Net pieces / TUV Round 1
–
Atlantic: -1.66 / -4.66
Eastern Front: -1.22 / +2.57
Total: -2.88 / -2.09
I accidentally swapped a plus and a minus in Ukraine. That’s why the numbers were so low for Germany, I was already wondering 😂
Hey, so you might want to check out your navy in z6. I can hit it with 2 DD, CC, BB, 3 Ftr. I see that as having a small edge…even if I don’t pull it off, the US can follow up with 4 DDs and a Ftr.
Let me know what you want to do - moving it all to z5 would obviously make it safe.
ha yes, please. I am not sure how to accomplish that though, can you do it or guide me through it please?
Ah! Under “Game” menu, just “enable edit mode”. Generally, all edits are ok if it doesn’t affect the gameplay (i.e. if you change a NCM after having placed units). I’ll post a new map with the edits - just let me know that you are ok with it and I’ll do the turn.
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 armour, 2 destroyers and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 transports moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 artillery moved from Germany to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 artillery moved from Germany to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
2 artilleries moved from 5 Sea Zone to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
4 infantry moved from 5 Sea Zone to Karelia S.S.R.
3 infantry moved from Baltic States to Karelia S.S.R.
3 armour moved from Baltic States to Karelia S.S.R.
1 infantry moved from Ukraine S.S.R. to Belorussia
1 infantry moved from Ukraine S.S.R. to Belorussia
3 fighters moved from Germany to Belorussia
1 bomber moved from Germany to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 1 bomber, 3 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Belorussia, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 infantry moved from Germany to Poland
1 bomber moved from Belorussia to Poland
3 fighters moved from Belorussia to Poland
1 artillery moved from Ukraine S.S.R. to Poland
1 artillery moved from Southern Europe to Italy
2 infantry moved from Southern Europe to Italy
Place Units - Germans
1 armour and 5 infantry placed in Germany
2 destroyers placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 5 Sea Zone: 1 battleship, 3 cruisers, 1 destroyer and 1 submarine
EDIT: Removing units owned by Germans from 6 Sea Zone: 1 battleship, 3 cruisers, 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
Looking good, thanks a lot Nick!
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 2 destroyers and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 13 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
Combat - British
Non Combat Move - British
1 fighter moved from 13 Sea Zone to Egypt
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport moved from 13 Sea Zone to 8 Sea Zone
1 fighter moved from United Kingdom to 8 Sea Zone
1 armour moved from Egypt to Persia
1 infantry moved from Trans-Jordan to Egypt
2 armour, 2 artilleries, 2 fighters and 2 infantry moved from Persia to Kazakh S.S.R.
1 armour moved from India to Kazakh S.S.R.
1 cruiser, 1 submarine and 2 transports moved from 37 Sea Zone to 45 Sea Zone
1 transport moved from 39 Sea Zone to 45 Sea Zone
2 infantry moved from India to Persia
Place Units - British
2 destroyers placed in 8 Sea Zone
2 infantry placed in Egypt
British undo move 2.
1 armour and 1 infantry placed in Egypt
3 infantry placed in India
1 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 factory, 3 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from British
2 infantry moved from French Indo-China Thailand to 36 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 2 infantry and 1 transport moved from 36 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to Borneo
Combat - Japanese
Battle in 47 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport in 47 Sea Zone, round 2 : 3/11 hits
Americans roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 47 Sea Zone
Japanese win with 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Borneo
Non Combat Move - Japanese
2 armour moved from Yunnan to Anhwei
3 fighters moved from Szechwan to Anhwei
1 bomber moved from Szechwan to Anhwei
1 infantry moved from Szechwan to Anhwei
1 artillery moved from Szechwan to Anhwei
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
Place Units - Japanese
1 factory placed in Anhwei
3 infantry placed in Japan
1 transport placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 34 PUs; end with 36 PUs
was it a mistake to take burma you think?
So the basic math of using one inf to take a 1 Terr is that you gain 1 IPC, and have a 1/3 chance of killing and Inf when I take it over - so EV of 1 IPC. Against that you lose 1 Inf so net (-1).
