• Jeg har en kammerat som jeg spiller en del sammen med. Kunne se du også spiller med en. Kunne i 2 være friske på et raskt spil 2vs2?

  • '16

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
            2 infantry moved from Yugoslavia to Romania
            1 armour moved from Greece to Romania
            2 armour moved from Northern Italy to Romania
            1 cruiser moved from 92 Sea Zone to 96 Sea Zone
            1 destroyer moved from 92 Sea Zone to 96 Sea Zone
            1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 bomber moved from Southern Italy to Malta
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 infantry moved from Greece to Albania
            1 infantry moved from Tunisia to Libya
    
        Combat - Italians
            Battle in Malta
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 aaGun and 1 infantry
                    AA fire in Malta : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 2/3 hits, 1,33 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
                Italians win, taking Malta from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 aaGun and 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Malta to Southern Italy
            1 mech_infantry moved from Tunisia to Algeria
                  Italians take Algeria from Neutral_Axis
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 95 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,17
    British : -0,33
    AA fire in Malta : : -0,17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 carrier; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 carrier; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '16

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Bessarabia
            2 infantry moved from Poland to Baltic States
            9 armour, 8 artilleries, 24 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
            2 bombers moved from Western Germany to Baltic States
            1 bomber moved from Western Germany to Bessarabia
            1 bomber moved from Western Germany to Bessarabia
            1 bomber moved from Western Germany to Belarus
            1 bomber moved from Western Germany to Baltic States
            1 artillery and 1 infantry moved from Morocco to Algeria
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Western Ukraine
                Germans attack with 9 armour, 8 artilleries, 24 infantry and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 9 armour, 8 artilleries, 24 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 10/45 hits, 13,17 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 9 armour, 8 artilleries, 24 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Bessarabia, round 2 : 2/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Baltic States, round 2 : 2/5 hits, 2,33 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Belarus
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Eastern Poland to Western Ukraine
            2 bombers moved from Bessarabia to Northern Italy
            3 bombers moved from Baltic States to Western Germany
            1 bomber moved from Belarus to Germany
            8 artilleries and 2 infantry moved from Poland to Eastern Poland
            1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
            Germans collect 43 PUs (3 lost to blockades); end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,83
    Russians : 0,33
    

    Savegame


  • @Maxiheimer said in General Svend-Sved vs Maxi:

    Jeg har en kammerat som jeg spiller en del sammen med. Kunne se du også spiller med en. Kunne i 2 være friske på et raskt spil 2vs2?

    Jeg tror desværre ikke rigtig han gider, han tabte for meget, så han gider ikke spille mere :D


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            2 infantry moved from Novgorod to Belarus
            4 fighters moved from Novgorod to Belarus
            1 tactical_bomber moved from Novgorod to Belarus
            12 infantry moved from Buryatia to Amur
            1 infantry moved from Ulaanbaatar to Amur
            2 infantry moved from Buyant-Uhaa to Amur
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Amur
                Russians attack with 15 infantry
                Japanese defend with 1 aaGun, 1 armour and 7 infantry
                    Russians roll dice for 15 infantry in Amur, round 2 : 1/15 hits, 2,50 expected hits
                    Japanese roll dice for 1 aaGun, 1 armour and 7 infantry in Amur, round 2 : 0/8 hits, 2,83 expected hits
                    1 aaGun owned by the Japanese lost in Amur
                    Russians roll dice for 15 infantry in Amur, round 3 : 4/15 hits, 2,50 expected hits
                    Japanese roll dice for 1 armour and 7 infantry in Amur, round 3 : 2/8 hits, 2,83 expected hits
                    4 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
                    Russians roll dice for 13 infantry in Amur, round 4 : 4/13 hits, 2,17 expected hits
                    Japanese roll dice for 1 armour and 3 infantry in Amur, round 4 : 1/4 hits, 1,50 expected hits
                    3 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 12 infantry remaining. Battle score for attacker is 23
                Casualties for Japanese: 1 aaGun, 1 armour and 7 infantry
                Casualties for Russians: 3 infantry
            Battle in Belarus
                Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/7 hits, 3,00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Belarus to Bryansk
            4 fighters moved from Belarus to Bryansk
            1 artillery and 7 infantry moved from Russia to Bryansk
            2 armour moved from Novgorod to Bryansk
            2 artilleries moved from Novgorod to Archangel
            2 aaGuns moved from Novgorod to Archangel
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Dzavhan to Tsagaan Olom
            6 infantry moved from Yenisey to Dzavhan
            2 aaGuns moved from Buryatia to Amur
    
        Place Units - Russians
            1 armour, 2 artilleries, 1 fighter and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : 0,83
    Japanese : -4,17
    

    Savegame


  • Haha okay - det var ærgerligt.
    Vi er nogle gutter der mødes og spiller den ægte vare en gang imellem. Næste gang er det i odense d.17 februar. Hvis du er til den slags er du velkommen til at deltage?

