Dad vs Son All Out War
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game coming soon
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Test summary from TripleA, engine version: 1.9, time: 9:57:59 PM
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Test summary from TripleA, engine version: 1.9, time: 9:59:22 PM
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Archangel to West Russia
1 infantry moved from Archangel to West Russia
1 infantry moved from Archangel to West Russia
1 infantry moved from Archangel to West Russia
1 infantry moved from Russia to West Russia
1 armour moved from Russia to West Russia
1 armour moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Soviet Far East to Buryatia S.S.R.
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
1 fighter moved from Karelia S.S.R. to Belorussia
1 submarine moved from 4 Sea Zone to 3 Sea Zone
1 submarine moved from 3 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Buryatia S.S.R.
1 infantry moved from Russia to Novosibirsk
1 fighter moved from Russia to Buryatia S.S.R.Combat - Russians
Battle in Belorussia
Russians attack with 1 fighter and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 1 fighter and 3 infantry in Belorussia, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 fighter and 3 infantry in Belorussia, round 3 : 2/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Belorussia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Russians attack with 3 armour and 5 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 3 armour and 5 infantry in West Russia, round 2 : 4/8 hits, 2.33 expected hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 2/5 hits, 1.83 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in West Russia
Russians roll dice for 3 armour and 3 infantry in West Russia, round 3 : 3/6 hits, 2.00 expected hits
Germans roll dice for 1 armour in West Russia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 3 armour and 3 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour, 1 artillery and 3 infantryNon Combat Move - Russians
1 fighter moved from Belorussia to West Russia
1 fighter moved from West Russia to RussiaPlace Units - Russians
1 armour, 1 fighter and 1 infantry placed in Caucasus
1 armour placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : -1.00
Russians : 3.67 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 1
Purchase Units - Germans
Germans buy 4 armour, 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Norway to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 infantry moved from Norway to Karelia S.S.R.
1 fighter moved from Norway to Karelia S.S.R.
1 armour moved from Eastern Europe to Belorussia
1 infantry moved from Eastern Europe to Belorussia
1 infantry moved from Eastern Europe to Belorussia
1 fighter moved from Eastern Europe to Belorussia
1 bomber moved from Germany to Russia
1 armour moved from Germany to Belorussia
1 armour moved from Germany to Belorussia
1 infantry moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Ukraine S.S.R. to Caucasus
1 artillery moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Balkans to Ukraine S.S.R.
1 armour moved from Balkans to Caucasus
1 fighter moved from Balkans to Caucasus
1 fighter moved from Germany to Caucasus
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Western Europe
1 armour moved from Southern Europe to 14 Sea Zone
1 armour moved from 14 Sea Zone to Libya
1 armour moved from Libya to Anglo Egypt
1 battleship moved from 14 Sea Zone to 13 Sea Zone
1 fighter moved from Western Europe to 13 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea ZoneCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid costs 0 PUs
Battle in Belorussia
Germans attack with 3 armour, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 3 armour, 1 fighter and 2 infantry in Belorussia, round 2 : 3/6 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 3 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 6 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 6 Sea Zone
Russians win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Russians: 1 submarine
Battle in Anglo Egypt
Germans attack with 1 armour
British defend with 1 armour, 1 fighter and 1 infantry
Germans roll dice for 1 armour in Anglo Egypt, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Anglo Egypt, round 2 : 1/3 hits, 1.50 expected hits
1 armour owned by the Germans lost in Anglo Egypt
British win with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour
Battle in 13 Sea Zone
Germans attack with 1 battleship and 1 fighter
British defend with 1 battleship
Germans roll dice for 1 battleship and 1 fighter in 13 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship in 13 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans lost in 13 Sea Zone
Germans roll dice for 1 battleship in 13 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
British roll dice for 1 battleship in 13 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Germans
1 battleship owned by the British lost in 13 Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is 14
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship
Battle in Caucasus
Germans attack with 2 armour, 1 artillery, 3 fighters and 3 infantry
Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory, 1 fighter and 5 infantry
AA fire in Caucasus : 0/3 hits, 0.50 expected hits
Germans roll dice for 2 armour, 1 artillery, 3 fighters and 3 infantry in Caucasus, round 2 : 4/9 hits, 3.50 expected hits
Russians roll dice for 2 armour, 1 artillery, 1 fighter and 5 infantry in Caucasus, round 2 : 5/9 hits, 3.67 expected hits
4 infantry owned by the Russians, 1 artillery owned by the Germans, 1 fighter owned by the Germans and 3 infantry owned by the Germans lost in Caucasus
Germans roll dice for 2 armour and 2 fighters in Caucasus, round 3 : 1/4 hits, 2.00 expected hits
Russians roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Caucasus, round 3 : 2/5 hits, 2.33 expected hits
1 infantry owned by the Russians, 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Caucasus
Germans roll dice for 1 armour and 1 fighter in Caucasus, round 4 : 0/2 hits, 1.00 expected hits
Russians roll dice for 2 armour, 1 artillery and 1 fighter in Caucasus, round 4 : 2/4 hits, 2.00 expected hits
1 fighter owned by the Germans and 1 armour owned by the Germans lost in Caucasus
Russians win with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -38
Casualties for Germans: 2 armour, 1 artillery, 3 fighters and 3 infantry
Casualties for Russians: 5 infantryNon Combat Move - Germans
1 fighter moved from Belorussia to Karelia S.S.R.
