Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4


  • @Sovietishcat

    And now the question… planning on the U.S. bombers helping in Moscow?

    Or do they stay to help check Japan?


  • @Sovietishcat

    The good news for you is you hit 4 or 5 more planes losing your fleet, so it made more sense for me to let the other 3 die than lose everything.

  • '19

    TripleA Move Summary: Americans round 11

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 6 bombers; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 110 Sea Zone to 125 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            7 bombers and 4 fighters moved from India to Yunnan
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 6 bombers; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 110 Sea Zone to 125 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            7 bombers and 4 fighters moved from India to Yunnan
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Americans win, taking Normandy Bordeaux from Germans, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 125 Sea Zone
                Americans attack with 3 submarines
                Germans defend with 1 destroyer
                    Americans roll dice for 3 submarines in 125 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                    Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Germans with 3 submarines remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Yunnan
                Americans attack with 7 bombers and 4 fighters
                Japanese defend with 2 artilleries and 3 mech_infantrys
                    Americans roll dice for 7 bombers and 4 fighters in Yunnan, round 2 : 5/11 hits, 6,67 expected hits
                    Japanese roll dice for 2 artilleries and 3 mech_infantrys in Yunnan, round 2 : 3/5 hits, 1,67 expected hits
                    3 mech_infantrys owned by the Japanese, 2 artilleries owned by the Japanese and 3 fighters owned by the Americans lost in Yunnan
                Americans win with 7 bombers and 1 fighter remaining. Battle score for attacker is -10
                Casualties for Americans: 3 fighters
                Casualties for Japanese: 2 artilleries and 3 mech_infantrys
    
        Non Combat Move - Americans
            7 bombers moved from Yunnan to Russia
            1 fighter moved from Yunnan to Burma
            6 bombers moved from Queensland to Burma
            2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Gibraltar
            2 carriers moved from 110 Sea Zone to 91 Sea Zone
            2 destroyers moved from 110 Sea Zone to 91 Sea Zone
            5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            7 submarines moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to Queensland
            2 submarines moved from 105 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            6 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : -0,00
    Japanese : 1,33
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 11

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Yunnan
                  Chinese take Yunnan from Japanese
            1 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            12 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Yunnan
                  Chinese take Yunnan from Japanese
            1 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            12 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Burma
    
        Place Units - Chinese
            4 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: British round 11

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 armour and 1 mech_infantry moved from Suiyuyan to Hopei
            1 armour moved from Shensi to Hopei
            3 armour and 3 mech_infantrys moved from Kazakhstan to Russia
            2 mech_infantrys moved from India to Shan State
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 6 bombers; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 110 Sea Zone to 125 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            7 bombers and 4 fighters moved from India to Yunnan
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Americans win, taking Normandy Bordeaux from Germans, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 125 Sea Zone
                Americans attack with 3 submarines
                Germans defend with 1 destroyer
                    Americans roll dice for 3 submarines in 125 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                    Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Germans with 3 submarines remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Yunnan
                Americans attack with 7 bombers and 4 fighters
                Japanese defend with 2 artilleries and 3 mech_infantrys
                    Americans roll dice for 7 bombers and 4 fighters in Yunnan, round 2 : 5/11 hits, 6,67 expected hits
                    Japanese roll dice for 2 artilleries and 3 mech_infantrys in Yunnan, round 2 : 3/5 hits, 1,67 expected hits
                    3 mech_infantrys owned by the Japanese, 2 artilleries owned by the Japanese and 3 fighters owned by the Americans lost in Yunnan
                Americans win with 7 bombers and 1 fighter remaining. Battle score for attacker is -10
                Casualties for Americans: 3 fighters
                Casualties for Japanese: 2 artilleries and 3 mech_infantrys
    
        Non Combat Move - Americans
            7 bombers moved from Yunnan to Russia
            1 fighter moved from Yunnan to Burma
            6 bombers moved from Queensland to Burma
            2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Gibraltar
            2 carriers moved from 110 Sea Zone to 91 Sea Zone
            2 destroyers moved from 110 Sea Zone to 91 Sea Zone
            5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            7 submarines moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to Queensland
            2 submarines moved from 105 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            6 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Yunnan
                  Chinese take Yunnan from Japanese
            1 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            12 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Burma
    
        Place Units - Chinese
            4 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Purchase Units - British
            British repair damage of 4x factory_major; Remaining resources: 36 PUs; 
            British buy 5 transports; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 armour and 1 mech_infantry moved from Suiyuyan to Hopei
            1 armour moved from Shensi to Hopei
            3 armour and 3 mech_infantrys moved from Kazakhstan to Russia
            2 mech_infantrys moved from India to Shan State
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
    
        Combat - British
            Battle in Shan State
                British attack with 2 mech_infantrys
                Japanese defend with 1 artillery
                    British roll dice for 2 mech_infantrys in Shan State, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            2 artilleries and 11 infantry moved from India to Burma
            1 armour moved from West India to Burma
            3 armour moved from Persia to Northwest Persia
            3 mech_infantrys moved from Iraq to Caucasus
            1 artillery and 5 infantry moved from Northwest Persia to Caucasus
            3 armour moved from Northwest Persia to Caucasus
    
        Place Units - British
            5 transports placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 34 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Some Units in India change ownership: 1 armour
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : 0,67
    Americans : -0,00
    Japanese : 2,00
    

    Savegame

  • '19

    @weddingsinger the bombers shall help Moscow; Japan can wait; we will see how much Ger wants Moscow :)


  • TripleA Move Summary: Italians round 11

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            4 bombers and 3 fighters moved from Bryansk to Russia
            1 artillery and 5 infantry moved from France to Normandy Bordeaux
    

    Savegame


  • @Sovietishcat

    We want it badly. So badly I need an OOL for Moscow on Italy’s turn. 3 fighters and 4 bombers attacking, so you can expect 3-5 hits. Lose bombers? AAA?