But - in order to kill the guy, I’ll have to do the same math - and if I want to be sure to retake it, I need to bring 2 Inf - so when you add in my expected future loss, you can gain that back and more. And if I get unlucky and don’t take it back you can move your air in and really put pressure on India. So there is a possible strategic gain too.
So yeah it’s the right move especially if the terr has strategic value.
Now - just leaving that DD sitting there because I forgot about it was a mistake.
Ha the real mistake I made is that useless factory, I didn’t realize it will only be able to produce one unit per turn… is it possible to move it to kwangtung by any chance please…?
TripleA Manual Gamesave Post for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 factory, 3 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from British
2 infantry moved from French Indo-China Thailand to 36 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 2 infantry and 1 transport moved from 36 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to Borneo
Combat - Japanese
Battle in 47 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport in 47 Sea Zone, round 2 : 3/11 hits
Americans roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 47 Sea Zone
Japanese win with 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Borneo
Non Combat Move - Japanese
2 armour moved from Yunnan to Anhwei
3 fighters moved from Szechwan to Anhwei
1 bomber moved from Szechwan to Anhwei
1 infantry moved from Szechwan to Anhwei
1 artillery moved from Szechwan to Anhwei
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
Place Units - Japanese
1 factory placed in Anhwei
3 infantry placed in Japan
1 transport placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 34 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangtung: 1 factory
EDIT: Removing units owned by Japanese from Anhwei: 1 factory
EDIT: Turning off Edit Mode
I took care of it to spare you the pain. If not ok, no worries at all, please just use the previous saved game, all good.
Haha not at all. For big mistakes, one can ask for a take back, but small mistakes you should cause the requisite pain!
Unfortunately…you have some of those bigger mistakes here. Your fleet isn’t safe in z47 - I can hit it with 4 SS, 3 DD, 1 CC, 1-3 CV, 1 BB, 4 Ftr and 1 Bom - I see it as 85% + to win, depending on how many CV’s I bring (I likely wouldn’t bring them all as they might not be safe from your counterattack from z60).
If you can’t defend the TT, you might not take Borneo - if you want to re-run the turn, pls go ahead (and yes, no issue to move the factory - I just saw your post on that. Generally, no issue to move your placements as long as it is before my turn).
TripleA Manual Gamesave Post for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Thanks… I moved my 3 ships from z60, not sure if it will be enough, but that’s it!
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Eastern Australia to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to New Guinea
Americans take New Guinea from Japanese
1 armour moved from Persia to Szechwan
Americans take Szechwan from Japanese
1 fighter moved from 8 Sea Zone to United Kingdom
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
Combat - Americans
Non Combat Move - Americans
2 infantry moved from Eastern Australia to 45 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport moved from 45 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to New Guinea
1 carrier, 2 fighters and 1 submarine moved from 44 Sea Zone to 49 Sea Zone
2 destroyers moved from 56 Sea Zone to 44 Sea Zone
2 fighters moved from Western United States to 49 Sea Zone
3 transports moved from 13 Sea Zone to 11 Sea Zone
4 infantry moved from Morocco to 13 Sea Zone
3 destroyers, 4 infantry and 2 transports moved from 13 Sea Zone to 8 Sea Zone
1 submarine moved from 11 Sea Zone to 13 Sea Zone
1 destroyer moved from 11 Sea Zone to 23 Sea Zone
4 infantry moved from 8 Sea Zone to United Kingdom
1 infantry moved from Trans-Jordan to Persia
Place Units - Americans
6 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 56 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 44 PUs; end with 46 PUs
TripleA Move Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
2 infantry moved from West Russia to Belorussia
2 fighters moved from Caucasus to Belorussia
1 infantry moved from West Russia to Archangel
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
2 infantry moved from West Russia to Belorussia
2 fighters moved from Caucasus to Belorussia
1 infantry moved from West Russia to Archangel
Combat - Russians
Battle in Belorussia
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Belorussia, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters moved from Belorussia to West Russia
2 artilleries and 7 infantry moved from Caucasus to West Russia
2 infantry moved from Kazakh S.S.R. to Szechwan
1 infantry moved from Russia to Novosibirsk
4 infantry moved from Russia to West Russia
Place Units - Russians
4 artilleries and 3 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry
EDIT: Adding units owned by Russians to West Russia: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs