@max334 yes was a nice xmas present for you!
Desert Admiral (Axis) vs Mallery29 (Allies+20)
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Had to edit to remove 1 US carrier and remove the damage from the other
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 carrier
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0
EDIT: Turning off Edit Mode
Americans buy 8 destroyers and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 119 Sea Zone to 111 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
8 fighters, 10 infantry and 1 tactical_bomber moved from United Kingdom to Scotland
1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
2 bombers moved from Yunnan to Manchuria
1 armour moved from Shantung to Jehol
2 infantry moved from Hunan to Anhwe
2 mech_infantrys moved from Hunan to Jehol
1 infantry moved from French Indo China to Yunnan
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in 111 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 1 destroyer in 111 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 111 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
retreated to 25 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Scotland
Americans attack with 8 fighters, 10 infantry and 1 tactical_bomber
Germans defend with 1 airfield and 10 infantry
Americans roll dice for 8 fighters, 10 infantry and 1 tactical_bomber in Scotland, round 2 : 9/19 hits
Germans roll dice for 10 infantry in Scotland, round 2 : 3/10 hits
3 infantry owned by the Americans and 9 infantry owned by the Germans lost in Scotland
7 infantry owned by the Americans retreated to United Kingdom
Germans win with 1 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 9 infantry
Casualties for Americans: 3 infantry
Battle in Gibraltar
Americans attack with 8 infantry
Italians defend with 1 airfield, 1 harbour and 3 infantry
Americans roll dice for 8 infantry in Gibraltar, round 2 : 1/8 hits
Italians roll dice for 3 infantry in Gibraltar, round 2 : 2/3 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 6 infantry in Gibraltar, round 3 : 1/6 hits
Italians roll dice for 2 infantry in Gibraltar, round 3 : 2/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 4 infantry in Gibraltar, round 4 : 0/4 hits
Italians roll dice for 1 infantry in Gibraltar, round 4 : 1/1 hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 3 infantry in Gibraltar, round 5 : 0/3 hits
Italians roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits
Americans roll dice for 3 infantry in Gibraltar, round 6 : 0/3 hits
Italians roll dice for 1 infantry in Gibraltar, round 6 : 1/1 hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 2 infantry in Gibraltar, round 7 : 0/2 hits
Italians roll dice for 1 infantry in Gibraltar, round 7 : 0/1 hits
Americans roll dice for 2 infantry in Gibraltar, round 8 : 1/2 hits
Italians roll dice for 1 infantry in Gibraltar, round 8 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 infantry remaining. Battle score for attacker is -12
Casualties for Italians: 3 infantry
Casualties for Americans: 7 infantry
Battle in Manchuria
Americans attack with 2 bombers and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 2 bombers and 2 mech_infantrys in Manchuria, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Manchuria
Americans win, taking Manchuria from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 bombers moved from Manchuria to Jehol
1 fighter moved from 111 Sea Zone to United Kingdom
8 fighters and 1 tactical_bomber moved from Scotland to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 carrier, 3 destroyers and 5 transports moved from 109 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 101 Sea Zone
8 infantry moved from Alexandria to Egypt
1 aaGun and 5 infantry moved from Tobruk to Alexandria
2 mech_infantrys moved from Tunisia to Tobruk
2 infantry moved from Algeria to Tunisia
1 bomber moved from 25 Sea Zone to Queensland
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 36 Sea Zone to 21 Sea ZonePlace Units - Americans
4 destroyers and 2 fighters placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 destroyers placed in 36 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 artillery and 2 infantry moved from Hopei to ChaharPlace Units - Chinese
2 artilleries and 6 infantry placed in JeholTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 carrier
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0
EDIT: Turning off Edit Mode
Americans buy 8 destroyers and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 119 Sea Zone to 111 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
8 fighters, 10 infantry and 1 tactical_bomber moved from United Kingdom to Scotland
1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
2 bombers moved from Yunnan to Manchuria
1 armour moved from Shantung to Jehol
2 infantry moved from Hunan to Anhwe
2 mech_infantrys moved from Hunan to Jehol
1 infantry moved from French Indo China to Yunnan
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in 111 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 1 destroyer in 111 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 111 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
retreated to 25 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Scotland
Americans attack with 8 fighters, 10 infantry and 1 tactical_bomber
Germans defend with 1 airfield and 10 infantry
Americans roll dice for 8 fighters, 10 infantry and 1 tactical_bomber in Scotland, round 2 : 9/19 hits
Germans roll dice for 10 infantry in Scotland, round 2 : 3/10 hits
3 infantry owned by the Americans and 9 infantry owned by the Germans lost in Scotland
7 infantry owned by the Americans retreated to United Kingdom
Germans win with 1 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 9 infantry
Casualties for Americans: 3 infantry
Battle in Gibraltar
Americans attack with 8 infantry
Italians defend with 1 airfield, 1 harbour and 3 infantry
