• @Maxiheimer said in General Svend-Sved vs Maxi:

    vil du bruge dine 2 kamikaze?

    Ja tak, en på hver cruiser!


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 118 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from 110 Sea Zone to 125 Sea Zone
            3 fighters moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from United Kingdom to Germany
            1 bomber moved from India to 98 Sea Zone
            1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters and 2 submarines moved from 42 Sea Zone to 35 Sea Zone
                  Americans take 43 Sea Zone from Japanese
                  Americans take 42 Sea Zone from Japanese
            1 carrier, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Java to 35 Sea Zone
            1 cruiser moved from 118 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Germany causes 3 damage total. 
            Battle in 98 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 98 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 125 Sea Zone
                Americans attack with 1 destroyer and 1 fighter; Russians loiter and taunt
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Holland Belgium
                Americans attack with 1 artillery, 3 fighters and 1 infantry
                Germans defend with 2 mech_infantrys
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2,17 expected hits
                    Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in 35 Sea Zone
                Americans attack with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 tactical_bombers and 3 transports
                    Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 8/15 hits, 7,33 expected hits
                Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 tactical_bombers and 3 transports in 35 Sea Zone, round 2 : 7/18 hits, 8,83 expected hits
                Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
                    2 submarines owned by the Americans, 2 destroyers owned by the Americans and 3 destroyers owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 10/13 hits, 6,67 expected hits
                    Japanese roll dice for 1 battleship, 4 carriers, 2 cruisers, 5 fighters, 3 tactical_bombers and 3 transports in 35 Sea Zone, round 3 : 11/15 hits, 7,83 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 4 carriers owned by the Japanese, 1 battleship owned by the Japanese, 4 carriers owned by the Americans, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 battleship, 6 fighters and 1 tactical_bomber in 35 Sea Zone, round 4 : 3/8 hits, 4,33 expected hits
                    Japanese roll dice for 4 fighters, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 4 : 4/5 hits, 3,17 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 3 fighters owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 5 : 2/4 hits, 2,17 expected hits
                    Japanese roll dice for 2 fighters and 3 transports in 35 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits
                    2 fighters owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
                    3 transports owned by the Japanese lost in 35 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 32
                Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters and 2 submarines
                Casualties for Japanese: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 tactical_bombers and 3 transports
            Battle in 26 Sea Zone
                Americans attack with 1 carrier, 2 fighters and 3 submarines
                Japanese defend with 1 carrier, 3 destroyers, 2 fighters and 1 transport
                    Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 carrier and 2 fighters in 26 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 transport in 26 Sea Zone, round 2 : 3/6 hits, 2,67 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 26 Sea Zone
                    Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 2 fighters in 26 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 26 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits
                    2 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 2 fighters in 26 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 26 Sea Zone, round 4 : 2/3 hits, 1,67 expected hits
                    1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone
                Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is -14
                Casualties for Americans: 1 carrier, 2 fighters and 3 submarines
                Casualties for Japanese: 1 carrier and 3 destroyers
                2 fighters owned by the Japanese forced to land in Hawaiian Islands
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 tactical_bomber could not land in 35 Sea Zone and was removed
            2 fighters moved from 35 Sea Zone to Celebes
            2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry and 1 transport moved from 107 Sea Zone to 91 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from Holland Belgium to 91 Sea Zone
            2 fighters moved from Holland Belgium to Normandy Bordeaux
            1 bomber moved from Germany to Normandy Bordeaux
            1 bomber moved from 98 Sea Zone to Egypt
            1 destroyer moved from 118 Sea Zone to 110 Sea Zone
            1 fighter moved from 125 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Celebes: 1 fighter
            EDIT: Turning off Edit Mode
            2 carriers placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,83
    Americans : 1,67
    Japanese : 2,17
    AA fire in Germany : : -0,17
    

    Savegame


  • Fik fjernet en fighter istedet for en tac som ikke kunne nå hjem i sidste runde af søslaget mellem us og japan så tillod mig at editere det efterfølgende.


  • @Maxiheimer said in General Svend-Sved vs Maxi:

    Fik fjernet en fighter istedet for en tac som ikke kunne nå hjem i sidste runde af søslaget mellem us og japan så tillod mig at editere det efterfølgende.

