Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid
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“final answer” as they say
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8 Purchase Units - British British buy 3 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from Baltic Sea Zone to North Sea Zone 1 infantry moved from United Kingdom to North Sea Zone 1 infantry and 1 transport moved from North Sea Zone to Baltic Sea Zone 1 infantry moved from Baltic Sea Zone to West Europe 2 infantry moved from East Europe to South Europe 4 armour moved from East Europe to South Europe 1 bomber moved from Russia to South Europe 1 infantry moved from East Europe to South Europe 1 infantry moved from East Europe to South Europe Combat - British Strategic bombing raid in South Europe Bombing raid in South Europe rolls: 4 and costs: 4 PUs. Bombing raid costs 4 PUs Battle in South Europe British attack with 4 armour and 4 infantry Germans defend with 1 factory and 4 infantry British roll dice for 4 armour and 4 infantry in South Europe, round 2 : 2/8 hits, 2.67 expected hits Germans roll dice for 4 infantry in South Europe, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Germans lost in South Europe 4 infantry owned by the British and 4 armour owned by the British retreated to East Europe Germans win with 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in West Europe British attack with 1 infantry Germans defend with 1 aaGun, 3 armour, 1 fighter and 9 infantry British roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 3 armour, 1 fighter and 9 infantry in West Europe, round 2 : 7/13 hits, 4.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in West Europe Germans win with 3 armour, 1 fighter and 8 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber moved from South Europe to Russia 2 fighters moved from Novosibirsk to East Europe 1 fighter moved from Novosibirsk to East Europe 5 transports moved from Baltic Sea Zone to North Sea Zone 2 armour and 6 infantry moved from United Kingdom to North Sea Zone 2 armour, 6 infantry and 5 transports moved from North Sea Zone to Baltic Sea Zone 2 armour and 6 infantry moved from Baltic Sea Zone to East Europe Place Units - British 3 armour and 4 infantry placed in United Kingdom Turn Complete - British British collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : -0.50
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@AcesWild5049 I again missed your response but it shouldn’t matter this time because I didn’t attack Germany this time even without the extra tank. I figure time is on my side anyway so the lower chance even for the two infantry wasn’t worth it.
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lol well roll with what is posted. again, sorry. ill use the calc when determining future movements. that should clear up this problem
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 aaGun, 1 fighter, 9 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - Japanese 2 infantry moved from Sinkiang to Kazakh S.S.R. 2 fighters moved from Mongolia to Kazakh S.S.R. 2 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt 1 infantry moved from Syria Jordan to Anglo Sudan Egypt 1 armour moved from Syria Jordan to Anglo Sudan Egypt 3 transports moved from Red Sea Zone to Indian Ocean Sea Zone 4 infantry moved from India to Indian Ocean Sea Zone 1 armour moved from India to Indian Ocean Sea Zone 1 armour, 4 infantry and 3 transports moved from Indian Ocean Sea Zone to Red Sea Zone 4 infantry moved from Red Sea Zone to Anglo Sudan Egypt 1 armour moved from Red Sea Zone to Anglo Sudan Egypt 2 fighters moved from Italian East Africa to Anglo Sudan Egypt 1 bomber moved from Italian East Africa to Karelia S.S.R. Combat - Japanese Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 5 and costs: 5 PUs. Bombing raid costs 5 PUs Battle in Anglo Sudan Egypt Japanese attack with 2 armour, 2 fighters and 7 infantry Americans defend with 2 armour and 2 infantry Japanese roll dice for 2 battleships in Anglo Sudan Egypt, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 2 armour, 2 fighters and 7 infantry in Anglo Sudan Egypt, round 2 : 2/11 hits, 3.17 expected hits British roll dice for 2 armour and 2 infantry in Anglo Sudan Egypt, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 2 armour owned by the Americans and 2 infantry owned by the Americans lost in Anglo Sudan Egypt Japanese win, taking Anglo Sudan Egypt from British with 2 armour, 2 fighters and 5 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Americans: 2 armour and 2 infantry Battle in Kazakh S.S.R. Japanese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Karelia S.S.R. to Germany 1 fighter moved from Red Sea Zone to Germany 1 aaGun moved from French Indo China to French Indo China Sea Zone 1 aaGun and 1 transport moved from French Indo China Sea Zone to Red Sea Zone 1 aaGun moved from Red Sea Zone to Anglo Sudan Egypt 7 infantry moved from Manchuria to China 5 infantry moved from French Indo China to India 2 fighters moved from Kazakh S.S.R. to India 5 armour moved from Mongolia to China 1 infantry moved from Mongolia to Sinkiang 12 infantry moved from Mongolia to China 4 infantry moved from Japan to Japan Sea Zone 4 infantry moved from Japan Sea Zone to Manchuria 1 fighter moved from Japan to Manchuria 1 carrier moved from Red Sea Zone to French Indo China Sea Zone 2 fighters moved from Anglo Sudan Egypt to Italian East Africa Place Units - Japanese 1 aaGun and 2 infantry placed in French Indo China 3 infantry placed in Manchuria 1 fighter and 4 infantry placed in Japan 1 transport placed in Japan Sea Zone Turn Complete - Japanese Japanese collect 50 PUs; end with 55 PUs
