Game 6 Kirk vs Jeff
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
11 armour, 1 artillery and 9 infantry moved from Eastern Europe to Balkans
1 infantry moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
3 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
Russians take Buryatia S.S.R. from JapaneseCombat - Russians
Battle in Balkans
Russians attack with 11 armour, 1 artillery and 9 infantry
Germans defend with 1 armour and 2 infantry
Russians roll dice for 11 armour, 1 artillery and 9 infantry in Balkans, round 2 : 8/21 hits, 7.50 expected hits
Germans roll dice for 1 armour and 2 infantry in Balkans, round 2 : 0/3 hits, 1.17 expected hits
2 infantry owned by the Germans and 1 armour owned by the Germans lost in Balkans
Russians win, taking Balkans from Germans with 11 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 2 infantryNon Combat Move - Russians
2 fighters moved from Eastern Europe to Novosibirsk
3 armour and 3 infantry moved from Russia to Novosibirsk
1 armour moved from Novosibirsk to Sinkiang
1 armour moved from Novosibirsk to Sinkiang
1 armour moved from Novosibirsk to Sinkiang
1 armour moved from Ukraine S.S.R. to Russia
1 armour moved from Ukraine S.S.R. to Russia
1 infantry moved from West Russia to Russia
2 artilleries and 2 infantry moved from Caucasus to Kazakh S.S.R.Place Units - Russians
7 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : -1.17
Russians : 0.50 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Turn Complete - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Research Technology - British
British spend 40 on tech rolls
British roll 6,6,1,3,2,4,3,5 for Heavy Bomber and gets 2 hits
British discover Heavy BomberPurchase Units - British
British buy 1 armour, 1 artillery and 1 bomber; Remaining resources: 0 PUs;Combat Move - British
3 armour and 1 fighter moved from India to French IndochinaCombat - British
Battle in French Indochina
British attack with 3 armour and 1 fighter
Japanese defend with 1 armour, 1 fighter and 1 infantry
British roll dice for 3 armour and 1 fighter in French Indochina, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in French Indochina, round 2 : 0/3 hits, 1.50 expected hits
1 infantry owned by the Japanese lost in French Indochina
British roll dice for 3 armour and 1 fighter in French Indochina, round 3 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 1 fighter in French Indochina, round 3 : 0/2 hits, 1.17 expected hits
1 armour owned by the Japanese lost in French Indochina
British roll dice for 3 armour and 1 fighter in French Indochina, round 4 : 4/4 hits, 2.00 expected hits
Japanese roll dice for 1 fighter in French Indochina, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 armour owned by the British lost in French Indochina
British win, taking French Indochina from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 1 armour, 1 fighter and 1 infantry
Casualties for British: 1 armourNon Combat Move - British
1 fighter moved from French Indochina to India
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Trans-Jordan to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 destroyer moved from 15 Sea Zone to 35 Sea Zone
1 battleship, 1 destroyer and 4 transports moved from 5 Sea Zone to 7 Sea ZonePlace Units - British
1 armour, 1 artillery and 1 bomber placed in IndiaActivate Technology - British
British activating Heavy BomberTurn Complete - British
British collect 50 PUs; end with 50 PUsCombat Hit Differential Summary :
British : 0.00
Japanese : -2.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 11 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
1 infantry moved from Kwantung to Manchuria
1 armour moved from Kwantung to French Indochina
1 armour moved from Kwantung to French Indochina
1 armour moved from Kwantung to French Indochina
1 armour moved from Kwantung to French Indochina
1 infantry moved from China to French IndochinaCombat - Japanese
Battle in French Indochina
Japanese attack with 4 armour and 1 infantry
British defend with 2 armour
Japanese roll dice for 4 armour and 1 infantry in French Indochina, round 2 : 3/5 hits, 2.17 expected hits
British roll dice for 2 armour in French Indochina, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the British lost in French Indochina
Japanese win, taking French Indochina from British with 4 armour and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 2 armourNon Combat Move - Japanese
Place Units - Japanese
3 infantry placed in Kwantung
8 infantry placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUsCombat Hit Differential Summary :
British : -1.00
Japanese : 0.83 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Wake Island to 51 Sea Zone
1 artillery moved from Wake Island to 51 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone
1 artillery moved from 48 Sea Zone to Borneo
1 infantry moved from 48 Sea Zone to Borneo
1 infantry moved from Sinkiang to China
Americans take China from Japanese
1 armour moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Solomon Islands
1 armour moved from 45 Sea Zone to Solomon Islands
1 destroyer moved from 59 Sea Zone to 61 Sea ZoneCombat - Americans
Battle in Solomon Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Solomon Islands, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 transport moved from 19 Sea Zone to 54 Sea Zone
1 transport moved from 19 Sea Zone to 54 Sea Zone
1 armour moved from Western United States to Mexico
1 armour moved from Western United States to Mexico
1 destroyer and 5 transports moved from 13 Sea Zone to 14 Sea Zone
5 armour moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
5 armour, 1 destroyer, 5 infantry and 5 transports moved from 14 Sea Zone to 15 Sea ZonePlace Units - Americans
4 transports placed in 55 Sea Zone
3 armour placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUsCombat Hit Differential Summary :
Americans : 1.00
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 10
Research Technology - Russians
Russians spend 40 on tech rolls
Russians roll 3,1,3,1,2,3,4,1 for Heavy Bomber and gets 0 hitsCombat Move - Russians
3 infantry moved from Buryatia S.S.R. to Manchuria
1 fighter moved from Novosibirsk to Manchuria
1 fighter moved from Novosibirsk to Manchuria
1 infantry moved from Soviet Far East to Buryatia S.S.R.