Americans roll dice for 8 infantry in Gibraltar, round 2 : 1/8 hits
Italians roll dice for 3 infantry in Gibraltar, round 2 : 2/3 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 6 infantry in Gibraltar, round 3 : 1/6 hits
Italians roll dice for 2 infantry in Gibraltar, round 3 : 2/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 4 infantry in Gibraltar, round 4 : 0/4 hits
Italians roll dice for 1 infantry in Gibraltar, round 4 : 1/1 hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 3 infantry in Gibraltar, round 5 : 0/3 hits
Italians roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits
Americans roll dice for 3 infantry in Gibraltar, round 6 : 0/3 hits
Italians roll dice for 1 infantry in Gibraltar, round 6 : 1/1 hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 2 infantry in Gibraltar, round 7 : 0/2 hits
Italians roll dice for 1 infantry in Gibraltar, round 7 : 0/1 hits
Americans roll dice for 2 infantry in Gibraltar, round 8 : 1/2 hits
Italians roll dice for 1 infantry in Gibraltar, round 8 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 infantry remaining. Battle score for attacker is -12
Casualties for Italians: 3 infantry
Casualties for Americans: 7 infantry
Battle in Manchuria
Americans attack with 2 bombers and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 2 bombers and 2 mech_infantrys in Manchuria, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Manchuria
Americans win, taking Manchuria from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 bombers moved from Manchuria to Jehol
1 fighter moved from 111 Sea Zone to United Kingdom
8 fighters and 1 tactical_bomber moved from Scotland to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 carrier, 3 destroyers and 5 transports moved from 109 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 101 Sea Zone
8 infantry moved from Alexandria to Egypt
1 aaGun and 5 infantry moved from Tobruk to Alexandria
2 mech_infantrys moved from Tunisia to Tobruk
2 infantry moved from Algeria to Tunisia
1 bomber moved from 25 Sea Zone to Queensland
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 36 Sea Zone to 21 Sea ZonePlace Units - Americans
4 destroyers and 2 fighters placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 destroyers placed in 36 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 artillery and 2 infantry moved from Hopei to ChaharPlace Units - Chinese
2 artilleries and 6 infantry placed in JeholTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsPurchase Units - British
British repair damage of 2x factory_major; Remaining resources: 21 PUs;
British buy 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 2 infantry moved from United Kingdom to Scotland
1 destroyer moved from 110 Sea Zone to 102 Sea Zone
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in Scotland
British attack with 1 fighter and 2 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 1 fighter and 2 infantry in Scotland, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from Scotland to United Kingdom
2 mech_infantrys moved from Yunnan to Shensi
2 infantry moved from Yunnan to Kweichow
2 infantry moved from Kwangsi to Yunnan
2 infantry moved from India to Burma
2 mech_infantrys moved from India to Yunnan
3 mech_infantrys moved from Jehol to HopeiPlace Units - British
3 infantry placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,6,6
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
5 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 5 infantry and 2 mech_infantrys -
The UK is the new killing fields!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
2 bombers moved from Southern France to Gibraltar
2 fighters moved from Southern Italy to Gibraltar
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 fighter
Americans defend with 4 transports
4 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in Gibraltar
Italians attack with 2 bombers, 3 fighters and 2 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 infantry
Italians roll dice for 2 bombers, 3 fighters and 2 infantry in Gibraltar, round 2 : 1/7 hits
British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 destroyers moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Southern France
1 fighter moved from Gibraltar to Southern France
2 fighters moved from Gibraltar to 92 Sea Zone
2 bombers moved from Gibraltar to Southern France
2 infantry moved from France to Southern France
3 infantry moved from Northern Italy to Southern France
4 artilleries moved from Northern Italy to Southern FrancePlace Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 1 harbour and 2 infantry
Southern France : 4 artilleries, 2 bombers, 2 fighters and 5 infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Bessarabia : 1 flag
95 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
92 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 transportsProduction/PUs Summary :
Germans : 72 / 105
Russians : 0 / 0
Japanese : 26 / 29
Americans : 59 / 85
Chinese : 23 / 29
British : 33 / 38
UK_Pacific : 18 / 23
Italians : 11 / 21
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from Shensi to VolgogradCombat - ANZAC
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.Non Combat Move - ANZAC
1 bomber moved from Volgograd to Shensi
1 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Shensi
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Jehol
1 armour moved from Jehol to Kweichow
1 aaGun and 1 infantry moved from Burma to India
2 mech_infantrys moved from Shan State to Kweichow
1 infantry moved from Shan State to Burma
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 transports moved from 37 Sea Zone to 55 Sea Zone
1 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 transports moved from 55 Sea Zone to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Shan State
1 transport moved from 36 Sea Zone to 37 Sea ZonePlace Units - ANZAC