1 fighter moved from Karelia S.S.R. to Eastern Europe
1 fighter moved from Karelia S.S.R. to Eastern EuropePlace Units - Germans
4 armour and 1 fighter placed in Germany
1 transport placed in 14 Sea ZoneTurn Complete - Germans
Germans collect 40 PUs; end with 42 PUs
1 unit repaired.Combat Hit Differential Summary :
AA fire in Russia : : 0.83
Germans : -0.50
British : 0.17
Russians : 2.00
AA fire in Caucasus : : -0.50 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 1
Purchase Units - British
British buy 3 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Trans-Jordan to Anglo Egypt
1 infantry moved from Anglo Egypt to Libya
1 armour moved from Anglo Egypt to Libya
1 fighter moved from Anglo Egypt to LibyaCombat - British
Battle in Libya
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 armour and 1 infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in Libya, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 armour and 1 infantry in Libya, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Germans lost in Libya
British roll dice for 1 armour, 1 fighter and 1 infantry in Libya, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Libya, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Libya
British win, taking Libya from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 1 infantryNon Combat Move - British
1 fighter moved from Libya to Anglo Egypt
1 infantry moved from Australia to 40 Sea Zone
1 infantry moved from Australia to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 42 Sea ZonePlace Units - British
3 armour and 5 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : -1.33
British : -0.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 transport moved from 59 Sea Zone to 61 Sea Zone
1 transport moved from 60 Sea Zone to 61 Sea Zone
1 armour moved from Japan to 61 Sea Zone
1 armour moved from 61 Sea Zone to Manchuria
1 infantry moved from Japan to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Manchuria
1 carrier moved from 37 Sea Zone to 50 Sea Zone
1 fighter moved from 37 Sea Zone to 50 Sea Zone
1 fighter moved from 37 Sea Zone to 50 Sea Zone
1 battleship moved from 37 Sea Zone to 50 Sea Zone
1 fighter moved from Japan to China
1 bomber moved from Japan to China
1 infantry moved from Kwantung to China
1 infantry moved from Kwantung to China
1 infantry moved from Kwantung to China
1 fighter moved from Manchuria to China
1 destroyer moved from 50 Sea Zone to 60 Sea Zone
1 submarine moved from 45 Sea Zone to 60 Sea ZoneCombat - Japanese
Battle in China
Japanese attack with 1 bomber, 2 fighters and 3 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 bomber, 2 fighters and 3 infantry in China, round 2 : 3/6 hits, 2.17 expected hits
Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in China
Japanese win, taking China from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter and 2 infantryNon Combat Move - Japanese
1 fighter moved from China to Manchuria
1 fighter moved from China to Manchuria
1 bomber moved from China to Manchuria
1 infantry moved from French Indochina to China
1 fighter moved from French Indochina to China
1 fighter moved from China to French IndochinaPlace Units - Japanese
2 armour placed in Japan
1 destroyer and 1 submarine placed in 61 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Americans : 0.67
Japanese : 0.83 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 1
Purchase Units - Americans
Americans buy 3 armour, 1 fighter and 5 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to Australia
1 fighter moved from 52 Sea Zone to Australia
1 submarine moved from 52 Sea Zone to 51 Sea Zone
1 submarine moved from 51 Sea Zone to 52 Sea Zone
1 transport moved from 55 Sea Zone to 56 Sea Zone
1 infantry moved from Midway to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Western United States
1 infantry moved from Alaska to Western Canada
1 infantry moved from Central United States to Western United StatesNon Combat Move - Americans
1 destroyer moved from 20 Sea Zone to 10 Sea Zone
1 carrier moved from 52 Sea Zone to 55 Sea Zone
1 carrier moved from 55 Sea Zone to 54 Sea Zone
1 battleship moved from 55 Sea Zone to 20 Sea ZonePlace Units - Americans
3 armour, 1 fighter and 5 infantry were produced but were not placedTurn Complete - Americans
Americans collect 40 PUs; end with 42 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Russians buy 4 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Sinkiang to China
1 infantry moved from Sinkiang to China
1 fighter moved from Caucasus to China
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Kazakh S.S.R. to Sinkiang
1 fighter moved from Russia to West Russia
1 armour moved from Russia to West Russia