    Ok, det er bare i orden


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
            2 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kwangsi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangsi
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
    
        Place Units - Chinese
            1 artillery placed in Yunnan
            2 artilleries placed in Szechwan
            Chinese undo move 1.
            Chinese undo move 1.
            3 artilleries placed in Yunnan
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Szechwan: 1 fighter
            EDIT: Adding units owned by Chinese to Yunnan: 1 fighter
            EDIT: Removing units owned by Chinese from Kansu: 1 artillery and 2 infantry
            EDIT: Adding units owned by Chinese to Tsinghai: 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
            Chinese undo move 1.
            3 artilleries placed in Szechwan
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
            EDIT: Adding units owned by Chinese to Szechwan: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -1,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 118 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from 110 Sea Zone to 125 Sea Zone
            3 fighters moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from United Kingdom to Germany
            1 bomber moved from India to 98 Sea Zone
            1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters and 2 submarines moved from 42 Sea Zone to 35 Sea Zone
                  Americans take 43 Sea Zone from Japanese
                  Americans take 42 Sea Zone from Japanese
            1 carrier, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Java to 35 Sea Zone
            1 cruiser moved from 118 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Germany causes 3 damage total. 
            Battle in 98 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 98 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 125 Sea Zone
                Americans attack with 1 destroyer and 1 fighter; Russians loiter and taunt
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Holland Belgium
                Americans attack with 1 artillery, 3 fighters and 1 infantry
                Germans defend with 2 mech_infantrys
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2,17 expected hits
                    Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in 35 Sea Zone
                Americans attack with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 tactical_bombers and 3 transports
                    Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 8/15 hits, 7,33 expected hits
                Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 tactical_bombers and 3 transports in 35 Sea Zone, round 2 : 7/18 hits, 8,83 expected hits
                Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
                    2 submarines owned by the Americans, 2 destroyers owned by the Americans and 3 destroyers owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 10/13 hits, 6,67 expected hits
                    Japanese roll dice for 1 battleship, 4 carriers, 2 cruisers, 5 fighters, 3 tactical_bombers and 3 transports in 35 Sea Zone, round 3 : 11/15 hits, 7,83 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 4 carriers owned by the Japanese, 1 battleship owned by the Japanese, 4 carriers owned by the Americans, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 battleship, 6 fighters and 1 tactical_bomber in 35 Sea Zone, round 4 : 3/8 hits, 4,33 expected hits
                    Japanese roll dice for 4 fighters, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 4 : 4/5 hits, 3,17 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 3 fighters owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 5 : 2/4 hits, 2,17 expected hits
                    Japanese roll dice for 2 fighters and 3 transports in 35 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits
                    2 fighters owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
                    3 transports owned by the Japanese lost in 35 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 32
                Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters and 2 submarines
                Casualties for Japanese: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 tactical_bombers and 3 transports
            Battle in 26 Sea Zone
                Americans attack with 1 carrier, 2 fighters and 3 submarines
                Japanese defend with 1 carrier, 3 destroyers, 2 fighters and 1 transport
                    Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 carrier and 2 fighters in 26 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 transport in 26 Sea Zone, round 2 : 3/6 hits, 2,67 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 26 Sea Zone
                    Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 2 fighters in 26 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 26 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits
                    2 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 2 fighters in 26 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 26 Sea Zone, round 4 : 2/3 hits, 1,67 expected hits
                    1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone
                Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is -14
                Casualties for Americans: 1 carrier, 2 fighters and 3 submarines
                Casualties for Japanese: 1 carrier and 3 destroyers
                2 fighters owned by the Japanese forced to land in Hawaiian Islands
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 tactical_bomber could not land in 35 Sea Zone and was removed
            2 fighters moved from 35 Sea Zone to Celebes
            2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry and 1 transport moved from 107 Sea Zone to 91 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from Holland Belgium to 91 Sea Zone
            2 fighters moved from Holland Belgium to Normandy Bordeaux
            1 bomber moved from Germany to Normandy Bordeaux
            1 bomber moved from 98 Sea Zone to Egypt
            1 destroyer moved from 118 Sea Zone to 110 Sea Zone
            1 fighter moved from 125 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Celebes: 1 fighter
            EDIT: Turning off Edit Mode
            2 carriers placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
            2 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kwangsi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangsi
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
    