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            4 bombers and 3 fighters moved from Bryansk to Russia
            1 artillery and 5 infantry moved from France to Normandy Bordeaux
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 artillery and 5 infantry
                British defend with 1 fighter; Americans defend with 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
                    Italians roll dice for 1 artillery and 5 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 1.33 expected hits
                    Americans roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.00 expected hits
                    3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                    Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 4 : 2/3 hits, 0.83 expected hits
                    Americans roll dice for 1 fighter in Normandy Bordeaux, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 11
                Casualties for Italians: 4 infantry
                Casualties for Americans: 3 infantry and 1 mech_infantry
                Casualties for British: 1 fighter
            Battle in Russia
                Italians attack with 4 bombers and 3 fighters
                British defend with 6 armour, 3 fighters, 5 mech_infantrys and 2 tactical_bombers; ANZAC defend with 1 fighter; Americans defend with 7 bombers; Russians defend with 6 aaGuns, 1 airfield, 7 armour, 25 artilleries, 1 factory_major, 2 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomber
                    AA fire in Russia : 1/7 hits, 1.17 expected hits
                    1 fighter owned by the Italians lost in Russia
                    Italians roll dice for 4 bombers and 2 fighters in Russia, round 2 : 3/6 hits, 3.67 expected hits
                    Russians roll dice for 6 aaGuns, 13 armour, 25 artilleries, 7 bombers, 6 fighters, 42 infantry, 7 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 33/103 hits, 37.83 expected hits
                    4 bombers owned by the Italians, 3 aaGuns owned by the Russians and 2 fighters owned by the Italians lost in Russia
                Russians win with 3 aaGuns, 13 armour, 25 artilleries, 7 bombers, 6 fighters, 42 infantry, 7 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -63
                Casualties for Italians: 4 bombers and 3 fighters
                Casualties for Russians: 3 aaGuns
    
        Non Combat Move - Italians
            2 aaGuns moved from France to Northern Italy
            2 aaGuns moved from Northern Italy to Southern Italy
            6 infantry moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Slovakia Hungary to Northern Italy
    
        Place Units - Italians
            5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,5,4,1,3,3,6,1,4,6
            Italians collect 6 PUs (8 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.17
    Italians : 2.33
    Americans : 0.33
    Russians : -4.83
    

    Savegame


  • @Sovietishcat

    3 hits on Italy’s Moscow attack. Game took 3 AAA but if you’d prefer something else, be sure to edit it because I suspect Germany is going to attack on its turn.

  • '19

    TripleA Move Summary: ANZAC round 11

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
            1 fighter moved from Kansu to Russia
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
            1 fighter moved from Kansu to Russia
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 infantry placed in New South Wales
            3 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
            1 fighter moved from Kansu to Russia
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 infantry placed in New South Wales
            3 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
            2 infantry moved from Northwest Persia to Caucasus
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @weddingsinger said in Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4:

    @Sovietishcat

    3 hits on Italy’s Moscow attack. Game took 3 AAA but if you’d prefer something else, be sure to edit it because I suspect Germany is going to attack on its turn.
    @weddingsinger I know you are going to take Moscow on next turn, I cannot hold it forever, but I am sure I will be able to keep some pressure with UK, we will see!!


  • TripleA Move Summary: Germans round 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 18 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 submarines moved from 113 Sea Zone to 112 Sea Zone
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            3 tactical_bombers moved from Novgorod to Russia
            1 infantry moved from Smolensk to Russia
            1 infantry moved from Vologda to Russia
            1 mech_infantry moved from Archangel to Russia
            8 armour, 2 fighters and 5 mech_infantrys moved from Ukraine to Russia
            14 armour, 23 artilleries, 3 bombers, 4 fighters, 13 infantry, 28 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
    

    Savegame


  • TripleA Move Summary: Germans round 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries and 18 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
            1 armour and 1 mech_infantry moved from Ukraine to Rostov
            7 armour, 2 fighters and 4 mech_infantrys moved from Ukraine to Russia
            14 armour, 23 artilleries, 3 bombers, 4 fighters, 13 infantry, 28 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
            1 infantry moved from Smolensk to Russia
            1 infantry moved from Vologda to Russia
            1 mech_infantry moved from Archangel to Russia
            3 tactical_bombers moved from Novgorod to Russia
    

    Savegame


  • @Sovietishcat

    So here is my pickle… send two units off to Rostov to block the UK for a turn and save me some hassle? But it’ll reduce my odds of victory and cost me an estimated 4-6 units in the battle for Moscow…

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