1 fighter and 2 mech_infantrys placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from Shensi to VolgogradCombat - ANZAC
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.Non Combat Move - ANZAC
1 bomber moved from Volgograd to Shensi
1 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Shensi
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Jehol
1 armour moved from Jehol to Kweichow
1 aaGun and 1 infantry moved from Burma to India
2 mech_infantrys moved from Shan State to Kweichow
1 infantry moved from Shan State to Burma
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 transports moved from 37 Sea Zone to 55 Sea Zone
1 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 transports moved from 55 Sea Zone to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Shan State
1 transport moved from 36 Sea Zone to 37 Sea ZonePlace Units - ANZAC
1 fighter and 2 mech_infantrys placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 102 PUs;
Germans buy 9 armour, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 1 PUs;Combat Move - Germans
9 artilleries and 11 infantry moved from Western Germany to 112 Sea Zone
9 artilleries, 4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 11 infantry, 8 submarines, 1 tactical_bomber and 10 transports moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
1 armour moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Tsinghai to KazakhstanCombat - Germans
Battle in MoroccoNon Combat Move - Germans
7 infantry moved from Western Germany to Northern Italy
1 artillery moved from Germany to Western Germany
8 artilleries moved from 91 Sea Zone to Morocco
8 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 90 Sea Zone
1 destroyer moved from 92 Sea Zone to 103 Sea Zone
3 mech_infantrys moved from Volgograd to Kazakhstan
1 mech_infantry moved from Rostov to KazakhstanPlace Units - Germans
3 infantry placed in Iraq
3 armour placed in Russia
3 armour placed in Volgograd
3 armour placed in Caucasus
3 fighters placed in Ukraine
1 destroyer placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 75 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUsTerritory Summary for Germans :
Korea : 4 fighters
Japan : 1 fighter
Marianas : 2 fighters
Tsinghai : 1 flag
Kazakhstan : 1 armour, 1 artillery, 13 infantry and 14 mech_infantrys
6 Sea Zone : 2 fighters
Trans-Jordan : 1 flag
Morocco : 1 flag, 9 artilleries and 9 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 6 bombers, 1 factory_major, 2 fighters and 1 harbour
Germany : 1 factory_major and 1 fighter
Denmark : 1 infantry
Albania : 6 infantry
Northern Italy : 7 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 3 armour and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 fighters
Western Ukraine : 1 flag
Novosibirsk : 3 infantry
Vologda : 1 flag
Volgograd : 1 flag, 3 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 3 armour and 1 factory_minor
Smolensk : 1 flag
93 Sea Zone : 1 destroyer
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 3 aaGuns, 25 armour, 2 artilleries, 1 factory_minor, 21 infantry and 5 mech_infantrys
90 Sea Zone : 1 destroyer
Northwest Persia : 1 flag
Persia : 1 flag
103 Sea Zone : 1 destroyer
Yugoslavia : 1 flag, 1 airfield and 1 factory_minor
98 Sea Zone : 1 flag, 2 submarines
91 Sea Zone : 4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 2 infantry, 9 submarines, 1 tactical_bomber and 10 transports
Finland : 1 flagProduction/PUs Summary :
Germans : 75 / 107
Russians : 0 / 0
Japanese : 26 / 29
Americans : 59 / 85
Chinese : 22 / 29
British : 32 / 38
UK_Pacific : 18 / 23
Italians : 11 / 21
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Production/PUs Summary :
Germans : 75 / 107
Russians : 0 / 0
Japanese : 26 / 29
Americans : 59 / 85
Chinese : 22 / 29
British : 32 / 38
UK_Pacific : 18 / 23
Italians : 11 / 21
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Korea to Manchuria
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
3 fighters moved from 6 Sea Zone to 21 Sea Zone
4 fighters moved from 6 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from Korea to Manchuria
2 fighters moved from 6 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to 21 Sea Zone
4 fighters moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport; ANZAC defend with 1 transport
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 : 4/7 hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 20 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 4/7 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 8 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 8 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
8 fighters moved from 21 Sea Zone to 6 Sea Zone
5 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
2 fighters moved from Manchuria to KoreaPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 artillery and 3 infantry placed in KoreaTurn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUsTerritory Summary for Japanese :
Korea : 1 airfield, 4 artilleries, 1 factory_upgrade, 2 fighters, 11 infantry and 2 mech_infantrys
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Manchuria : 1 flag, 2 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
26 Sea Zone : 1 flag, 1 submarine
20 Sea Zone : 1 submarine
21 Sea Zone : 1 submarine
19 Sea Zone : 1 destroyer
18 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 10 carriers, 1 cruiser, 2 destroyers, 14 fighters, 5 submarines, 4 tactical_bombers and 1 transport
Urals : 1 flag
Novosibirsk : 1 flag
Turkmenistan : 1 flag
Samara : 1 flag
Eastern Persia : 1 flag, 1 infantry
Persia : 3 artilleries and 1 infantryProduction/PUs Summary :
Germans : 75 / 107
Russians : 0 / 0
Japanese : 29 / 29
Americans : 59 / 85
Chinese : 19 / 29
British : 32 / 38
UK_Pacific : 18 / 23
Italians : 11 / 21
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.300
Median : 3.500
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.176
