• TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 carrier, 1 destroyer, 6 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                      Germans take Normandy Bordeaux from French
                2 artilleries and 4 mech_infantrys moved from France to Southern France
                2 fighters and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
                1 fighter moved from Western Germany to Southern France
                3 bombers moved from Western Germany to United Kingdom
                1 tactical_bomber moved from Holland Belgium to United Kingdom
                1 tactical_bomber moved from Western Germany to United Kingdom
                2 fighters moved from Western Germany to United Kingdom
                1 transport moved from 113 Sea Zone to 114 Sea Zone
                1 infantry moved from Poland to 114 Sea Zone
                1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                1 submarine moved from 111 Sea Zone to 109 Sea Zone
                1 armour moved from France to Southern France
                1 tactical_bomber moved from Western Germany to Southern France
                1 tactical_bomber moved from Western Germany to Southern France

    triplea_42461.0_Ger2.tsvg


  • AIR RAID!!!
    Close the shutters!
    Pull down the blinds!
    Turn off the lights and head to the Bomb shelter
    Bombers over London, Bombers over the Port, and Bombers over the Air Dome. . .
    Any scramble orders Mr. Churchill?

  • '18 '16

    No departures for today! Hopefully the Lion will not get out from the cage!  :wink:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 carrier, 1 destroyer, 6 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                      Germans take Normandy Bordeaux from French
                2 artilleries and 4 mech_infantrys moved from France to Southern France
                2 fighters and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
                1 fighter moved from Western Germany to Southern France
                3 bombers moved from Western Germany to United Kingdom
                1 tactical_bomber moved from Holland Belgium to United Kingdom
                1 tactical_bomber moved from Western Germany to United Kingdom
                2 fighters moved from Western Germany to United Kingdom
                1 transport moved from 113 Sea Zone to 114 Sea Zone
                1 infantry moved from Poland to 114 Sea Zone
                1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                1 submarine moved from 111 Sea Zone to 109 Sea Zone
                1 armour moved from France to Southern France
                1 tactical_bomber moved from Western Germany to Southern France
                1 tactical_bomber moved from Western Germany to Southern France

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 7 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/1 hits
                        AA fire in United Kingdom :  0/2 hits
                        AA fire in United Kingdom :  0/2 hits
                    Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: harbour
                    Bombing raid in United Kingdom rolls: 7,5 and causes: 6 damage to unit: airfield
                    Bombing raid in United Kingdom rolls: 4,4 and causes: 8 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 19 damage total.  Damaged units is as follows: harbour = 5, airfield = 6, factory_major = 8
                Battle in Southern France
                    Germans attack with 1 armour, 2 artilleries, 1 fighter, 4 mech_infantrys and 2 tactical_bombers
                    French defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 4 mech_infantrys and 2 tactical_bombers in Southern France, round 2 :  5/10 hits
                        French roll dice for 2 artilleries and 2 infantry in Southern France, round 2 :  1/4 hits
                        1 mech_infantry owned by the Germans, 2 infantry owned by the French and 2 artilleries owned by the French lost in Southern France
                    Germans win, taking Southern France from French with 1 armour, 2 artilleries, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for French: 2 artilleries and 2 infantry
                    Casualties for Germans: 1 mech_infantry
                Battle in 96 Sea Zone
                    Germans attack with 2 fighters and 1 tactical_bomber
                    British defend with 1 cruiser and 1 transport
                        Germans roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 :  2/3 hits
                        British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Germans, 1 transport owned by the British and 1 cruiser owned by the British lost in 96 Sea Zone
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 cruiser and 1 transport
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
                1 fighter and 2 tactical_bombers moved from Southern France to Western Germany
                2 tactical_bombers moved from United Kingdom to 110 Sea Zone
                2 fighters moved from United Kingdom to 110 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                3 bombers moved from United Kingdom to Western Germany
                5 armour moved from France to Germany
                1 artillery moved from France to Western Germany
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Denmark
                1 infantry moved from Western Germany to Germany
                5 infantry moved from Bulgaria to Romania
                3 infantry moved from Yugoslavia to Romania
                4 infantry moved from Yugoslavia to Slovakia Hungary
                2 artilleries moved from Yugoslavia to Romania
                2 armour moved from Yugoslavia to Slovakia Hungary
                1 aaGun moved from Germany to Slovakia Hungary