  • '16

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 transport moved from 37 Sea Zone to 41 Sea Zone
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
            1 fighter moved from 37 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
            2 infantry moved from Malaya to Shan State
            1 cruiser moved from 37 Sea Zone to 43 Sea Zone
            1 fighter moved from Kwangtung to 45 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 bomber moved from Kwangtung to Philippines
            1 tactical_bomber moved from Kwangtung to 35 Sea Zone
            3 carriers moved from 37 Sea Zone to 43 Sea Zone
            1 battleship moved from 37 Sea Zone to 43 Sea Zone
            1 destroyer moved from 20 Sea Zone to 43 Sea Zone
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Manchuria to Korea
            2 infantry moved from Shantung to Jehol
            1 infantry moved from Kiangsi to Anhwe
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from Kwangtung to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangtung to Kweichow
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsi to Kwangsi
            1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
            1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
            1 artillery moved from Kiangsi to Kwangtung
            2 mech_infantrys moved from Kiangsu to Kwangtung
            2 artilleries moved from Kiangsi to Anhwe
            1 mech_infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsi to Kwangtung
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 43 Sea Zone
                Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters in 25 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese lost in 25 Sea Zone
                 retreated to 25 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 fighter
            Battle in Shan State
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 4 : 0/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 5 : 0/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 5 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                 retreated to 41 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    British roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 44 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Kwangsi
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 2/3 hits, 1,33 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Hunan
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
            Battle in Kweichow
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Borneo
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Borneo, round 2 : 1/6 hits, 2,17 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 3 : 4/5 hits, 2,00 expected hits
                    UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 fighter could not land in 45 Sea Zone and was removed
            1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
            1 fighter moved from 41 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to Malaya
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Kwangtung
            1 bomber moved from Philippines to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            3 infantry placed in Shantung
            1 destroyer, 1 fighter and 2 transports placed in 6 Sea Zone
            Japanese undo move 3.
            2 artilleries, 1 fighter and 2 infantry placed in Japan
            1 destroyer and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,4
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    British : -0,33
    Americans : 0,00
    ANZAC : -0,33
    Chinese : -1,00
    UK_Pacific : -0,33
    Japanese : -4,17
    

    Savegame


  • @Maxiheimer said in General Svend-Sved vs Maxi:

    Haha okay - det var ærgerligt.
    Vi er nogle gutter der mødes og spiller den ægte vare en gang imellem. Næste gang er det i odense d.17 februar. Hvis du er til den slags er du velkommen til at deltage?

    Spiller i global 1940 eller det originale?


  • Vi spiller global. Dog ikke i balance mod


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to Caroline Islands
            1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Queensland to Caroline Islands
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/4 hits, 1,00 expected hits
                    Italians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Gibraltar, round 2 : 4/6 hits, 3,00 expected hits
                    2 infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
                Italians win with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -11
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in Caroline Islands
                Americans attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Caroline Islands, round 2 : 3/5 hits, 2,33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 42 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
            1 destroyer and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from Caroline Islands to 33 Sea Zone
            1 bomber moved from Caroline Islands to New Guinea
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,00
    Americans : 0,50
    AA fire in Caroline Islands : : -0,50
    Japanese : 1,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Yunnan to Hopei
            1 artillery and 1 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Suiyuyan
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Yunnan
    
        Place Units - Chinese
            1 artillery placed in Shensi
            2 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,67
    Japanese : 1,33
    

    Savegame


  • @Maxiheimer said in General Svend-Sved vs Maxi:

    Vi spiller global. Dog ikke i balance mod

    Hvor længe plejer det at tage når i spiller?


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to Caroline Islands
            1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Queensland to Caroline Islands
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/4 hits, 1,00 expected hits
                    Italians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Gibraltar, round 2 : 4/6 hits, 3,00 expected hits
                    2 infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
                Italians win with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -11
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in Caroline Islands
                Americans attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Caroline Islands, round 2 : 3/5 hits, 2,33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 42 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
            1 destroyer and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from Caroline Islands to 33 Sea Zone
            1 bomber moved from Caroline Islands to New Guinea
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Yunnan to Hopei
            1 artillery and 1 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Suiyuyan
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Yunnan
    
