and yes we’re currently negotiating a 4th game, but this time with some small tweaks we’d like to try out that might make it a bit more interesting and different.
Desert Admiral ( Axis ) vs Sovietishcat ( Allies ) G40 sec ed - no bid -nt-dice
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Kweichow to Szechwan
4 infantry moved from Yunnan to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
3 artilleries placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - British
1 fighter moved from Malta to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Scotland to 111 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to 97 Sea Zone -
Do you scramble sz 97?
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No
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - British
1 fighter moved from Malta to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Scotland to 111 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to 97 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 artillery and 4 bombers; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Philippines to Guam
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
1 cruiser and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 bomber moved from Central United States to Eastern United States
3 mech_infantrys moved from Central United States to Central America
1 armour moved from Central United States to Central America
1 mech_infantry moved from Western United States to Southeast Mexico
1 infantry moved from Central United States to Southeast Mexico
1 cruiser and 1 submarine moved from 26 Sea Zone to 64 Sea ZonePlace Units - Americans
3 bombers placed in Eastern United States
1 artillery and 1 bomber placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Kweichow to Szechwan
4 infantry moved from Yunnan to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
3 artilleries placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsPurchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from Malta to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Scotland to 111 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to 97 Sea ZoneCombat - British
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/6 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
British roll dice for 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 4/5 hits
Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Italians, 1 bomber owned by the British and 1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 bomber and 1 cruiser
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in 111 Sea Zone
British attack with 2 fighters
Germans defend with 1 battleship and 1 submarine
1 submarine owned by the Germans Submerged
British roll dice for 2 fighters in 111 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 fighters in 111 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Germans and 1 fighter owned by the British lost in 111 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 battleship
Casualties for British: 1 fighter
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British and 1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 1 transport
Battle in 106 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British lost in 106 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyerNon Combat Move - British
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Burma to India
1 fighter moved from Burma to India
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
3 infantry moved from Malaya to Shan State
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 39 Sea Zone to 43 Sea Zone
1 transport moved from 109 Sea Zone to 87 Sea Zone
1 fighter moved from 111 Sea Zone to United Kingdom
1 transport moved from 98 Sea Zone to 80 Sea ZonePlace Units - British
6 infantry placed in United Kingdom
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,5
British collect 28 PUs (2 lost to blockades); end with 28 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs
Some Units in India change ownership: 4 mech_infantrys
Turning on Edit Mode
EDIT: Adding units owned by British to Union of South Africa: 1 fighter
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 infantry moved from Northern Italy to Southern France
Italians take Southern France from French
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Battle in Gibraltar
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/5 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the French and 1 submarine owned by the Italians lost in 93 Sea Zone
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 93 Sea Zone, round 3 : 3/5 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking Gibraltar from British, taking 93 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 1 submarine
Casualties for French: 1 cruiser and 1 destroyerNon Combat Move - Italians
1 armour moved from Albania to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
2 artilleries moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 bomber and 2 fighters moved from 93 Sea Zone to Southern ItalyPlace Units - Italians
Turning on Edit Mode
EDIT: Changing ownership of Anglo Egyptian Sudan from British to Italians
EDIT: Removing units owned by Italians from Ethiopia: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 artillery and 2 infantry
EDIT: Changing ownership of Kenya from British to British
EDIT: Changing ownership of Kenya from British to Italians
EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry
EDIT: Adding units owned by Italians to Kenya: 1 infantry
EDIT: Removing units owned by Italians from Libya: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Tobruk: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 7 PUs (8 lost to blockades); end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New Zealand to Java
1 fighter moved from Queensland to Java
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 fighter moved from United Kingdom to 92 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