    Place Units - Germans
                1 carrier, 1 destroyer and 2 transports placed in 112 Sea Zone
                1 artillery and 4 infantry placed in Western Germany
                2 artilleries and 2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.261
            Standard Deviation : 0.511
            Total rolls : 24

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    French Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.231
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    British Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    triplea_42461.0_Ger2.tsvg

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 4 armour and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                3 infantry moved from Ukraine to Western Ukraine
                2 aaGuns moved from Bryansk to Western Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                1 mech_infantry moved from Bryansk to Belarus
                1 armour moved from Bryansk to Ukraine
                1 armour moved from Bryansk to Belarus
                1 mech_infantry moved from Novgorod to Belarus
                5 infantry moved from Novgorod to Belarus
                2 infantry moved from Bryansk to Western Ukraine
                8 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Bryansk to Caucasus
                2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
                1 submarine moved from 124 Sea Zone to 109 Sea Zone
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                3 mech_infantrys placed in Novgorod
                3 armour placed in Ukraine
                1 armour placed in Volgograd

    Turn Complete - Russians
                Russians collect 37 PUs; end with 38 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 119 Sea Zone: 1 submarine
                EDIT: Removing units owned by Russians from Belarus: 1 mech_infantry
                EDIT: Removing units owned by Russians from Western Ukraine: 1 aaGun
                EDIT: Adding units owned by Russians to Ukraine: 1 aaGun and 1 mech_infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Territory Summary for Russians :

    Yenisey : 6 infantry
        Yakut S.S.R. : 2 aaGuns and 12 infantry
        Belarus : 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber
        Bryansk : 8 infantry
        Russia : 1 airfield and 1 factory_major
        Ukraine : 1 aaGun, 4 armour, 1 factory_minor and 1 mech_infantry
        Western Ukraine : 1 aaGun, 2 artilleries and 13 infantry
        Volgograd : 1 armour and 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Caucasus : 2 infantry and 1 mech_infantry
        119 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 38
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 35
        UK_Pacific : 17 / 17
        Italians : 14 / 16
        ANZAC : 14 / 14
        French : 10 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_42461.0_Rus2.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 harbour, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                1 armour moved from Korea to 6 Sea Zone
                1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                3 infantry moved from Hunan to Yunnan
                3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                2 bombers moved from Kwangsi to Yunnan
                2 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 destroyer moved from 33 Sea Zone to 36 Sea Zone
                1 submarine moved from 36 Sea Zone to 38 Sea Zone
                1 submarine moved from 36 Sea Zone to 41 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone

    triplea_42461.0_Jap2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 harbour, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                1 armour moved from Korea to 6 Sea Zone
                1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                3 infantry moved from Hunan to Yunnan
                3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                2 bombers moved from Kwangsi to Yunnan
                2 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 destroyer moved from 33 Sea Zone to 36 Sea Zone
                1 submarine moved from 36 Sea Zone to 38 Sea Zone
                1 submarine moved from 36 Sea Zone to 41 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in Siberia
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers in Yunnan, round 2 :  7/13 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Siberia from Russians, taking Yunnan from Chinese with 1 artillery, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Japan to Manchuria
                2 fighters moved from Kiangsu to Manchuria
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Korea to Manchuria
                1 aaGun moved from Manchuria to Jehol
                1 artillery moved from Hunan to Kweichow
                2 artilleries, 3 infantry and 1 mech_infantry moved from Anhwe to Kweichow
                1 artillery and 1 infantry moved from Kwangsi to Hunan
                1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria

    Place Units - Japanese
                1 harbour placed in Hainan
                1 destroyer and 1 submarine placed in 6 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 35 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.188
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 16

    Chinese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.154
            Median : 3.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    triplea_42461.0_Jap2.tsvg

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 3 bombers and 1 carrier; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans

    Non Combat Move - Americans
                1 infantry moved from Western United States to Central United States
                1 mech_infantry moved from Western United States to Central United States
                1 armour moved from Southeast Mexico to Central United States
                1 mech_infantry moved from Southeast Mexico to Central United States
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 submarine moved from 56 Sea Zone to 54 Sea Zone
                1 destroyer moved from 56 Sea Zone to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 battleship, 1 carrier, 2 cruisers, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Guam to 54 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                3 bombers placed in Eastern United States
                1 carrier placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    Combat Hit Differential Summary :