        Place Units - Chinese
            1 artillery placed in Shensi
            2 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 1 fighter, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 fighters moved from United Kingdom to Gibraltar
            1 destroyer moved from 81 Sea Zone to 96 Sea Zone
            1 cruiser moved from 81 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Iraq to Syria
            1 artillery moved from Burma to Shan State
            1 mech_infantry moved from India to Shan State
            3 fighters moved from India to Shan State
            1 infantry moved from French Indo China to Siam
                  UK_Pacific take Siam from Japanese
            1 infantry moved from Yunnan to Kwangsi
            1 bomber moved from India to Kwangsi
            1 tactical_bomber moved from India to Hunan
            1 infantry moved from Yunnan to Hunan
            1 fighter moved from 89 Sea Zone to Gibraltar
            2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 cruiser and 1 destroyer
                Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    British roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    1 submarine owned by the Italians lost in 96 Sea Zone
                    British roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
                    British roll dice for 1 cruiser in 96 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the British lost in 96 Sea Zone
                Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is -6
                Casualties for Italians: 1 destroyer and 1 submarine
                Casualties for British: 1 cruiser and 1 destroyer
            Battle in Gibraltar
                British attack with 4 fighters and 2 infantry
                Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 1 harbour and 1 infantry
                    British roll dice for 4 fighters and 2 infantry in Gibraltar, round 2 : 3/6 hits, 2,33 expected hits
                    Italians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Gibraltar, round 2 : 4/5 hits, 2,67 expected hits
                    2 tactical_bombers owned by the Germans, 1 infantry owned by the Italians, 2 fighters owned by the British and 2 infantry owned by the British lost in Gibraltar
                Italians win with 2 fighters remaining. Battle score for attacker is -1
                Casualties for British: 2 fighters and 2 infantry
                Casualties for Germans: 2 tactical_bombers
                Casualties for Italians: 1 infantry
                2 fighters owned by the British retreated
            Battle in Hunan
                British attack with 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 infantry and 1 tactical_bomber in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry and 1 tactical_bomber in Hunan, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                British win, taking Hunan from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                British attack with 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 bomber and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 1 artillery, 3 fighters and 1 mech_infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery, 3 fighters and 1 mech_infantry in Shan State, round 2 : 2/5 hits, 2,17 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 artillery
                Casualties for Japanese: 2 infantry
            Battle in Syria
                British attack with 1 artillery and 1 infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Syria, round 2 : 1/2 hits, 0,67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Syria
                British win, taking Syria from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Eastern Persia to Egypt
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            2 mech_infantrys moved from Belgian Congo to Egypt
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour and 2 mech_infantrys moved from India to Yunnan
            1 tactical_bomber moved from Hunan to Yunnan
            1 bomber moved from Kwangsi to India
            3 fighters moved from Shan State to Yunnan
            1 infantry moved from Iraq to Trans-Jordan
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 carrier moved from 106 Sea Zone to 91 Sea Zone
            1 carrier and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
            1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 fighter placed in United Kingdom
            2 transports placed in 106 Sea Zone
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
            British collect 35 PUs (1 lost to blockades); end with 35 PUs
    
        Place Units - UK_Pacific
            1 infantry and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 infantry and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Italians : 2,00
    British : -0,33
    Americans : 0,50
    AA fire in Caroline Islands : : -0,50
    Chinese : -0,67
    Neutral_Axis : 0,67
    Japanese : 1,33
    

    Savegame

  • '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 airfield, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 infantry moved from Albania to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            1 cruiser moved from 96 Sea Zone to 99 Sea Zone
            1 destroyer moved from 95 Sea Zone to 99 Sea Zone
            2 infantry moved from Tobruk to Alexandria
            1 bomber moved from Southern Italy to Alexandria
            2 fighters moved from Southern Italy to Greece
            1 infantry moved from Libya to Tobruk
            1 mech_infantry moved from Algeria to Libya
            1 armour moved from Romania to Western Ukraine
                  Italians take Bessarabia from Russians
            2 armour moved from Romania to Western Ukraine
            2 infantry moved from Romania to Bessarabia
            2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
    
        Combat - Italians
            Battle in Crete
            Battle in Cyprus
            Battle in Alexandria
                Italians attack with 1 bomber and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 1/3 hits, 1,00 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Alexandria from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Alexandria to Tobruk
    
        Place Units - Italians
            1 airfield placed in Greece
            1 transport placed in 97 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,00
    British : -0,33
    

    Savegame


  • vi starter kl 10.00 og så har vi sluttet alt imellem kl 20.00 og 23.00. en enkelt gang måtte vi fortsætte spillet i triple a:)
    Vi er gerne omkring 8 så vi har to spil igang samtidigt


  • TripleA Manual Gamesave Post: ANZAC round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from Trans-Jordan to Egypt
    
        Combat - ANZAC
    

    Combat Hit Differential Summary :

    Savegame


  • vil du bruge nogle kami’er?


  • @Maxiheimer said in General Svend-Sved vs Maxi:

    vi starter kl 10.00 og så har vi sluttet alt imellem kl 20.00 og 23.00. en enkelt gang måtte vi fortsætte spillet i triple a:)
    Vi er gerne omkring 8 så vi har to spil igang samtidigt

    Okay, men det kunne da være sjovt at prøve, jeg tjekker lige kalenderen

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