        Place Units - Chinese
            1 artillery placed in Yunnan
            2 artilleries placed in Szechwan
            Chinese undo move 1.
            Chinese undo move 1.
            3 artilleries placed in Yunnan
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Szechwan: 1 fighter
            EDIT: Adding units owned by Chinese to Yunnan: 1 fighter
            EDIT: Removing units owned by Chinese from Kansu: 1 artillery and 2 infantry
            EDIT: Adding units owned by Chinese to Tsinghai: 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
            Chinese undo move 1.
            3 artilleries placed in Szechwan
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
            EDIT: Adding units owned by Chinese to Szechwan: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from Normandy Bordeaux to Southern France
                  British take Southern France from Germans
            1 artillery and 2 infantry moved from Egypt to Alexandria
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 artillery and 5 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
            2 infantry moved from Burma to Shan State
            1 mech_infantry moved from Yunnan to Anhwe
            3 fighters and 1 tactical_bomber moved from Yunnan to Anhwe
            1 armour, 1 artillery, 2 infantry and 5 mech_infantrys moved from Yunnan to Shan State
            1 armour and 2 mech_infantrys moved from India to Shan State
    
        Combat - British
            Battle in Alexandria
                British attack with 1 artillery and 2 infantry
                Italians defend with 2 infantry
                    British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/3 hits, 0,83 expected hits
                    Italians roll dice for 2 infantry in Alexandria, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
                    British roll dice for 1 artillery in Alexandria, round 3 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria
                Italians win with no units remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery and 2 infantry
                Casualties for Italians: 2 infantry
            Battle in Trans-Jordan
                British attack with 1 artillery and 6 infantry
                Italians defend with 2 infantry
                    British roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits
                    British roll dice for 1 artillery and 6 infantry in Trans-Jordan, round 2 : 1/7 hits, 1,50 expected hits
                    Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 2 infantry
            Battle in Shan State
                British attack with 2 armour, 1 artillery, 4 infantry and 7 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 2 armour, 1 artillery, 4 infantry and 7 mech_infantrys in Shan State, round 2 : 2/14 hits, 3,33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 armour, 1 artillery, 4 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 2 mech_infantrys
                    British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/5 hits, 2,33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Anhwe, round 2 : 2/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 fighter owned by the British lost in Anhwe
                 retreated to Anhwe
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10
                Casualties for British: 1 fighter and 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Anhwe to Szechwan
            3 aaGuns moved from Yunnan to Shan State
            2 artilleries and 5 infantry moved from India to Burma
            1 aaGun and 2 infantry moved from Normandy Bordeaux to Holland Belgium
            4 infantry moved from 110 Sea Zone to Holland Belgium
            3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            3 fighters moved from United Kingdom to Holland Belgium
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 armour and 3 mech_infantrys moved from Egypt to Iraq
    
        Place Units - British
            1 artillery, 1 fighter and 1 infantry placed in Iraq
            1 artillery, 1 fighter and 3 infantry placed in United Kingdom
            British undo move 2.
            1 fighter placed in 110 Sea Zone
            1 artillery and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            2 infantry and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 2 infantry and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0,83
    British : -2,00
    Italians : 2,33
    Americans : 1,67
    Chinese : 0,33
    Japanese : 2,17
    AA fire in Germany : : -0,17
    

