• Hi everyone!  Just a friendly notice that MapView 1.3 has been released.

    You read the release notes here:

    http://www.motcreations.com/downloads/releasenotes_1320.txt

    You can download it yourself by following the links on the homepage:

    http://www.motcreations.com/

    Also of interest to some, an alternate A&A Revised module:

    http://www.motcreations.com/downloads/aarsmall.udm

    Happy Gaming!
    Mot

  • '18 '17 '16 '11 Moderator

    You didn’t happen to fix it so that 100% of the board is visible all the time did you?  Or at least, 80%?  I think right now you can only see about 15-25% of the board and it makes it really hard, for me, to put together a strategy forcing me to take Mapview games, convert them to Battlemap, do my turn, then convert it back to Mapview for my opponent.


  • The size of the map is a function of the module as opposed to MapView itself, so the sky is the limit for what the map can look like.

    The one in the referenced module is about 2000 pixels wide and 1100 pixels high.


  • @Cmdr:

    You didn’t happen to fix it so that 100% of the board is visible all the time did you?  Or at least, 80%?  I think right now you can only see about 15-25% of the board and it makes it really hard, for me, to put together a strategy forcing me to take Mapview games, convert them to Battlemap, do my turn, then convert it back to Mapview for my opponent.

    May I ask what your monitor resolution is set at, as well  as the monitor size?

    Try pushing your video card resolution to it’s max to see how much of the board you can see at once, maybe that will be acceptable.


  • Hi Tom,
    Could you fix the installer problem for Vista with the new release?
    Thanks
    Bob


  • OK
    Just installed on my Vista and everything works fine.
    Also the new revised map looks very good.
    Thanks Tom
    Bob


  • Very glad to help!

  • '18 '17 '16 '11 Moderator

    @allies_fly:

    @Cmdr:

    You didn’t happen to fix it so that 100% of the board is visible all the time did you?  Or at least, 80%?  I think right now you can only see about 15-25% of the board and it makes it really hard, for me, to put together a strategy forcing me to take Mapview games, convert them to Battlemap, do my turn, then convert it back to Mapview for my opponent.

    May I ask what your monitor resolution is set at, as well  as the monitor size?

    Try pushing your video card resolution to it’s max to see how much of the board you can see at once, maybe that will be acceptable.

    Sorry for the delay on response, many of you know I’ve been far from hyper active this past month or so.

    Anyway:

    Resolution: 1440 by 900
    Color Quality: Highest (32 bit)
    Graphics Card NVIDIA GeForce Go 7600

    That’s the highest I got.  The screen is 17.5" on the diagonal.

    Battlemap takes about 80% of my screen which is frakkin awesome because I can have notepad open on the side and see the full map AND type at the same time.  MapView, on the other hand, gives me about 20-30% of the map on the screen forcing me to scroll around.  For someone with ADD, it’s hard to piece the map together from pieces.

    The number one reason I won’t convert to MapView is because when using MapView I lose to people who wouldn’t have a chance beating me on a real board or Battlemap and I attribute those losses to the difficulty in stratezing with viewing only a few pieces of the board at a time.

    It’s not an overly bad program.  Takes forever to load, but once loaded, it is very pretty and the arrows and notes function is helpful.  But no amount of foreplay is going to make bad sex any better.


  • With the Revised module that was linked above, I get one half of Yakut on the right, and one half of Brazil in the South.  So you are right, that’s not quite 80% in MapView.

    There is a full-screen view off the menu, but its just for reviewing the whole map.

    Most of the load times have been fixed though.

    Mot

  • '18 '17 '16 '11 Moderator

    Well that’s a fix at least.  I used to open the mapview map and get a cup of coffee while it loaded before. :P

    Anyway, the full screen view is hard to navigate.  Maybe it’s just me?

    My version of Mapview shows (starting with E. USA on the left) up to Caucasus, W. Russia and Archangelsk on the right and Algeria on the bottom (not including Libya or Egypt, just the crest of Algeria.)

    That’s roughly 25% of the map, best I can figure it.  I presume that’s the map everyone else is using as well.  It’s okay if you are playing the axis since you can ignore the other power for a bit before coordinating, but it’s much harder with the allies - especially trying to move units from w. USA to E. Canada! (I generally delete them and build new ones because it’s a ROYAL pain to drag them across.)


  • @Cmdr:

    My version of Mapview shows (starting with E. USA on the left) up to Caucasus, W. Russia and Archangelsk on the right and Algeria on the bottom (not including Libya or Egypt, just the crest of Algeria.)

    That’s roughly 25% of the map, best I can figure it.  I presume that’s the map everyone else is using as well.

