Any scrambling to 111?
StuckTojo (Allies +24) vs Tizkit (Axis) G40.2
-
Well, this game’s turning into a complete disaster! :-o
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 2 factory_minors, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
6 infantry moved from Manchuria to Korea
2 mech_infantrys moved from Jehol to Korea
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Korea
1 infantry moved from Hunan to Yunnan
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 infantry moved from French Indo China to Shan State
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 34 Sea Zone
1 destroyer and 1 submarine moved from 21 Sea Zone to 34 Sea Zone
1 bomber moved from Kwangsi to Burma
1 infantry moved from Anhwe to Chahar
1 bomber moved from Kwangsi to Chahar
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Siam to Yunnan
1 fighter moved from Siam to Shan State
1 fighter moved from Siam to Shan State
2 tactical_bombers moved from Siam to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to Shan State
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 38 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to CelebesCombat - Japanese
Battle in Celebes
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 2 tactical_bombers and 1 transport
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win, taking Celebes from Dutch with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 carrier; ANZAC defend with 1 fighter
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 carrier in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 34 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 carrier
Casualties for ANZAC: 1 fighter
Battle in Korea
Japanese attack with 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Korea, round 2 : 2/10 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Burma, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Korea to Manchuria
1 tactical_bomber moved from Korea to Manchuria
1 mech_infantry moved from Jehol to Manchuria
2 mech_infantrys moved from Shantung to Manchuria
1 artillery and 4 infantry moved from Kwangsi to French Indo China
1 aaGun, 2 artilleries and 3 infantry moved from Hunan to Kwangsi
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
1 mech_infantry moved from Kwangtung to Kiangsu
1 armour moved from Kwangtung to French Indo China
1 tactical_bomber moved from Yunnan to Shantung
1 bomber moved from Chahar to Kwangsi
1 bomber moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Manchuria
1 fighter moved from 37 Sea Zone to Manchuria
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 carrier moved from 21 Sea Zone to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to Philippines
2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Yunnan to 38 Sea Zone
1 tactical_bomber moved from Shan State to 38 Sea Zone
2 fighters moved from Shan State to 35 Sea ZonePlace Units - Japanese
2 infantry placed in Japan
1 factory_minor placed in French Indo China
1 factory_minor placed in Malaya
1 artillery and 1 infantry placed in Kiangsu
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
ANZAC : 0.17
Americans : 0.00
Chinese : 1.33
UK_Pacific : 1.33
Russians : 0.67
Japanese : -0.67 -
Well, this game’s turning into a complete disaster! :-o
Ha, I’m not so sure… seems like your infantry are getting hits at about 60-70% on the Pacific side. I can’t take a territory with 1 ground unit to save my life.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to Java
1 fighter moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kwangtung
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 34 Sea Zone
Americans win, taking Kwangtung from Japanese with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Java
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Americans roll dice for 1 artillery and 1 bomber in Java, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
1 bomber moved from Java to Western Australia
1 fighter and 1 tactical_bomber moved from Queensland to South Australia
1 destroyer moved from 33 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from South Australia to Western Australia
1 fighter moved from 42 Sea Zone to Western Australia
2 fighters moved from 34 Sea Zone to 62 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
2 infantry and 2 mech_infantrys moved from Morocco to AlgeriaPlace Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
1 bomber and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
4 artilleries, 1 fighter and 15 infantry moved from Szechwan to YunnanPlace Units - Chinese
1 infantry placed in Suiyuyan
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to Java
1 fighter moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kwangtung
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 34 Sea Zone
Americans win, taking Kwangtung from Japanese with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Java
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Americans roll dice for 1 artillery and 1 bomber in Java, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
1 bomber moved from Java to Western Australia
1 fighter and 1 tactical_bomber moved from Queensland to South Australia
1 destroyer moved from 33 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from South Australia to Western Australia
1 fighter moved from 42 Sea Zone to Western Australia
2 fighters moved from 34 Sea Zone to 62 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
2 infantry and 2 mech_infantrys moved from Morocco to AlgeriaPlace Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
1 bomber and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
4 artilleries, 1 fighter and 15 infantry moved from Szechwan to YunnanPlace Units - Chinese
1 infantry placed in Suiyuyan
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUsPurchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from India to Burma
3 fighters and 1 tactical_bomber moved from India to Burma
1 tactical_bomber moved from Eastern Persia to BurmaCombat - British
Battle in Burma
British attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 artillery
British roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 5/8 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from 33 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 62 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
2 armour and 3 mech_infantrys moved from India to Yunnan
2 tactical_bombers moved from Burma to Yunnan
2 fighters moved from Burma to India
1 fighter moved from Burma to Yunnan
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 3 infantry moved from Iraq to Trans-Jordan
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to 98 Sea Zone
1 transport moved from 89 Sea Zone to 106 Sea ZonePlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 1 infantry -
Well, this game’s turning into a complete disaster! :-o
Ha, I’m not so sure… seems like your infantry are getting hits at about 60-70% on the Pacific side. I can’t take a territory with 1 ground unit to save my life.
