Here we go again. Lol
Maxi vs Bobbarossa
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Well… that was sure an interesting sequence of events. Lost the battles I should have won and won big on the battle I should have lost… I’m sure as hell not gonna complain, but I’m still shaking my head. That Southern France battle was something else all together. It’s stuff like this that keeps me playing this terribly frustrating game :P.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Egypt to 83 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
1 battleship and 1 cruiser moved from 98 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Yunnan to Shan StateCombat - British
Battle in 83 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 83 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Southern France
British attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 bomber
British roll dice for 1 battleship and 1 cruiser in Southern France, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber in Southern France, round 2 : 1/1 hits, 0.17 expected hits
1 infantry owned by the British lost in Southern France
British roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber in Southern France, round 3 : 1/1 hits, 0.17 expected hits
1 bomber owned by the Italians and 1 artillery owned by the British lost in Southern France
Germans win with no units remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 bomberNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Syria to Bryansk
2 infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Persia to Caucasus
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
3 submarines moved from 98 Sea Zone to 97 Sea Zone
2 armour moved from Belgian Congo to French Central Africa
1 infantry moved from Belgian Congo to French Equatorial Africa
1 bomber moved from 83 Sea Zone to French Equatorial Africa
1 transport moved from 66 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 transport moved from 101 Sea Zone to 106 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to Kwangsi
3 aaGuns and 6 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 13 infantry moved from India to BurmaPlace Units - British
3 fighters placed in Persia
1 artillery and 1 infantry placed in EgyptTurn Complete - British
British collect 32 PUs; end with 32 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.67
British : -2.17
Japanese : 0.67 -
Realized late that I’d forgotten to move the destroyer. Sorry bout that.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery moved from Morocco to Algeria
2 artilleries and 6 infantry moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Slovakia Hungary to Belarus
1 armour moved from Western Ukraine to Belarus
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Northern Italy to YugoslaviaPlace Units - Italians
1 bomber placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,3,4,2,5,2
Italians collect 10 PUs (8 lost to blockades); end with 10 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
4 submarines moved from 33 Sea Zone to 36 Sea Zone
2 fighters moved from Yunnan to 36 Sea Zone
1 fighter moved from Caroline Islands to 36 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 3 fighters and 4 submarines
Japanese defend with 1 battleship and 1 cruiser
ANZAC roll dice for 4 submarines in 36 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
ANZAC roll dice for 3 fighters in 36 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 cruiser in 36 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
2 submarines owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 3 fighters in 36 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship in 36 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
ANZAC win, taking 36 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 3 submarines
Casualties for Japanese: 1 battleship and 1 cruiserNon Combat Move - ANZAC
3 fighters moved from 36 Sea Zone to Kwangsi
3 submarines moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
ANZAC : 0.00
Japanese : 1.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Syria to Iraq
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Novgorod to Archangel
7 armour moved from Belarus to Archangel
3 mech_infantrys moved from Belarus to Archangel
3 bombers moved from Belarus to RussiaCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 8,3 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Archangel
Germans attack with 7 armour, 1 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 7 armour, 1 infantry and 3 mech_infantrys in Archangel, round 2 : 6/11 hits
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits
2 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
2 bombers moved from Russia to Belarus
9 armour, 10 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
5 armour and 5 mech_infantrys moved from Germany to Poland
5 armour and 5 mech_infantrys moved from Poland to Eastern Poland
6 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Normandy Bordeaux to France
1 fighter moved from Gibraltar to Southern ItalyPlace Units - Germans
3 armour placed in Novgorod
2 bombers and 1 fighter placed in Western Germany
3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,5,2,4,1,6
Germans collect 41 PUs (10 lost to blockades); end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 26 PUs;
Russians buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Russians
12 infantry moved from Yakut S.S.R. to Ulaanbaatar
1 infantry moved from Tsagaan Olom to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
4 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from ItaliansCombat - Russians
Battle in Ulaanbaatar
Russians attack with 12 infantry
Japanese defend with 1 infantry
Russians roll dice for 12 infantry in Ulaanbaatar, round 2 : 3/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Ulaanbaatar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Ulaanbaatar
Russians win, taking Ulaanbaatar from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Russians attack with 4 infantry
Japanese defend with 1 artillery
Russians roll dice for 4 infantry in Tsinghai, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
1 aaGun and 1 infantry moved from Yakut S.S.R. to Ulaanbaatar
2 infantry moved from Samara to Russia
3 infantry moved from Novosibirsk to Samara
1 infantry moved from Smolensk to Russia
3 aaGuns moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 aaGun, 1 armour and 1 mech_infantry moved from Bryansk to Tambov
2 artilleries moved from Bryansk to Tambov
3 infantry moved from Volgograd to Tambov
1 infantry moved from Ukraine to Bryansk
20 infantry moved from Bryansk to Russia
37 infantry moved from Bryansk to TambovPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUsCombat Hit Differential Summary :
Russians : 1.33
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 bombers, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour and 5 mech_infantrys moved from Kwangtung to Kwangsi
3 mech_infantrys moved from Kiangsu to Kwangsi
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour, 2 artilleries, 2 fighters, 4 infantry and 8 tactical_bombers moved from French Indo China to Kwangsi
1 infantry moved from Buryatia to Yakut S.S.R.
