Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsGeneral Svend-Sved vs Maxi
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Battle in Celebes Non Combat Move - ANZAC 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Queensland to Java 1 fighter moved from Hawaiian Islands to Caroline Islands Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Battle in Celebes Non Combat Move - ANZAC 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Queensland to Java 1 fighter moved from Hawaiian Islands to Caroline Islands Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber and 10 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 infantry moved from Bryansk to Smolensk 2 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Southern France to Holland Belgium 1 mech_infantry moved from Western Germany to Holland Belgium 2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 submarine moved from 124 Sea Zone to 125 Sea Zone 1 mech_infantry moved from Rostov to Northwest Persia 1 bomber moved from Greece to Northwest Persia 7 bombers moved from Western Germany to Northwest Persia 1 bomber moved from Germany to Holland Belgium 1 mech_infantry moved from Ukraine to Bryansk 1 armour moved from Ukraine to Bryansk 7 mech_infantrys moved from Eastern Poland to Bryansk Combat - Germans Battle in Northwest Persia Germans attack with 8 bombers and 1 mech_infantry British defend with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans roll dice for 8 bombers and 1 mech_infantry in Northwest Persia, round 2 : 6/9 hits, 5,50 expected hits British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 2/4 hits, 1,83 expected hits 2 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 1 bomber owned by the Germans, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Northwest Persia Germans win with 7 bombers remaining. Battle score for attacker is 13 Casualties for Germans: 1 bomber and 1 mech_infantry Casualties for British: 1 fighter, 2 mech_infantrys and 1 tactical_bomber Battle in Holland Belgium Germans attack with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Holland Belgium, round 2 : 3/7 hits, 3,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Germans 1 bomber moved from Holland Belgium to Western Germany 2 fighters moved from Holland Belgium to Western Germany 2 tactical_bombers moved from Holland Belgium to Western Germany 7 bombers moved from Northwest Persia to Caucasus 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 1 bomber and 2 mech_infantrys placed in Western Germany 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1 Germans collect 60 PUs (1 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 0,17 British : 0,17 Americans : -0,67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians 7 fighters and 2 tactical_bombers moved from Russia to Caucasus 1 artillery and 1 infantry moved from Russia to Vologda Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Caucasus Russians attack with 7 fighters and 2 tactical_bombers Germans defend with 7 bombers; Italians defend with 1 armour Russians roll dice for 7 fighters and 2 tactical_bombers in Caucasus, round 2 : 3/9 hits, 4,83 expected hits Italians roll dice for 1 armour and 7 bombers in Caucasus, round 2 : 1/8 hits, 1,67 expected hits 1 fighter owned by the Russians and 3 bombers owned by the Germans lost in Caucasus Russians roll dice for 6 fighters and 2 tactical_bombers in Caucasus, round 3 : 3/8 hits, 4,33 expected hits Italians roll dice for 1 armour and 4 bombers in Caucasus, round 3 : 2/5 hits, 1,17 expected hits 2 fighters owned by the Russians and 3 bombers owned by the Germans lost in Caucasus Russians roll dice for 4 fighters and 2 tactical_bombers in Caucasus, round 4 : 4/6 hits, 3,33 expected hits Italians roll dice for 1 armour and 1 bomber in Caucasus, round 4 : 1/2 hits, 0,67 expected hits 1 fighter owned by the Russians, 1 bomber owned by the Germans and 1 armour owned by the Italians lost in Caucasus Russians win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 50 Casualties for Russians: 4 fighters Casualties for Germans: 7 bombers Casualties for Italians: 1 armour Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Vologda, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Vologda, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Vologda, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Vologda Germans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Russians 3 fighters and 2 tactical_bombers moved from Caucasus to Iraq Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 0,67 Italians : 0,50 Russians : -4,17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 mech_infantry moved from Anhwe to Hopei 1 mech_infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 2 artilleries moved from Kwangtung to 20 Sea Zone 2 artilleries and 3 transports moved from 20 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Kiangsu to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 fighter moved from 20 Sea Zone to 44 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 carrier moved from 25 Sea Zone to 26 Sea Zone 2 destroyers moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Japan to 26 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to Japan 1 battleship moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from Malaya to 41 Sea Zone 1 infantry moved from Malaya to Shan State 1 fighter and 2 tactical_bombers moved from Malaya to Shan State 2 mech_infantrys moved from Kwangtung to Kwangsi 2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 1 battleship