Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 7 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 1 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Americans from Karelia S.S.R.: 1 aaGun EDIT: Adding units owned by Americans to Russia: 1 aaGun EDIT: Turning off Edit Mode 2 infantry moved from Russia to Evenki National Okrug 2 fighters moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Russia to Kazakh S.S.R. Combat - Russians Battle in Evenki National Okrug Russians attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Evenki National Okrug, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 fighters moved from Evenki National Okrug to Novosibirsk 4 infantry moved from Russia to Novosibirsk 1 aaGun moved from Russia to Novosibirsk 1 infantry moved from Karelia S.S.R. to Caucasus 7 infantry moved from Karelia S.S.R. to Russia 4 infantry moved from East Europe to Karelia S.S.R. Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
Russians : -0.33 Japanese : -0.33
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Oh, could you also combine the Russian transport with the US fleet please?
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 7 Purchase Units - Germans Germans buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from West Europe to South Europe 2 fighters moved from West Europe to South Europe 1 fighter moved from Germany to South Europe Combat - Germans Battle in South Europe Germans attack with 3 fighters and 4 infantry British defend with 1 armour, 1 factory and 3 infantry Germans roll dice for 3 fighters and 4 infantry in South Europe, round 2 : 3/7 hits, 2.17 expected hits British roll dice for 1 armour and 3 infantry in South Europe, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the British lost in South Europe Germans roll dice for 3 fighters and 4 infantry in South Europe, round 3 : 3/7 hits, 2.17 expected hits British roll dice for 1 armour in South Europe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in South Europe Germans win, taking South Europe from British with 3 fighters and 3 infantry remaining. Battle score for attacker is 11 Casualties for British: 1 armour and 3 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 2 fighters moved from South Europe to West Europe 1 fighter moved from South Europe to Germany 4 infantry moved from Germany to West Europe Place Units - Germans 7 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 infantry EDIT: Adding units owned by Germans to West Europe: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 1.67 British : -0.67
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 7 Purchase Units - British British buy 2 armour and 7 infantry; Remaining resources: 2 PUs; Combat Move - British 1 bomber moved from Russia to South Europe 2 infantry moved from East Europe to South Europe 3 armour moved from East Europe to South Europe 1 transport moved from Baltic Sea Zone to North Sea Zone 1 infantry moved from United Kingdom to North Sea Zone 1 infantry and 1 transport moved from North Sea Zone to Baltic Sea Zone 1 infantry moved from Baltic Sea Zone to West Europe Combat - British Strategic bombing raid in South Europe Bombing raid in South Europe rolls: 2 and costs: 2 PUs. Bombing raid costs 2 PUs Battle in West Europe British attack with 1 infantry Germans defend with 1 aaGun, 2 fighters and 14 infantry British roll dice for 1 battleship in West Europe, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 fighters and 14 infantry in West Europe, round 2 : 5/16 hits, 6.00 expected hits 1 infantry owned by the British lost in West Europe Germans win with 2 fighters and 14 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in South Europe British attack with 3 armour and 2 infantry Germans defend with 1 factory and 3 infantry British roll dice for 3 armour and 2 infantry in South Europe, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 3 infantry in South Europe, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in South Europe 1 infantry owned by the British and 3 armour owned by the British retreated to East Europe Germans win with 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber moved from South Europe to Russia 1 infantry moved from Congo to Anglo Sudan Egypt 1 fighter moved from Novosibirsk to Anglo Sudan Egypt 5 transports moved from Baltic Sea Zone to North Sea Zone 1 armour and 8 infantry moved from United Kingdom to North Sea Zone 1 armour, 8 infantry and 5 transports moved from North Sea Zone to Baltic Sea Zone 1 armour and 8 infantry moved from Baltic Sea Zone to East Europe 1 aaGun moved from Algeria to French Equatorial Africa Place Units - British 2 armour and 7 infantry placed in United Kingdom Turn Complete - British British collect 25 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -1.00 British : -1.67
