
        Place Units - Americans
            4 bombers placed in Western United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 infantry moved from Shensi to Kweichow
            8 infantry moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Chahar
            Battle in Kweichow
                Chinese attack with 1 fighter and 10 infantry
                Japanese defend with 1 artillery and 5 infantry
                    Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 2 : 2/11 hits, 2,17 expected hits
                    Japanese roll dice for 1 artillery and 5 infantry in Kweichow, round 2 : 4/6 hits, 2,00 expected hits
                    2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 3 : 2/7 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 3 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 : 2/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Hunan from Japanese, taking Chahar from Japanese, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 7 infantry
                Casualties for Japanese: 1 artillery and 5 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
            1 fighter moved from Szechwan to Tsinghai
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Malta to 92 Sea Zone
            1 cruiser moved from 97 Sea Zone to 96 Sea Zone
            2 fighters and 1 tactical_bomber moved from Malta to 96 Sea Zone
            1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
            2 mech_infantrys moved from India to Yunnan
            2 mech_infantrys moved from India to Shan State
            1 fighter and 1 tactical_bomber moved from India to Yunnan
            1 fighter moved from India to Shan State
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 cruiser, 2 fighters and 1 tactical_bomber
                Italians defend with 1 destroyer
                    British roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                British win with 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 92 Sea Zone
                British attack with 1 bomber
                Italians defend with 1 cruiser, 1 submarine and 1 transport
                1 submarine owned by the Italians Submerged
                    British roll dice for 1 bomber in 92 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 bomber in 92 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the Italians and 1 bomber owned by the British lost in 92 Sea Zone
                Italians win with 1 transport remaining. Battle score for attacker is 0
                Casualties for British: 1 bomber
                Casualties for Italians: 1 cruiser
            Battle in Anglo Egyptian Sudan
                British attack with 1 artillery and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Anglo Egyptian Sudan
                    British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Yunnan
                British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 artillery
            Battle in Shan State
                British attack with 1 fighter and 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 mech_infantrys in Shan State, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Shan State to India
            1 fighter and 1 tactical_bomber moved from Yunnan to India
            2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Egypt
            2 infantry moved from Rhodesia to Belgian Congo
            1 mech_infantry moved from Eire to United Kingdom
            1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
            2 transports moved from 106 Sea Zone to 121 Sea Zone
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
    
        Place Units - British
            1 factory_minor placed in Egypt
            2 armour and 1 mech_infantry placed in Union of South Africa
            3 infantry placed in Quebec
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 artillery and 6 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,2,3,6,2
            UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 artillery and 6 infantry
    

    Combat Hit Differential Summary :

    British : -1,33
    Italians : 0,00
    Americans : -0,67
    Chinese : 1,17
    Japanese : 3,17
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 4 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            2 armour moved from Romania to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 bomber moved from Italian Somaliland to Alexandria
            2 infantry moved from Tobruk to Alexandria
            1 submarine moved from 92 Sea Zone to 96 Sea Zone
            2 fighters moved from Southern Italy to 96 Sea Zone
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 2 fighters and 1 submarine
                British defend with 1 cruiser
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 96 Sea Zone
                Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in Alexandria
                Italians attack with 1 bomber and 2 infantry
                ANZAC defend with 1 infantry
                    Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                    Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 3 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria
                Italians win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for Italians: 2 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Alexandria to Libya
            2 fighters moved from 96 Sea Zone to Southern Italy
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone
            2 infantry moved from 87 Sea Zone to French West Africa
                  Italians take French West Africa from Neutral_Axis
            1 armour and 1 mech_infantry moved from Tobruk to Libya
            1 artillery moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to Romania
            1 artillery moved from Kenya to Italian Somaliland
            1 infantry moved from British Somaliland to Italian Somaliland
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.17
    British : 0.83
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 marine moved from New South Wales to 62 Sea Zone
            1 cruiser and 1 marine moved from 62 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 aaGun, 1 artillery, 3 infantry and 1 marine moved from New South Wales to Queensland
            3 fighters moved from Java to India
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 marine moved from New South Wales to 62 Sea Zone
            1 cruiser and 1 marine moved from 62 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 aaGun, 1 artillery, 3 infantry and 1 marine moved from New South Wales to Queensland
            3 fighters moved from Java to India
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
            1 destroyer moved from 81 Sea Zone to 96 Sea Zone
    
        Combat - French
            Battle in 96 Sea Zone
                French attack with 1 destroyer
                Italians defend with 1 submarine
                    French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    French roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    French roll dice for 1 destroyer in 96 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the French lost in 96 Sea Zone
                Italians win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for French: 1 destroyer
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0,50
    French : -1,00
    

    Savegame

  • '19

    @samuel06 Don’t forget if you bring your German troops in E.Poland you have to declare war; so you do not collect the bonus even if you are on Russian territory, it is in the notes.

