That could be the game I think. Will have a look at it when I come back but I am pretty sure you have me here.
Kannelmaki (Axis) vs Lebowsky (Allies) BM3 - Game 2
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 airfield, 1 factory_minor and 1 harbour; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hunan to Yunnan 3 infantry moved from Kiangsi to Kwangsi 1 artillery moved from Kiangsi to Kwangsi 1 mech_infantry moved from Jehol to Manchuria 3 infantry moved from Korea to Manchuria 3 transports moved from 20 Sea Zone to 19 Sea Zone 3 infantry moved from Kiangsu to 19 Sea Zone 1 artillery moved from Shantung to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 19 Sea Zone to 20 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Kiangsi to Kwangsi 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 battleship moved from 20 Sea Zone to 36 Sea Zone 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 20 Sea Zone 1 infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Kwangsi 1 artillery and 6 infantry moved from Jehol to Manchuria Combat - Japanese Battle in Yunnan Japanese attack with 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 armour moved from 36 Sea Zone to Kwangsi 3 infantry moved from 36 Sea Zone to Kwangsi 2 artilleries moved from 36 Sea Zone to Kwangsi 4 infantry moved from 20 Sea Zone to Kiangsi 2 artilleries moved from 20 Sea Zone to Kiangsi 1 aaGun moved from Jehol to Manchuria Place Units - Japanese 1 airfield placed in Kwangsi 1 harbour placed in Hainan 1 factory_minor placed in Kiangsu Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese : 0,00 Japanese : 0,00
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Guam to 54 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 2 carriers and 1 transport placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 10 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 2 : 3/11 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang 2 infantry moved from Shensi to Sikang Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 1 fighter; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Editing Political Relationship for British and Chinese from Neutrality to Allied EDIT: Editing Political Relationship for UK_Pacific and Chinese from Concordant to Allied EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Editing Political Relationship for British and Japanese from Neutrality to War EDIT: Editing Political Relationship for UK_Pacific and Japanese from Neutrality to War EDIT: Turning off Edit Mode 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 bomber moved from Quebec to 104 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Kenya 1 infantry moved from Ethiopia to 76 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 mech_infantry moved from Ethiopia to Kenya Combat - British Battle in French Madagascar Battle in 104 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone British win, taking French Madagascar from Neutral_Axis with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Kenya British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 0/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kenya retreated to Kenya Italians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 mech_infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kenya to Egypt 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 76 Sea Zone to 79 Sea Zone 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 cruiser moved from 76 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 2 transports moved from 92 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone 3 fighters moved from Gibraltar to Egypt 1 bomber moved from 104 Sea Zone to United Kingdom 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 3 infantry moved from Shan State to Yunnan 3 aaGuns and 2 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 5 infantry moved from Burma to India Place Units - British 1 fighter placed in United Kingdom 1 airfield and 1 factory_minor placed in Egypt Turn Complete - British British collect 33 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1,6,6,6,5,6,6,5,2,1,1,4,4,1,2,1,6,6 UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,17 British : -1,33 Italians : 0,67 Chinese : 0,83 Japanese : -0,33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Greece to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from Tobruk to Libya 1 armour moved from Greece to Romania 2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy Combat - Italians Battle in Gibraltar Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa 1 mech_infantry moved from Tobruk to Tunisia Italians take Tunisia from Neutral_Axis 1 armour moved from Tobruk to Tunisia 1 infantry moved from 92 Sea Zone to Morocco Italians take Morocco from Neutral_Axis 1 artillery moved from 92 Sea Zone to Morocco 1 armour moved from Normandy Bordeaux to Southern France Italians take Southern France from Neutral_Axis Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 1 mech_infantry placed in Northern Italy Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Editing Political Relationship for ANZAC and Chinese from Neutrality to Allied EDIT: Editing Political Relationship for ANZAC and Japanese from Neutrality to War EDIT: Turning off Edit Mode Non Combat Move - ANZAC 1 infantry moved from Shan State to Yunnan 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 cruiser moved from 112 Sea Zone to 104 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 battleship moved from 112 Sea Zone to 104 Sea Zone 1 carrier moved from 112 Sea Zone to 104 Sea Zone 1 fighter moved from Western Germany to Gibraltar 1 fighter moved from Western Germany to Gibraltar 1 tactical_bomber moved from Western Germany to Gibraltar 3 armour and 10 artilleries moved from Germany to Poland 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 bombers moved from Western Germany to Gibraltar 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Holland Belgium to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to Gibraltar 2 bombers moved from Western Germany to Gibraltar 2 tactical_bombers moved from Western Germany to Gibraltar Combat - Germans Battle in 104 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 1 transport British defend with 1 destroyer Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 104 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans Place Units - Germans 1 infantry and 9 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -0,50 British : -0,33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 104 Sea Zone to 102 Sea Zone 1 infantry moved from Novgorod to Baltic States 2 aaGuns, 1 artillery and 11 infantry moved from Novgorod to Belarus 8 infantry moved from Bryansk to Western Ukraine 9 infantry moved from Russia to Bryansk 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Szechwan to Yunnan 6 infantry moved from Yenisey to Timguska Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 4 artilleries, 2 bombers, 8 fighters, 6 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan 1 infantry moved from Hunan to Yunnan 3 fighters and 3 tactical_bombers moved from 20 Sea Zone to Yunnan 2 artilleries and 2 infantry moved from Kiangsi to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 2 artilleries moved from 20 Sea Zone to Kwangtung 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 submarine moved from 20 Sea Zone to 45 Sea Zone 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Manchuria to Chahar Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 2 artilleries and 2 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Kwangtung, round 2 : 2/4 hits, 1,33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 1 armour, 4 artilleries, 2 bombers, 11 fighters, 7 infantry and 8 tactical_bombers British defend with 3 aaGuns, 1 fighter and 5 infantry; ANZAC defend with 1 infantry; Chinese defend with 14 infantry; Russians defend with 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber AA fire in Yunnan : 1/9 hits, 1,50 expected hits 1 fighter owned by the Japanese lost in Yunnan Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 10 fighters, 7 infantry and 8 tactical_bombers in Yunnan, round 2 : 13/32 hits, 15,33 expected hits Chinese roll dice for 3 aaGuns, 2 armour, 3 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 11/28 hits, 10,83 expected hits 7 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 3 aaGuns owned by the British and 10 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 2 bombers, 10 fighters and 8 tactical_bombers in Yunnan, round 3 : 12/21 hits, 12,17 expected hits Chinese roll dice for 2 armour, 3 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 5/18 hits, 7,50 expected hits 2 mech_infantrys owned by the Russians, 5 fighters owned by the Japanese, 1 infantry owned by the ANZAC, 4 infantry owned by the Chinese and 5 infantry owned by the British lost in Yunnan Japanese roll dice for 1 armour, 2 bombers, 5 fighters and 8 tactical_bombers in Yunnan, round 4 : 12/16 hits, 9,33 expected hits Chinese roll dice for 2 armour, 3 fighters and 1 tactical_bomber in Yunnan, round 4 : 2/6 hits, 3,50 expected hits 2 tactical_bombers owned by the Japanese, 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians and 1 fighter owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Japanese: 4 artilleries, 6 fighters, 7 infantry and 2 tactical_bombers Casualties for British: 3 aaGuns, 1 fighter and 5 infantry Casualties for Chinese: 14 infantry Casualties for ANZAC: 1 infantry Casualties for Russians: 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Malaya from UK_Pacific to Japanese EDIT: Turning off Edit Mode 2 bombers moved from Yunnan to Kwangsi 3 carriers moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 3 destroyers moved from 20 Sea Zone to 36 Sea Zone 3 fighters moved from Yunnan to 36 Sea Zone 3 tactical_bombers moved from Yunnan to 36 Sea Zone 2 fighters moved from Yunnan to Kwangsi 3 tactical_bombers moved from Yunnan to Kwangsi 1 infantry moved from 37 Sea Zone to Malaya Place Units - Japanese 3 infantry placed in Kiangsu 2 fighters and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
AA fire in Yunnan : : -0,50 Chinese : -3,83 UK_Pacific : -0,67 Japanese : 1,00
