@Arthur-Bomber-Harris None, thanks
Lebowsky (Axis) vs SixUnder (Allies) BM3
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 3 infantry moved from New South Wales to Queensland 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 fighter moved from Shan State to India 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
India : 1 fighter Malaya : 1 infantry Queensland : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 5 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour Dutch New Guinea : 1 flag, 1 infantry 54 Sea Zone : 1 cruiser and 1 transport 62 Sea Zone : 2 destroyers
Production/PUs Summary :
Germans : 43 / 53 Russians : 37 / 37 Japanese : 52 / 62 Americans : 51 / 77 Chinese : 7 / 10 British : 27 / 36 UK_Pacific : 11 / 15 Italians : 16 / 26 ANZAC : 10 / 19 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 10 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 73 times 2 was rolled 86 times 3 was rolled 81 times 4 was rolled 66 times 5 was rolled 68 times 6 was rolled 59 times Average roll : 3.339 Median : 3.000 Variance : 1.155 Standard Deviation : 1.075 Total rolls : 433 Null / Other 3 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Germans Combat 1 was rolled 20 times 2 was rolled 25 times 3 was rolled 19 times 4 was rolled 24 times 5 was rolled 22 times 6 was rolled 23 times Average roll : 3.541 Median : 4.000 Variance : 0.203 Standard Deviation : 0.451 Total rolls : 133 British Combat 1 was rolled 7 times 2 was rolled 12 times 3 was rolled 17 times 4 was rolled 12 times 5 was rolled 13 times 6 was rolled 4 times Average roll : 3.369 Median : 3.000 Variance : 1.669 Standard Deviation : 1.292 Total rolls : 65 Italians Combat 1 was rolled 16 times 2 was rolled 8 times 3 was rolled 14 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 3 times Average roll : 2.796 Median : 3.000 Variance : 2.340 Standard Deviation : 1.530 Total rolls : 54 French Combat 1 was rolled 1 times 2 was rolled 6 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3.714 Median : 4.000 Variance : 0.875 Standard Deviation : 0.935 Total rolls : 21 Americans Combat 1 was rolled 5 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.214 Median : 3.000 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 14 ANZAC Combat 1 was rolled 1 times 3 was rolled 1 times 6 was rolled 1 times Average roll : 3.333 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 1 times 5 was rolled 5 times 6 was rolled 1 times Average roll : 3.421 Median : 3.000 Variance : 1.824 Standard Deviation : 1.351 Total rolls : 19 Chinese Combat 1 was rolled 2 times 2 was rolled 10 times 3 was rolled 4 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.414 Median : 3.000 Variance : 1.387 Standard Deviation : 1.178 Total rolls : 29 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times Average roll : 1.500 Median : 1.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Neutral_Axis Combat 1 was rolled 1 times Average roll : 1.000 Median : 1.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Japanese Combat 1 was rolled 18 times 2 was rolled 19 times 3 was rolled 14 times 4 was rolled 12 times 5 was rolled 13 times 6 was rolled 15 times Average roll : 3.308 Median : 3.000 Variance : 0.431 Standard Deviation : 0.657 Total rolls : 91
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 3 infantry moved from New South Wales to Queensland 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 fighter moved from Shan State to India 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
India : 1 fighter Malaya : 1 infantry Queensland : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 5 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour Dutch New Guinea : 1 flag, 1 infantry 54 Sea Zone : 1 cruiser and 1 transport 62 Sea Zone : 2 destroyers United Kingdom : 1 fighter and 2 infantry 81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 43 / 53 Russians : 37 / 37 Japanese : 52 / 62 Americans : 51 / 77 Chinese : 7 / 10 British : 27 / 36 UK_Pacific : 11 / 15 Italians : 16 / 26 ANZAC : 10 / 19 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 10 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 73 times 2 was rolled 86 times 3 was rolled 81 times 4 was rolled 66 times 5 was rolled 68 times 6 was rolled 59 times Average