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 destroyer and 1 transport
        54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
        Central United States : 1 armour, 1 factory_minor, 2 infantry and 4 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 7 bombers, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        101 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 35 / 38
        Japanese : 35 / 45
        Americans : 52 / 52
        Chinese : 5 / 15
        British : 28 / 35
        UK_Pacific : 17 / 17
        Italians : 14 / 16
        ANZAC : 14 / 14
        French : 10 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_42461.0_Ame2.tsvg

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Hopei
                1 fighter moved from Shensi to Hopei
                9 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 9 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 9 infantry in Suiyuyan, round 2 : 1/9 hits, 1,50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu
                4 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs

    Combat Hit Differential Summary :

    Chinese : -0,33
        Japanese : -0,67

    Territory Summary for Chinese :

    Suiyuyan : 13 infantry
        Kansu : 1 fighter and 1 infantry
        Hopei : 2 infantry

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 35 / 38
        Japanese : 33 / 45
        Americans : 52 / 52
        Chinese : 7 / 7
        British : 28 / 35
        UK_Pacific : 17 / 17
        Italians : 14 / 16
        ANZAC : 14 / 14
        French : 10 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3,857
            Median : 4,000
            Variance : 0,462
            Standard Deviation : 0,679
            Total rolls : 14

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3,917
            Median : 4,000
            Variance : 0,364
            Standard Deviation : 0,603
            Total rolls : 12

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3,500
            Median : 3,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    triplea_42461.0_Chi2.tsvg

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British repair damage of 4x factory_major, 4x airfield; Remaining resources: 27 PUs;
                British buy 1 fighter and 5 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                4 fighters moved from United Kingdom to 109 Sea Zone
                2 armour moved from Alexandria to Anglo Egyptian Sudan
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 bomber moved from Malta to Anglo Egyptian Sudan
                3 infantry moved from Shan State to Yunnan
                1 fighter moved from Burma to Yunnan
                1 tactical_bomber moved from Burma to Yunnan
                1 destroyer moved from 37 Sea Zone to 38 Sea Zone
                1 fighter moved from Burma to 38 Sea Zone
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 tactical_bomber moved from Malta to Tobruk
                2 fighters moved from Malta to Tobruk
                1 infantry moved from Burma to Yunnan

    Combat - British
                Battle in 38 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        British roll dice for 1 destroyer and 1 fighter in 38 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                        Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        British roll dice for 1 destroyer and 1 fighter in 38 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
                        Japanese roll dice for 1 submarine in 38 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Japanese lost in 38 Sea Zone
                    British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Tobruk
                    British attack with 2 fighters and 1 tactical_bomber
                    Italians defend with 1 armour
                        British roll dice for 2 fighters and 1 tactical_bomber in Tobruk, round 2 : 2/3 hits, 1,67 expected hits
                        Italians roll dice for 1 armour in Tobruk, round 2 : 0/1 hits, 0,50 expected hits
                        1 armour owned by the Italians lost in Tobruk
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in 109 Sea Zone
                    British attack with 1 destroyer and 4 fighters
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer and 4 fighters in 109 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    British win, taking 109 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Anglo Egyptian Sudan
                    British attack with 2 armour, 1 bomber and 3 infantry
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 2 armour, 1 bomber and 3 infantry in Anglo Egyptian Sudan, round 2 : 2/6 hits, 2,17 expected hits
                        Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,00 expected hits
                        2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                        British roll dice for 2 armour, 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 3 : 2/5 hits, 2,00 expected hits
                        Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Yunnan
                    British attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 3 infantry
                        British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 1,83 expected hits
                        Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits
                        3 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/4 hits, 1,50 expected hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 artillery and 3 infantry

    Non Combat Move - British
                1 fighter moved from Yunnan to Burma
                1 tactical_bomber moved from Yunnan to Burma
                1 artillery, 3 infantry and 1 mech_infantry moved from India to Burma
                1 fighter moved from 38 Sea Zone to Burma
                1 battleship and 1 cruiser moved from 56 Sea Zone to 54 Sea Zone
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 tactical_bomber moved from Tobruk to Egypt
                2 fighters moved from Tobruk to Egypt
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies
                4 fighters moved from 109 Sea Zone to United Kingdom

