edit if it isn’t too late.
Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 2 mech_infantrys EDIT: Adding units owned by Germans to Ukraine: 2 mech_infantrys EDIT: Turning off Edit Mode19L G40 OOB BLAND - Toucan (X) vs Leatherneck (L)
-
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 airfield, 1 armour and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 unit repaired. 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 artillery moved from Tunisia to Algeria 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 1 bomber moved from Southern Italy to Anglo Egyptian Sudan 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 4 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Syria 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 battleship moved from 93 Sea Zone to 98 Sea Zone 1 infantry moved from British Somaliland to Ethiopia 1 fighter moved from Southern Italy to Algeria Combat - Italians Battle in Syria Battle in Egypt Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 2 : 3/6 hits, 1.67 expected hits British roll dice for 2 infantry in Egypt, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Egypt Italians win, taking Syria from French, taking Egypt from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for ANZAC: 2 infantry Battle in Anglo Egyptian Sudan Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 artillery and 2 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Anglo Egyptian Sudan Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 3 : 2/3 hits, 1.33 expected hits British roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 1 infantry Battle in Algeria Italians attack with 1 artillery, 1 fighter and 2 infantry French defend with 2 infantry Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Algeria, round 2 : 1/4 hits, 1.33 expected hits French roll dice for 2 infantry in Algeria, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the French and 2 infantry owned by the Italians lost in Algeria Italians roll dice for 1 artillery and 1 fighter in Algeria, round 3 : 0/2 hits, 0.83 expected hits French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 fighter in Algeria, round 4 : 0/2 hits, 0.83 expected hits French roll dice for 1 infantry in Algeria, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Algeria French win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 2 infantry Casualties for French: 1 infantry 1 fighter owned by the Italians retreated Battle in Trans-Jordan Italians attack with 2 infantry French defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 fighter moved from Southern Italy to Alexandria 1 bomber moved from Anglo Egyptian Sudan to Alexandria 1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 submarine moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from Algeria to Gibraltar Place Units - Italians 1 airfield placed in Gibraltar 1 armour and 1 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Yugoslavia: 2 aaGuns, 2 artilleries and 2 infantry EDIT: Adding units owned by Italians to Romania: 2 aaGuns, 2 artilleries and 2 infantry EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns EDIT: Adding units owned by Italians to Yugoslavia: 2 aaGuns EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 1.50 British : 1.67 French : 1.67
-
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from 39 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by British to India: 1 fighter EDIT: Turning off Edit Mode Combat - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 57 Sea Zone to 39 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 fighter moved from Java to 39 Sea Zone 2 fighters moved from Java to India 2 infantry moved from 39 Sea Zone to India 1 cruiser moved from 56 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from 39 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by British to India: 1 fighter EDIT: Turning off Edit Mode Combat - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 57 Sea Zone to 39 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 fighter moved from Java to 39 Sea Zone 2 fighters moved from Java to India 2 infantry moved from 39 Sea Zone to India 1 cruiser moved from 56 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Turning on Edit Mode EDIT: Removing units owned by British from India: 1 fighter EDIT: Adding units owned by British to India: 1 tactical_bomber EDIT: Turning off Edit Mode 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Algeria to Tunisia French take Tunisia from Italians 1 infantry moved from French Central Africa to French Equatorial Africa Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter and 9 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 2 submarines moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 91 Sea Zone to 101 Sea Zone 2 submarines moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from Morocco to Algeria Germans take Algeria from French 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 2 infantry moved from Romania to Bessarabia 2 armour, 2 artilleries and 12 infantry moved from Romania to Eastern Poland 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour, 3 artilleries and 13 infantry moved from Poland to Eastern Poland 3 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Southern Italy to Tunisia 2 fighters and 2 tactical_bombers moved from Alexandria to Iraq 1 bomber moved from Southern Italy to Iraq 1 tactical_bomber moved from Southern Italy to Bessarabia 2 tactical_bombers moved from Southern Italy to Gibraltar 1 bomber moved from Southern Italy to Ukraine 1 bomber moved from Western Germany to Bessarabia 5 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland 1 armour and 1 mech_infantry moved from Western Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Ukraine causes 3 damage total. Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Bessarabia Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 101 Sea Zone Germans attack with 1 destroyer and 2 submarines British defend with 1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport Germans roll dice for 2 submarines in 101 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 cruiser, 1 destroyer and 1 transport in 101 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 101 Sea Zone Germans roll dice for 1 submarine in 101 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 101 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 cruiser and 1 transport in 101 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 101 Sea Zone 1 transport owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in 101 Sea Zone Germans roll dice for 1 submarine in 101 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans win, taking 101 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 30 Casualties for Germans: 1 submarine Casualties for British: 1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport Battle in Iraq Germans attack with 2 fighters and 2 tactical_bombers British defend with 1 armour, 1 factory_minor and 1 mech_infantry Germans roll dice for 2 fighters and 2 tactical_bombers in Iraq, round 2 : 3/4 hits, 2.33 expected hits British roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British, 1 fighter owned by the Germans and 1 armour owned by the British lost in Iraq Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 fighter Casualties for British: 1 armour and 1 mech_infantry Battle in Tunisia Germans attack with 1 artillery, 1 fighter and 1 infantry French defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 2/3 hits, 1.17 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Tunisia Germans win, taking Tunisia from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Battle in Eastern Poland Germans attack with 11 armour, 5 artilleries, 25 infantry and 7 mech_infantrys Russians defend with 1 infantry Germans roll dice for 11 armour, 5 artilleries, 25 infantry and 7 mech_infantrys in Eastern Poland, round 2 : 12/48 hits, 13.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 11 armour, 5 artilleries, 25 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Poland to Eastern Poland 1 aaGun moved from Germany to Poland 3 aaGuns moved from Western Germany to Germany 1 artillery moved from Southern France to 93 Sea Zone 1 artillery and 1 transport moved from 93 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Egypt 1 fighter moved from Tunisia to Libya 1 tactical_bomber moved from Bessarabia to Romania 1 bomber moved from Ukraine to Romania 1 bomber moved from Bessarabia to Romania 1 fighter and 2 tactical_bombers moved from Iraq to Trans-Jordan 1 bomber moved from Iraq to Trans-Jordan Place Units - Germans 9 mech_infantrys placed in Germany 1 destroyer placed in 113 Sea Zone 1 fighter placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Gibraltar: 1 tactical_bomber EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 50 PUs; end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : -0.17 French : 0.67 AA fire in Ukraine : : -0.17 AA fire in Iraq : : -0.17 Russians : 0.33
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 2 infantry moved from Novgorod to Baltic States 2 fighters and 1 tactical_bomber moved from Novgorod to Baltic States 1 submarine moved from 111 Sea Zone to 105 Sea Zone Combat - Russians Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 destroyer, 1 fighter and 1 tactical_bomber Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -10 Casualties for Russians: 1 cruiser and 1 submarine Casualties for Germans: 1 destroyer Battle in Baltic States Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 1 fighter moved from Baltic States to Belarus 1 fighter and 1 tactical_bomber moved from Baltic States to Belarus 2 aaGuns, 3 armour, 4 artilleries, 16 infantry and 1 mech_infantry moved from Novgorod to Belarus 1 infantry moved from Ukraine to Western Ukraine 2 mech_infantrys moved from Ukraine to Belarus 1 armour, 2 artilleries and 7 infantry moved from Bryansk to Belarus 2 armour moved from Russia to Belarus Place Units - Russians 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Soviet Far East: 2 aaGuns and 18 infantry EDIT: Removing units owned by Russians from Soviet Far East: 2 aaGuns and 18 infantry EDIT: Adding units owned by Russians to Soviet Far East: 2 aaGuns and 18 infantry EDIT: Removing units owned by Russians from Siberia: 2 aaGuns and 18 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0.00 Russians : -0.33
