@mikawagunichi changed my buys in russia to reflect i mucked up the amount i needed to repair!
War with no end
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 6 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 artilleries and 4 mech_infantrys moved from France to Southern France
2 fighters and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 fighter moved from Western Germany to Southern France
3 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 111 Sea Zone to 109 Sea Zone
1 armour moved from France to Southern France
1 tactical_bomber moved from Western Germany to Southern France
1 tactical_bomber moved from Western Germany to Southern France -
AIR RAID!!!
Close the shutters!
Pull down the blinds!
Turn off the lights and head to the Bomb shelter
Bombers over London, Bombers over the Port, and Bombers over the Air Dome. . .
Any scramble orders Mr. Churchill? -
No departures for today! Hopefully the Lion will not get out from the cage! :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 6 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 artilleries and 4 mech_infantrys moved from France to Southern France
2 fighters and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 fighter moved from Western Germany to Southern France
3 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 111 Sea Zone to 109 Sea Zone
1 armour moved from France to Southern France
1 tactical_bomber moved from Western Germany to Southern France
1 tactical_bomber moved from Western Germany to Southern FranceCombat - Germans
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
AA fire in United Kingdom : 0/2 hits
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in United Kingdom rolls: 7,5 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 19 damage total. Damaged units is as follows: harbour = 5, airfield = 6, factory_major = 8
Battle in Southern France
Germans attack with 1 armour, 2 artilleries, 1 fighter, 4 mech_infantrys and 2 tactical_bombers
French defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 4 mech_infantrys and 2 tactical_bombers in Southern France, round 2 : 5/10 hits
French roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 1/4 hits
1 mech_infantry owned by the Germans, 2 infantry owned by the French and 2 artilleries owned by the French lost in Southern France
Germans win, taking Southern France from French with 1 armour, 2 artilleries, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for French: 2 artilleries and 2 infantry
Casualties for Germans: 1 mech_infantry
Battle in 96 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
British defend with 1 cruiser and 1 transport
Germans roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans, 1 transport owned by the British and 1 cruiser owned by the British lost in 96 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser and 1 transport
Cleaning up after air battlesNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
1 fighter and 2 tactical_bombers moved from Southern France to Western Germany
2 tactical_bombers moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
3 bombers moved from United Kingdom to Western Germany
5 armour moved from France to Germany
1 artillery moved from France to Western Germany
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Germany
5 infantry moved from Bulgaria to Romania
3 infantry moved from Yugoslavia to Romania
4 infantry moved from Yugoslavia to Slovakia Hungary
2 artilleries moved from Yugoslavia to Romania
2 armour moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Germany to Slovakia HungaryPlace Units - Germans
1 carrier, 1 destroyer and 2 transports placed in 112 Sea Zone
1 artillery and 4 infantry placed in Western Germany
2 artilleries and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.000
Variance : 0.261
Standard Deviation : 0.511
Total rolls : 24Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1French Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.231
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13British Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 4 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
Non Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
3 infantry moved from Ukraine to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Belarus
1 armour moved from Bryansk to Ukraine
1 armour moved from Bryansk to Belarus
1 mech_infantry moved from Novgorod to Belarus
5 infantry moved from Novgorod to Belarus
2 infantry moved from Bryansk to Western Ukraine
8 infantry moved from Russia to Bryansk
1 mech_infantry moved from Bryansk to Caucasus
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
1 submarine moved from 124 Sea Zone to 109 Sea Zone
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
3 mech_infantrys placed in Novgorod
3 armour placed in Ukraine
1 armour placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 119 Sea Zone: 1 submarine
EDIT: Removing units owned by Russians from Belarus: 1 mech_infantry
EDIT: Removing units owned by Russians from Western Ukraine: 1 aaGun
EDIT: Adding units owned by Russians to Ukraine: 1 aaGun and 1 mech_infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Territory Summary for Russians :
Yenisey : 6 infantry
Yakut S.S.R. : 2 aaGuns and 12 infantry
Belarus : 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber
Bryansk : 8 infantry
Russia : 1 airfield and 1 factory_major
Ukraine : 1 aaGun, 4 armour, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 aaGun, 2 artilleries and 13 infantry
Volgograd : 1 armour and 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 2 infantry and 1 mech_infantry
119 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 38
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 35
UK_Pacific : 17 / 17
Italians : 14 / 16
ANZAC : 14 / 14
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 harbour, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 armour moved from Korea to 6 Sea Zone
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 1 infantry moved from Kwangsi to Yunnan
3 infantry moved from Hunan to Yunnan
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 bombers moved from Kwangsi to Yunnan
2 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 harbour, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 armour moved from Korea to 6 Sea Zone
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 1 infantry moved from Kwangsi to Yunnan