Combat Hit Differential Summary :
British : 0.67 Russians : -0.33 Japanese : -0.83
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 armour and 5 infantry; Remaining resources: 11 PUs; Combat Move - Americans 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Novosibirsk to Yakut S.S.R. 1 infantry moved from Persia to Syria Jordan British take Syria Jordan from Japanese 2 bombers moved from Russia to South Europe 1 transport moved from West Spain Sea Zone to East Canada Sea Zone 1 infantry moved from West Canada to East Canada Sea Zone 1 infantry and 1 transport moved from East Canada Sea Zone to West Spain Sea Zone 1 infantry moved from West Spain Sea Zone to West Europe Combat - Americans Strategic bombing raid in South Europe Bombing raid in South Europe rolls: 2,6 and costs: 8 PUs. Bombing raid costs 8 PUs Battle in Yakut S.S.R. Americans attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Yakut S.S.R. Americans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in West Europe Americans attack with 1 infantry Germans defend with 1 aaGun, 3 armour, 1 fighter and 8 infantry Americans roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 infantry in West Europe, round 2 : 1/1 hits, 0.17 expected hits Germans roll dice for 3 armour, 1 fighter and 8 infantry in West Europe, round 2 : 3/12 hits, 4.33 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in West Europe Germans win with 3 armour, 1 fighter and 6 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans 4 transports moved from West Spain Sea Zone to East Canada Sea Zone 1 fighter moved from East US to Algeria 6 infantry moved from Algeria to French Equatorial Africa 1 armour moved from Algeria to French Equatorial Africa 1 armour and 6 infantry moved from West Canada to East Canada Sea Zone 1 armour, 6 infantry and 4 transports moved from East Canada Sea Zone to West Spain Sea Zone 1 armour and 6 infantry moved from West Spain Sea Zone to Algeria 1 aaGun moved from Russia to Karelia S.S.R. 1 fighter moved from Yakut S.S.R. to Russia 2 bombers moved from South Europe to Russia 2 armour and 6 infantry moved from West US to West Canada Place Units - Americans 2 armour and 5 infantry placed in West US Turn Complete - Americans Americans collect 35 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -1.33 Americans : 1.50 Japanese : 0.67
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 armour moved from Russia to Kazakh S.S.R. 5 infantry moved from East Europe to South Europe 1 infantry moved from Novosibirsk to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 2 infantry moved from Novosibirsk to Sinkiang 1 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Russia to Kazakh S.S.R. 2 infantry moved from Novosibirsk to Mongolia 1 fighter moved from Novosibirsk to Sinkiang 1 fighter moved from Novosibirsk to Mongolia Combat - Russians Battle in Sinkiang Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Sinkiang, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang Russians win, taking Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Mongolia Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Mongolia, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Mongolia Russians win, taking Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kazakh S.S.R. Russians attack with 3 armour and 2 infantry Japanese defend with 2 infantry Russians roll dice for 3 armour and 2 infantry in Kazakh S.S.R., round 2 : 0/5 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Russians roll dice for 3 armour and 1 infantry in Kazakh S.S.R., round 3 : 1/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Kazakh S.S.R., round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Kazakh S.S.R. Russians roll dice for 2 armour in Kazakh S.S.R., round 4 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 2 armour remaining. Battle score for attacker is -5 Casualties for Russians: 1 armour and 2 infantry Casualties for Japanese: 2 infantry Battle in South Europe Russians attack with 5 infantry Germans defend with 1 factory and 2 infantry Russians roll dice for 5 infantry in South Europe, round 2 : 1/5 hits, 0.83 expected hits Germans roll dice for 2 infantry in South Europe, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in South Europe Russians roll dice for 5 infantry in South Europe, round 3 : 1/5 hits, 0.83 expected hits Germans roll dice for 1 infantry in South Europe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in South Europe Russians win, taking South Europe from Germans with 5 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 infantry moved from Russia to Kazakh S.S.R. 8 infantry moved from Russia to Novosibirsk 1 fighter moved from Mongolia to Novosibirsk 1 aaGun moved from Novosibirsk to Russia 1 infantry moved from Karelia S.S.R. to Russia 1 fighter moved from Sinkiang to Novosibirsk 1 infantry moved from Novosibirsk to Kazakh S.S.R. Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : -0.83 Japanese : 1.67