I need all the help I can get. Between my dumb plays and that sz 91 battle I’m deep doodoo! :-D
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 2 PUs;Combat Move - Italians
1 armour, 1 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania
1 artillery and 2 infantry moved from Yugoslavia to Romania
2 fighters moved from Southern Italy to 114 Sea ZoneCombat - Italians
Battle in 114 Sea Zone
Italians attack with 2 fighters
Russians defend with 1 cruiser
Italians roll dice for 2 fighters in 114 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Italians and 1 cruiser owned by the Russians lost in 114 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 fighter
Casualties for Russians: 1 cruiser
Battle in Romania
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Romania, round 2 : 2/6 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Yugoslavia to Romania
1 fighter moved from 114 Sea Zone to Germany
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : 0.33
Russians : 0.83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to South Australia
2 aaGuns and 1 infantry moved from South Australia to Western Australia
1 fighter moved from Caroline Islands to Western Australia
1 destroyer moved from 62 Sea Zone to 61 Sea ZonePlace Units - ANZAC
1 mech_infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to South Australia
2 aaGuns and 1 infantry moved from South Australia to Western Australia
1 fighter moved from Caroline Islands to Western Australia
1 destroyer moved from 62 Sea Zone to 61 Sea ZonePlace Units - ANZAC
1 mech_infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour, 9 artilleries, 20 infantry and 4 mech_infantrys moved from Slovakia Hungary to Eastern Poland
6 armour moved from Germany to Eastern Poland
2 tactical_bombers moved from Western Germany to Eastern Poland
2 bombers moved from Holland Belgium to Eastern Poland
1 artillery and 2 infantry moved from Germany to Poland
2 artilleries moved from Western Germany to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 112 Sea Zone to 115 Sea Zone
3 artilleries and 5 infantry moved from 115 Sea Zone to Vyborg
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Vyborg
1 fighter moved from 112 Sea Zone to Vyborg
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 transport moved from 112 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Baltic States
1 fighter moved from 91 Sea Zone to 106 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 103 Sea ZoneCombat - Germans
Battle in Novgorod
Battle in Baltic States
Battle in 106 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport; Americans defend with 2 transports
1 transport owned by the British and 2 transports owned by the Americans lost in 106 Sea Zone
Germans win, taking Novgorod from Russians, taking Baltic States from Russians with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 2 transports
Casualties for British: 1 transport
Battle in Vyborg
Germans attack with 3 artilleries, 1 fighter and 7 infantry
Russians defend with 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Germans roll dice for 3 artilleries, 1 fighter and 7 infantry in Vyborg, round 2 : 4/11 hits, 3.17 expected hits
Russians roll dice for 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys in Vyborg, round 2 : 1/6 hits, 2.67 expected hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Germans roll dice for 3 artilleries, 1 fighter and 6 infantry in Vyborg, round 3 : 1/10 hits, 3.00 expected hits
Russians roll dice for 1 armour and 1 fighter in Vyborg, round 3 : 1/2 hits, 1.17 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Germans roll dice for 3 artilleries, 1 fighter and 5 infantry in Vyborg, round 4 : 3/9 hits, 2.83 expected hits
Russians roll dice for 1 fighter in Vyborg, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Germans win, taking Vyborg from Russians with 3 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 3 infantry
Casualties for Russians: 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Battle in 103 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Germans retreated to 104 Sea Zone
Battle in Eastern Poland
Germans attack with 8 armour, 9 artilleries, 2 bombers, 20 infantry, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 4 aaGuns, 2 artilleries, 4 fighters, 30 infantry and 1 tactical_bomber
AA fire in Eastern Poland : 0/4 hits, 0.67 expected hits
Germans roll dice for 8 armour, 9 artilleries, 2 bombers, 20 infantry, 4 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 16/45 hits, 15.17 expected hits
Russians roll dice for 4 aaGuns, 2 artilleries, 4 fighters, 30 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 8/37 hits, 13.83 expected hits
12 infantry owned by the Russians, 8 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Eastern Poland
Germans roll dice for 8 armour, 9 artilleries, 2 bombers, 12 infantry, 4 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 3 : 15/37 hits, 13.83 expected hits
Russians roll dice for 2 artilleries, 4 fighters, 18 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 9/25 hits, 9.83 expected hits
15 infantry owned by the Russians and 9 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 8 armour, 9 artilleries, 2 bombers, 3 infantry, 4 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 4 : 12/28 hits, 12.00 expected hits