    You can use any map you and your opponent agree on.  As someone predisposed to Battlemap, if you get stuck in a MapView match just ask your opponent to load the module I linked above.  The map scale is more similar to Battlemap.

  • '18 '17 '16 '11 Moderator

    ok, been FOREVER since I loaded a module, how does that work agian?


  • You download the udm file onto your PC somwhere (Temp, Desktop, whereever).  Then start MapView and go to the Tools menu, there is an option to install Modules there.

    Its possible you might have a copy of the “AAR Small Map” module from previous testing that alot of A&A.org members have done for me in the past.  It wont hurt to install the module again though, if you do have it.

    Also, MapView v1.3 is out of Alpha/Beta and also has a new install that includes Vista support.  I suggest you go to www.motcreations.com and download the latest version.  You should probably uninstall the 1.2 version first though.  1.3 has those features you all helped design, with things like “Unit Tear-off” where you can pull any number of units off a stack without the right-click menu.

    Mot

  • '18 '17 '16 '11 Moderator

    Ohhh…  Does your unit tear off work more like Battlemap then?  Where you can shift click to get 5, control click to get 10 or shift-control click to get the entire stack?

    Also, Version 2 wont load that file, it wants an mvm or whatever, not udm.

    Does Version 3 Support AARe module?  Your website have a list of all known modules?  That way I don’t have to hunt and peck for it?  I’d love to be able to play on a prettier system, as long as I don’t lose functionality. (vista is prettier than XP, but much less functionality so I use XP. :P  )


  • Ohhh…  Does your unit tear off work more like Battlemap then?  Where you can shift click to get 5, control click to get 10 or shift-control click to get the entire stack?

    Thankful it does not, as there is nothing, in my opinion, particularly intuitive about Battlemap’s conventions  :-P  People dont like change, its human nature, so its understandable to me when someone prefers what they are used to.  But I digress, that is a discussion for a different thread  :evil:  To answer your question specifically:

    In MapView, you move your stack with standard classical Windows drag-n-drop.  Unit stacks can be merged via droping one stack onto another (“Merge-Drop”).  Stacks can be split in any proportion via right-clicking the stack.

    The new feature of “Tear Off” (which is modeled after the functionality, though not the implementation, of Battlemap…credit where it is due), allows you to tear off 1 to 10 units from a stack by holding the desired numeric key and then doing a drag-drop operation.  So one could hold the “5” and then drag-off 5 units from a larger stack.  (You dont have the keep holding the 5 the whole time…thats probably ovious but it does hurt to mention it).  You can Merge-Drop those “torn” units as well.

    Also, Version 2 wont load that file, it wants an mvm or whatever, not udm.

    That’s been fixed in 1.3

    Does Version 3 Support AARe module?

    Your old modules will continue to work, you just need to install them.

    Your website have a list of all known modules?  That way I don’t have to hunt and peck for it?

    The website only lists modules created by (or with the authorization of) the game company that holds the copyright and/or trademark.  Modules that are “udm” are user-defined modules, meaning that anyone can create whatever they want, and lets me ignore any issues with any liberties that people take.

    I’d love to be able to play on a prettier system, as long as I don’t lose functionality. (vista is prettier than XP, but much less functionality so I use XP. :P  )

    Vista is a scourge, but one that MS will shove down our throats.  Go try and by an XP system from Dell, they are stopping sales of them as we speak…

  • '18 '17 '16 '11 Moderator

    can I install 1.3 over 1.2.16?  Instead of trying to find the old mods. :P


  • If you uninstall 1.2 any modules you’ve added will not be deleted by the installer.

    You can then install MapView 1.3 and then utilize the Tools menu as mentioned before and navigate to the prior location of the modules.

    Alternatively you can, as an option within the 1.3 install, specify the same install location that the 1.2 version had existed.  This is not suggested under Vista, but otherwise will let MapView read the old modules without “installing” them.

  • '18 '17 '16 '11 Moderator

    I got the AAR:Small mod installed in 1.2, just copy paste it into the modules folder.

    Anyway, I have both 1.2.16 and 3.*.20 installed now.  You’re correct, the small module gives you a much better picture of the board.  Not quite as much as battlemap, but at least you can see an entire theater of operations which should REALLY assist me in strategizing.  Thanks.

    Now if I can only get mapview players to use that instead. ^_^  Also need to get AARe:Small created!!!


  • Hi,
    There seems to be an error in the set-up in the new revised module.
    No Japanese TRT in seazone 59,no Japanese ships in seazone 60
    Regards
    Bob

  • '18 '17 '16 '11 Moderator

    Bummer, but thanks for finding the error!  Just have to keep in mind those have to be added before the game begins until the module is repaired!

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