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese 1 armour moved from French Indo China to 36 Sea Zone 1 armour, 3 artilleries, 1 carrier, 2 destroyers, 4 infantry and 4 transports moved from 36 Sea Zone to 39 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from 39 Sea Zone to India 3 fighters and 1 tactical_bomber moved from Siam to India 1 fighter and 1 tactical_bomber moved from Kwangsi to India 3 fighters and 3 tactical_bombers moved from Yunnan to India 1 bomber moved from Siam to 39 Sea Zone 1 bomber moved from Siam to India 1 infantry moved from French Indo China to Shan State 1 infantry moved from Siam to Shan State 1 battleship moved from 36 Sea Zone to 39 Sea Zone 1 artillery and 2 infantry moved from Kiangsi to Kwangtung 1 artillery moved from Kwangsi to Kwangtung 5 infantry moved from Chahar to Suiyuyan 4 infantry moved from Jehol to Anhwe 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour, 5 artilleries and 6 infantry moved from 39 Sea Zone to India 1 tactical_bomber moved from Yunnan to India 2 tactical_bombers moved from Yunnan to 39 Sea Zone 1 fighter moved from 39 Sea Zone to India 1 artillery moved from Yunnan to Shan State 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hopei to Shensi Combat - Japanese British scrambles 3 units out of India to defend against the attack in 39 Sea Zone Battle in Kwangtung Japanese attack with 2 artilleries and 2 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries and 2 infantry in Kwangtung, round 2 : 2/4 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Suiyuyan Japanese attack with 5 infantry Chinese defend with 2 infantry Japanese roll dice for 5 infantry in Suiyuyan, round 2 : 1/5 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Suiyuyan, round 5 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 3 infantry Casualties for Chinese: 2 infantry Battle in 39 Sea Zone Japanese attack with 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 6 transports British defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 2 transports; French defend with 1 destroyer; ANZAC defend with 1 destroyer, 3 fighters and 1 transport Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 6 transports in 39 Sea Zone, round 2 : 4/12 hits, 6.33 expected hits Units damaged: 1 battleship owned by the British and 1 carrier owned by the British British roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese British roll dice for 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 5 fighters and 3 transports in 39 Sea Zone, round 2 : 8/14 hits, 7.00 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British, 3 carriers owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the British lost in 39 Sea Zone Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 6 transports in 39 Sea Zone, round 3 : 8/12 hits, 6.33 expected hits British roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 5 fighters and 3 transports in 39 Sea Zone, round 3 : 8/13 hits, 6.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the French, 2 destroyers owned by the British, 1 destroyer owned by the ANZAC, 2 cruisers owned by the British, 3 destroyers owned by the Japanese, 1 submarine owned by the Japanese, 1 battleship owned by the British, 1 carrier owned by the British and 2 cruisers owned by the Japanese lost in 39 Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 1 fighter, 1 tactical_bomber and 6 transports in 39 Sea Zone, round 4 : 5/5 hits, 3.17 expected hits British roll dice for 5 fighters and 3 transports in 39 Sea Zone, round 4 : 5/5 hits, 3.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the ANZAC, 1 bomber owned by the Japanese, 2 battleships owned by the Japanese and 2 fighters owned by the British lost in 39 Sea Zone British and Japanese reach a stalemate . Battle score for attacker is -46 Casualties for Japanese: 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine Casualties for ANZAC: 1 destroyer and 3 fighters Casualties for French: 1 destroyer Battle in Shan State Japanese attack with 1 artillery and 2 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Battle in India Japanese attack with 1 armour, 5 artilleries, 1 bomber, 9 fighters, 6 infantry and 6 tactical_bombers British defend with 3 aaGuns, 4 artilleries, 13 infantry and 1 tactical_bomber; ANZAC defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 4/9 hits, 1.50 expected hits 1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese lost in India Japanese roll dice for 1 armour, 5 artilleries, 1 bomber, 6 fighters, 6 infantry and 5 tactical_bombers in India, round 2 : 14/24 hits, 11.00 expected hits UK_Pacific roll dice for 3 aaGuns, 4 artilleries, 15 infantry and 1 tactical_bomber in India, round 2 : 8/20 hits, 6.83 expected hits 6 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 aaGuns owned by the British and 11 infantry owned by the British lost in India Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 6 fighters and 5 tactical_bombers in India, round 3 : 10/16 hits, 8.50 expected hits UK_Pacific roll dice for 4 artilleries, 4 infantry and 1 tactical_bomber in India, round 3 : 2/9 hits, 3.17 expected hits 2 artilleries owned by the Japanese, 2 infantry owned by the ANZAC, 1 tactical_bomber owned by the British, 4 artilleries owned by the British and 2 infantry owned by the British lost in India Japanese captures 17PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 1 bomber, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 4 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber Casualties for British: 3 aaGuns, 4 artilleries, 13 infantry and 1 tactical_bomber Casualties for ANZAC: 2 infantry Battle in Shensi Japanese attack with 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Shensi, round 8 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Hunan to Kweichow 2 infantry moved from Kwangsi to Yunnan 6 fighters moved from India to Yunnan 5 tactical_bombers moved from India to Yunnan 1 bomber moved from India to Yunnan 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 factory_minor placed in French Indo China 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