roll : 3.339 Median : 3.000 Variance : 1.155 Standard Deviation : 1.075 Total rolls : 433 Null / Other 3 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Germans Combat 1 was rolled 20 times 2 was rolled 25 times 3 was rolled 19 times 4 was rolled 24 times 5 was rolled 22 times 6 was rolled 23 times Average roll : 3.541 Median : 4.000 Variance : 0.203 Standard Deviation : 0.451 Total rolls : 133 British Combat 1 was rolled 7 times 2 was rolled 12 times 3 was rolled 17 times 4 was rolled 12 times 5 was rolled 13 times 6 was rolled 4 times Average roll : 3.369 Median : 3.000 Variance : 1.669 Standard Deviation : 1.292 Total rolls : 65 Italians Combat 1 was rolled 16 times 2 was rolled 8 times 3 was rolled 14 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 3 times Average roll : 2.796 Median : 3.000 Variance : 2.340 Standard Deviation : 1.530 Total rolls : 54 French Combat 1 was rolled 1 times 2 was rolled 6 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3.714 Median : 4.000 Variance : 0.875 Standard Deviation : 0.935 Total rolls : 21 Americans Combat 1 was rolled 5 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.214 Median : 3.000 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 14 ANZAC Combat 1 was rolled 1 times 3 was rolled 1 times 6 was rolled 1 times Average roll : 3.333 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 1 times 5 was rolled 5 times 6 was rolled 1 times Average roll : 3.421 Median : 3.000 Variance : 1.824 Standard Deviation : 1.351 Total rolls : 19 Chinese Combat 1 was rolled 2 times 2 was rolled 10 times 3 was rolled 4 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.414 Median : 3.000 Variance : 1.387 Standard Deviation : 1.178 Total rolls : 29 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times Average roll : 1.500 Median : 1.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Neutral_Axis Combat 1 was rolled 1 times Average roll : 1.000 Median : 1.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Japanese Combat 1 was rolled 18 times 2 was rolled 19 times 3 was rolled 14 times 4 was rolled 12 times 5 was rolled 13 times 6 was rolled 15 times Average roll : 3.308 Median : 3.000 Variance : 0.431 Standard Deviation : 0.657 Total rolls : 91
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer and 11 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 4 fighters and 5 tactical_bombers moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 4 bombers moved from Western Germany to 91 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 4 bombers British defend with 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 3 transports 1 submarine owned by the Americans Submerged Germans roll dice for 4 bombers in 91 Sea Zone, round 2 : 4/4 hits, 2,67 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 fighter and 4 transports in 91 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits 1 cruiser owned by the Americans, 1 bomber owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 91 Sea Zone 1 transport owned by the British and 3 transports owned by the Americans lost in 91 Sea Zone Germans win with 3 bombers remaining. Battle score for attacker is 54 Casualties for Germans: 1 bomber Casualties for Americans: 1 carrier, 1 cruiser, 1 fighter and 3 transports Casualties for British: 1 transport Battle in 110 Sea Zone Germans attack with 1 destroyer, 5 fighters and 5 tactical_bombers British defend with 1 destroyer and 2 submarines Germans roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 110 Sea Zone, round 2 : 3/11 hits, 6,17 expected hits British roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British and 2 submarines owned by the British lost in 110 Sea Zone Germans win with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 20 Casualties for British: 1 destroyer and 2 submarines Non Combat Move - Germans 5 fighters and 5 tactical_bombers moved from 110 Sea Zone to Western Germany 3 bombers moved from 91 Sea Zone to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 2 mech_infantrys moved from Western Germany to Holland Belgium 5 armour, 10 artilleries and 2 mech_infantrys moved from Germany to Poland 3 armour moved from Greece to Romania 1 aaGun moved from Slovakia Hungary to Romania 1 armour moved from Western Germany to Poland Place Units - Germans 10 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 43 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -1,83 British : -0,67 Americans : -0,50