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9 Purchase Units - Germans Germans buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Germans 6 infantry moved from West Europe to South Europe 2 infantry moved from Germany to South Europe 1 fighter moved from West Europe to South Europe 2 fighters moved from Germany to South Europe 1 armour moved from West Europe to South Europe Combat - Germans Battle in South Europe Germans attack with 1 armour, 3 fighters and 8 infantry Russians defend with 1 factory and 5 infantry Germans roll dice for 1 armour, 3 fighters and 8 infantry in South Europe, round 2 : 2/12 hits, 3.33 expected hits Russians roll dice for 5 infantry in South Europe, round 2 : 1/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in South Europe Germans roll dice for 1 armour, 3 fighters and 7 infantry in South Europe, round 3 : 2/11 hits, 3.17 expected hits Russians roll dice for 3 infantry in South Europe, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in South Europe Germans roll dice for 1 armour, 3 fighters and 6 infantry in South Europe, round 4 : 5/10 hits, 3.00 expected hits Russians roll dice for 1 infantry in South Europe, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in South Europe Germans win, taking South Europe from Russians with 1 armour, 3 fighters and 6 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Russians: 5 infantry Non Combat Move - Germans 3 fighters moved from South Europe to Germany 2 armour moved from West Europe to Germany 1 aaGun moved from West Europe to South Europe 1 infantry moved from Germany to West Europe Place Units - Germans 3 infantry placed in Germany Turn Complete - Germans Germans collect 22 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians : -1.00
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9 Purchase Units - British British buy 8 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Russia to Germany 7 armour and 32 infantry moved from East Europe to South Europe 5 transports moved from Baltic Sea Zone to North Sea Zone 3 armour and 3 infantry moved from United Kingdom to North Sea Zone 3 armour, 3 infantry and 5 transports moved from North Sea Zone to Baltic Sea Zone 1 infantry moved from Baltic Sea Zone to Germany 3 armour and 2 infantry moved from Baltic Sea Zone to West Europe Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and costs: 5 PUs. Bombing raid costs 5 PUs Battle in Germany British attack with 1 infantry Germans defend with 1 aaGun, 7 armour, 1 factory, 3 fighters and 28 infantry; Japanese defend with 1 bomber and 1 fighter British roll dice for 1 battleship in Germany, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 infantry in Germany, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 7 armour, 1 bomber, 4 fighters and 28 infantry in Germany, round 2 : 16/40 hits, 14.50 expected hits 1 infantry owned by the British lost in Germany Germans win with 7 armour, 1 bomber, 4 fighters and 28 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in West Europe British attack with 3 armour and 2 infantry Germans defend with 1 infantry British roll dice for 3 armour and 2 infantry in West Europe, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in West Europe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in West Europe British win, taking West Europe from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in South Europe British attack with 7 armour and 32 infantry Germans defend with 1 aaGun, 1 armour, 1 factory and 6 infantry British roll dice for 7 armour and 32 infantry in South Europe, round 2 : 7/39 hits, 8.83 expected hits Germans roll dice for 1 armour and 6 infantry in South Europe, round 2 : 3/7 hits, 2.33 expected hits 6 infantry owned by the Germans, 1 armour owned by the Germans and 3 infantry owned by the British lost in South Europe British win, taking South Europe from Germans with 7 armour and 29 infantry remaining. Battle score for attacker is 14 Casualties for British: 3 infantry Casualties for Germans: 1 armour and 6 infantry Non Combat Move - British 1 fighter moved from East Europe to French Equatorial Africa 1 bomber moved from Germany to Russia 1 transport moved from Baltic Sea Zone to North Sea Zone 1 infantry moved from United Kingdom to North Sea Zone 1 infantry and 1 transport moved from North Sea Zone to Baltic Sea Zone 1 infantry moved from Baltic Sea Zone to East Europe 2 fighters moved from East Europe to Baltic Sea Zone Place Units - British 8 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 2.83 British : -2.50 AA fire in Germany : : -0.17
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If you don’t mind I’d like to amend that non-combat movement of the fighter that landed in FEQ to land in Great Britain instead please. Assuming I haven’t overlooked another sneaky Japanese transport somewhere waiting to strike, I think FEQ is safe enough without the fighter.