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OOL: If you attack Egypt, kill the British infantry first.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 fighter and 12 infantry; Remaining resources: 6 PUs; Combat Move - Japanese 2 infantry moved from South Africa to Kenya-Rhodesia Japanese take Kenya-Rhodesia from British 1 infantry moved from Italian East Africa to Anglo Sudan Egypt 1 infantry moved from Persia to Syria Jordan Japanese take Syria Jordan from British 2 infantry moved from East Indies to East Indies Sea Zone 2 infantry and 1 transport moved from East Indies Sea Zone to Red Sea Zone 2 infantry moved from Red Sea Zone to Anglo Sudan Egypt 2 transports moved from Red Sea Zone to Indian Ocean Sea Zone 4 infantry moved from India to Indian Ocean Sea Zone 4 infantry and 2 transports moved from Indian Ocean Sea Zone to Red Sea Zone 4 infantry moved from Red Sea Zone to Anglo Sudan Egypt 2 fighters moved from Red Sea Zone to Anglo Sudan Egypt 1 bomber moved from Mongolia to Anglo Sudan Egypt 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 2 fighters moved from Mongolia to Evenki National Okrug Combat - Japanese Battle in Evenki National Okrug Japanese attack with 2 fighters and 2 infantry Russians defend with 2 infantry Japanese roll dice for 2 fighters and 2 infantry in Evenki National Okrug, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Evenki National Okrug, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Evenki National Okrug Japanese roll dice for 2 fighters and 2 infantry in Evenki National Okrug, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Evenki National Okrug, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in Anglo Sudan Egypt Japanese attack with 1 bomber, 2 fighters and 7 infantry British defend with 1 fighter and 1 infantry; Americans defend with 1 armour, 2 fighters and 2 infantry Japanese roll dice for 2 battleships in Anglo Sudan Egypt, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 bomber, 2 fighters and 7 infantry in Anglo Sudan Egypt, round 2 : 2/10 hits, 2.83 expected hits British roll dice for 1 armour, 3 fighters and 3 infantry in Anglo Sudan Egypt, round 2 : 2/7 hits, 3.33 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 infantry owned by the British lost in Anglo Sudan Egypt Japanese roll dice for 1 bomber, 2 fighters and 5 infantry in Anglo Sudan Egypt, round 3 : 3/8 hits, 2.50 expected hits British roll dice for 1 armour and 3 fighters in Anglo Sudan Egypt, round 3 : 1/4 hits, 2.33 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Americans, 1 fighter owned by the Americans and 1 fighter owned by the British lost in Anglo Sudan Egypt Japanese roll dice for 1 bomber, 2 fighters and 4 infantry in Anglo Sudan Egypt, round 4 : 3/7 hits, 2.33 expected hits British roll dice for 1 fighter in Anglo Sudan Egypt, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Anglo Sudan Egypt Japanese win, taking Anglo Sudan Egypt from British with 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 41 Casualties for Japanese: 3 infantry Casualties for British: 1 fighter and 1 infantry Casualties for Americans: 1 armour, 2 fighters and 2 infantry Non Combat Move - Japanese 1 bomber moved from Anglo Sudan Egypt to Italian East Africa 2 infantry moved from Sinkiang to India 2 infantry moved from French Indo China to India 1 armour moved from India to Syria Jordan 1 infantry moved from Mongolia to Sinkiang 1 infantry moved from Mongolia to Yakut S.S.R. 1 infantry moved from Manchuria to Yakut S.S.R. 6 infantry moved from Manchuria to Mongolia 2 armour moved from Manchuria to Mongolia 1 armour moved from Mongolia to India 1 infantry moved from Mongolia to Sinkiang 6 infantry moved from Japan to Japan Sea Zone 1 fighter moved from Mongolia to Red Sea Zone 2 fighters moved from Anglo Sudan Egypt to Italian East Africa 2 fighters moved from Evenki National Okrug to Mongolia 2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone 2 infantry moved from French Indo China Sea Zone to French Indo China 4 infantry moved from Japan Sea Zone to Manchuria Place Units - Japanese 3 infantry placed in Manchuria 3 infantry placed in French Indo China Japanese undo move 2. Japanese undo move 1. 6 infantry placed in Japan Japanese undo move 1. 5 infantry placed in Japan 2 infantry placed in Japan Japanese undo move 2. Japanese undo move 1. 3 infantry placed in Manchuria 3 infantry placed in French Indo China 1 fighter and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 57 PUs
Combat Hit Differential Summary :
British : -3.33 Russians : 0.00 Japanese : -0.67
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Wow, I missed that transport off the East Indies. Okay! Well this will keep things interesting. Well done.