1 infantry moved from French West Africa to 87 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New Zealand to Java
1 fighter moved from Queensland to Java
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUsCombat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 fighter moved from United Kingdom to 92 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
1 infantry moved from French West Africa to 87 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Southern France
French attack with 1 artillery and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the French lost in Southern France
French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
Italians roll dice for 2 infantry in Southern France, round 3 : 0/2 hits
French roll dice for 1 artillery in Southern France, round 4 : 0/1 hits
Italians roll dice for 2 infantry in Southern France, round 4 : 1/2 hits
1 artillery owned by the French lost in Southern France
Italians win with 2 infantry remaining. Battle score for attacker is -7
Casualties for French: 1 artillery and 1 infantryNon Combat Move - French
1 fighter moved from 92 Sea Zone to Morocco
1 infantry moved from Algeria to TunisiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer and 10 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 fighter moved from Northern Italy to 96 Sea Zone
2 fighters and 1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
1 artillery moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 bomber moved from Western Germany to 97 Sea Zone
1 bomber moved from Western Germany to 96 Sea ZoneCombat - Germans
Battle in 96 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 96 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 97 Sea Zone
Germans attack with 1 bomber, 4 fighters and 4 tactical_bombers
British defend with 1 carrier, 1 destroyer and 1 fighter
Germans roll dice for 1 bomber, 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 3/9 hits
British roll dice for 1 carrier, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 97 Sea Zone
Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 3 : 4/7 hits
British roll dice for 1 fighter in 97 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the British lost in 97 Sea Zone
Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 carrier, 1 destroyer and 1 fighterNon Combat Move - Germans
1 fighter moved from 96 Sea Zone to Alexandria
1 fighter moved from 97 Sea Zone to Alexandria
1 tactical_bomber moved from 96 Sea Zone to Southern Italy
1 bomber moved from 96 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Southern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
3 tactical_bombers moved from 97 Sea Zone to Southern Italy
1 aaGun moved from Germany to Poland
7 artilleries moved from Germany to Poland
2 aaGuns moved from Holland Belgium to Western Germany
1 artillery moved from France to Western Germany
5 infantry moved from Bulgaria to Romania
5 armour moved from Yugoslavia to Poland
7 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
3 armour and 3 mech_infantrys moved from France to Yugoslavia
2 submarines moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 111 Sea Zone to 119 Sea ZonePlace Units - Germans
10 mech_infantrys placed in Germany
3 armour and 1 artillery placed in Western Germany
1 destroyer placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 2 infantry
EDIT: Adding units owned by Germans to Finland: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
5 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Bryansk to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 5 infantry moved from Western Ukraine to Ukraine
2 aaGuns moved from Bryansk to Belarus
3 armour moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
3 armour moved from Novgorod to Belarus
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
2 mech_infantrys placed in Volgograd
Russians undo move 1.
2 mech_infantrys placed in Volgograd
3 infantry placed in Ukraine
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from ChineseCombat - Japanese
Battle in SiberiaNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Yunnan from Chinese to Japanese
EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry
EDIT: Adding units owned by Japanese to Yunnan: 1 infantry
EDIT: Turning off Edit Mode
3 infantry and 1 mech_infantry moved from Anhwe to Hunan
2 transports moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Jehol to Shantung
1 artillery moved from Jehol to Shantung
1 fighter moved from Kiangsi to Kwangsi
1 carrier, 1 cruiser and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 armour and 1 artillery moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Jehol to ChaharPlace Units - Japanese
3 artilleries and 2 infantry placed in Japan
3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 35 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 artilleries, 1 fighter, 3 infantry and 3 transports; Remaining resources: 4 PUs;Combat Move - Americans
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Guam to Wake Island
1 mech_infantry moved from Southeast Mexico to Central America
1 infantry moved from Southeast Mexico to Mexico
1 bomber moved from Central United States to Eastern United States
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone
1 cruiser and 1 submarine moved from 64 Sea Zone to 101 Sea Zone
1 artillery moved from Central United States to Eastern United States
1 destroyer moved from 54 Sea Zone to 42 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Central United States
1 artillery, 1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 56 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Shensi to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Malta to Alexandria
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
4 infantry moved from Persia to 80 Sea Zone
4 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
4 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
3 infantry moved from Shan State to Burma
1 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo -
OOL in Alexandria?
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how many hits?