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Assumed no scramble form UK
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 5 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Belarus to Eastern Poland 1 infantry moved from Belarus to Baltic States 5 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 6 infantry moved from Yenisey to Timguska Non Combat Move - Russians Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Volgograd 3 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry Timguska : 6 infantry Belarus : 1 aaGun, 1 artillery and 3 infantry Karelia : 1 artillery, 1 fighter and 15 infantry Baltic States : 1 infantry Bryansk : 1 artillery and 5 infantry Eastern Poland : 1 infantry Russia : 1 aaGun, 1 airfield, 1 factory_major and 3 infantry Ukraine : 1 factory_minor and 8 infantry Western Ukraine : 1 aaGun, 2 armour, 2 artilleries, 1 fighter, 16 infantry, 2 mech_infantrys and 1 tactical_bomber Volgograd : 1 artillery, 1 factory_minor and 2 infantry Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry 125 Sea Zone : 1 submarine 114 Sea Zone : 1 cruiser 115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 43 / 54 Russians : 37 / 37 Japanese : 52 / 62 Americans : 51 / 77 Chinese : 7 / 10 British : 27 / 36 UK_Pacific : 11 / 15 Italians : 16 / 26 ANZAC : 10 / 19 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 10 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 75 times 2 was rolled 89 times 3 was rolled 83 times 4 was rolled 69 times 5 was rolled 74 times 6 was rolled 64 times Average roll : 3.374 Median : 3.000 Variance : 0.917 Standard Deviation : 0.958 Total rolls : 454 Null / Other 3 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Germans Combat 1 was rolled 22 times 2 was rolled 28 times 3 was rolled 20 times 4 was rolled 25 times 5 was rolled 25 times 6 was rolled 28 times Average roll : 3.588 Median : 4.000 Variance : 0.349 Standard Deviation : 0.591 Total rolls : 148 British Combat 1 was rolled 7 times 2 was rolled 12 times 3 was rolled 18 times 4 was rolled 13 times 5 was rolled 14 times 6 was rolled 4 times Average roll : 3.397 Median : 3.000 Variance : 1.900 Standard Deviation : 1.379 Total rolls : 68 Italians Combat 1 was rolled 16 times 2 was rolled 8 times 3 was rolled 14 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 3 times Average roll : 2.796 Median : 3.000 Variance : 2.340 Standard Deviation : 1.530 Total rolls : 54 French Combat 1 was rolled 1 times 2 was rolled 6 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3.714 Median : 4.000 Variance : 0.875 Standard Deviation : 0.935 Total rolls : 21 Americans Combat 1 was rolled 5 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3.471 Median : 4.000 Variance : 0.677 Standard Deviation : 0.823 Total rolls : 17 ANZAC Combat 1 was rolled 1 times 3 was rolled 1 times 6 was rolled 1 times Average roll : 3.333 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 1 times 5 was rolled 5 times 6 was rolled 1 times Average roll : 3.421 Median : 3.000 Variance : 1.824 Standard Deviation : 1.351 Total rolls : 19 Chinese Combat 1 was rolled 2 times 2 was rolled 10 times 3 was rolled 4 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.414 Median : 3.000 Variance : 1.387 Standard Deviation : 1.178 Total rolls : 29 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times Average roll : 1.500 Median : 1.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Neutral_Axis Combat 1 was rolled 1 times Average roll : 1.000 Median : 1.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Japanese Combat 1 was rolled 18 times 2 was rolled 19 times 3 was rolled 14 times 4 was rolled 12 times 5 was rolled 13 times 6 was rolled 15 times Average roll : 3.308 Median : 3.000 Variance : 0.431 Standard Deviation : 0.657 Total rolls : 91
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Please forgive me, between the holidays, a possible new job start and a family illness i have been unavoidably detained. I will do my best to keep my turns within in 3 days from here on out at the latest. Its been a rough couple of weeks. Thank you.