British : 4.83 Chinese : -1.00 UK_Pacific : 0.67 AA fire in India : : 2.50 Japanese : 3.17
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Combat - Americans Americans creates battle in territory 39 Sea Zone Americans creates battle in territory 101 Sea Zone Battle in 39 Sea Zone British loiter and taunt; Americans attack with 1 destroyer and 1 submarine; ANZAC loiter and taunt Japanese defend with 6 transports 6 transports owned by the Japanese lost in 39 Sea Zone Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 39 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 42 Casualties for Japanese: 6 transports Battle in 101 Sea Zone Americans attack with 1 cruiser, 3 destroyers, 1 submarine and 1 transport Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser, 3 destroyers and 1 transport in 101 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 101 Sea Zone Americans win, taking 101 Sea Zone from Germans with 1 cruiser, 3 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - Americans 1 artillery moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 4 Sea Zone 6 fighters moved from Western United States to Soviet Far East 1 bomber moved from Western United States to Soviet Far East 1 artillery and 2 infantry moved from 4 Sea Zone to Soviet Far East 1 armour moved from 4 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Central United States to Eastern United States Place Units - Americans 2 fighters placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone 2 destroyers and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0.50 Americans : 0.83
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Shensi 1 infantry moved from Szechwan to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 5 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 10 infantry moved from Szechwan to Sikang 1 fighter moved from Shensi to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -2.17 Japanese : 0.33
-
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Combat - Americans Americans creates battle in territory 39 Sea Zone Americans creates battle in territory 101 Sea Zone Battle in 39 Sea Zone British loiter and taunt; Americans attack with 1 destroyer and 1 submarine; ANZAC loiter and taunt Japanese defend with 6 transports 6 transports owned by the Japanese lost in 39 Sea Zone Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 39 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 42 Casualties for Japanese: 6 transports Battle in 101 Sea Zone Americans attack with 1 cruiser, 3 destroyers, 1 submarine and 1 transport Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser, 3 destroyers and 1 transport in 101 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 101 Sea Zone Americans win, taking 101 Sea Zone from Germans with 1 cruiser, 3 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - Americans 1 artillery moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 4 Sea Zone 6 fighters moved from Western United States to Soviet Far East 1 bomber moved from Western United States to Soviet Far East 1 artillery and 2 infantry moved from 4 Sea Zone to Soviet Far East 1 armour moved from 4 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Central United States to Eastern United States Place Units - Americans 2 fighters placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone 2 destroyers and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Shensi 1 infantry moved from Szechwan to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 5 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 10 infantry moved from Szechwan to Sikang 1 fighter moved from Shensi to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 25 PUs; British buy 1 artillery and 2 fighters; Remaining resources: 1 PUs; Combat Move - British 1 transport moved from 39 Sea Zone to 75 Sea Zone 1 transport moved from 39 Sea Zone to 75 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern Persia to Syria 2 infantry moved from Malaya to Shan State 2 fighters moved from United Kingdom to Scotland 5 infantry moved from United Kingdom to Scotland Combat - British Battle in Syria British attack with 1 fighter and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 1 fighter and 1 tactical_bomber in Syria, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 2 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 fighter and 1 tactical_bomber in Syria, round 3 : 2/2 hits, 1.17 expected hits Italians roll dice for 2 infantry in Syria, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Syria British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Shan State British attack with 2 infantry Japanese defend with 1 artillery British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Shan State, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Shan State, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Shan State, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Shan State, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Shan State, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British retreated to Malaya Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Syria to Iraq 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 2 infantry moved from Union of South Africa to Rhodesia 1 artillery moved from Union of South Africa to Rhodesia 1 tactical_bomber moved from Union of South Africa to French Madagascar Place Units - British 1 artillery and 2 fighters placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,3,1 British collect 22 PUs (5 lost to blockades); end with 23 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.50 British : -1.50 Italians : -1.33 Americans : 0.83 Chinese : -2.17 Japanese : -0.67