    Savegame

  • '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Tobruk to Egypt
            1 mech_infantry moved from Tobruk to Egypt
            2 artilleries moved from Syria to Trans-Jordan
            2 infantry moved from Syria to Trans-Jordan
            1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 artillery moved from 98 Sea Zone to Egypt
            1 infantry moved from 98 Sea Zone to Egypt
            1 bomber moved from Algeria to Trans-Jordan
            2 infantry moved from Syria to Trans-Jordan
            1 cruiser moved from 99 Sea Zone to 98 Sea Zone
            2 destroyers moved from 99 Sea Zone to 98 Sea Zone
            1 fighter moved from Tobruk to Egypt
            1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            2 mech_infantrys moved from Northern Italy to Southern France
            1 fighter moved from Southern Italy to Southern France
            1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 infantry moved from Tambov to Rostov
            2 infantry moved from Bryansk to Rostov
            2 artilleries moved from Bryansk to Rostov
            2 fighters moved from Greece to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 3 fighters and 2 mech_infantrys
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 3 fighters and 2 mech_infantrys in Southern France, round 2 : 1/5 hits, 1,83 expected hits
                    British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Southern France
                Italians win, taking Southern France from British with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Trans-Jordan
                Italians attack with 2 artilleries, 1 bomber and 5 infantry
                British defend with 1 artillery and 5 infantry
                    Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 2 artilleries, 1 bomber and 5 infantry in Trans-Jordan, round 2 : 3/8 hits, 2,50 expected hits
                    British roll dice for 1 artillery and 5 infantry in Trans-Jordan, round 2 : 2/6 hits, 2,00 expected hits
                    3 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
                    Italians roll dice for 2 artilleries, 1 bomber and 3 infantry in Trans-Jordan, round 3 : 1/6 hits, 2,17 expected hits
                    British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 3 : 2/3 hits, 1,00 expected hits
                    1 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
                    Italians roll dice for 2 artilleries, 1 bomber and 1 infantry in Trans-Jordan, round 4 : 2/4 hits, 1,67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 4 infantry
                Casualties for British: 1 artillery and 5 infantry
            Battle in Egypt
                Italians attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                British defend with 1 harbour; ANZAC defend with 2 infantry; Americans defend with 1 bomber
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 1,83 expected hits
                    British roll dice for 1 bomber and 2 infantry in Egypt, round 2 : 0/3 hits, 0,83 expected hits
                    1 infantry owned by the ANZAC and 1 bomber owned by the Americans lost in Egypt
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 3 : 1/5 hits, 1,83 expected hits
                    British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 15
                Casualties for ANZAC: 2 infantry
                Casualties for Americans: 1 bomber
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Egypt to Alexandria
            1 bomber moved from Trans-Jordan to Alexandria
            3 fighters moved from Southern France to Southern Italy
            1 artillery moved from Southern Italy to Northern Italy
            1 mech_infantry moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Northern Italy to Southern Italy
            1 fighter moved from Ukraine to Southern Italy
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            4 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Italians : -2,33
    British : -0,17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Caroline Islands to 31 Sea Zone
            1 destroyer moved from 62 Sea Zone to 30 Sea Zone
            1 fighter moved from Java to Shan State
            2 fighters moved from 42 Sea Zone to Shan State
            1 armour and 1 infantry moved from Java to 42 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 carrier and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 31 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 31 Sea Zone to Johnston Island
            1 armour and 1 infantry moved from 38 Sea Zone to Shan State
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Caroline Islands to 31 Sea Zone
            1 destroyer moved from 62 Sea Zone to 30 Sea Zone
            1 fighter moved from Java to Shan State
            2 fighters moved from 42 Sea Zone to Shan State
            1 armour and 1 infantry moved from Java to 42 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 carrier and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 31 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 31 Sea Zone to Johnston Island
            1 armour and 1 infantry moved from 38 Sea Zone to Shan State
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
            2 infantry moved from 91 Sea Zone to Morocco
    
