Texouse (Axis) vs. Trajan (Allies) 1942

  • '13

    Hey, so you might want to check out your navy in z6. I can hit it with 2 DD, CC, BB, 3 Ftr. I see that as having a small edge…even if I don’t pull it off, the US can follow up with 4 DDs and a Ftr.

    Let me know what you want to do - moving it all to z5 would obviously make it safe.


  • ha yes, please. I am not sure how to accomplish that though, can you do it or guide me through it please?

  • '13

    Ah! Under “Game” menu, just “enable edit mode”. Generally, all edits are ok if it doesn’t affect the gameplay (i.e. if you change a NCM after having placed units). I’ll post a new map with the edits - just let me know that you are ok with it and I’ll do the turn.

  • '13

    TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 6

    Purchase Units - Germans
                Germans buy 1 armour, 2 destroyers and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 transports moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from Germany to 5 Sea Zone
                1 artillery moved from Germany to 5 Sea Zone
                1 infantry moved from Germany to 5 Sea Zone
                1 artillery moved from Germany to 5 Sea Zone
                1 infantry moved from Germany to 5 Sea Zone
                1 infantry moved from Germany to 5 Sea Zone
                2 artilleries moved from 5 Sea Zone to Karelia S.S.R.
                      Germans take Karelia S.S.R. from Russians
                4 infantry moved from 5 Sea Zone to Karelia S.S.R.
                3 infantry moved from Baltic States to Karelia S.S.R.
                3 armour moved from Baltic States to Karelia S.S.R.
                1 infantry moved from Ukraine S.S.R. to Belorussia
                1 infantry moved from Ukraine S.S.R. to Belorussia
                3 fighters moved from Germany to Belorussia
                1 bomber moved from Germany to Belorussia

    Combat - Germans
                Battle in Belorussia
                    Germans attack with 1 bomber, 3 fighters and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Belorussia, round 2 :  3/6 hits
                        Russians roll dice for 1 infantry in Belorussia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belorussia
                    Germans win, taking Belorussia from Russians with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 infantry moved from Germany to Poland
                1 bomber moved from Belorussia to Poland
                3 fighters moved from Belorussia to Poland
                1 artillery moved from Ukraine S.S.R. to Poland
                1 artillery moved from Southern Europe to Italy
                2 infantry moved from Southern Europe to Italy

    Place Units - Germans
                1 armour and 5 infantry placed in Germany
                2 destroyers placed in 5 Sea Zone

    Turn Complete - Germans
                Germans collect 38 PUs; end with 38 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 5 Sea Zone: 1 battleship, 3 cruisers, 1 destroyer and 1 submarine
                EDIT: Removing units owned by Germans from 6 Sea Zone: 1 battleship, 3 cruisers, 1 destroyer and 1 submarine
                EDIT: Turning off Edit Mode

    triplea_41048_Ger6.tsvg


  • Looking good, thanks a lot Nick!

  • '13

    TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 2 destroyers and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 13 Sea Zone to 8 Sea Zone
                1 infantry moved from United Kingdom to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Northwestern Europe
                      British take Northwestern Europe from Germans

    Combat - British

    Non Combat Move - British
                1 fighter moved from 13 Sea Zone to Egypt
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport moved from 13 Sea Zone to 8 Sea Zone
                1 fighter moved from United Kingdom to 8 Sea Zone
                1 armour moved from Egypt to Persia
                1 infantry moved from Trans-Jordan to Egypt
                2 armour, 2 artilleries, 2 fighters and 2 infantry moved from Persia to Kazakh S.S.R.
                1 armour moved from India to Kazakh S.S.R.
                1 cruiser, 1 submarine and 2 transports moved from 37 Sea Zone to 45 Sea Zone
                1 transport moved from 39 Sea Zone to 45 Sea Zone
                2 infantry moved from India to Persia

    Place Units - British
                2 destroyers placed in 8 Sea Zone
                2 infantry placed in Egypt
                British undo move 2.
                1 armour and 1 infantry placed in Egypt
                3 infantry placed in India
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs

    triplea_41048_Bri6.tsvg


  • TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 factory, 3 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from British
                2 infantry moved from French Indo-China Thailand to 36 Sea Zone
                2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 2 infantry and 1 transport moved from 36 Sea Zone to 47 Sea Zone
                2 infantry moved from 47 Sea Zone to Borneo

    Combat - Japanese
                Battle in 47 Sea Zone
                    Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport in 47 Sea Zone, round 2 :  3/11 hits
                        Americans roll dice for 1 destroyer in 47 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 47 Sea Zone
                    Japanese win with 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Borneo

    Non Combat Move - Japanese
                2 armour moved from Yunnan to Anhwei
                3 fighters moved from Szechwan to Anhwei
                1 bomber moved from Szechwan to Anhwei
                1 infantry moved from Szechwan to Anhwei
                1 artillery moved from Szechwan to Anhwei
                2 infantry moved from Japan to 62 Sea Zone
                2 infantry moved from 62 Sea Zone to Manchuria

    Place Units - Japanese
                1 factory placed in Anhwei
                3 infantry placed in Japan
                1 transport placed in 62 Sea Zone

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 36 PUs

    triplea_41048_Jap6.tsvg


  • was it a mistake to take burma you think?

  • '13

    So the basic math of using one inf to take a 1 Terr is that you gain 1 IPC, and have a 1/3 chance of killing and Inf when I take it over - so EV of 1 IPC. Against that you lose 1 Inf so net (-1).

    But - in order to kill the guy, I’ll have to do the same math - and if I want to be sure to retake it, I need to bring 2 Inf - so when you add in my expected future loss, you can gain that back and more. And if I get unlucky and don’t take it back you can move your air in and really put pressure on India. So there is a possible strategic gain too.