2 bombers moved from Japan to KwangsiCombat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Kwangsi
Japanese attack with 2 armour, 2 artilleries, 2 bombers, 2 fighters, 4 infantry, 8 mech_infantrys and 8 tactical_bombers
British defend with 3 aaGuns, 2 fighters, 6 infantry and 1 tactical_bomber; ANZAC defend with 3 fighters; Chinese defend with 1 artillery and 11 infantry
AA fire in Kwangsi : 1/9 hits
1 fighter owned by the Japanese lost in Kwangsi
Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 1 fighter, 4 infantry, 8 mech_infantrys and 8 tactical_bombers in Kwangsi, round 2 : 11/27 hits
Chinese roll dice for 3 aaGuns, 1 artillery, 5 fighters, 17 infantry and 1 tactical_bomber in Kwangsi, round 2 : 14/24 hits
4 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 8 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 8 infantry owned by the Chinese lost in Kwangsi
2 armour owned by the Japanese retreated to French Indo China
Chinese win with 1 artillery, 5 fighters, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is -23
Casualties for British: 3 aaGuns
Casualties for Chinese: 8 infantry
Casualties for Japanese: 2 artilleries, 1 fighter, 4 infantry and 8 mech_infantrysNon Combat Move - Japanese
2 bombers, 1 fighter and 8 tactical_bombers moved from Kwangsi to French Indo China
1 aaGun, 1 armour, 1 artillery and 8 infantry moved from Buryatia to Amur
1 transport moved from 41 Sea Zone to 59 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
2 bombers and 1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,1,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,6,6,6,3
Japanese collect 47 PUs (7 lost to blockades); end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from Guam to Philippines
1 battleship and 2 cruisers moved from 35 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
5 fighters and 1 tactical_bomber moved from Guam to KwangtungCombat - Americans
Battle in Kwangtung
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans roll dice for 5 fighters and 1 tactical_bomber in Kwangtung, round 2 : 3/6 hits, 3.17 expected hits
Japanese roll dice for 3 mech_infantrys in Kwangtung, round 2 : 2/3 hits, 1.00 expected hits
3 mech_infantrys owned by the Japanese and 2 fighters owned by the Americans lost in Kwangtung
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Americans: 2 fighters
Casualties for Japanese: 3 mech_infantrys
Battle in Philippines
Americans attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
1 bomber moved from Philippines to Caroline Islands
3 fighters and 1 tactical_bomber moved from Kwangtung to Hunan
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to Western United States
7 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 21 Sea Zone to 33 Sea Zone
4 mech_infantrys moved from Western United States to Central United StatesPlace Units - Americans
1 bomber and 1 infantry placed in Eastern United States
4 submarines placed in 10 Sea Zone
1 carrier, 1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans : 0.00
Japanese : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 artillery moved from Kwangsi to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from Burma to HunanPlace Units - Chinese
1 artillery and 3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 armour moved from French Central Africa to French West Africa
1 bomber moved from French Equatorial Africa to French West Africa
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from JapaneseCombat - British
Battle in Morocco
Battle in Gibraltar
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Gibraltar
British win, taking Morocco from Italians, taking Gibraltar from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in French West Africa
British attack with 2 armour and 1 bomber
Germans defend with 1 artillery and 1 infantry
British roll dice for 2 armour and 1 bomber in French West Africa, round 2 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in French West Africa
British roll dice for 1 armour and 1 bomber in French West Africa, round 3 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery in French West Africa, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in French West Africa
British win, taking French West Africa from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 armour
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 fighters moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
2 armour and 1 mech_infantry moved from Caucasus to Tambov
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
2 infantry moved from Caucasus to Volgograd
3 fighters moved from Persia to Russia
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
2 fighters, 6 infantry and 1 tactical_bomber moved from Kwangsi to Hunan
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
4 infantry moved from India to Burma
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 bomber moved from French West Africa to Egypt
1 battleship, 1 cruiser and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
3 infantry moved from Brazil to French GuianaPlace Units - British
1 destroyer placed in 98 Sea Zone
2 infantry placed in Egypt
1 artillery, 1 fighter and 1 infantry placed in PersiaTurn Complete - British
British collect 34 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
Some Units in India change ownership: 1 armourCombat Hit Differential Summary :
Germans : 0.33
British : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Algeria to Morocco
1 armour and 1 mech_infantry moved from Tunisia to Morocco
1 infantry moved from Belarus to Smolensk
Italians take Smolensk from Russians
2 infantry moved from Belarus to Bryansk
1 fighter moved from Southern Italy to Morocco
1 bomber moved from Southern Italy to Bryansk
2 armour moved from Belarus to Western Ukraine
1 mech_infantry moved from Belarus to Western Ukraine
1 infantry moved from Belarus to BryanskCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry
British defend with 1 armour and 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Morocco, round 2 : 4/4 hits
British roll dice for 1 armour and 1 infantry in Morocco, round 2 : 1/2 hits
1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the British lost in Morocco
Italians win, taking Morocco from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 artillery
Casualties for British: 1 armour and 1 infantry
Battle in Bryansk
Italians attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 3 infantry in Bryansk, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Bryansk to Belarus
1 artillery moved from Yugoslavia to Northern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 infantry moved from Romania to Yugoslavia
2 infantry moved from Belarus to Smolensk
2 artilleries moved from Belarus to Smolensk
1 bomber moved from Belarus to Novgorod
1 fighter moved from Morocco to AlgeriaPlace Units - Italians
5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,6,6,3
Italians collect 12 PUs (7 lost to blockades); end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 42 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from Iraq to Northwest Persia
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from New South Wales to Queensland
1 infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Kwangsi to KansuPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Belarus to Russia
3 fighters moved from Belarus to Russia
1 armour and 1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Archangel to Vologda
5 mech_infantrys moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
5 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
2 bombers moved from Western Germany to Russia
1 armour moved from Archangel to Urals
Germans take Nenetsia from RussiansCombat - Germans
Air Battle in Russia -
would you like to intercept in russia
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@Maxi:
would you like to intercept in russia
No thanks. The glorious gunners will defend the Motherland’s factories against the fascist oppression!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Belarus to Russia
3 fighters moved from Belarus to Russia
1 armour and 1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Archangel to Vologda
5 mech_infantrys moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
5 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
2 bombers moved from Western Germany to Russia
1 armour moved from Archangel to Urals
Germans take Nenetsia from RussiansCombat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/4 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 7,4,7 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Cleaning up after air battlesNon Combat Move - Germans
3 armour moved from Novgorod to Smolensk
5 armour moved from Archangel to Smolensk
3 aaGuns, 15 armour, 5 artilleries, 33 infantry and 3 tactical_bombers moved from Belarus to Smolensk
3 bombers and 3 fighters moved from Russia to Smolensk
7 infantry moved from Novgorod to Belarus
3 infantry moved from Germany to Poland
1 fighter moved from Southern Italy to Belarus
1 fighter moved from Western Germany to SmolenskPlace Units - Germans
3 armour placed in Novgorod
1 armour and 3 mech_infantrys placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,2,4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 45 PUs (11 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 16x factory_major; Remaining resources: 20 PUs;
Russians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Russians
4 infantry moved from Tambov to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Ulaanbaatar to Buryatia
Russians take Buryatia from Japanese
12 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to EthiopiaCombat - Russians
Battle in Yakut S.S.R.
Russians attack with 12 infantry
Japanese defend with 1 infantry
Russians roll dice for 12 infantry in Yakut S.S.R., round 2 : 4/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 11 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Italians defend with 3 infantry
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/7 hits, 2.33 expected hits
Italians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/6 hits, 2.17 expected hits
Italians roll dice for 2 infantry in Bryansk, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 3 infantry
Casualties for Italians: 3 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
3 infantry moved from Samara to Russia
1 aaGun, 1 armour, 2 artilleries, 38 infantry and 1 mech_infantry moved from Tambov to Russia
1 infantry moved from Tsinghai to Novosibirsk
2 infantry moved from Tsinghai to Kansu
1 aaGun moved from Ulaanbaatar to Yakut S.S.R.Place Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 21 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians : 1.33
Russians : 0.50
Japanese : 0.67