        Combat - French
            Battle in Morocco
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 fighter, 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vologda to Urals
                  Germans take Urals from Russians
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Belarus to Smolensk
            1 infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Samara to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 mech_infantry moved from Volgograd to Northwest Persia
                  Germans take Northwest Persia from British
            1 mech_infantry moved from Bryansk to Samara
            3 armour moved from Ukraine to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
            3 mech_infantrys moved from Germany to Eastern Poland
            3 mech_infantrys moved from Western Germany to Normandy Bordeaux
            2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
            2 bombers moved from Western Germany to Normandy Bordeaux
            2 submarines moved from 113 Sea Zone to 125 Sea Zone
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                British defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                    Germans roll dice for 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 7/9 hits, 4,17 expected hits
                    British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2,17 expected hits
                    1 infantry owned by the Americans, 2 fighters owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 31
                Casualties for Germans: 2 mech_infantrys
                Casualties for Americans: 1 artillery, 1 bomber, 2 fighters and 1 infantry
            Battle in 125 Sea Zone
                Germans attack with 2 submarines
                Americans defend with 1 destroyer; Russians defend with 1 submarine
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Russians roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Russians lost in 125 Sea Zone
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
                    Russians roll dice for 1 destroyer in 125 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 125 Sea Zone
                Russians win with no units remaining. Battle score for attacker is 2
                Casualties for Germans: 2 submarines
                Casualties for Russians: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            1 aaGun moved from Western Germany to Germany
            2 aaGuns moved from Western Germany to Germany
            2 bombers moved from Normandy Bordeaux to Germany
            2 fighters moved from Normandy Bordeaux to Germany
            2 tactical_bombers moved from Normandy Bordeaux to Germany
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Novgorod
            1 fighter, 5 infantry and 1 mech_infantry placed in Germany
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : 3,17
    British : -0,17
    Russians : 0,17
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Buyant-Uhaa to Chahar
            1 infantry moved from Buyant-Uhaa to Jehol
                  Chinese take Jehol from Japanese
            7 infantry moved from Buyant-Uhaa to Manchuria
            3 fighters and 2 tactical_bombers moved from Iraq to 98 Sea Zone
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 7 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 7 infantry in Manchuria, round 2 : 2/7 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                Russians win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 98 Sea Zone
                Russians attack with 3 fighters and 2 tactical_bombers
                Italians defend with 1 cruiser, 2 destroyers and 2 transports
                    Russians roll dice for 3 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 1/5 hits, 2,83 expected hits
                    Italians roll dice for 1 cruiser, 2 destroyers and 2 transports in 98 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
                    2 fighters owned by the Russians and 1 destroyer owned by the Italians lost in 98 Sea Zone
                    Russians roll dice for 1 fighter and 2 tactical_bombers in 98 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
                    Italians roll dice for 1 cruiser, 1 destroyer and 2 transports in 98 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
                    2 tactical_bombers owned by the Russians and 1 destroyer owned by the Italians lost in 98 Sea Zone
                    Russians roll dice for 1 fighter in 98 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Italians lost in 98 Sea Zone
                    2 transports owned by the Italians lost in 98 Sea Zone
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 2 fighters and 2 tactical_bombers
                Casualties for Italians: 1 cruiser, 2 destroyers and 2 transports
    
        Non Combat Move - Russians
            1 fighter moved from 98 Sea Zone to Iraq
            1 aaGun moved from Buyant-Uhaa to Manchuria
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 12 PUs; end with 12 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,50
    Russians : -0,50
    Japanese : 0,33
    

    Savegame

  • '16

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            2 mech_infantrys moved from Kwangtung to Kwangsi
            2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
            2 infantry moved from Shantung to Jehol
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 battleship and 2 destroyers moved from 6 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Japan to Jehol
            1 bomber moved from Kwangtung to Chahar
            1 mech_infantry moved from Shantung to Chahar
            1 mech_infantry moved from Kiangsu to Chahar
            1 mech_infantry moved from Kiangsu to Anhwe
            1 armour moved from Kiangsu to Anhwe
            3 mech_infantrys moved from Kwangtung to Anhwe
            1 fighter moved from Malaya to 38 Sea Zone
    
        Combat - Japanese
            Battle in 38 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 38 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kwangsi
                Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 3/6 hits, 2,67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Jehol
                Japanese attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 2 infantry and 1 tactical_bomber in Jehol, round 2 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Chahar
                Japanese attack with 1 bomber and 2 mech_infantrys
                Russians defend with 2 infantry
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Chahar, round 2 : 1/3 hits, 1,00 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Chahar
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Chahar, round 3 : 1/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 artillery and 1 infantry moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from Jehol to Shantung
            1 tactical_bomber moved from Shantung to Kiangsu
            1 bomber moved from Chahar to Kiangsu
            2 fighters and 2 tactical_bombers moved from Kwangsi to Malaya
            1 fighter moved from 38 Sea Zone to Malaya
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
            3 infantry placed in Malaya
            1 infantry placed in Shantung
            2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 38 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,00
    Japanese : 0,50
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Holland Belgium to Western Germany
            2 aaGuns, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Denmark
    