moved from 20 Sea Zone to 35 Sea Zone 2 cruisers moved from 20 Sea Zone to 35 Sea Zone 3 destroyers moved from 20 Sea Zone to 35 Sea Zone 4 carriers moved from 20 Sea Zone to 35 Sea Zone 4 fighters and 3 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 tactical_bombers and 3 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Hawaiian Islands Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Hawaiian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Wake Island Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 0/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 3 : 2/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Wake Island from Americans, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 1 artillery Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 4/6 hits, 2,67 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Philippines Japanese attack with 2 artilleries, 3 infantry and 1 mech_infantry Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Philippines, round 2 : 0/6 hits, 1,67 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Philippines, round 3 : 1/6 hits, 1,67 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Philippines, round 4 : 2/5 hits, 1,50 expected hits Americans roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from 41 Sea Zone to Malaya 2 tactical_bombers moved from Shan State to Malaya 1 fighter moved from Shan State to Malaya 2 fighters moved from Kwangsi to Kwangtung 2 tactical_bombers moved from Kwangsi to Kwangtung 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Shantung to Anhwe Place Units - Japanese 2 destroyers placed in 6 Sea Zone 3 infantry placed in Malaya 1 armour and 2 mech_infantrys placed in Kiangsu 2 infantry and 1 mech_infantry placed in Shantung Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans : 0,33 Chinese : -0,33 UK_Pacific : -0,67 Japanese : -2,17
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 118 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to 125 Sea Zone 3 fighters moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Germany 1 bomber moved from India to 98 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters and 2 submarines moved from 42 Sea Zone to 35 Sea Zone Americans take 43 Sea Zone from Japanese Americans take 42 Sea Zone from Japanese 1 carrier, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Java to 35 Sea Zone 1 cruiser moved from 118 Sea Zone to 110 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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vil du bruge dine 2 kamikaze?
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@Maxiheimer said in General Svend-Sved vs Maxi:
vil du bruge dine 2 kamikaze?
Ja tak, en på hver cruiser!
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 118 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to 125 Sea Zone 3 fighters moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Germany 1 bomber moved from India to 98 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters and 2 submarines moved from 42 Sea Zone to 35 Sea Zone Americans take 43 Sea Zone from Japanese Americans take 42 Sea Zone from Japanese 1 carrier, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Java to 35 Sea Zone 1 cruiser moved from 118 Sea Zone to 110 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in 98 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 125 Sea Zone Americans attack with 1 destroyer and 1 fighter; Russians loiter and taunt Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Holland Belgium Americans attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 2 mech_infantrys Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2,17 expected hits Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in 35 Sea Zone Americans attack with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 tactical_bombers and 3 transports Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 8/15 hits, 7,33 expected hits Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 tactical_bombers and 3 transports in 35 Sea Zone, round 2 : 7/18 hits, 8,83 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 3 destroyers owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 10/13 hits, 6,67 expected hits Japanese roll dice for 1 battleship, 4 carriers, 2 cruisers, 5 fighters, 3 tactical_bombers and 3 transports in 35 Sea Zone, round 3 : 11/15 hits, 7,83 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 4 carriers owned by the Japanese, 1 battleship owned by the Japanese, 4 carriers owned by the Americans, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 battleship, 6 fighters and 1 tactical_bomber in 35 Sea Zone, round 4 : 3/8 hits, 4,33 expected hits Japanese roll dice for 4 fighters, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 4 : 4/5 hits, 3,17 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 3 fighters owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone Americans roll dice for 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 5 : 2/4 hits, 2,17 expected hits Japanese roll dice for 2 fighters and 3 transports in 35 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits 2 fighters owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone 3 transports owned by the Japanese lost in 35 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 32 Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters and 2 submarines Casualties for Japanese: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 tactical_bombers and 3 transports Battle in 26 Sea Zone Americans attack with 1 carrier, 2 