3 infantry moved from Hunan to Yunnan
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 bombers moved from Kwangsi to Yunnan
2 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Siberia
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers in Yunnan, round 2 : 7/13 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Siberia from Russians, taking Yunnan from Chinese with 1 artillery, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
2 fighters moved from Kiangsu to Manchuria
1 infantry moved from Manchuria to Jehol
1 infantry moved from Jehol to Chahar
1 infantry moved from Korea to Manchuria
1 aaGun moved from Manchuria to Jehol
1 artillery moved from Hunan to Kweichow
2 artilleries, 3 infantry and 1 mech_infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to ManchuriaPlace Units - Japanese
1 harbour placed in Hainan
1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.188
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.154
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 bombers and 1 carrier; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Non Combat Move - Americans
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United States
1 armour moved from Southeast Mexico to Central United States
1 mech_infantry moved from Southeast Mexico to Central United States
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 2 cruisers, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
3 bombers placed in Eastern United States
1 carrier placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
Midway : 1 airfield
26 Sea Zone : 1 destroyer and 1 transport
54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Central United States : 1 armour, 1 factory_minor, 2 infantry and 4 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 7 bombers, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
101 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 44 / 54
Russians : 35 / 38
Japanese : 35 / 45
Americans : 52 / 52
Chinese : 5 / 15
British : 28 / 35
UK_Pacific : 17 / 17
Italians : 14 / 16
ANZAC : 14 / 14
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
9 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 infantry in Suiyuyan, round 2 : 1/9 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to KansuPlace Units - Chinese
1 infantry placed in Kansu
4 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : -0,33
Japanese : -0,67Territory Summary for Chinese :
Suiyuyan : 13 infantry
Kansu : 1 fighter and 1 infantry
Hopei : 2 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 35 / 38
Japanese : 33 / 45
Americans : 52 / 52
Chinese : 7 / 7
British : 28 / 35
UK_Pacific : 17 / 17
Italians : 14 / 16
ANZAC : 14 / 14
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3,857
Median : 4,000
Variance : 0,462
Standard Deviation : 0,679
Total rolls : 14Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3,917
Median : 4,000
Variance : 0,364
Standard Deviation : 0,603
Total rolls : 12Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British repair damage of 4x factory_major, 4x airfield; Remaining resources: 27 PUs;
British buy 1 fighter and 5 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
4 fighters moved from United Kingdom to 109 Sea Zone
2 armour moved from Alexandria to Anglo Egyptian Sudan
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 bomber moved from Malta to Anglo Egyptian Sudan
3 infantry moved from Shan State to Yunnan
1 fighter moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from Burma to 38 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Malta to Tobruk
2 fighters moved from Malta to Tobruk
1 infantry moved from Burma to YunnanCombat - British
Battle in 38 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 38 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer and 1 fighter in 38 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 38 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 38 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Tobruk
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 2 fighters and 1 tactical_bomber in Tobruk, round 2 : 2/3 hits, 1,67 expected hits
Italians roll dice for 1 armour in Tobruk, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Tobruk
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 109 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 4 fighters in 109 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Anglo Egyptian Sudan
British attack with 2 armour, 1 bomber and 3 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 armour, 1 bomber and 3 infantry in Anglo Egyptian Sudan, round 2 : 2/6 hits, 2,17 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 2 armour, 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 3 : 2/5 hits, 2,00 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Yunnan
British attack with 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 3 infantry
British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 1,83 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/4 hits, 1,50 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 3 infantryNon Combat Move - British
1 fighter moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 artillery, 3 infantry and 1 mech_infantry moved from India to Burma
1 fighter moved from 38 Sea Zone to Burma
1 battleship and 1 cruiser moved from 56 Sea Zone to 54 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 tactical_bomber moved from Tobruk to Egypt
2 fighters moved from Tobruk to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
4 fighters moved from 109 Sea Zone to United KingdomPlace Units - British
1 fighter and 5 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 31 PUsPlace Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : -0,17
British : 4,83
Italians : -0,83
Japanese : 0,00Territory Summary for British and UK_Pacific :
Yunnan : 2 infantry
Burma : 3 aaGuns, 2 artilleries, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
38 Sea Zone : 1 destroyer
54 Sea Zone : 1 battleship and 1 cruiser
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 bomber, 2 fighters, 1 harbour and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 9 infantry
Anglo Egyptian Sudan : 2 armour and 2 infantry
106 Sea Zone : 1 destroyer and 2 transports
Eire : 1 flag, 1 mech_infantry
109 Sea Zone : 1 flag, 1 destroyer
81 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flagProduction/PUs Summary :