Game on. -
Dont worry man, its holidays time and you should be with the family.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 factory_minor, 2 fighters, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 artillery moved from Kweichow to Yunnan 2 artilleries and 2 infantry moved from Kwangsi to Yunnan 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 1 bomber moved from Kwangsi to Shensi 1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 1 artillery and 1 infantry moved from French Indo China to Shan State 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 armour moved from Sumatra to 41 Sea Zone 1 armour and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 armour moved from 37 Sea Zone to Malaya 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Siam 1 fighter and 1 tactical_bomber moved from Kwangsi to Siam 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 submarine moved from 46 Sea Zone to 54 Sea Zone Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the ANZAC lost in 54 Sea Zone 1 transport owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 19 Casualties for ANZAC: 1 cruiser and 1 transport Battle in Siam Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Siam, round 2 : 0/3 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Siam, round 3 : 1/3 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 3 artilleries and 2 infantry Chinese defend with 3 artilleries Japanese roll dice for 3 artilleries and 2 infantry in Yunnan, round 2 : 3/5 hits, 1,67 expected hits Chinese roll dice for 3 artilleries in Yunnan, round 2 : 0/3 hits, 1,00 expected hits 3 artilleries owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 12 Casualties for Chinese: 3 artilleries Battle in Burma Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 aaGun and 2 infantry AA fire in Burma : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 0/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2,50 expected hits UK_Pacific roll dice for 1 aaGun and 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Burma Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 2/5 hits, 2,50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for British: 1 aaGun and 2 infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1,83 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Shensi Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shensi, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Malaya Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 fighter moved from Siam to Kwangsi 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi 1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to Kwangsi 1 bomber moved from Shensi to Kwangsi 1 infantry moved from Chahar to Hopei 1 infantry moved from Anhwe to Kweichow 1 aaGun moved from Anhwe to Hunan 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Manchuria to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Malaya to 38 Sea Zone 1 carrier moved from 42 Sea Zone to 38 Sea Zone 1 carrier moved from 41 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone 1 battleship moved from 42 Sea Zone to 36 Sea Zone 1 destroyer moved from 44 Sea Zone to 37 Sea Zone 1 destroyer and 1 submarine moved from 44 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Siam to Kwangsi Place Units - Japanese 1 factory_minor placed in French Indo China 3 mech_infantrys placed in Manchuria 2 fighters and 1 tactical_bomber placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
AA fire in Burma : : -0,50 Chinese : -1,33 UK_Pacific : -2,67 Japanese : -0,50
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 110 Sea Zone 1 artillery moved from Morocco to Algeria 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Philippines Battle in 6 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking Philippines from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Korea Battle in Algeria Americans attack with 1 artillery Neutral_Axis defend with 1 infantry Americans roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Algeria, round 3 : 0/1 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Algeria, round 4 : 0/1 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Algeria, round 5 : 0/1 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Algeria, round 6 : 1/1 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Algeria Americans win, taking Korea from Japanese, taking Algeria from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in 110 Sea Zone Americans attack with 1 bomber Germans defend with 1 destroyer Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 bomber moved from 110 Sea Zone to United Kingdom Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : -0.17 Neutral_Axis : -1.67 Japanese : -0.17
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Korea : 1 flag, 1 infantry and 1 mech_infantry Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry Guam : 1 airfield Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 2 infantry Midway : 1 airfield 35 Sea Zone : 1 transport 26 Sea Zone : 3 artilleries, 3 infantry and 3 transports 22 Sea Zone : 1 flag 10 Sea Zone : 1 carrier, 1 fighter and 1 transport 17 Sea Zone : 1 flag 6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys Gibraltar : 1 armour, 1 fighter, 1 infantry and 1 mech_infantry United Kingdom : 1 bomber Morocco : 1 flag Algeria : 1 flag, 1 artillery 101 Sea Zone : 1 carrier, 1 destroyer and 2 fighters 91 Sea Zone : 2 destroyers and 2 submarines