fighters and 3 submarines Japanese defend with 1 carrier, 3 destroyers, 2 fighters and 1 transport Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 carrier and 2 fighters in 26 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 transport in 26 Sea Zone, round 2 : 3/6 hits, 2,67 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 26 Sea Zone Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 2 fighters in 26 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 26 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits 2 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans roll dice for 2 fighters in 26 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 26 Sea Zone, round 4 : 2/3 hits, 1,67 expected hits 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is -14 Casualties for Americans: 1 carrier, 2 fighters and 3 submarines Casualties for Japanese: 1 carrier and 3 destroyers 2 fighters owned by the Japanese forced to land in Hawaiian Islands Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber could not land in 35 Sea Zone and was removed 2 fighters moved from 35 Sea Zone to Celebes 2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry and 1 transport moved from 107 Sea Zone to 91 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Holland Belgium to 91 Sea Zone 2 fighters moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from Germany to Normandy Bordeaux 1 bomber moved from 98 Sea Zone to Egypt 1 destroyer moved from 118 Sea Zone to 110 Sea Zone 1 fighter moved from 125 Sea Zone to 110 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Celebes: 1 fighter EDIT: Turning off Edit Mode 2 carriers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0,83 Americans : 1,67 Japanese : 2,17 AA fire in Germany : : -0,17
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Fik fjernet en fighter istedet for en tac som ikke kunne nå hjem i sidste runde af søslaget mellem us og japan så tillod mig at editere det efterfølgende.
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@Maxiheimer said in General Svend-Sved vs Maxi:
Fik fjernet en fighter istedet for en tac som ikke kunne nå hjem i sidste runde af søslaget mellem us og japan så tillod mig at editere det efterfølgende.
Ok, det er bare i orden
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 2 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 1 artillery placed in Yunnan 2 artilleries placed in Szechwan Chinese undo move 1. Chinese undo move 1. 3 artilleries placed in Yunnan Turning on Edit Mode EDIT: Removing units owned by Chinese from Szechwan: 1 fighter EDIT: Adding units owned by Chinese to Yunnan: 1 fighter EDIT: Removing units owned by Chinese from Kansu: 1 artillery and 2 infantry EDIT: Adding units owned by Chinese to Tsinghai: 1 artillery and 2 infantry EDIT: Turning off Edit Mode Chinese undo move 1. 3 artilleries placed in Szechwan Turning on Edit Mode EDIT: Removing units owned by Chinese from Yunnan: 1 fighter EDIT: Adding units owned by Chinese to Szechwan: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : -1,00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 118 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to 125 Sea Zone 3 fighters moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Germany 1 bomber moved from India to 98 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters and 2 submarines moved from 42 Sea Zone to 35 Sea Zone Americans take 43 Sea Zone from Japanese Americans take 42 Sea Zone from Japanese 1 carrier, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Java to 35 Sea Zone 1 cruiser moved from 118 Sea Zone to 110 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in 98 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 125 Sea Zone Americans attack with 1 destroyer and 1 fighter; Russians loiter and taunt Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Holland Belgium Americans attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 2 mech_infantrys Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2,17 expected hits Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in 35 Sea Zone Americans attack with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 tactical_bombers and 3 transports Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 8/15 hits, 7,33 expected hits Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 tactical_bombers and 3 transports in 35 Sea Zone, round 2 : 7/18 hits, 8,83 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 3 destroyers owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 10/13 hits, 6,67 expected hits Japanese roll dice for 1 battleship, 4 carriers, 2 cruisers, 5 fighters, 3 tactical_bombers and 3 transports in 35 Sea Zone, round 3 : 11/15 hits, 7,83 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 4 carriers owned by the Japanese, 1 battleship owned by the Japanese, 4 carriers owned by the Americans, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 battleship, 6 fighters and 1 tactical_bomber in 35 Sea Zone, round 4 : 3/8 hits, 4,33 expected hits Japanese roll dice for 4 fighters, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 4 : 4/5 hits, 3,17 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 3 fighters owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone Americans roll dice for 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 5 : 2/4 hits, 2,17 expected hits Japanese roll dice for 2 fighters and 3 transports in 35 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits 2 fighters owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone 3 transports owned by the Japanese lost in 35 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 32 Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters and 2 submarines Casualties for Japanese: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 tactical_bombers and 3 transports Battle in 26 Sea Zone Americans attack with 1 carrier, 2 fighters and 3 submarines Japanese defend with 1 carrier, 3 destroyers, 2 fighters and 1 transport Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 carrier and 2 fighters in 26 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 transport in 26 Sea Zone, round 2 : 3/6 hits, 2,67 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 26 Sea Zone Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 2 fighters in 26 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 26 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits 2 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans roll dice for 2 fighters in 26 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 26 Sea Zone, round 4 : 2/3 hits, 1,67 expected hits 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is -14 Casualties for Americans: 1 carrier, 2 fighters and 3 submarines Casualties for Japanese: 1 carrier and 3 destroyers 2 fighters owned by the Japanese forced to land in Hawaiian Islands Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber could not land in 35 Sea Zone and was removed 2 fighters moved from 35 Sea Zone to Celebes 2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry and 1 transport moved from 107 Sea Zone to 91 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Holland Belgium to 91 Sea Zone 2 fighters moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from Germany to Normandy Bordeaux 1 bomber moved from 98 Sea Zone to Egypt 1 destroyer moved from 118 Sea Zone to 110 Sea Zone 1 fighter moved from 125 Sea Zone to 110 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Celebes: 1 fighter EDIT: Turning off Edit Mode 2 carriers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 2 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 1 artillery placed in Yunnan 2 artilleries placed in Szechwan Chinese undo move 1. Chinese undo move 1. 3 artilleries placed in Yunnan Turning on Edit Mode EDIT: Removing units owned by Chinese from Szechwan: 1 fighter EDIT: Adding units owned by Chinese to Yunnan: 1 fighter EDIT: Removing units owned by Chinese from Kansu: 1 artillery and 2 infantry EDIT: Adding units owned by Chinese to Tsinghai: 1 artillery and 2 infantry EDIT: Turning off Edit Mode Chinese undo move 1. 3 artilleries placed in Szechwan Turning on Edit Mode EDIT: Removing units owned by Chinese from Yunnan: 1 fighter EDIT: Adding units owned by Chinese to Szechwan: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to Southern France British take Southern France from Germans 1 artillery and 2 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery and 5 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan 2 infantry moved from Burma to Shan State 1 mech_infantry moved from Yunnan to Anhwe 3 fighters and 1 tactical_bomber moved from Yunnan to Anhwe 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys moved from Yunnan to Shan State 1 armour and 2 mech_infantrys moved from India to Shan State Combat - British Battle in Alexandria British attack with 1 artillery and 2 infantry Italians defend with 2 infantry British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 2 infantry in Alexandria, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria British roll dice for 1 artillery in Alexandria, round 3 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win with no units remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 2 infantry Battle in Trans-Jordan British attack with 1 artillery and 6 infantry Italians defend with 2 infantry British roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 artillery and 6 infantry in Trans-Jordan, round 2 : 1/7 hits, 1,50 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Shan State British attack with 2 armour, 1 artillery, 4 infantry and 7 mech_infantrys Japanese defend with 1 infantry British roll dice for 2 armour, 1 artillery, 4 infantry and 7 mech_infantrys in Shan State, round 2 : 2/14 hits, 3,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 armour, 1 artillery, 4 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 mech_infantrys British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/5 hits, 2,33 expected hits Japanese roll dice for 2 mech_infantrys in Anhwe, round 2 : 2/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 fighter owned by the British lost in Anhwe retreated to Anhwe Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for British: 1 fighter and 1 mech_infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Anhwe to Szechwan 3 aaGuns moved from Yunnan to Shan State 2 artilleries and 5 infantry moved from India to Burma 1 aaGun and 2 infantry moved from Normandy Bordeaux to Holland Belgium 4 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium 1 fighter moved from Holland Belgium to 110 Sea Zone 1 armour and 3 mech_infantrys moved from Egypt to Iraq Place Units - British 1 artillery, 1 fighter and 1 infantry placed in Iraq 1 artillery, 1 fighter and 3 infantry placed in United Kingdom British undo move 2. 1 fighter placed in 110 Sea Zone 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 2 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 2 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,83 British : -2,00 Italians : 2,33 Americans : 1,67 Chinese : 0,33 Japanese : 2,17 AA fire in Germany : : -0,17