  • '19

    @samuel06 don’t forget our game :relaxed:


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 4 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            2 infantry moved from Morocco to 91 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
    
        Combat - Germans
            Battle in Malta
                Germans attack with 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Malta
                Germans win, taking Malta from British with 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            1 infantry moved from Morocco to Algeria
                  Germans take Algeria from Neutral_Axis
            1 artillery and 1 infantry moved from France to Southern France
                  Germans take Southern France from Neutral_Axis
            3 armour moved from Greece to Romania
            3 infantry moved from Greece to Bulgaria
            2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
            3 aaGuns, 3 artilleries and 13 infantry moved from Poland to Eastern Poland
            7 armour and 12 mech_infantrys moved from Germany to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            1 fighter moved from Western Germany to 96 Sea Zone
    
        Place Units - Germans
            4 artilleries, 4 infantry and 2 mech_infantrys placed in Germany
            3 mech_infantrys placed in Western Germany
            1 submarine placed in 105 Sea Zone
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
            Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : -0.33
    

    Savegame


  • @Sovietishcat I didn’t forget, I was just away for a couple days ;)

  • '19

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
    
        Non Combat Move - Russians
            1 armour and 2 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            2 fighters and 1 tactical_bomber moved from Ukraine to Egypt
            1 artillery and 2 infantry moved from Ukraine to Bryansk
            4 infantry moved from Western Ukraine to Bryansk
            1 artillery moved from Western Ukraine to Bryansk
            7 armour, 2 artilleries and 2 mech_infantrys moved from Belarus to Bryansk
            4 aaGuns and 19 infantry moved from Belarus to Bryansk
            4 artilleries and 4 infantry moved from Russia to Bryansk
            2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            1 armour, 4 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Japanese round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 carrier and 2 factory_minors; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 submarine moved from 43 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 45 Sea Zone
            2 bombers moved from French Indo China to 44 Sea Zone
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 destroyer moved from 37 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 infantry moved from French Indo China to Shan State
            3 fighters and 2 tactical_bombers moved from French Indo China to Shan State
            3 infantry moved from Jehol to Chahar
            1 artillery moved from Suiyuyan to Chahar
    
        Airborne Attack Move - Japanese
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 carrier and 2 factory_minors; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 submarine moved from 43 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 45 Sea Zone
            2 bombers moved from French Indo China to 44 Sea Zone
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 destroyer moved from 37 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 infantry moved from French Indo China to Shan State
            3 fighters and 2 tactical_bombers moved from French Indo China to Shan State
            3 infantry moved from Jehol to Chahar
            1 artillery moved from Suiyuyan to Chahar
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Java
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 aaGun and 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                    Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Chahar
                Japanese attack with 1 artillery and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                    Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 4 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Sumatra
                Japanese attack with 1 artillery and 1 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                    Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 4 : 1/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Sumatra, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Sumatra
                    Japanese roll dice for 1 artillery in Sumatra, round 5 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 6 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 7 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 8 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 8 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Sumatra
                UK_Pacific win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for British: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Guam
                Japanese attack with 2 infantry
                Americans defend with 1 airfield and 1 fighter
                    Japanese roll dice for 1 battleship in Guam, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 fighter
            Battle in 44 Sea Zone
                Japanese attack with 2 bombers and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers in 44 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Americans with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Shan State
                Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 mech_infantrys
                    Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 3/7 hits, 3.17 expected hits
                    UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 mech_infantrys
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            2 carriers and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            2 bombers moved from 44 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines
            1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            3 fighters and 2 tactical_bombers moved from Shan State to French Indo China
            1 armour moved from Kwangtung to French Indo China
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Jehol to Anhwe
            1 aaGun moved from Jehol to Anhwe
            3 infantry moved from Manchuria to Jehol
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            2 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 fighter moved from French Indo China to 35 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            1 airfield and 1 factory_minor placed in French Indo China
            1 factory_minor placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 48 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.50
    ANZAC : 0.33
    Chinese : 0.00
    UK_Pacific : -1.00
    Japanese : -3.33
    

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