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 1 factory_minor; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 bomber and 1 fighter moved from Alexandria to Iraq 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 battleship and 1 cruiser moved from 98 Sea Zone to 80 Sea Zone 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Malta 1 destroyer moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 105 Sea Zone 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq Combat - Italians Battle in 105 Sea Zone Italians attack with 1 destroyer and 1 fighter Russians defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 105 Sea Zone Italians win, taking 105 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Iraq Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry British defend with 1 artillery, 1 factory_minor, 3 fighters and 1 tactical_bomber Italians roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 2 : 6/9 hits, 3.33 expected hits British roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Iraq, round 2 : 4/5 hits, 2.83 expected hits 1 tactical_bomber owned by the British, 1 artillery owned by the British, 1 artillery owned by the Italians, 3 fighters owned by the British and 3 infantry owned by the Italians lost in Iraq Italians win, taking Iraq from British with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 32 Casualties for Italians: 1 artillery and 3 infantry Casualties for British: 1 artillery, 3 fighters and 1 tactical_bomber Battle in Malta Italians attack with 1 armour and 1 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 armour and 1 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta Italians roll dice for 1 armour in Malta, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Malta, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Malta British win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 armour and 1 infantry Casualties for British: 1 aaGun Non Combat Move - Italians 1 infantry moved from Greece to Bulgaria 1 armour moved from Greece to Romania 1 bomber moved from Iraq to Egypt 1 fighter moved from Iraq to Trans-Jordan 1 fighter moved from 105 Sea Zone to France 2 aaGuns, 2 artilleries and 2 infantry moved from Romania to Bessarabia 2 aaGuns moved from Yugoslavia to Romania Place Units - Italians 1 factory_minor placed in Egypt 1 carrier placed in 95 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians : 2.50 British : 2.50 Russians : -0.17
-
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 39 Sea Zone to 57 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 39 Sea Zone to 57 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 fighter moved from United Kingdom to Scotland 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 9 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 1 fighter moved from Western Germany to Gibraltar 1 fighter moved from Libya to Gibraltar 1 artillery moved from Egypt to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Persia 1 fighter and 2 tactical_bombers moved from Trans-Jordan to Persia 1 bomber moved from Romania to Persia 1 bomber moved from Romania to Persia 1 bomber moved from Trans-Jordan to 75 Sea Zone 7 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Bessarabia to Ukraine 2 armour moved from Eastern Poland to Ukraine 1 artillery and 4 infantry moved from Eastern Poland to Western Ukraine 1 artillery moved from Eastern Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 infantry moved from Eastern Poland to Baltic States 1 tactical_bomber moved from Western Germany to Baltic States 5 infantry moved from Finland to Karelia 1 tactical_bomber moved from Romania to Baltic States 1 armour and 1 mech_infantry moved from Poland to Western Ukraine 9 armour moved from Eastern Poland to Ukraine 3 artilleries and 20 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Germany to Eastern Poland Combat - Germans Battle in 75 Sea Zone Germans attack with 1 bomber British defend with 2 transports 2 transports owned by the British lost in 75 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in Persia Germans attack with 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers British defend with 3 infantry Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers in Persia, round 2 : 3/6 hits, 3.33 expected hits British roll dice for 3 infantry in Persia, round 2 : 2/3 hits, 1.00 expected hits 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 3 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -12 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 3 infantry Battle in Ukraine Germans attack with 11 armour, 1 infantry and 7 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 11 armour, 1 infantry and 7 mech_infantrys in Ukraine, round 2 : 5/19 hits, 6.