Production/PUs Summary :
Germans : 43 / 54 Russians : 37 / 37 Japanese : 57 / 71 Americans : 57 / 87 Chinese : 3 / 10 British : 27 / 36 UK_Pacific : 5 / 15 Italians : 16 / 26 ANZAC : 10 / 19 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 9 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 85 times 2 was rolled 97 times 3 was rolled 101 times 4 was rolled 77 times 5 was rolled 86 times 6 was rolled 82 times Average roll : 3.432 Median : 3.000 Variance : 0.797 Standard Deviation : 0.893 Total rolls : 528 Null / Other 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 4.750 Median : 5.000 Variance : 1.111 Standard Deviation : 1.054 Total rolls : 4 Germans Combat 1 was rolled 22 times 2 was rolled 28 times 3 was rolled 21 times 4 was rolled 25 times 5 was rolled 25 times 6 was rolled 28 times Average roll : 3.584 Median : 4.000 Variance : 0.289 Standard Deviation : 0.538 Total rolls : 149 British Combat 1 was rolled 7 times 2 was rolled 12 times 3 was rolled 18 times 4 was rolled 13 times 5 was rolled 14 times 6 was rolled 4 times Average roll : 3.397 Median : 3.000 Variance : 1.900 Standard Deviation : 1.379 Total rolls : 68 Italians Combat 1 was rolled 16 times 2 was rolled 8 times 3 was rolled 14 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 3 times Average roll : 2.796 Median : 3.000 Variance : 2.340 Standard Deviation : 1.530 Total rolls : 54 French Combat 1 was rolled 1 times 2 was rolled 6 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3.714 Median : 4.000 Variance : 0.875 Standard Deviation : 0.935 Total rolls : 21 Americans Combat 1 was rolled 6 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 3 times 5 was rolled 5 times 6 was rolled 6 times Average roll : 3.455 Median : 3.000 Variance : 0.672 Standard Deviation : 0.820 Total rolls : 33 ANZAC Combat 1 was rolled 1 times 3 was rolled 1 times 6 was rolled 1 times Average roll : 3.333 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 1 times 5 was rolled 5 times 6 was rolled 1 times Average roll : 3.421 Median : 3.000 Variance : 1.824 Standard Deviation : 1.351 Total rolls : 19 Chinese Combat 1 was rolled 2 times 2 was rolled 10 times 3 was rolled 4 times 4 was rolled 6 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.636 Median : 4.000 Variance : 1.234 Standard Deviation : 1.111 Total rolls : 33 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.700 Median : 3.500 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 3 times Average roll : 3.833 Median : 4.500 Variance : 1.200 Standard Deviation : 1.095 Total rolls : 6 Japanese Combat 1 was rolled 27 times 2 was rolled 24 times 3 was rolled 20 times 4 was rolled 14 times 5 was rolled 19 times 6 was rolled 24 times Average roll : 3.359 Median : 3.000 Variance : 0.845 Standard Deviation : 0.919 Total rolls : 128
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Tsinghai 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Territory Summary for Chinese :
Kansu : 1 infantry Tsinghai : 1 infantry Sikang : 1 infantry
Production/PUs Summary :
Germans : 43 / 54 Russians : 37 / 37 Japanese : 57 / 71 Americans : 57 / 87 Chinese : 3 / 4 British : 27 / 36 UK_Pacific : 5 / 15 Italians : 16 / 26 ANZAC : 10 / 19 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 9 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 85 times 2 was rolled 97 times 3 was rolled 101 times 4 was rolled 77 times 5 was rolled 86 times 6 was rolled 82 times Average roll : 3.432 Median : 3.000 Variance : 0.797 Standard Deviation : 0.893 Total rolls : 528 Null / Other 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 4.750 Median : 5.000 Variance : 1.111 Standard Deviation : 1.054 Total rolls : 4 Germans Combat 1 was rolled 22 times 2 was rolled 28 times 3 was rolled 21 times 4 was rolled 25 times 5 was rolled 25 times 6 was rolled 28 times Average roll : 3.584 Median : 4.000 Variance : 0.289 Standard Deviation : 0.538 Total rolls : 149 British Combat 1 was rolled 7 times 2 was rolled 12 times 3 was rolled 18 times 4 was rolled 13 times 5 was rolled 14 times 6 was rolled 4 times Average roll : 3.397 Median : 3.000 Variance : 1.900 Standard Deviation : 1.379 Total rolls : 68 Italians Combat 1 was rolled 16 times 2 was rolled 8 times 3 was rolled 14 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 3 times Average roll : 2.796 Median : 3.000 Variance : 2.340 Standard Deviation : 1.530 Total rolls : 54 French Combat 1 was rolled 1 times 2 was rolled 6 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3.714 Median : 4.000 Variance : 0.875 Standard Deviation : 0.935 Total rolls : 21 Americans Combat 1 was rolled 6 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 3 times 5 was rolled 5 times 6 was rolled 6 times Average roll : 3.455 Median : 3.000 Variance : 0.672 Standard Deviation : 0.820 Total rolls : 33 ANZAC Combat 1 was rolled 1 times 3 was rolled 1 times 6 was rolled 1 times Average roll : 3.333 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 1 times 5 was rolled 5 times 6 was rolled 1 times Average roll : 3.421 Median : 3.000 Variance : 1.824 Standard Deviation : 1.351 Total rolls : 19 Chinese Combat 1 was rolled 2 times 2 was rolled 10 times 3 was rolled 4 times 4 was rolled 6 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.636 Median : 4.000 Variance : 1.234 Standard Deviation : 1.111 Total rolls : 33 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.700 Median : 3.500 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 3 times Average roll : 3.833 Median : 4.500 Variance : 1.200 Standard Deviation : 1.095 Total rolls : 6 Japanese Combat 1 was rolled 27 times 2 was rolled 24 times 3 was rolled 20 times 4 was rolled 14 times 5 was rolled 19 times 6 was rolled 24 times Average roll : 3.359 Median : 3.000 Variance : 0.845 Standard Deviation : 0.919 Total rolls : 128