        Combat - Americans
            Battle in Norway
            Battle in Denmark
            Battle in Western Germany
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Western Germany, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Western Germany, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Western Germany, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
                Americans converts factory_major into different units
                Americans win, taking Norway from Germans, taking Denmark from Germans, taking Western Germany from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 carriers and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            3 fighters moved from Celebes to Shan State
    
        Place Units - Americans
            1 destroyer and 2 submarines placed in 10 Sea Zone
            1 carrier and 1 transport placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            1 fighter placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Americans : -0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kwangsi
            1 fighter moved from Szechwan to Kwangsi
            1 infantry moved from Hunan to Kwangsi
            1 infantry moved from Tsinghai to Kansu
            1 artillery moved from Szechwan to Shensi
            1 infantry moved from Tsinghai to Shensi
            1 artillery moved from Tsinghai to Kansu
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Kweichow to Hunan
            1 artillery moved from Szechwan to Kweichow
            1 artillery moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Shensi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Shensi, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Shensi, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Shensi, round 7 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Shensi, round 8 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 8 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Shensi
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,50
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Holland Belgium to Western Germany
            2 aaGuns, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Denmark
    
        Combat - Americans
            Battle in Norway
            Battle in Denmark
            Battle in Western Germany
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Western Germany, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Western Germany, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Western Germany, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
                Americans converts factory_major into different units
                Americans win, taking Norway from Germans, taking Denmark from Germans, taking Western Germany from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 carriers and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            3 fighters moved from Celebes to Shan State
    
        Place Units - Americans
            1 destroyer and 2 submarines placed in 10 Sea Zone
            1 carrier and 1 transport placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            1 fighter placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kwangsi
            1 fighter moved from Szechwan to Kwangsi
            1 infantry moved from Hunan to Kwangsi
            1 infantry moved from Tsinghai to Kansu
            1 artillery moved from Szechwan to Shensi
            1 infantry moved from Tsinghai to Shensi
            1 artillery moved from Tsinghai to Kansu
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Kweichow to Hunan
            1 artillery moved from Szechwan to Kweichow
            1 artillery moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Shensi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Shensi, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Shensi, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Shensi, round 7 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Shensi, round 8 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 8 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Shensi
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 airfield, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 fighters and 1 tactical_bomber moved from Szechwan to Russia
            1 artillery and 1 infantry moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
            2 mech_infantrys moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Iraq to Northwest Persia
            1 fighter moved from Iraq to Northwest Persia
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Holland Belgium to France
                  French take France from Germans
                  French take French Indo China from UK_Pacific
                  French take French Central Africa from British
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 110 Sea Zone to 113 Sea Zone
            1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 2 fighters and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in 113 Sea Zone
                British attack with 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer in 113 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 113 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Northwest Persia
                British attack with 1 armour, 1 fighter and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    British roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Northwest Persia, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Trans-Jordan
                British attack with 1 artillery, 1 infantry and 3 mech_infantrys
                Italians defend with 2 artilleries and 1 infantry
                    British roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits, 0,67 expected hits
                    British roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Trans-Jordan, round 2 : 3/5 hits, 1,17 expected hits
                    Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1,00 expected hits
                    2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for Italians: 2 artilleries and 1 infantry
            Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By British: French has 4 infantry placed in France
            Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
            Trigger British Liberation France Liberated French West Africa 3: French captures territory French West Africa
            Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
            Trigger British Liberation France Liberated French Madagascar 3: French captures territory French Madagascar
            Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
            Trigger British Liberation France Liberated French Guiana 3: French captures territory French Guiana
            Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
            Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
            Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
            Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
            Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
            Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
            Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
    