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.Combat - Russians
Battle in China
Russians attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in China, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in China, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in China
Russians roll dice for 1 fighter and 1 infantry in China, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in China, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in China
Russians roll dice for 1 fighter in China, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in China, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Russians lost in China
Japanese win with no units remaining. Battle score for attacker is -10
Casualties for Russians: 1 fighter and 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Russians
1 armour moved from Caucasus to SinkiangPlace Units - Russians
1 armour and 3 infantry placed in Caucasus
3 armour placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Russians : 0.00
Japanese : 1.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 2
Purchase Units - Germans
Germans buy 4 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Germany to Southern Europe
1 transport moved from 14 Sea Zone to 13 Sea Zone
1 armour moved from Western Europe to 13 Sea Zone
1 armour moved from 13 Sea Zone to Algeria
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
1 fighter moved from Germany to Libya
1 battleship moved from 13 Sea Zone to 14 Sea Zone
1 infantry moved from Algeria to Libya
1 artillery moved from Algeria to Libya
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Eastern Europe to Ukraine S.S.R.
1 armour moved from Germany to Ukraine S.S.R.
1 armour moved from Germany to Ukraine S.S.R.
1 armour moved from Germany to Ukraine S.S.R.
1 infantry moved from Balkans to Ukraine S.S.R.
1 infantry moved from Eastern Europe to Belorussia
1 fighter moved from Eastern Europe to Belorussia
1 infantry moved from Germany to Eastern Europe
1 armour moved from Western Europe to 5 Sea Zone
1 armour moved from 5 Sea Zone to NorwayCombat - Germans
Battle in Libya
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 1 battleship in Libya, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the British lost in Libya
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Libya, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 armour in Libya, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Libya
Germans win, taking Libya from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 armour and 1 infantryNon Combat Move - Germans
1 artillery moved from Southern Europe to Balkans
1 fighter moved from Libya to AlgeriaPlace Units - Germans
1 armour and 1 infantry placed in Southern Europe
3 armour, 1 fighter and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : 0.00
British : -0.50 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 2
Purchase Units - British
British buy 3 armour and 5 infantry; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from United Kingdom to Algeria
1 fighter moved from United Kingdom to Russia
1 infantry moved from Western Canada to AlaskaCombat - British
Battle in Algeria
British attack with 1 bomber
Germans defend with 1 armour and 1 fighter
British roll dice for 1 bomber in Algeria, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 armour and 1 fighter in Algeria, round 2 : 1/2 hits, 1.17 expected hits
1 armour owned by the Germans and 1 bomber owned by the British lost in Algeria
Germans win with 1 fighter remaining. Battle score for attacker is -10
Casualties for British: 1 bomber
Casualties for Germans: 1 armourNon Combat Move - British
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 armour moved from 2 Sea Zone to United KingdomPlace Units - British
3 armour and 5 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : -0.17
British : 0.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Japanese
1 infantry moved from Japan to 61 Sea Zone
1 infantry moved from Japan to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 62 Sea Zone
1 submarine moved from 60 Sea Zone to 63 Sea Zone
1 battleship and 1 destroyer moved from 60 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 61 Sea Zone
1 armour moved from 61 Sea Zone to Manchuria
1 carrier moved from 50 Sea Zone to 60 Sea Zone
1 carrier moved from 50 Sea Zone to 60 Sea Zone
1 battleship moved from 50 Sea Zone to 60 Sea Zone
1 fighter moved from 50 Sea Zone to French Indochina
1 infantry moved from Manchuria to China
1 infantry moved from Manchuria to China
1 fighter moved from 50 Sea Zone to China
1 fighter moved from 50 Sea Zone to ChinaCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 factory placed in Kwantung
1 transport placed in 60 Sea Zone
Japanese undo move 2.