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 110 Sea Zone 1 artillery moved from Morocco to Algeria 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Philippines Battle in 6 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking Philippines from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Korea Battle in Algeria Americans attack with 1 artillery Neutral_Axis defend with 1 infantry Americans roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Algeria, round 3 : 0/1 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Algeria, round 4 : 0/1 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Algeria, round 5 : 0/1 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Algeria, round 6 : 1/1 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Algeria Americans win, taking Korea from Japanese, taking Algeria from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in 110 Sea Zone Americans attack with 1 bomber Germans defend with 1 destroyer Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 bomber moved from 110 Sea Zone to United Kingdom Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Tsinghai 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 airfield, 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 artillery and 1 infantry moved from Morocco to Algeria 3 infantry moved from Persia to Iraq 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 2 infantry and 1 mech_infantry moved from India to Burma 1 fighter moved from India to Burma 1 fighter moved from Union of South Africa to British Somaliland Combat - British Battle in French West Africa British attack with 1 armour and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 1/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in French West Africa British win, taking French West Africa from Neutral_Axis with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in Iraq British attack with 1 artillery and 4 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 artillery and 4 infantry in Iraq, round 2 : 1/5 hits, 1.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 artillery and 3 infantry in Iraq, round 3 : 2/4 hits, 1.00 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Burma British attack with 1 fighter, 2 infantry and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Burma, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Burma, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 1 fighter and 1 mech_infantry in Burma, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 mech_infantry in Burma, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Burma, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 mech_infantry in Burma, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Burma, round 6 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Burma British roll dice for 1 fighter in Burma, round 7 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Burma, round 7 : 0/1 hits, 0.33 expected hits retreated to Burma Japanese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to India Place Units - British 1 airfield placed in Gibraltar 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone 1 submarine placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4 British collect 31 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : -2.17 Americans : -0.17 Neutral_Axis : -0.67 Japanese : 0.17
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Korea : 1 flag, 1 infantry and 1 mech_infantry Kansu : 1 infantry Tsinghai : 1 infantry Sikang : 1 infantry India : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 4 mech_infantrys Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry Guam : 1 airfield Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 2 infantry Midway : 1 airfield 35 Sea Zone : 1 transport 26 Sea Zone : 3 artilleries, 3 infantry and 3 transports 22 Sea Zone : 1 flag 10 Sea Zone : 1 carrier, 1 fighter and 1 transport 17 Sea Zone : 1 flag 6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys Iceland : 1 airfield Quebec : 1 factory_minor British Somaliland : 1 fighter Gibraltar : 1 airfield, 1 armour, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry New Brunswick Nova Scotia : 1 harbour Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Scotland : 1 airfield Kenya : 1 infantry Malta : 1 aaGun and 1 infantry United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry Morocco : 1 flag Algeria : 1 flag, 2 artilleries and 1 infantry French West Africa : 1 flag, 1 armour 80 Sea Zone : 1 transport 87 Sea