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Also let me put this in here now before I forget, even though it won’t be relevant until Germany’s next turn:
On America’s turn, I will possibly land the fighter currently in Algeria in Western Europe. If I do (and of course that depends on what Japan does now, so this might not be relevant), then if Germany attacks Western Europe, I will want my OOL to be to lose the American infantry first. But before losing ANY UK troops, including the infantry, I may or may not want you to kill the American fighter there instead; that will depend on how many troops you committed to the attack, so please ask as you conduct the battle.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 6 armour and 6 infantry; Remaining resources: 7 PUs; Combat Move - Japanese 2 infantry moved from Manchuria to Yakut S.S.R. 5 infantry moved from Manchuria to Mongolia 1 fighter moved from Japan to Yakut S.S.R. 1 fighter moved from Manchuria to Yakut S.S.R. 5 armour and 19 infantry moved from China to Sinkiang 2 infantry moved from French Indo China to Sinkiang 3 infantry moved from India to Sinkiang 1 infantry moved from India to Persia Japanese take Persia from British 1 transport moved from Red Sea Zone to Indian Ocean Sea Zone 1 infantry moved from India to Indian Ocean Sea Zone 1 infantry and 1 transport moved from Indian Ocean Sea Zone to Red Sea Zone 1 infantry moved from Red Sea Zone to Syria Jordan 2 fighters moved from Italian East Africa to Syria Jordan 1 fighter moved from India to Syria Jordan 1 fighter moved from India to Mongolia 1 fighter moved from Germany to East Europe 1 bomber moved from Germany to Baltic Sea Zone 1 bomber moved from Baltic Sea Zone to Karelia S.S.R. 1 armour moved from Anglo Sudan Egypt to Congo Japanese take Congo from British 1 armour moved from Congo to Anglo Sudan Egypt 1 armour moved from Anglo Sudan Egypt to Libya Germans take Libya from British 1 armour moved from Libya to Anglo Sudan Egypt Combat - Japanese Strategic bombing raid in Karelia S.S.R. AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 1 and costs: 1 PU. Bombing raid costs 1 PU Battle in East Europe Japanese attack with 1 fighter British defend with 1 infantry; Russians defend with 1 aaGun AA fire in East Europe : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in East Europe, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in East Europe, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in East Europe British win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Japanese: 1 fighter Battle in Mongolia Japanese attack with 1 fighter and 5 infantry Russians defend with 2 infantry Japanese roll dice for 1 fighter and 5 infantry in Mongolia, round 2 : 1/6 hits, 1.33 expected hits Russians roll dice for 2 infantry in Mongolia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Mongolia Japanese roll dice for 1 fighter and 4 infantry in Mongolia, round 3 : 0/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Mongolia, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 4 infantry in Mongolia, round 4 : 1/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Mongolia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Mongolia Japanese win, taking Mongolia from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Russians: 2 infantry Battle in Yakut S.S.R. Japanese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Yakut S.S.R., round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Syria Jordan Japanese attack with 3 fighters and 1 infantry Americans defend with 1 infantry Japanese roll dice for 2 battleships in Syria Jordan, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 1 infantry in Syria Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Syria Jordan Japanese win, taking Syria Jordan from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Sinkiang Japanese attack with 5 armour and 24 infantry Russians defend with 1 infantry Japanese roll dice for 5 armour and 24 infantry in Sinkiang, round 2 : 5/29 hits, 6.50 expected hits Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sinkiang Japanese win, taking Sinkiang from Americans with 5 armour and 24 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from French Indo China to Sinkiang 1 fighter moved from Yakut S.S.R. to India 1 fighter moved from Mongolia to India 1 fighter moved from Yakut S.S.R. to Manchuria 3 fighters moved from Syria Jordan to Anglo Sudan Egypt 1 carrier moved from French Indo China Sea Zone to Red Sea Zone 6 infantry moved from Japan to Japan Sea Zone 6 infantry moved from Japan Sea Zone to Manchuria 1 bomber moved from Karelia S.S.R. to Germany Place Units - Japanese 3 armour placed in Manchuria 3 armour placed in French Indo China 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 50 PUs; end with 57 PUs