1 transport placed in 61 Sea Zone
1 armour and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 2
Purchase Units - Americans
Americans buy 4 armour and 7 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Central United States to Mexico
1 fighter moved from Eastern United States to Mexico
1 infantry moved from Eastern United States to Central United States
1 bomber moved from Eastern United States to AlgeriaCombat - Americans
Battle in Algeria
Americans attack with 1 bomber
Germans defend with 1 fighter
Americans roll dice for 1 bomber in Algeria, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 fighter in Algeria, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Germans lost in Algeria
Americans win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighterNon Combat Move - Americans
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 bomber moved from Algeria to GibraltarPlace Units - Americans
2 armour and 5 infantry placed in Eastern United States
2 armour and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : -0.67
Americans : 0.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buryatia S.S.R. to Soviet Far East
1 infantry moved from Buryatia S.S.R. to Soviet Far East
1 infantry moved from Buryatia S.S.R. to Soviet Far East
1 infantry moved from Buryatia S.S.R. to Soviet Far East
1 armour moved from Russia to Archangel
1 armour moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 2 armour
Germans defend with 2 infantry
Russians roll dice for 2 armour in Archangel, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 armour in Archangel, round 3 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armourNon Combat Move - Russians
1 infantry moved from West Russia to Archangel
1 armour moved from Russia to ArchangelPlace Units - Russians
2 armour and 2 infantry placed in Russia
1 armour and 1 infantry placed in CaucasusTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : 0.00
Russians : 1.00 -
My money is on Dad.
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3
Purchase Units - Germans
Germans buy 3 armour, 3 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Germans
1 battleship moved from 14 Sea Zone to 12 Sea Zone
1 transport moved from 13 Sea Zone to 14 Sea Zone
1 armour moved from Southern Europe to 14 Sea Zone
1 armour moved from 14 Sea Zone to Libya
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 armour moved from Belorussia to Caucasus
1 armour moved from Belorussia to Caucasus
1 armour moved from Belorussia to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Belorussia to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Germany to Caucasus
1 infantry moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
1 armour moved from Southern Europe to Ukraine S.S.R.
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to NorwayCombat - Germans
Battle in 12 Sea Zone
Germans attack with 1 battleship
Americans defend with 1 armour, 1 infantry and 1 transport
Germans roll dice for 1 battleship in 12 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 transport in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 armour owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 12 Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is 16
Casualties for Americans: 1 armour, 1 infantry and 1 transport
Battle in Caucasus
Germans attack with 6 armour, 3 fighters and 2 infantry
Russians defend with 1 aaGun, 3 armour, 1 artillery, 1 factory and 4 infantry
AA fire in Caucasus : 0/3 hits, 0.50 expected hits
Germans roll dice for 6 armour, 3 fighters and 2 infantry in Caucasus, round 2 : 6/11 hits, 4.83 expected hits
Russians roll dice for 3 armour, 1 artillery and 4 infantry in Caucasus, round 2 : 5/8 hits, 3.17 expected hits
4 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians, 2 infantry owned by the Germans and 3 armour owned by the Germans lost in Caucasus
Germans roll dice for 3 armour and 3 fighters in Caucasus, round 3 : 4/6 hits, 3.00 expected hits
Russians roll dice for 2 armour in Caucasus, round 3 : 0/2 hits, 1.00 expected hits
2 armour owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 3 armour and 3 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 3 armour and 2 infantry
Casualties for Russians: 3 armour, 1 artillery and 4 infantryNon Combat Move - Germans
1 fighter moved from Caucasus to Belorussia
1 fighter moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
1 artillery moved from Balkans to Ukraine S.S.R.Place Units - Germans
3 armour and 3 infantry placed in Germany
2 transports placed in 14 Sea ZoneTurn Complete - Germans
Germans collect 44 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : 2.50
Americans : -0.17
Russians : 0.83
AA fire in Caucasus : : -0.50 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3
Purchase Units - British
British buy 4 armour and 3 infantry; Remaining resources: 2 PUs;Combat Move - British
1 armour moved from United Kingdom to 2 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 infantry moved from 6 Sea Zone to Norway
1 infantry moved from 6 Sea Zone to Norway
1 infantry moved from 6 Sea Zone to NorwayCombat - British
Battle in Norway
British attack with 1 armour and 3 infantry
Germans defend with 1 armour and 2 infantry
British roll dice for 1 armour and 3 infantry in Norway, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 armour and 2 infantry in Norway, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 armour and 3 infantry in Norway, round 3 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 armour and 2 infantry in Norway, round 3 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
British roll dice for 1 armour and 1 infantry in Norway, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Norway, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Norway
British roll dice for 1 armour in Norway, round 5 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in Norway, round 5 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in Norway
Germans win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 armour and 3 infantry