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 11 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 armour, 4 artilleries, 24 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 4 artilleries, 24 infantry and 1 mech_infantry in Western Ukraine, round 2 : 6/30 hits, 6.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 4 artilleries, 24 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 artillery, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Baltic States, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 3 aaGuns and 8 mech_infantrys moved from Germany to Poland 2 aaGuns moved from Eastern Poland to Western Ukraine 1 aaGun moved from Poland to Eastern Poland 2 tactical_bombers moved from Baltic States to Poland 1 infantry moved from Algeria to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 2 bombers and 1 tactical_bomber moved from Persia to Iraq 1 bomber moved from 75 Sea Zone to Kenya Place Units - Germans 1 submarine placed in 110 Sea Zone 1 bomber placed in France 1 armour and 9 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 59 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -1.67 British : 1.00 Russians : 0.67
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour and 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Belarus to Novgorod 2 infantry moved from Belarus to Baltic States 1 fighter moved from Belarus to Baltic States 1 tactical_bomber moved from Belarus to Novgorod 2 infantry moved from Belarus to Eastern Poland 1 artillery moved from Belarus to Eastern Poland Combat - Russians Battle in Novgorod Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Russians roll dice for 1 infantry and 1 tactical_bomber in Novgorod, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Baltic States, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 6 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Baltic States, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 7 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Baltic States, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States Russians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery Battle in Eastern Poland Russians attack with 1 artillery and 2 infantry Germans defend with 1 aaGun and 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 aaGun and 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Germans lost in Eastern Poland Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 aaGun and 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Kazakhstan to Volgograd 1 mech_infantry moved from Russia to Rostov 1 tactical_bomber moved from Novgorod to Russia 1 fighter moved from Belarus to Russia 1 fighter moved from Baltic States to Russia 4 aaGuns, 7 armour, 6 artilleries, 18 infantry and 6 mech_infantrys moved from Belarus to Smolensk 1 infantry moved from Russia to Bryansk Place Units - Russians 3 armour and 7 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -2.50
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 destroyer, 3 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 mech_infantry moved from Yunnan to Malaya 1 artillery moved from Shan State to Malaya 2 fighters and 2 tactical_bombers moved from Yunnan to Malaya 2 fighters and 1 tactical_bomber moved from Yunnan to 39 Sea Zone 1 artillery and 1 infantry moved from Korea to Manchuria 1 destroyer and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour moved from India to Eastern Persia Japanese take West India from UK_Pacific Japanese take Eastern Persia from British 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Kweichow to Shensi 1 infantry moved from Suiyuyan to Shensi 1 fighter and 1 tactical_bomber moved from Yunnan to Shensi 1 bomber moved from Yunnan to Japan Combat - Japanese Battle in 39 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Japanese roll dice for 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 39 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Philippines Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 2/2 hits, 0.67 expected hits Americans roll dice for 2 infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Malaya Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 1 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Malaya, round 2 : 4/6 hits, 3.00 expected hits UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery Casualties for British: 1 infantry Casualties for ANZAC: 1 infantry Battle in Shensi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 3 : 3/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow 1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe 1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe 2 fighters and 2 tactical_bombers moved from Malaya to Yunnan 1 artillery and 4 infantry moved from Yunnan to Kweichow 1 aaGun moved from Chahar to Hopei 4 infantry moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 2 fighters and 1 tactical_bomber moved from 39 Sea Zone to India Place Units - Japanese 3 fighters and 5 infantry placed in Japan 1 destroyer and 2 transports placed in 39 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2 Japanese collect 51 PUs (2 lost to blockades); end with 51 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans : -0.67 Chinese : -1.00 UK_Pacific : 0.33 Japanese : 2.00