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Combat Move - Americans Non Combat Move - Americans 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 carrier and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 armour, 2 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 infantry placed in Western United States 1 infantry placed in Central United States 1 carrier and 1 transport placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Combat Move - Americans Non Combat Move - Americans 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 carrier and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 armour, 2 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 infantry placed in Western United States 1 infantry placed in Central United States 1 carrier and 1 transport placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 carrier, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Syria British take Syria from Neutral_Axis 3 infantry moved from Persia to Iraq 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from French Madagascar to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 1 infantry moved from Italian Somaliland to Kenya 1 fighter moved from Egypt to Kenya 3 fighters and 1 tactical_bomber moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Iraq Combat - British Battle in Kenya British attack with 1 fighter and 3 infantry Italians defend with 1 infantry British roll dice for 1 fighter and 3 infantry in Kenya, round 2 : 3/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Iraq British attack with 4 fighters, 3 infantry and 2 tactical_bombers Neutral_Axis defend with 3 infantry British roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Iraq, round 2 : 6/9 hits, 3,83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 4 fighters moved from Iraq to 98 Sea Zone 1 fighter moved from Kenya to Egypt 2 tactical_bombers moved from Iraq to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 battleship moved from 76 Sea Zone to 98 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 4 infantry moved from Brazil to 86 Sea Zone 4 infantry and 2 transports moved from 86 Sea Zone to 68 Sea Zone 1 destroyer moved from 79 Sea Zone to 80 Sea Zone Place Units - British 1 carrier placed in 98 Sea Zone 2 infantry placed in Egypt 1 transport placed in 106 Sea Zone 1 factory_minor placed in Persia Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 artillery, 1 fighter and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery, 1 fighter and 2 infantry
Combat Hit Differential Summary :
British : 4,17 Italians : -0,33 Neutral_Axis : 0,00
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Southern France to Yugoslavia 2 infantry moved from Northern Italy to Southern France 2 artilleries moved from Northern Italy to Southern France 1 artillery moved from Greece to Albania 1 infantry moved from Greece to Albania 1 mech_infantry moved from Tunisia to Algeria 1 armour moved from Tunisia to Algeria 1 infantry moved from Tunisia to Algeria 1 infantry moved from Libya to Tunisia 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 83 Sea Zone 1 submarine moved from 92 Sea Zone to 83 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone Combat - Italians Battle in Algeria Italians attack with 1 armour, 1 infantry and 1 mech_infantry British defend with 1 aaGun; French defend with 1 infantry Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/3 hits, 0,83 expected hits French roll dice for 1 aaGun and 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the British lost in Algeria Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Algeria, round 3 : 0/3 hits, 0,83 expected hits French roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Algeria Italians roll dice for 1 armour and 1 mech_infantry in Algeria, round 4 : 0/2 hits, 0,67 expected hits French roll dice for 1 infantry in Algeria, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Algeria Italians roll dice for 1 armour in Algeria, round 5 : 1/1 hits, 0,50 expected hits French roll dice for 1 infantry in Algeria, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 1 armour remaining. Battle score for attacker is 1 Casualties for British: 1 aaGun Casualties for Italians: 1 infantry and 1 mech_infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 infantry moved from 83 Sea Zone to French West Africa Italians take French West Africa from Neutral_Axis 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar Place Units - Italians 2 fighters placed in Southern Italy 2 infantry placed in Normandy Bordeaux Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -0,83 French : 0,67