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 armour, 1 fighter and 6 infantry; Remaining resources: 1 PUs; Combat Move - Americans 4 infantry moved from French Equatorial Africa to Anglo Sudan Egypt 2 armour moved from Algeria to Anglo Sudan Egypt 1 infantry moved from Caucasus to Persia British take Persia from Japanese 2 infantry moved from Russia to Evenki National Okrug 1 fighter moved from Caucasus to Evenki National Okrug 2 bombers moved from Russia to South Europe 1 transport moved from West Spain Sea Zone to East Canada Sea Zone 1 infantry moved from West Canada to East Canada Sea Zone 1 infantry and 1 transport moved from East Canada Sea Zone to West Spain Sea Zone 1 infantry moved from West Spain Sea Zone to West Europe Combat - Americans Strategic bombing raid in South Europe Bombing raid in South Europe rolls: 3,4 and costs: 7 PUs. Bombing raid costs 7 PUs Battle in Anglo Sudan Egypt Americans attack with 2 armour and 4 infantry Japanese defend with 4 infantry Americans roll dice for 2 armour and 4 infantry in Anglo Sudan Egypt, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 4 infantry in Anglo Sudan Egypt, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anglo Sudan Egypt Americans roll dice for 2 armour and 3 infantry in Anglo Sudan Egypt, round 3 : 1/5 hits, 1.50 expected hits Japanese roll dice for 3 infantry in Anglo Sudan Egypt, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anglo Sudan Egypt Americans roll dice for 2 armour and 2 infantry in Anglo Sudan Egypt, round 4 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Anglo Sudan Egypt, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Anglo Sudan Egypt Americans win, taking Anglo Sudan Egypt from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Casualties for Japanese: 4 infantry Battle in West Europe Americans attack with 1 infantry Germans defend with 1 aaGun, 2 fighters and 14 infantry Americans roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 fighters and 14 infantry in West Europe, round 2 : 5/16 hits, 6.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in West Europe Germans win with 2 fighters and 13 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Evenki National Okrug Americans attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in Evenki National Okrug, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Evenki National Okrug Americans win, taking Evenki National Okrug from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Evenki National Okrug to Novosibirsk 4 infantry moved from Algeria to French Equatorial Africa 4 transports moved from West Spain Sea Zone to East Canada Sea Zone 1 armour and 6 infantry moved from West Canada to East Canada Sea Zone 1 armour moved from West US to West Canada 8 infantry moved from West US to West Canada 1 armour, 6 infantry and 4 transports moved from East Canada Sea Zone to West Spain Sea Zone 6 infantry moved from West Spain Sea Zone to Algeria 1 armour moved from West Spain Sea Zone to Algeria 1 bomber moved from South Europe to Russia 1 bomber moved from South Europe to Russia Place Units - Americans 1 fighter placed in East US 2 armour and 6 infantry placed in West US Turn Complete - Americans Americans collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -1.00 Americans : -0.17 Japanese : -0.33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from East Europe to South Europe 1 armour moved from East Europe to South Europe 2 infantry moved from Novosibirsk to Yakut S.S.R. 2 fighters moved from Novosibirsk to Yakut S.S.R. Combat - Russians Battle in Yakut S.S.R. Russians attack with 2 fighters and 2 infantry Japanese defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Yakut S.S.R., round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Yakut S.S.R., round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Yakut S.S.R. retreated to Yakut S.S.R. Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in South Europe Russians attack with 1 armour and 2 infantry Germans defend with 1 factory and 2 infantry Russians roll dice for 1 armour and 2 infantry in South Europe, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in South Europe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in South Europe Russians win, taking South Europe from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 16 infantry moved from Russia to Novosibirsk 2 fighters moved from Yakut S.S.R. to Novosibirsk 4 infantry moved from Karelia S.S.R. to Russia 3 armour moved from East Europe to Russia 1 infantry moved from East Europe to Karelia S.S.R. Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 0.83 Japanese : 1.33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8 Purchase Units - Germans Germans buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Germans 4 infantry moved from West Europe to South Europe 2 fighters moved from West Europe to South Europe 1 fighter moved from Germany to South Europe Combat - Germans Battle in South Europe Germans attack with 3 fighters and 4 infantry Russians defend with 1 armour, 1 factory and 1 infantry Germans roll dice for 3 fighters and 4 infantry in South Europe, round 2 : 0/7 hits, 2.17 expected hits Russians roll dice for 1 armour and 1 infantry in South Europe, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 3 fighters and 4 infantry in South Europe, round 3 : 2/7 hits, 2.17 expected hits Russians roll dice for 1 armour and 1 infantry in South Europe, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 armour owned by the Russians lost in South Europe Germans win, taking South Europe from Russians with 3 fighters and 4 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 armour and 1 infantry Non Combat Move - Germans 1 fighter moved from South Europe to Germany 1 fighter moved from South Europe to West Europe 1 fighter moved from South Europe to Germany 2 infantry moved from Germany to West Europe 3 armour moved from Germany to West Europe Place Units - Germans 4 infantry placed in Germany Turn Complete - Germans Germans collect 22 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -2.33 Russians : -1.33