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 destroyers, 4 fighters and 3 submarines; Remaining resources: 3 PUs; Combat Move - Americans 1 submarine moved from 39 Sea Zone to 57 Sea Zone 1 fighter moved from Guam to Soviet Far East 2 transports moved from 4 Sea Zone to 1 Sea Zone 6 fighters moved from Soviet Far East to Yakut S.S.R. 1 bomber moved from Soviet Far East to Yakut S.S.R. 2 fighters moved from Western United States to Soviet Far East 1 destroyer and 1 submarine moved from 10 Sea Zone to 4 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to Central United States Non Combat Move - Americans 2 submarines moved from 4 Sea Zone to 6 Sea Zone Place Units - Americans 3 fighters placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer and 2 submarines placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai 10 infantry moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : 0.67
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 destroyers, 4 fighters and 3 submarines; Remaining resources: 3 PUs; Combat Move - Americans 1 submarine moved from 39 Sea Zone to 57 Sea Zone 1 fighter moved from Guam to Soviet Far East 2 transports moved from 4 Sea Zone to 1 Sea Zone 6 fighters moved from Soviet Far East to Yakut S.S.R. 1 bomber moved from Soviet Far East to Yakut S.S.R. 2 fighters moved from Western United States to Soviet Far East 1 destroyer and 1 submarine moved from 10 Sea Zone to 4 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to Central United States Non Combat Move - Americans 2 submarines moved from 4 Sea Zone to 6 Sea Zone Place Units - Americans 3 fighters placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer and 2 submarines placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai 10 infantry moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery and 2 infantry; Remaining resources: 13 PUs; Combat Move - British 2 infantry moved from Rhodesia to Belgian Congo 1 artillery moved from Rhodesia to Belgian Congo 1 tactical_bomber moved from French Madagascar to Kenya 2 fighters moved from Scotland to Nenetsia 2 fighters moved from United Kingdom to Scotland Combat - British Battle in Kenya British attack with 1 tactical_bomber Germans defend with 1 bomber British roll dice for 1 tactical_bomber in Kenya, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 bomber in Kenya, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 tactical_bomber in Kenya, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 bomber in Kenya, round 3 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Germans lost in Kenya British win with 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Non Combat Move - British 1 tactical_bomber moved from Kenya to Belgian Congo Place Units - British 1 artillery and 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,6,3 British collect 18 PUs (6 lost to blockades); end with 31 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0.00 Italians : -0.33 Chinese : 0.17 Japanese : 0.67
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 harbour and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Egypt to Rostov 1 armour and 1 mech_infantry moved from Iraq to Caucasus Italians take Northwest Persia from Neutral_Allies Italians take Caucasus from Russians 1 artillery moved from Iraq to 80 Sea Zone 1 artillery and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 artillery moved from 72 Sea Zone to French Madagascar 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from Greece to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Malta 1 carrier moved from 95 Sea Zone to 91 Sea Zone 1 destroyer moved from 105 Sea Zone to 91 Sea Zone 1 fighter moved from France to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 fighter moved from Trans-Jordan to Ukraine Combat - Italians Battle in French Madagascar Battle in Rostov Italians attack with 1 bomber Russians defend with 1 mech_infantry Italians roll dice for 1 bomber in Rostov, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Italians win, taking French Madagascar from French with 1 bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Malta Italians attack with 1 armour and 1 infantry British defend with 1 infantry Italians roll dice for 1 armour and 1 infantry in Malta, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Ukraine 2 aaGuns, 2 artilleries and 2 infantry moved from Bessarabia to Ukraine 1 armour moved from Romania to Ukraine 2 aaGuns moved from Romania to Bessarabia 1 infantry moved from Bulgaria to Romania 1 battleship and 1 cruiser moved from 80 Sea Zone to 72 Sea Zone Place Units - Italians 1 harbour and 2 mech_infantrys placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt Turn Complete - Italians Italians collect 22 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians : 1.67 British : -0.33 Russians : -0.33
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 6 PUs; Combat Move - ANZAC 1 transport moved from 57 Sea Zone to 61 Sea Zone 1 infantry moved from New South Wales to South Australia 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 62 Sea Zone to 34 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 artillery and 1 infantry EDIT: Changing PUs for ANZAC from 20 to 25 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.67