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Tobruk to Egypt 1 mech_infantry moved from Tobruk to Egypt 2 artilleries moved from Syria to Trans-Jordan 2 infantry moved from Syria to Trans-Jordan 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Egypt 1 bomber moved from Algeria to Trans-Jordan 2 infantry moved from Syria to Trans-Jordan 1 cruiser moved from 99 Sea Zone to 98 Sea Zone 2 destroyers moved from 99 Sea Zone to 98 Sea Zone 1 fighter moved from Tobruk to Egypt 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 2 mech_infantrys moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Tambov to Rostov 2 infantry moved from Bryansk to Rostov 2 artilleries moved from Bryansk to Rostov 2 fighters moved from Greece to Southern France Combat - Italians Battle in Southern France Italians attack with 3 fighters and 2 mech_infantrys British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 3 fighters and 2 mech_infantrys in Southern France, round 2 : 1/5 hits, 1,83 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Trans-Jordan Italians attack with 2 artilleries, 1 bomber and 5 infantry British defend with 1 artillery and 5 infantry Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 2 artilleries, 1 bomber and 5 infantry in Trans-Jordan, round 2 : 3/8 hits, 2,50 expected hits British roll dice for 1 artillery and 5 infantry in Trans-Jordan, round 2 : 2/6 hits, 2,00 expected hits 3 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 2 artilleries, 1 bomber and 3 infantry in Trans-Jordan, round 3 : 1/6 hits, 2,17 expected hits British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 3 : 2/3 hits, 1,00 expected hits 1 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 2 artilleries, 1 bomber and 1 infantry in Trans-Jordan, round 4 : 2/4 hits, 1,67 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 4 infantry Casualties for British: 1 artillery and 5 infantry Battle in Egypt Italians attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry British defend with 1 harbour; ANZAC defend with 2 infantry; Americans defend with 1 bomber Italians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 1,83 expected hits British roll dice for 1 bomber and 2 infantry in Egypt, round 2 : 0/3 hits, 0,83 expected hits 1 infantry owned by the ANZAC and 1 bomber owned by the Americans lost in Egypt Italians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 3 : 1/5 hits, 1,83 expected hits British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for ANZAC: 2 infantry Casualties for Americans: 1 bomber Casualties for Italians: 1 infantry Non Combat Move - Italians 1 fighter moved from Egypt to Alexandria 1 bomber moved from Trans-Jordan to Alexandria 3 fighters moved from Southern France to Southern Italy 1 artillery moved from Southern Italy to Northern Italy 1 mech_infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Northern Italy to Southern Italy 1 fighter moved from Ukraine to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 4 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians : -2,33 British : -0,17
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Caroline Islands to 31 Sea Zone 1 destroyer moved from 62 Sea Zone to 30 Sea Zone 1 fighter moved from Java to Shan State 2 fighters moved from 42 Sea Zone to Shan State 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 carrier and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 31 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 31 Sea Zone to Johnston Island 1 armour and 1 infantry moved from 38 Sea Zone to Shan State Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Caroline Islands to 31 Sea Zone 1 destroyer moved from 62 Sea Zone to 30 Sea Zone 1 fighter moved from Java to Shan State 2 fighters moved from 42 Sea Zone to Shan State 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 carrier and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 31 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 31 Sea Zone to Johnston Island 1 armour and 1 infantry moved from 38 Sea Zone to Shan State Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 2 infantry moved from 91 Sea Zone to Morocco Combat - French Battle in Morocco Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 fighter, 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vologda to Urals Germans take Urals from Russians 1 infantry moved from Smolensk to Vologda 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Bryansk 1 mech_infantry moved from Samara to Novosibirsk Germans take Novosibirsk from Russians 1 mech_infantry moved from Volgograd to Northwest Persia Germans take Northwest Persia from British 1 mech_infantry moved from Bryansk to Samara 3 armour moved from Ukraine to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Western Germany to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 2 bombers moved from Western Germany to Normandy Bordeaux 2 submarines moved from 113 Sea Zone to 125 Sea Zone Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers British defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery, 1 bomber, 2 fighters and 1 infantry Germans roll dice for 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 7/9 hits, 4,17 expected hits British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2,17 expected hits 1 infantry owned by the Americans, 2 fighters owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 31 Casualties for Germans: 2 mech_infantrys Casualties for Americans: 1 