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 infantry moved from Egypt to Alexandria 1 fighter moved from New South Wales to Queensland 1 infantry moved from Queensland to New South Wales 1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 2 fighters placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3 ANZAC collect 15 PUs (3 lost to blockades); end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 infantry and 10 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 9 infantry moved from Finland to Karelia Germans take Karelia from Russians 4 armour, 13 artilleries, 14 infantry and 3 mech_infantrys moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 artillery and 13 infantry moved from Romania to Eastern Poland 1 artillery moved from Romania to Eastern Poland 9 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Romania 1 infantry moved from Germany to Poland 1 bomber moved from Gibraltar to 68 Sea Zone 1 carrier moved from 104 Sea Zone to 92 Sea Zone 1 battleship moved from 104 Sea Zone to 92 Sea Zone 1 cruiser moved from 104 Sea Zone to 92 Sea Zone 1 destroyer moved from 104 Sea Zone to 92 Sea Zone 2 infantry and 1 transport moved from 104 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 tactical_bomber moved from Gibraltar to 92 Sea Zone 3 bombers moved from Gibraltar to Western Germany 1 fighter moved from Southern Italy to Western Germany Combat - Germans Battle in 68 Sea Zone Germans attack with 1 bomber British defend with 4 infantry and 2 transports 2 transports owned by the British and 4 infantry owned by the British lost in 68 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 26 Casualties for British: 4 infantry and 2 transports Non Combat Move - Germans 1 bomber moved from 68 Sea Zone to French West Africa 3 aaGuns moved from Poland to Eastern Poland Place Units - Germans 10 mech_infantrys placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 39 PUs; end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Western Ukraine to Bessarabia Russians take Bessarabia from Germans Combat - Russians Non Combat Move - Russians 2 aaGuns, 3 artilleries and 19 infantry moved from Belarus to Bryansk 2 aaGuns, 2 artilleries and 18 infantry moved from Western Ukraine to Bryansk 9 infantry moved from Russia to Bryansk 6 infantry moved from Timguska to Novosibirsk 1 infantry moved from Baltic States to Belarus 1 submarine moved from 102 Sea Zone to 101 Sea Zone Place Units - Russians 1 artillery and 9 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hunan 9 infantry moved from Manchuria to Amur 1 artillery moved from Manchuria to Amur 1 tactical_bomber moved from Japan to Amur 2 fighters moved from Japan to Amur 2 bombers moved from Kwangsi to Amur 2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 2 artilleries moved from 5 Sea Zone to Amur 1 battleship and 1 cruiser moved from 20 Sea Zone to 5 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Shan State 1 infantry moved from Shan State to Yunnan 2 infantry moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Kwangsi to Japan 1 fighter moved from Kwangsi to Japan 1 submarine moved from 45 Sea Zone to 36 Sea Zone 1 submarine moved from 41 Sea Zone to 43 Sea Zone Combat - Japanese Battle in Amur Japanese attack with 3 artilleries, 2 bombers, 2 fighters, 11 infantry and 1 tactical_bomber Russians defend with 2 aaGuns and 12 infantry AA fire in Amur : 1/5 hits, 0,83 expected hits 1 fighter owned by the Japanese lost in Amur Japanese roll dice for 1 battleship and 1 cruiser in Amur, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 11 infantry and 1 tactical_bomber in Amur, round 2 : 5/18 hits, 5,83 expected hits Russians roll dice for 2 aaGuns and 12 infantry in Amur, round 2 : 4/12 hits, 4,00 expected hits 4 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 7 infantry and 1 tactical_bomber in Amur, round 3 : 7/14 hits, 5,17 expected hits Russians roll dice for 7 infantry in Amur, round 3 : 2/7 hits, 2,33 expected hits 2 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 3 artilleries, 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Japanese: 1 fighter and 6 infantry Casualties for Russians: 2 aaGuns and 12 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 tactical_bomber moved from Amur to Korea 2 bombers moved from Amur to Korea 1 fighter moved from Amur to Korea 1 aaGun moved from Manchuria to Amur 1 infantry moved from Hopei to Chahar 1 mech_infantry moved from Chahar to Hopei 1 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 1 infantry moved from Malaya to Shan State Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Kiangsu 1 factory_minor placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3 Japanese collect 41 PUs (3 lost to blockades); end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Amur : : 0,17 Russians : -0,33 Japanese : 1,83
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor EDIT: Removing units owned by Americans from Central United States: 1 factory_minor EDIT: Removing units owned by Americans from Western United States: 1 factory_minor EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major EDIT: Adding units owned by Americans to Central United States: 1 factory_major EDIT: Adding units owned by Americans to Western United States: 1 factory_major EDIT: Turning off Edit Mode Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 marine, 2 submarines and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 armour, 1 artillery and 4 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 armour, 1 artillery and 4 infantry in Caroline Islands, round 2 : 1/6 hits, 1,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 armour, 1 artillery and 3 infantry in Caroline Islands, round 3 : 2/5 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 2 carriers, 3 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 2 carriers moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 bomber moved from Eastern United States to Western United States Place Units - Americans 2 transports placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 fighter placed in Eastern United States 2 artilleries, 2 infantry and 1 marine placed in Central United States 1 carrier and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : -0,83 Japanese : 0,00