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eh, I overdid defense in france, can you pull two inf out of there and put them back in Germany? thanks and sorry
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damn, you’re quick
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8 Purchase Units - British British buy 3 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Russia to Germany 5 armour and 26 infantry moved from East Europe to Germany 6 transports moved from Baltic Sea Zone to North Sea Zone 2 armour and 7 infantry moved from United Kingdom to North Sea Zone 2 armour, 7 infantry and 6 transports moved from North Sea Zone to Baltic Sea Zone 2 armour and 7 infantry moved from Baltic Sea Zone to Germany Combat - British Battle in Germany British attack with 7 armour, 1 bomber and 33 infantry Germans defend with 1 aaGun, 5 armour, 1 factory, 2 fighters and 26 infantry AA fire in Germany : 0/1 hits, 0.17 expected hits British roll dice for 1 battleship in Germany, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 7 armour, 1 bomber and 33 infantry in Germany, round 2 : 6/41 hits, 9.67 expected hits Germans roll dice for 5 armour, 2 fighters and 26 infantry in Germany, round 2 : 10/33 hits, 11.67 expected hits 7 infantry owned by the Germans and 10 infantry owned by the British lost in Germany British roll dice for 7 armour, 1 bomber and 23 infantry in Germany, round 3 : 7/31 hits, 8.00 expected hits Germans roll dice for 5 armour, 2 fighters and 19 infantry in Germany, round 3 : 9/26 hits, 9.33 expected hits 7 infantry owned by the Germans and 9 infantry owned by the British lost in Germany British roll dice for 7 armour, 1 bomber and 14 infantry in Germany, round 4 : 4/22 hits, 6.50 expected hits Germans roll dice for 5 armour, 2 fighters and 12 infantry in Germany, round 4 : 7/19 hits, 7.00 expected hits 4 infantry owned by the Germans and 7 infantry owned by the British lost in Germany British roll dice for 7 armour, 1 bomber and 7 infantry in Germany, round 5 : 3/15 hits, 5.33 expected hits Germans roll dice for 5 armour, 2 fighters and 8 infantry in Germany, round 5 : 3/15 hits, 5.67 expected hits 3 infantry owned by the Germans and 3 infantry owned by the British lost in Germany British roll dice for 7 armour, 1 bomber and 4 infantry in Germany, round 6 : 6/12 hits, 4.83 expected hits Germans roll dice for 5 armour, 2 fighters and 5 infantry in Germany, round 6 : 2/12 hits, 4.67 expected hits 5 infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in Germany British roll dice for 7 armour, 1 bomber and 2 infantry in Germany, round 7 : 3/10 hits, 4.50 expected hits Germans roll dice for 4 armour and 2 fighters in Germany, round 7 : 2/6 hits, 2.67 expected hits 3 armour owned by the Germans and 2 infantry owned by the British lost in Germany British roll dice for 7 armour and 1 bomber in Germany, round 8 : 7/8 hits, 4.17 expected hits Germans roll dice for 1 armour and 2 fighters in Germany, round 8 : 0/3 hits, 1.67 expected hits 2 fighters owned by the Germans and 1 armour owned by the Germans lost in Germany British captures 23PUs while taking Germans capital British win, taking Germany from Germans with 7 armour and 1 bomber remaining. Battle score for attacker is 28 Casualties for British: 33 infantry Casualties for Germans: 5 armour, 2 fighters and 26 infantry Non Combat Move - British 1 bomber moved from Germany to Russia Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Novosibirsk: 1 fighter EDIT: Removing units owned by British from Novosibirsk: 1 fighter EDIT: Adding units owned by British to Karelia S.S.R.: 2 fighters EDIT: Turning off Edit Mode 3 armour and 4 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -9.67 British : -6.67 AA fire in Germany : : -0.17
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@AcesWild5049 Oh shoot I’m sorry I didn’t see your request until after I had already finished my turn. Um, I can see that that would make a huge difference obviously, so perhaps I should just redo my turn?
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well, i posted at 7:01 and the AA gun fired at 7:04 so I guess I don’t feel too bad about asking if you’d do that for me?
either way, really sorry but yeah I noticed shortly after I posted that I had overdone France
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Yeah, that makes it much trickier; according to the TripeA battle calculator I had a 80% chance to win the battle initially, but with the 2 inf move adjustment I only have a 62% chance. Let me rethink my move then…
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@AcesWild5049 No worries I’m happy to make the change.
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I am highly interested in the calculator you use
It is clear to me that you are and engineer or mathmatician.
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I’m a software engineer by profession and I also have a bachelor’s in Mathematics. But anyone can do it; I’ve just been using the calculator included with TripleA (Game->Battle Calculator),
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Boy do I feel dumb. That thing is awesome.
If you miss this posting and have already started rolling I would like to make the change to 2 inf and one tank out of france instead of just 2 inf and place them back into Germany
if you’ve already started rolling, let it stand
I will used the calculator for all future battles. feel like such a noob right now