    Place Units - British
                1 fighter and 5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 31 PUs

    Place Units - UK_Pacific
                1 artillery, 3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
                UK_Pacific collect 17 PUs; end with 17 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry

    Combat Hit Differential Summary :

    Germans : -0,17
        British : 4,83
        Italians : -0,83
        Japanese : 0,00

    Territory Summary for British and UK_Pacific :

    Yunnan : 2 infantry
        Burma : 3 aaGuns, 2 artilleries, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber
        India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 2 infantry
        38 Sea Zone : 1 destroyer
        54 Sea Zone : 1 battleship and 1 cruiser
        Belgian Congo : 2 infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 bomber, 2 fighters, 1 harbour and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 9 infantry
        Anglo Egyptian Sudan : 2 armour and 2 infantry
        106 Sea Zone : 1 destroyer and 2 transports
        Eire : 1 flag, 1 mech_infantry
        109 Sea Zone : 1 flag, 1 destroyer
        81 Sea Zone : 1 carrier, 1 destroyer and 1 transport
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 35 / 38
        Japanese : 32 / 45
        Americans : 52 / 52
        Chinese : 8 / 7
        British : 29 / 31
        UK_Pacific : 17 / 22
        Italians : 13 / 16
        ANZAC : 14 / 14
        French : 10 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 12 times
                3 was rolled 9 times
                4 was rolled 7 times
                5 was rolled 10 times
                6 was rolled 7 times
            Average roll : 3,291
            Median : 3,000
            Variance : 0,352
            Standard Deviation : 0,593
            Total rolls : 55

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3,500
            Median : 3,500
            Variance : 0,286
            Standard Deviation : 0,535
            Total rolls : 8

    Germans Combat
                4 was rolled 1 times
            Average roll : 4,000
            Median : 4,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 7 times
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3,152
            Median : 3,000
            Variance : 0,469
            Standard Deviation : 0,685
            Total rolls : 33

    Italians Combat
                1 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3,400
            Median : 3,000
            Variance : 2,250
            Standard Deviation : 1,500
            Total rolls : 5

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3,500
            Median : 3,500
            Variance : 0,286
            Standard Deviation : 0,535
            Total rolls : 8

    triplea_42461.0_UK_2.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                2 infantry moved from Greece to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 cruiser moved from 97 Sea Zone to 95 Sea Zone

    triplea_42461.0_Ita2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                2 infantry moved from Greece to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 cruiser moved from 97 Sea Zone to 95 Sea Zone

    Combat - Italians
                Battle in Gibraltar

    Non Combat Move - Italians
                1 armour moved from Greece to Romania
                1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 artillery and 1 infantry moved from Greece to Bulgaria
                3 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Northern Italy to Romania
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    triplea_42461.0_Ita2.tsvg

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 56 Sea Zone to 41 Sea Zone
                2 fighters moved from Java to 41 Sea Zone
                1 infantry moved from Shan State to Siam
                1 mech_infantry moved from Burma to Siam
                1 fighter moved from Shan State to Siam

    Combat - ANZAC
                Battle in Siam
                    ANZAC attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Siam, round 2 : 1/3 hits, 0,83 expected hits
                        Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese lost in Siam
                        ANZAC roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Siam, round 3 : 1/3 hits, 0,83 expected hits
                        Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Siam
                    ANZAC win, taking Siam from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in 41 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Japanese lost in 41 Sea Zone
                    ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                2 fighters moved from 41 Sea Zone to Burma
                1 fighter moved from Siam to Burma
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 cruiser moved from 56 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
                ANZAC collect 18 PUs (1 lost to blockades); end with 18 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Combat Hit Differential Summary :

    ANZAC : 0,00
        Japanese : -0,17

    Territory Summary for ANZAC :

    Siam : 1 flag, 1 mech_infantry
        Burma : 3 fighters
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 infantry
        41 Sea Zone : 1 flag, 1 destroyer and 1 transport
        45 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser
        62 Sea Zone : 1 destroyer and 1 submarine
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 35 / 38
        Japanese : 31 / 45
        Americans : 52 / 52
        Chinese : 8 / 7
        British : 28 / 31
        UK_Pacific : 17 / 22
        Italians : 14 / 25
        ANZAC : 19 / 28
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3,316
            Median : 3,000
            Variance : 0,611
            Standard Deviation : 0,782
            Total rolls : 19