Combat Hit Differential Summary :
British : 0.33 AA fire in East Europe : : -0.17 AA fire in Karelia S.S.R. : : -0.17 Americans : -0.33 Russians : 0.33 Japanese : -4.33
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from French Equatorial Africa to Congo British take Congo from Japanese 1 infantry moved from Caucasus to Persia 1 armour moved from Algeria to Libya Americans take Libya from Germans 1 armour moved from Libya to French Equatorial Africa 2 bombers moved from Russia to Germany 1 fighter moved from Russia to Persia Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 4,1 and costs: 5 PUs. Bombing raid costs 5 PUs Battle in Persia Americans attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Persia Americans win, taking Persia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 transports moved from West Spain Sea Zone to East Canada Sea Zone 2 armour and 6 infantry moved from West Canada to East Canada Sea Zone 2 armour, 6 infantry and 5 transports moved from East Canada Sea Zone to West Spain Sea Zone 2 armour moved from West US to West Canada 5 infantry moved from West US to West Canada 4 infantry moved from West Spain Sea Zone to West Europe 6 infantry moved from Algeria to French Equatorial Africa 1 fighter moved from Algeria to West Europe 2 armour moved from West Spain Sea Zone to Algeria 1 infantry moved from West Spain Sea Zone to West Europe 1 infantry moved from West Spain Sea Zone to Algeria 2 bombers moved from Germany to Russia 1 fighter moved from Persia to Novosibirsk 1 aaGun moved from Karelia S.S.R. to Caucasus Place Units - Americans 1 fighter placed in East US 2 armour and 8 infantry placed in West US Turn Complete - Americans Americans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : -0.33 AA fire in Germany : : -0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 10 Purchase Units - Russians Russians buy 3 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Novosibirsk to Yakut S.S.R. 2 fighters moved from Novosibirsk to Yakut S.S.R. 2 armour and 2 infantry moved from Kazakh S.S.R. to Sinkiang 5 armour moved from Novosibirsk to Sinkiang 29 infantry moved from Novosibirsk to Sinkiang 1 infantry moved from Novosibirsk to Sinkiang Combat - Russians Battle in Yakut S.S.R. Russians attack with 2 fighters and 2 infantry Japanese defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Yakut S.S.R., round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Russians roll dice for 2 fighters and 2 infantry in Yakut S.S.R., round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Russians: 1 infantry Battle in Sinkiang Russians attack with 7 armour and 32 infantry Japanese defend with 1 aaGun, 5 armour and 24 infantry Russians roll dice for 7 armour and 32 infantry in Sinkiang, round 2 : 6/39 hits, 8.83 expected hits Japanese roll dice for 5 armour and 24 infantry in Sinkiang, round 2 : 15/29 hits, 9.67 expected hits 6 infantry owned by the Japanese and 15 infantry owned by the Russians lost in Sinkiang Russians roll dice for 7 armour and 17 infantry in Sinkiang, round 3 : 5/24 hits, 6.33 expected hits Japanese roll dice for 5 armour and 18 infantry in Sinkiang, round 3 : 6/23 hits, 7.67 expected hits 5 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Sinkiang Russians roll dice for 7 armour and 11 infantry in Sinkiang, round 4 : 4/18 hits, 5.33 expected hits Japanese roll dice for 5 armour and 13 infantry in Sinkiang, round 4 : 8/18 hits, 6.00 expected hits 4 infantry owned by the Japanese and 8 infantry owned by the Russians lost in Sinkiang Russians roll dice for 7 armour and 3 infantry in Sinkiang, round 5 : 3/10 hits, 4.00 expected hits Japanese roll dice for 5 armour and 9 infantry in Sinkiang, round 5 : 5/14 hits, 4.67 expected hits 3 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 armour owned by the Russians lost in Sinkiang 5 armour owned by the Russians retreated to Novosibirsk Japanese win with 5 armour and 6 infantry remaining. Battle score for attacker is -52 Casualties for Russians: 2 armour and 32 infantry Casualties for Japanese: 18 infantry Non Combat Move - Russians 2 fighters moved from Yakut S.S.R. to Novosibirsk 1 infantry moved from Russia to Kazakh S.S.R. 7 infantry moved from Russia to Novosibirsk 1 aaGun moved from East Europe to Karelia S.S.R. 1 aaGun moved from Russia to Novosibirsk Place Units - Russians 3 armour and 4 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Russians : -7.17 Japanese : 6.00
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As noted, on Germany’s turn if you attack Western Europe, please kill all American infantry before removing any British troops. If you get hits beyond that, please ask me for the losses as I intend to try to keep as many British troops alive as I can.