        Non Combat Move - British
            1 fighter moved from Northwest Persia to Iraq
            1 aaGun and 5 infantry moved from Holland Belgium to France
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            5 fighters and 1 tactical_bomber moved from Holland Belgium to Norway
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            2 fighters moved from Normandy Bordeaux to 112 Sea Zone
            2 armour and 7 mech_infantrys moved from Shan State to Yunnan
            3 mech_infantrys moved from India to Shan State
            2 artilleries and 5 infantry moved from Burma to Shan State
            2 infantry moved from India to Burma
    
        Place Units - British
            1 airfield, 2 fighters and 1 infantry placed in Iraq
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 12 PUs; end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Some Units in India change ownership: 4 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0,67
    British : 1,83
    Italians : -1,00
    Americans : -0,33
    Chinese : -1,50
    Japanese : -0,67
    

    Savegame

  • '16

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 factory_minor, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 artillery moved from Egypt to Trans-Jordan
            1 armour moved from Egypt to Trans-Jordan
            1 bomber and 1 fighter moved from Alexandria to Trans-Jordan
            1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            2 mech_infantrys moved from Northern Italy to Western Germany
            2 mech_infantrys moved from Southern France to Northern Italy
            2 armour, 2 artilleries and 3 infantry moved from Rostov to Caucasus
            1 fighter moved from Southern Italy to Trans-Jordan
            2 fighters moved from Southern Italy to Western Germany
            2 fighters moved from Southern Italy to Western Germany
            2 mech_infantrys moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Western Germany
                Italians attack with 4 fighters and 2 mech_infantrys
                Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Italians roll dice for 4 fighters and 2 mech_infantrys in Western Germany, round 2 : 3/6 hits, 2,33 expected hits
                    Americans roll dice for 1 artillery in Western Germany, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Western Germany
                Italians win, taking Western Germany from Americans with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Trans-Jordan
                Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
                British defend with 1 artillery, 1 infantry and 3 mech_infantrys
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 1/7 hits, 3,00 expected hits
                    British roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Trans-Jordan, round 2 : 0/5 hits, 1,67 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Trans-Jordan, round 3 : 3/7 hits, 3,00 expected hits
                    British roll dice for 1 artillery and 3 mech_infantrys in Trans-Jordan, round 3 : 3/4 hits, 1,33 expected hits
                    3 mech_infantrys owned by the British, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Trans-Jordan
                    Italians roll dice for 1 armour, 1 bomber and 2 fighters in Trans-Jordan, round 4 : 2/4 hits, 2,17 expected hits
                    British roll dice for 1 artillery in Trans-Jordan, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                Casualties for British: 1 artillery, 1 infantry and 3 mech_infantrys
                Casualties for Italians: 1 armour, 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Trans-Jordan to Egypt
            1 bomber moved from Trans-Jordan to Egypt
            4 fighters moved from Western Germany to Southern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 factory_minor placed in Egypt
            1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
            1 artillery and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,50
    British : 0,67
    Americans : -0,33
    

    Savegame


  • TripleA Manual Gamesave Post: ANZAC round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 carrier and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            1 fighter moved from Johnston Island to 26 Sea Zone
    
        Combat - ANZAC
    

    Combat Hit Differential Summary :

    Savegame


  • scramble ved hawaii??


  • @Maxiheimer
    Ja tak, full scramble


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 carrier and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            1 fighter moved from Johnston Island to 26 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
            Battle in 26 Sea Zone
                ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                Japanese defend with 1 battleship, 2 destroyers and 2 fighters
                    ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 26 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                    1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                    ANZAC roll dice for 1 cruiser and 1 fighter in 26 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 battleship, 1 destroyer and 2 fighters in 26 Sea Zone, round 3 : 1/4 hits, 2,33 expected hits
                    1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                 retreated to 26 Sea Zone
                Japanese win with 1 battleship and 2 fighters remaining. Battle score for attacker is -20
                Casualties for ANZAC: 1 carrier, 1 cruiser and 1 destroyer
                Casualties for Japanese: 2 destroyers
            Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
            Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
    
        Non Combat Move - ANZAC
            1 fighter moved from 26 Sea Zone to Johnston Island
            2 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            3 fighters moved from Shan State to Kansu
            1 armour and 1 infantry moved from Shan State to Yunnan
    
        Place Units - ANZAC
            2 fighters and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Japanese : -1,00
    

    Savegame

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