Germans : 44 / 54
Russians : 35 / 38
Japanese : 32 / 45
Americans : 52 / 52
Chinese : 8 / 7
British : 29 / 31
UK_Pacific : 17 / 22
Italians : 13 / 16
ANZAC : 14 / 14
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 12 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3,291
Median : 3,000
Variance : 0,352
Standard Deviation : 0,593
Total rolls : 55Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 0,286
Standard Deviation : 0,535
Total rolls : 8Germans Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3,152
Median : 3,000
Variance : 0,469
Standard Deviation : 0,685
Total rolls : 33Italians Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 3,400
Median : 3,000
Variance : 2,250
Standard Deviation : 1,500
Total rolls : 5Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 0,286
Standard Deviation : 0,535
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 95 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in GibraltarNon Combat Move - Italians
1 armour moved from Greece to Romania
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Greece to Bulgaria
3 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Romania
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 56 Sea Zone to 41 Sea Zone
2 fighters moved from Java to 41 Sea Zone
1 infantry moved from Shan State to Siam
1 mech_infantry moved from Burma to Siam
1 fighter moved from Shan State to SiamCombat - ANZAC
Battle in Siam
ANZAC attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Siam, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Siam
ANZAC roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Siam, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Siam
ANZAC win, taking Siam from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 41 Sea Zone to Burma
1 fighter moved from Siam to Burma
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 56 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
ANZAC collect 18 PUs (1 lost to blockades); end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
ANZAC : 0,00
Japanese : -0,17Territory Summary for ANZAC :
Siam : 1 flag, 1 mech_infantry
Burma : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 flag, 1 destroyer and 1 transport
45 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser
62 Sea Zone : 1 destroyer and 1 submarine
Egypt : 2 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 35 / 38
Japanese : 31 / 45
Americans : 52 / 52
Chinese : 8 / 7
British : 28 / 31
UK_Pacific : 17 / 22
Italians : 14 / 25
ANZAC : 19 / 28
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3,316
Median : 3,000
Variance : 0,611
Standard Deviation : 0,782
Total rolls : 19Null / Other
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3,400
Median : 3,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,222
Median : 3,000
Variance : 0,375
Standard Deviation : 0,612
Total rolls : 9Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3,400
Median : 3,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 fighter moved from United Kingdom to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 infantry moved from Algeria to Morocco
1 fighter moved from 92 Sea Zone to Morocco
1 cruiser and 1 destroyer moved from 90 Sea Zone to 101 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
Combat Hit Differential Summary :
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Morocco : 1 fighter and 3 infantry
French Equatorial Africa : 1 infantry
101 Sea Zone : 1 cruiser and 1 destroyer
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 54
Russians : 35 / 38
Japanese : 31 / 45
Americans : 52 / 52
Chinese : 8 / 7
British : 28 / 31
UK_Pacific : 17 / 22
Italians : 14 / 25
ANZAC : 19 / 28
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3,316
Median : 3,000
Variance : 0,611
Standard Deviation : 0,782
Total rolls : 19Null / Other
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3,400
Median : 3,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,222
Median : 3,000
Variance : 0,375
Standard Deviation : 0,612
Total rolls : 9Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3,400
Median : 3,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Western Germany to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone -
Any scramble orders in 109?
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no scramble! In these cases try to decide on your own, maybe we can speed up a bit the game :wink:
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Hi Suprise! Are the germans still sleeping? :wink:
bump#1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Western Germany to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea ZoneCombat - Germans
Battle in 109 Sea Zone
Germans attack with 3 bombers, 1 destroyer, 4 fighters and 4 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 3 bombers, 1 destroyer, 4 fighters and 4 tactical_bombers in 109 Sea Zone, round 2 : 7/12 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from British with 3 bombers, 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
3 bombers moved from 109 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
3 fighters and 3 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux
2 aaGuns moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery and 4 infantry moved from Norway to Finland
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 artillery and 5 infantry moved from 112 Sea Zone to Norway
1 artillery moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Poland
2 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Western Germany to Germany
5 armour moved from Germany to Slovakia Hungary
1 artillery moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to France
1 armour and 3 mech_infantrys moved from Southern France to Western Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy BordeauxPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 submarine placed in 93 Sea Zone
1 fighter placed in Normandy Bordeaux
3 infantry placed in Germany
4 infantry placed in Western Germany
3 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
Sorry for the delay. My part time job has been giving me 20 to 21 hrs a week and my full time job has me doing 9 hr day. With the 20+ hrs means I’m there 5 out of 7 evenings in the week, the $ is nice but it leaves me no time to do anything and now is the time to get ready for winter. . .uck. I hate that word.
Again sorry for the delay
Kris