    So yeah it’s the right move especially if the terr has strategic value.

  • '13

    Now - just leaving that DD sitting there because I forgot about it was a mistake.


  • Ha the real mistake I made is that useless factory, I didn’t realize it will only be able to produce one unit per turn… is it possible to move it to kwangtung by any chance please…?


  • TripleA Manual Gamesave Post for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 factory, 3 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from British
                2 infantry moved from French Indo-China Thailand to 36 Sea Zone
                2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 2 infantry and 1 transport moved from 36 Sea Zone to 47 Sea Zone
                2 infantry moved from 47 Sea Zone to Borneo

    Combat - Japanese
                Battle in 47 Sea Zone
                    Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport in 47 Sea Zone, round 2 :  3/11 hits
                        Americans roll dice for 1 destroyer in 47 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 47 Sea Zone
                    Japanese win with 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Borneo

    Non Combat Move - Japanese
                2 armour moved from Yunnan to Anhwei
                3 fighters moved from Szechwan to Anhwei
                1 bomber moved from Szechwan to Anhwei
                1 infantry moved from Szechwan to Anhwei
                1 artillery moved from Szechwan to Anhwei
                2 infantry moved from Japan to 62 Sea Zone
                2 infantry moved from 62 Sea Zone to Manchuria

    Place Units - Japanese
                1 factory placed in Anhwei
                3 infantry placed in Japan
                1 transport placed in 62 Sea Zone

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 36 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Kwangtung: 1 factory
                EDIT: Removing units owned by Japanese from Anhwei: 1 factory
                EDIT: Turning off Edit Mode

    triplea_41048_Jap6.tsvg


  • I took care of it to spare you the pain. If not ok, no worries at all, please just use the previous saved game, all good.

  • '13

    Haha not at all. For big mistakes, one can ask for a take back, but small mistakes you should cause the requisite pain!

  • '13

    Unfortunately…you have some of those bigger mistakes here. Your fleet isn’t safe in z47 - I can hit it with 4 SS, 3 DD, 1 CC, 1-3 CV, 1 BB, 4 Ftr and 1 Bom - I see it as 85% + to win, depending on how many CV’s I bring (I likely wouldn’t bring them all as they might not be safe from your counterattack from z60).

    If you can’t defend the TT, you might not take Borneo - if you want to re-run the turn, pls go ahead (and yes, no issue to move the factory - I just saw your post on that. Generally, no issue to move your placements as long as it is before my turn).


  • TripleA Manual Gamesave Post for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 6

    Purchase Units - Americans

    triplea_41048_Ame6.tsvg


  • Thanks… I moved my 3 ships from z60, not sure if it will be enough, but that’s it!

  • '13

    TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 bomber, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 infantry moved from Eastern Australia to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone
                1 infantry moved from 49 Sea Zone to New Guinea
                      Americans take New Guinea from Japanese
                1 armour moved from Persia to Szechwan
                      Americans take Szechwan from Japanese
                1 fighter moved from 8 Sea Zone to United Kingdom
                1 destroyer moved from 8 Sea Zone to 6 Sea Zone

    Combat - Americans

    Non Combat Move - Americans
                2 infantry moved from Eastern Australia to 45 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport moved from 45 Sea Zone to 49 Sea Zone
                2 infantry moved from 49 Sea Zone to New Guinea
                1 carrier, 2 fighters and 1 submarine moved from 44 Sea Zone to 49 Sea Zone
                2 destroyers moved from 56 Sea Zone to 44 Sea Zone
                2 fighters moved from Western United States to 49 Sea Zone
                3 transports moved from 13 Sea Zone to 11 Sea Zone
                4 infantry moved from Morocco to 13 Sea Zone
                3 destroyers, 4 infantry and 2 transports moved from 13 Sea Zone to 8 Sea Zone
                1 submarine moved from 11 Sea Zone to 13 Sea Zone
                1 destroyer moved from 11 Sea Zone to 23 Sea Zone
                4 infantry moved from 8 Sea Zone to United Kingdom
                1 infantry moved from Trans-Jordan to Persia

    Place Units - Americans
                6 infantry placed in Eastern United States
                1 destroyer and 1 submarine placed in 56 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 44 PUs; end with 46 PUs

    triplea_41048_Ame6.tsvg

  • '13

    TripleA Move Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Evenki National Okrug to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                1 infantry moved from Caucasus to Ukraine S.S.R.
                      Russians take Ukraine S.S.R. from Germans
                2 infantry moved from West Russia to Belorussia
                2 fighters moved from Caucasus to Belorussia
                1 infantry moved from West Russia to Archangel

    triplea_41048_Rus7.tsvg

  • '13

    TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Evenki National Okrug to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                1 infantry moved from Caucasus to Ukraine S.S.R.
                      Russians take Ukraine S.S.R. from Germans
                2 infantry moved from West Russia to Belorussia
                2 fighters moved from Caucasus to Belorussia
                1 infantry moved from West Russia to Archangel

    Combat - Russians
                Battle in Belorussia
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Belorussia, round 2 :  2/4 hits
                        Germans roll dice for 2 infantry in Belorussia, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Belorussia
                    Russians win, taking Belorussia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                2 fighters moved from Belorussia to West Russia
                2 artilleries and 7 infantry moved from Caucasus to West Russia
                2 infantry moved from Kazakh S.S.R. to Szechwan
                1 infantry moved from Russia to Novosibirsk
                4 infantry moved from Russia to West Russia

    Place Units - Russians
                4 artilleries and 3 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry
                EDIT: Adding units owned by Russians to West Russia: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs

    triplea_41048_Rus7.tsvg

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