Casualties for Germans: 1 armour and 2 infantryNon Combat Move - British
2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea ZonePlace Units - British
4 armour and 3 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : 0.67
British : -0.17 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 battleship and 1 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
2 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Alaska
1 infantry moved from 63 Sea Zone to Alaska
1 battleship moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 submarine moved from 63 Sea Zone to 55 Sea Zone
1 battleship moved from 60 Sea Zone to 56 Sea Zone
1 destroyer moved from 61 Sea Zone to 60 Sea Zone
1 submarine moved from 61 Sea Zone to 60 Sea Zone
1 infantry moved from China to Sinkiang
1 infantry moved from China to Sinkiang
1 armour moved from Manchuria to Sinkiang
1 armour moved from Manchuria to Sinkiang
1 armour moved from Japan to 61 Sea Zone
1 armour moved from 61 Sea Zone to Manchuria
1 armour moved from Japan to 61 Sea Zone
1 armour moved from 61 Sea Zone to Manchuria
1 fighter moved from China to Sinkiang
1 fighter moved from China to Sinkiang
1 fighter moved from Manchuria to India
1 fighter moved from Manchuria to India
1 fighter moved from French Indochina to India
1 fighter moved from French Indochina to India
1 infantry moved from French Indochina to India
1 bomber moved from Manchuria to SinkiangCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 transport in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 transport in 55 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 transport in 55 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 transport in 55 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 transport in 55 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
1 transport owned by the Americans lost in 55 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 transport
Battle in Alaska
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 infantry in Alaska, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Alaska, round 3 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Alaska, round 4 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Alaska, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Alaska, round 5 : 2/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Alaska, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alaska
Japanese win, taking Alaska from Americans with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sinkiang
Japanese attack with 2 armour, 1 bomber, 2 fighters and 2 infantry
Americans defend with 2 infantry; Russians defend with 1 armour and 2 infantry
Japanese roll dice for 2 armour, 1 bomber, 2 fighters and 2 infantry in Sinkiang, round 2 : 1/7 hits, 3.00 expected hits
Americans roll dice for 1 armour and 4 infantry in Sinkiang, round 2 : 1/5 hits, 1.83 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang
Japanese roll dice for 2 armour, 1 bomber, 2 fighters and 1 infantry in Sinkiang, round 3 : 4/6 hits, 2.83 expected hits
Americans roll dice for 1 armour and 3 infantry in Sinkiang, round 3 : 2/4 hits, 1.50 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 armour owned by the Russians, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Americans: 2 infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in India
Japanese attack with 4 fighters and 1 infantry
British defend with 1 aaGun and 3 infantry
AA fire in India : 1/4 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 3 fighters and 1 infantry in India, round 2 : 3/4 hits, 1.67 expected hits
British roll dice for 3 infantry in India, round 2 : 2/3 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 3 infantry owned by the British lost in India
Japanese win with 2 fighters remaining. Battle score for attacker is -14
Casualties for Japanese: 2 fighters and 1 infantry
Casualties for British: 3 infantryNon Combat Move - Japanese
2 fighters moved from India to Manchuria
1 fighter moved from Sinkiang to Manchuria
1 fighter moved from Sinkiang to Manchuria
1 bomber moved from Sinkiang to ManchuriaPlace Units - Japanese
1 armour and 1 infantry placed in Kwantung
1 battleship placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUsCombat Hit Differential Summary :
British : 1.00
Americans : -2.50
AA fire in India : : 0.33
Japanese : 0.17 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 armour, 1 fighter and 5 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea ZoneCombat - Americans
Battle in 12 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 battleship
Americans roll dice for 2 destroyers in 12 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 battleship in 12 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans and 1 destroyer owned by the Americans lost in 12 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 12
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 battleshipNon Combat Move - Americans
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from Western United States to Western Canada
1 armour moved from Western United States to Western Canada
1 infantry moved from Western United States to Western Canada
1 armour moved from Eastern United States to Western CanadaPlace Units - Americans
2 armour, 1 fighter and 3 infantry placed in Eastern United States
1 armour and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 36 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans : 0.33
Americans : 1.00 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 aaGun, 2 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Sinkiang
1 armour moved from Russia to SinkiangCombat - Russians
Battle in Sinkiang
Russians attack with 2 armour
Japanese defend with 1 armour
Russians roll dice for 2 armour in Sinkiang, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Sinkiang, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Japanese: 1 armourNon Combat Move - Russians
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to ArchangelPlace Units - Russians
1 aaGun, 2 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Russians : 0.00
Japanese : 0.50