artillery, 1 bomber, 2 fighters and 1 infantry Battle in 125 Sea Zone Germans attack with 2 submarines Americans defend with 1 destroyer; Russians defend with 1 submarine Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 destroyer in 125 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 125 Sea Zone Russians win with no units remaining. Battle score for attacker is 2 Casualties for Germans: 2 submarines Casualties for Russians: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 aaGun moved from Western Germany to Germany 2 aaGuns moved from Western Germany to Germany 2 bombers moved from Normandy Bordeaux to Germany 2 fighters moved from Normandy Bordeaux to Germany 2 tactical_bombers moved from Normandy Bordeaux to Germany Place Units - Germans 3 armour placed in Ukraine 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Novgorod 1 fighter, 5 infantry and 1 mech_infantry placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 3,17 British : -0,17 Russians : 0,17
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 7 infantry moved from Buyant-Uhaa to Manchuria 3 fighters and 2 tactical_bombers moved from Iraq to 98 Sea Zone Combat - Russians Battle in Manchuria Russians attack with 7 infantry Japanese defend with 1 infantry Russians roll dice for 7 infantry in Manchuria, round 2 : 2/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 98 Sea Zone Russians attack with 3 fighters and 2 tactical_bombers Italians defend with 1 cruiser, 2 destroyers and 2 transports Russians roll dice for 3 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 1/5 hits, 2,83 expected hits Italians roll dice for 1 cruiser, 2 destroyers and 2 transports in 98 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits 2 fighters owned by the Russians and 1 destroyer owned by the Italians lost in 98 Sea Zone Russians roll dice for 1 fighter and 2 tactical_bombers in 98 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 2 transports in 98 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits 2 tactical_bombers owned by the Russians and 1 destroyer owned by the Italians lost in 98 Sea Zone Russians roll dice for 1 fighter in 98 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Italians lost in 98 Sea Zone 2 transports owned by the Italians lost in 98 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 2 fighters and 2 tactical_bombers Casualties for Italians: 1 cruiser, 2 destroyers and 2 transports Non Combat Move - Russians 1 fighter moved from 98 Sea Zone to Iraq 1 aaGun moved from Buyant-Uhaa to Manchuria Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 1,50 Russians : -0,50 Japanese : 0,33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 2 mech_infantrys moved from Kwangtung to Kwangsi 2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 2 infantry moved from Shantung to Jehol 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 battleship and 2 destroyers moved from 6 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Japan to Jehol 1 bomber moved from Kwangtung to Chahar 1 mech_infantry moved from Shantung to Chahar 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Anhwe 3 mech_infantrys moved from Kwangtung to Anhwe 1 fighter moved from Malaya to 38 Sea Zone Combat - Japanese Battle in 38 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 38 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangsi Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 3/6 hits, 2,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Jehol Japanese attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Jehol, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Chahar Japanese attack with 1 bomber and 2 mech_infantrys Russians defend with 2 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Chahar, round 2 : 1/3 hits, 1,00 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Chahar Japanese roll dice for 1 bomber and 2 mech_infantrys in Chahar, round 3 : 1/3 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Japanese 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 1 tactical_bomber moved from Jehol to Shantung 1 tactical_bomber moved from Shantung to Kiangsu 1 bomber moved from Chahar to Kiangsu 2 fighters and 2 tactical_bombers moved from Kwangsi to Malaya 1 fighter moved from 38 Sea Zone to Malaya Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 3 infantry placed in Malaya 1 infantry placed in Shantung 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese : 1,00 Japanese : 0,50
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 2 aaGuns, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Denmark Combat - Americans Battle in Norway Battle in Denmark Battle in Western Germany Americans attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Western Germany, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Western Germany, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Germany, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany Americans converts factory_major into different units Americans win, taking Norway from Germans, taking Denmark from Germans, taking Western Germany from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 aaGun and 1 infantry moved from 112 Sea Zone to Norway 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 carriers and 2 fighters moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from Celebes to Shan State Place Units - Americans 1 destroyer and 2 submarines placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 fighter placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0,33 Americans : -0,33