Zone : 1 transport 109 Sea Zone : 1 flag Iraq : 1 flag, 1 artillery and 2 infantry Eastern Persia : 1 flag 101 Sea Zone : 1 carrier, 1 destroyer and 2 fighters 71 Sea Zone : 1 transport Brazil : 1 flag, 3 infantry Persia : 1 flag 91 Sea Zone : 2 destroyers and 2 submarines 110 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 43 / 54 Russians : 37 / 37 Japanese : 57 / 71 Americans : 57 / 87 Chinese : 3 / 4 British : 31 / 38 UK_Pacific : 5 / 8 Italians : 15 / 26 ANZAC : 10 / 19 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 6 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 106 times 2 was rolled 112 times 3 was rolled 122 times 4 was rolled 91 times 5 was rolled 98 times 6 was rolled 92 times Average roll : 3.385 Median : 3.000 Variance : 1.193 Standard Deviation : 1.092 Total rolls : 621 Null / Other 1 was rolled 16 times 2 was rolled 8 times 3 was rolled 14 times 4 was rolled 7 times 5 was rolled 7 times 6 was rolled 4 times Average roll : 2.875 Median : 3.000 Variance : 1.952 Standard Deviation : 1.397 Total rolls : 56 Germans Combat 1 was rolled 22 times 2 was rolled 28 times 3 was rolled 21 times 4 was rolled 25 times 5 was rolled 25 times 6 was rolled 28 times Average roll : 3.584 Median : 4.000 Variance : 0.289 Standard Deviation : 0.538 Total rolls : 149 British Combat 1 was rolled 10 times 2 was rolled 15 times 3 was rolled 24 times 4 was rolled 17 times 5 was rolled 18 times 6 was rolled 9 times Average roll : 3.484 Median : 3.000 Variance : 1.668 Standard Deviation : 1.292 Total rolls : 93 Italians Combat 1 was rolled 16 times 2 was rolled 8 times 3 was rolled 14 times 4 was rolled 7 times 5 was rolled 7 times 6 was rolled 4 times Average roll : 2.875 Median : 3.000 Variance : 1.952 Standard Deviation : 1.397 Total rolls : 56 French Combat 1 was rolled 1 times 2 was rolled 6 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3.714 Median : 4.000 Variance : 0.875 Standard Deviation : 0.935 Total rolls : 21 Americans Combat 1 was rolled 6 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 3 times 5 was rolled 5 times 6 was rolled 6 times Average roll : 3.455 Median : 3.000 Variance : 0.672 Standard Deviation : 0.820 Total rolls : 33 ANZAC Combat 1 was rolled 1 times 3 was rolled 1 times 6 was rolled 1 times Average roll : 3.333 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 1 times 5 was rolled 5 times 6 was rolled 1 times Average roll : 3.421 Median : 3.000 Variance : 1.824 Standard Deviation : 1.351 Total rolls : 19 Chinese Combat 1 was rolled 2 times 2 was rolled 10 times 3 was rolled 4 times 4 was rolled 6 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.636 Median : 4.000 Variance : 1.234 Standard Deviation : 1.111 Total rolls : 33 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.700 Median : 3.500 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Neutral_Axis Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 3.333 Median : 3.500 Variance : 0.364 Standard Deviation : 0.603 Total rolls : 12 Japanese Combat 1 was rolled 27 times 2 was rolled 27 times 3 was rolled 21 times 4 was rolled 16 times 5 was rolled 20 times 6 was rolled 25 times Average roll : 3.368 Median : 3.000 Variance : 0.721 Standard Deviation : 0.849 Total rolls : 136
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 2 artilleries and 4 infantry moved from Romania to Eastern Poland 2 armour moved from Egypt to Iraq Italians take Trans-Jordan from British 2 infantry moved from Syria to Iraq 1 bomber moved from Southern Italy to Iraq 1 fighter moved from Greece to Iraq 1 artillery moved from Belgian Congo to Kenya Combat - Italians Battle in Iraq Italians attack with 2 armour, 1 bomber, 1 fighter and 2 infantry British defend with 1 artillery and 2 infantry Italians roll dice for 2 armour, 1 bomber, 1 fighter and 2 infantry in Iraq, round 2 : 3/6 hits, 2,50 expected hits British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 2 armour, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Battle in Kenya Italians attack with 1 artillery British defend with 1 infantry Italians roll dice for 1 artillery in Kenya, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Kenya, round 3 : 1/1 hits, 0,33 expected hits British roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kenya Italians win, taking Kenya from British with 1 artillery remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Eastern Poland Italians attack with 2 artilleries and 4 infantry Russians defend with 1 infantry Italians roll dice for 2 artilleries and 4 infantry in Eastern Poland, round 2 : 2/6 hits, 1,67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Romania to Eastern Poland 1 cruiser, 1 destroyer and 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 artillery moved from Egypt to Alexandria 1 fighter moved from Iraq to Syria 1 bomber moved from Iraq to Alexandria 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 carrier placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 1,17 British : -1,67 Russians : 0,67
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Im back after a while but you still didnt make your turn, do it when you can
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Bump #2
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#bump 4