    Null / Other
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,400
            Median : 3,000
            Variance : 1,750
            Standard Deviation : 1,323
            Total rolls : 5

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,222
            Median : 3,000
            Variance : 0,375
            Standard Deviation : 0,612
            Total rolls : 9

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,400
            Median : 3,000
            Variance : 1,750
            Standard Deviation : 1,323
            Total rolls : 5

    triplea_42461.0_ANZ2.tsvg

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 fighter moved from United Kingdom to 92 Sea Zone

    Combat - French
                Battle in 92 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 92 Sea Zone
                    French win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French
                1 infantry moved from Algeria to Morocco
                1 fighter moved from 92 Sea Zone to Morocco
                1 cruiser and 1 destroyer moved from 90 Sea Zone to 101 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa

    Turn Complete - French

    Combat Hit Differential Summary :

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry
        Morocco : 1 fighter and 3 infantry
        French Equatorial Africa : 1 infantry
        101 Sea Zone : 1 cruiser and 1 destroyer
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 35 / 38
        Japanese : 31 / 45
        Americans : 52 / 52
        Chinese : 8 / 7
        British : 28 / 31
        UK_Pacific : 17 / 22
        Italians : 14 / 25
        ANZAC : 19 / 28
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3,316
            Median : 3,000
            Variance : 0,611
            Standard Deviation : 0,782
            Total rolls : 19

    Null / Other
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,400
            Median : 3,000
            Variance : 1,750
            Standard Deviation : 1,323
            Total rolls : 5

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,222
            Median : 3,000
            Variance : 0,375
            Standard Deviation : 0,612
            Total rolls : 9

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,400
            Median : 3,000
            Variance : 1,750
            Standard Deviation : 1,323
            Total rolls : 5

    triplea_42461.0_Fre2.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Western Germany to 109 Sea Zone
                1 fighter and 1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
                1 destroyer moved from 112 Sea Zone to 109 Sea Zone

    triplea_42461.0_Ger3.tsvg


  • Any scramble orders in 109?

  • '18 '16

    no scramble! In these cases try to decide on your own, maybe we can speed up a bit the game  :wink:

  • '18 '16

    Hi Suprise! Are the germans still sleeping?  :wink:

    bump#1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Western Germany to 109 Sea Zone
                1 fighter and 1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
                1 destroyer moved from 112 Sea Zone to 109 Sea Zone

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 3 bombers, 1 destroyer, 4 fighters and 4 tactical_bombers
                    British defend with 1 destroyer
                        Germans roll dice for 3 bombers, 1 destroyer, 4 fighters and 4 tactical_bombers in 109 Sea Zone, round 2 :  7/12 hits
                        British roll dice for 1 destroyer in 109 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 109 Sea Zone
                    Germans win, taking 109 Sea Zone from British with 3 bombers, 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                3 bombers moved from 109 Sea Zone to Western Germany
                1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
                3 fighters and 3 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux
                2 aaGuns moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 artillery and 4 infantry moved from Norway to Finland
                1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry moved from Denmark to 112 Sea Zone
                1 artillery and 5 infantry moved from 112 Sea Zone to Norway
                1 artillery moved from Germany to Slovakia Hungary
                1 artillery moved from Germany to Poland
                2 infantry moved from Germany to Poland
                1 infantry moved from Germany to Slovakia Hungary
                1 artillery moved from Western Germany to Germany
                5 armour moved from Germany to Slovakia Hungary
                1 artillery moved from Southern France to Normandy Bordeaux
                1 artillery moved from Southern France to France
                1 armour and 3 mech_infantrys moved from Southern France to Western Germany
                1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                1 submarine placed in 93 Sea Zone
                1 fighter placed in Normandy Bordeaux
                3 infantry placed in Germany
                4 infantry placed in Western Germany
                3 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    triplea_42461.0_Ger3.tsvg


  • Sorry for the delay. My part time job has been giving me 20 to 21 hrs a week and my full time job has me doing 9 hr day. With the 20+ hrs means I’m there 5 out of 7 evenings in the week, the $ is nice but it leaves me no time to do anything and now is the time to get ready for winter. . .uck. I hate that word.
    Again sorry for the delay
    Kris

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