Russians roll dice for 2 artilleries, 4 fighters, 3 infantry and 1 tactical_bomber in Eastern Poland, round 4 : 5/10 hits, 4.83 expected hits
1 tactical_bomber owned by the Russians, 3 infantry owned by the Russians, 4 fighters owned by the Russians, 2 artilleries owned by the Russians, 2 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Eastern Poland
Germans winAmericans win with 1 destroyer remaining, taking Eastern Poland from Russians with 8 armour, 7 artilleries, 2 bombers, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 101
Casualties for Germans: 2 artilleries and 20 infantry
Casualties for Russians: 4 aaGuns, 2 artilleries, 4 fighters, 30 infantry and 1 tactical_bomber
Battle in Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter could not land in 106 Sea Zone and was removed
1 infantry moved from Yugoslavia to Romania
1 aaGun moved from Slovakia Hungary to Romania
3 aaGuns moved from Slovakia Hungary to Eastern Poland
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 carrier moved from 112 Sea Zone to 115 Sea Zone
1 fighter moved from Vyborg to 115 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Southern Italy
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from Scotland to 109 Sea Zone
1 armour and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Holland Belgium
3 transports moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns moved from Norway to Finland
2 bombers moved from Eastern Poland to Germany
1 tactical_bomber moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to RomaniaPlace Units - Germans
2 armour, 1 artillery, 5 infantry and 2 mech_infantrys placed in Germany
2 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 2.
2 infantry placed in United Kingdom
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : 0.83
AA fire in Eastern Poland : : -0.67
Americans : -0.33
Russians : -8.33 -
I’d say that went well, but it would be an understatement.
-
I’d say that went well, but it would be an understatement.
You can say that again. :-P
Well, I think this one’s a foregone conclusion. It was a game of embarrassing mistakes on my part. For all my playing I can still only count all the times I’ve had to deal with Sea Lion on one hand. Obviously my Sea Lion counter strategy needs some work.
Good game. I’ll post the results.
-
I’d say that went well, but it would be an understatement.
You can say that again. :-P
Well, I think this one’s a foregone conclusion. It was a game of embarrassing mistakes on my part. For all my playing I can still only count all the times I’ve had to deal with Sea Lion on one hand. Obviously my Sea Lion counter strategy needs some work.
Good game. I’ll post the results.
Yeah it doesn’t seem to happen that often. I’ve gone looking before for Sea Lion games from high level players to see how they do it but couldn’t really find any.
I find it very risky compared to the reward. When you bought an IC in Egypt plus a transport on turn 1 I decided it was now or never, but even then I couldn’t take London with more than 1 land unit remaining.
Generally speaking I think you were in great shape if not for leaving the US fleet vulnerable and then giving me good odds on E. Poland.
I think my take away is that I should never have taken Gibraltar with Italy. It gave you the opportunity for an airbase and if it was in UK hands I could have bombed out the naval base and you couldn’t repair.
Good game.
-
I’d say that went well, but it would be an understatement.
You can say that again. :-P
Well, I think this one’s a foregone conclusion. It was a game of embarrassing mistakes on my part. For all my playing I can still only count all the times I’ve had to deal with Sea Lion on one hand. Obviously my Sea Lion counter strategy needs some work.
Good game. I’ll post the results.
Yeah it doesn’t seem to happen that often. I’ve gone looking before for Sea Lion games from high level players to see how they do it but couldn’t really find any.
I find it very risky compared to the reward. When you bought an IC in Egypt plus a transport on turn 1 I decided it was now or never, but even then I couldn’t take London with more than 1 land unit remaining.
Generally speaking I think you were in great shape if not for leaving the US fleet vulnerable and then giving me good odds on E. Poland.
I think my take away is that I should never have taken Gibraltar with Italy. It gave you the opportunity for an airbase and if it was in UK hands I could have bombed out the naval base and you couldn’t repair.
Good game.
Agreed. That was such a dumb mistake with the US fleet. I can’t even believe I did that since I know full-well to factor in that Italian bomber.
As for the E Poland I didn’t even bother calculating the odds. I thought I had a good idea of what they were, but obviously didn’t. I think the Sea Lion thing had me completely rattled.
I’ve done that same UK1 purchase a 100 times against all kinds of players, and no one’s ever tried doing the Sea Lion. I guess I just took for grated you wouldn’t, either. Note to self: make sure you know the other fellow’s tendencies if you’re going to leave UK vulnerable. :-P