3 armour moved from Sinkiang to Kwantung
9 armour moved from Russia to SinkiangCombat - Russians
Battle in Manchuria
Russians attack with 2 fighters and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 3 infantry in Manchuria, round 2 : 3/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwantung
Russians attack with 3 armour
Japanese defend with 1 factory and 3 infantry
Russians roll dice for 3 armour in Kwantung, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 3 infantry in Kwantung, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Kwantung
Russians roll dice for 2 armour in Kwantung, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Kwantung, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwantung
Russians roll dice for 2 armour in Kwantung, round 4 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kwantung, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Kwantung
Russians roll dice for 1 armour in Kwantung, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwantung, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Kwantung
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Russians: 3 armour
Casualties for Japanese: 3 infantryNon Combat Move - Russians
3 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Sinkiang to China
1 infantry moved from Sinkiang to China
1 infantry moved from Sinkiang to China
2 artilleries and 2 infantry moved from Kazakh S.S.R. to Sinkiang
1 fighter moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Manchuria to Buryatia S.S.R.Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
Russians : 0.50
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 10
Turn Complete - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 10
Purchase Units - British
British buy 3 armour and 2 bombers; Remaining resources: 5 PUs;Combat Move - British
1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry moved from India to French IndochinaCombat - British
Battle in French Indochina
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 4 armour and 1 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in French Indochina, round 2 : 3/6 hits, 2.50 expected hits
Japanese roll dice for 4 armour and 1 infantry in French Indochina, round 2 : 1/5 hits, 2.33 expected hits
1 infantry owned by the Japanese, 2 armour owned by the Japanese and 1 infantry owned by the British lost in French Indochina
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in French Indochina, round 3 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 2 armour in French Indochina, round 3 : 2/2 hits, 1.00 expected hits
2 armour owned by the Japanese, 1 artillery owned by the British and 1 fighter owned by the British lost in French Indochina
British win, taking French Indochina from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 artillery, 1 fighter and 1 infantry
Casualties for Japanese: 4 armour and 1 infantryNon Combat Move - British
1 bomber moved from French Indochina to ChinaPlace Units - British
1 armour and 2 bombers placed in India
2 armour placed in GermanyTurn Complete - British
British collect 50 PUs; end with 55 PUsCombat Hit Differential Summary :
British : 0.33
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 armour and 1 infantry; Remaining resources: 0 PUs;Place Units - Japanese
3 armour placed in Kwantung
3 armour and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 armour, 4 artilleries and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Solomon Islands to 45 Sea Zone
1 armour moved from Solomon Islands to 45 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to East Indies
1 armour moved from 37 Sea Zone to East Indies
1 artillery moved from Borneo to 48 Sea Zone
1 artillery and 1 transport moved from 48 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to Philipine Islands
Americans take Philipine Islands from JapaneseCombat - Americans
Battle in East Indies
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 battleship in East Indies, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in East Indies
Americans roll dice for 1 armour and 1 infantry in East Indies, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in East Indies
Americans win, taking East Indies from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
5 armour, 1 destroyer, 5 infantry and 5 transports moved from 15 Sea Zone to 35 Sea Zone
1 armour moved from Western United States to 55 Sea Zone
1 armour moved from Western United States to 55 Sea Zone
1 armour moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 armour moved from Mexico to 54 Sea Zone
1 armour moved from Mexico to 54 Sea Zone
3 armour, 5 infantry and 4 transports moved from 55 Sea Zone to 52 Sea Zone
2 armour and 2 transports moved from 54 Sea Zone to 52 Sea Zone
1 infantry moved from China to ManchuriaPlace Units - Americans
2 transports placed in 55 Sea Zone
4 armour and 4 artilleries placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUsCombat Hit Differential Summary :
Americans : 0.67
Japanese : -0.33