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 6 infantry moved from Sikang to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor EDIT: Removing units owned by Americans from Central United States: 1 factory_minor EDIT: Removing units owned by Americans from Western United States: 1 factory_minor EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major EDIT: Adding units owned by Americans to Central United States: 1 factory_major EDIT: Adding units owned by Americans to Western United States: 1 factory_major EDIT: Turning off Edit Mode Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 marine, 2 submarines and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 armour, 1 artillery and 4 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 armour, 1 artillery and 4 infantry in Caroline Islands, round 2 : 1/6 hits, 1,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 armour, 1 artillery and 3 infantry in Caroline Islands, round 3 : 2/5 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 2 carriers, 3 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 2 carriers moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 bomber moved from Eastern United States to Western United States Place Units - Americans 2 transports placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 fighter placed in Eastern United States 2 artilleries, 2 infantry and 1 marine placed in Central United States 1 carrier and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 6 infantry moved from Sikang to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 6 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 artillery, 13 infantry and 4 mech_infantrys moved from India to Burma UK_Pacific take Burma from Japanese 1 bomber moved from United Kingdom to French West Africa Combat - British Battle in French West Africa British attack with 1 bomber Germans defend with 1 bomber; Italians defend with 1 infantry British roll dice for 1 bomber in French West Africa, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 bomber and 1 infantry in French West Africa, round 2 : 1/2 hits, 0,50 expected hits 1 bomber owned by the British and 1 infantry owned by the Italians lost in French West Africa Italians win with 1 bomber remaining. Battle score for attacker is -9 Casualties for British: 1 bomber Casualties for Italians: 1 infantry Non Combat Move - British 1 armour moved from Syria to Persia 1 infantry moved from Iraq to Persia 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 fighter moved from India to West India 1 infantry moved from Egypt to Alexandria 2 infantry moved from Kenya to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan Place Units - British 3 submarines placed in 98 Sea Zone 3 mech_infantrys placed in Persia 1 transport placed in 106 Sea Zone Turn Complete - British British collect 37 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by British from West India: 1 fighter EDIT: Adding units owned by British to India: 1 fighter EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
British : 0,33 Italians : 0,50 Americans : -0,83 Japanese : 0,00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 2 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 mech_infantry moved from Romania to Bessarabia 1 armour moved from Yugoslavia to Bessarabia 1 bomber moved from Southern Italy to Bessarabia 1 infantry moved from Tunisia to Algeria 1 infantry moved from Libya to Tunisia Combat - Italians Battle in Bessarabia Italians attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Bessarabia, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 armour moved from Romania to Bessarabia 1 bomber moved from Bessarabia to Northern Italy 1 transport moved from 83 Sea Zone to 67 Sea Zone Place Units - Italians 2 armour and 2 mech_infantrys placed in Northern Italy 2 infantry placed in Normandy Bordeaux Turn Complete - Italians Italians collect 22 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -0,33 Russians : -0,33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Changing ownership of Tobruk from Italians to ANZAC EDIT: Removing units owned by ANZAC from Alexandria: 1 infantry EDIT: Adding units owned by ANZAC to Tobruk: 1 infantry EDIT: Turning off Edit Mode Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from New South Wales to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 3 fighters moved from Queensland to Caroline Islands 1 artillery and 1 infantry moved from Queensland to New South Wales 1 aaGun moved from Queensland to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,4 ANZAC collect 18 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - French
Combat Hit Differential Summary :