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Also wow, that was a devastating battle in Sinkiang; I had well over 90% odds on that and I got crushed!
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 10 Purchase Units - Germans Germans buy 1 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 7 armour, 3 fighters and 28 infantry moved from Germany to South Europe Combat - Germans Battle in South Europe Germans attack with 7 armour, 3 fighters and 28 infantry British defend with 1 aaGun, 7 armour, 1 factory and 29 infantry AA fire in South Europe : 2/3 hits, 0.50 expected hits 2 fighters owned by the Germans lost in South Europe Germans roll dice for 7 armour, 1 fighter and 28 infantry in South Europe, round 2 : 11/36 hits, 8.67 expected hits British roll dice for 7 armour and 29 infantry in South Europe, round 2 : 11/36 hits, 12.00 expected hits 11 infantry owned by the Germans and 11 infantry owned by the British lost in South Europe Germans roll dice for 7 armour, 1 fighter and 17 infantry in South Europe, round 3 : 6/25 hits, 6.83 expected hits British roll dice for 7 armour and 18 infantry in South Europe, round 3 : 7/25 hits, 8.33 expected hits 7 infantry owned by the Germans and 6 infantry owned by the British lost in South Europe Germans roll dice for 7 armour, 1 fighter and 10 infantry in South Europe, round 4 : 7/18 hits, 5.67 expected hits British roll dice for 7 armour and 12 infantry in South Europe, round 4 : 3/19 hits, 6.33 expected hits 3 infantry owned by the Germans and 7 infantry owned by the British lost in South Europe Germans roll dice for 7 armour, 1 fighter and 7 infantry in South Europe, round 5 : 7/15 hits, 5.17 expected hits British roll dice for 7 armour and 5 infantry in South Europe, round 5 : 5/12 hits, 4.00 expected hits 5 infantry owned by the Germans, 5 infantry owned by the British and 2 armour owned by the British lost in South Europe Germans roll dice for 7 armour, 1 fighter and 2 infantry in South Europe, round 6 : 3/10 hits, 4.33 expected hits British roll dice for 5 armour in South Europe, round 6 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans and 3 armour owned by the British lost in South Europe Germans roll dice for 7 armour and 1 fighter in South Europe, round 7 : 4/8 hits, 4.00 expected hits British roll dice for 2 armour in South Europe, round 7 : 1/2 hits, 0.67 expected hits 1 armour owned by the Germans and 2 armour owned by the British lost in South Europe Germans win, taking South Europe from British with 6 armour and 1 fighter remaining. Battle score for attacker is 9 Casualties for Germans: 1 armour, 2 fighters and 28 infantry Casualties for British: 7 armour and 29 infantry Non Combat Move - Germans 1 fighter moved from South Europe to Germany Place Units - Germans 1 armour and 3 infantry placed in Germany Turn Complete - Germans Germans collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : 3.33 British : -4.00 AA fire in South Europe : : 1.50
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@Avin said in Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid:
Also wow, that was a devastating battle in Sinkiang; I had well over 90% odds on that and I got crushed!
having 3 of 4 fighters shot down by AA guns in Europe should make up for that…
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@AcesWild5049 said in Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid:
@Avin said in Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid:
Also wow, that was a devastating battle in Sinkiang; I had well over 90% odds on that and I got crushed!
having 3 of 4 fighters shot down by AA guns in Europe should make up for that…
*2 of 4 by AA, and one by the inf…anyway, gg
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@AcesWild5049 It does somewhat but as you can see from the combat differential summary, you still fared a lot better in that battle in Southern Europe than you could have expected, and the Russian -7.17 overall score was still atrocious. Even if both your fighters had survived just now, I also would have still been able to take Germany easily with the UK right now, but had my attack against SIN succeeded, Russia would have no threat against it for a while. Now though, Russia is going to have to withdraw heavily. In fact, if you don’t mind, could I have non-combatted the two Russian fighters back to Moscow, as I have no chance to keep Karelia? I’ll leave it to you to do that or not during Japan’s turn and meanwhile I’ll take UK now without making a change either way.
I definitely still am ahead but the luck favoring you has kept you much more viable!