Median : 3.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 1 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 110 Sea Zone to 103 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 90 Sea Zone
2 fighters moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Queensland to French Indo China
1 armour and 2 mech_infantrys moved from Jehol to Kweichow
2 bombers moved from Jehol to Shensi
5 fighters, 1 submarine and 2 tactical_bombers moved from 36 Sea Zone to 21 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea ZoneCombat - Americans
Battle in 103 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 103 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 90 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 90 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 90 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 90 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 90 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 destroyer in 90 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 90 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
5 fighters and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from British Columbia to Western United States
2 infantry moved from British Columbia to Western United States
1 carrier, 7 destroyers and 5 transports moved from 106 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 103 Sea Zone to 101 Sea Zone
2 fighters moved from 90 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
1 infantry moved from Yunnan to KweichowPlace Units - Americans
6 mech_infantrys placed in Central United States
1 infantry placed in Central United States
3 fighters placed in Eastern United States
1 destroyer placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
1 destroyer placed in 36 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Chahar to JeholPlace Units - Chinese
2 artilleries and 7 infantry placed in JeholTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 1 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 110 Sea Zone to 103 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 90 Sea Zone
2 fighters moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Queensland to French Indo China
1 armour and 2 mech_infantrys moved from Jehol to Kweichow
2 bombers moved from Jehol to Shensi
5 fighters, 1 submarine and 2 tactical_bombers moved from 36 Sea Zone to 21 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea ZoneCombat - Americans
Battle in 103 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 103 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 90 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 90 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 90 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 90 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 90 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 destroyer in 90 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 90 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
5 fighters and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from British Columbia to Western United States
2 infantry moved from British Columbia to Western United States
1 carrier, 7 destroyers and 5 transports moved from 106 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 103 Sea Zone to 101 Sea Zone
2 fighters moved from 90 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
1 infantry moved from Yunnan to KweichowPlace Units - Americans
6 mech_infantrys placed in Central United States
1 infantry placed in Central United States
3 fighters placed in Eastern United States
1 destroyer placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
1 destroyer placed in 36 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Chahar to JeholPlace Units - Chinese
2 artilleries and 7 infantry placed in JeholTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUsPurchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 2 infantry
EDIT: Adding units owned by Americans to Libya: 2 infantry
EDIT: Removing units owned by Americans from Tobruk: 2 mech_infantrys
EDIT: Adding units owned by Americans to Egypt: 2 mech_infantrys
EDIT: Removing units owned by Americans from Alexandria: 1 aaGun and 5 infantry
EDIT: Adding units owned by Americans to Egypt: 1 aaGun and 5 infantry
EDIT: Turning off Edit Mode
British buy 8 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Shensi to Tsinghai
Chinese take Tsinghai from Germans
1 armour moved from Tsinghai to Shensi
3 mech_infantrys moved from Hopei to Shensi
2 infantry moved from Kweichow to Shensi
2 mech_infantrys moved from Yunnan to Shensi
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Jehol to Shensi
2 mech_infantrys moved from India to Yunnan
2 infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
5 armour moved from Egypt to Belgian CongoCombat - British
Non Combat Move - British
2 infantry moved from Scotland to United Kingdom
3 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Egypt to Anglo Egyptian SudanPlace Units - British
3 mech_infantrys placed in Egypt
3 infantry placed in Union of South Africa
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,2,3
British collect 30 PUs (3 lost to blockades); end with 32 PUsPlace Units - UK_Pacific
5 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 5 infantry and 2 mech_infantrys -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 92 Sea Zone to 90 Sea Zone
1 destroyer moved from 92 Sea Zone to 103 Sea Zone
1 fighter moved from 92 Sea Zone to 90 Sea Zone
1 fighter moved from 92 Sea Zone to 103 Sea Zone
1 bomber moved from Southern France to 103 Sea Zone
1 bomber moved from Southern France to 90 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to AlgeriaCombat - Italians
Battle in Algeria
Battle in French West Africa -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 92 Sea Zone to 90 Sea Zone
1 destroyer moved from 92 Sea Zone to 103 Sea Zone
1 fighter moved from 92 Sea Zone to 90 Sea Zone
1 fighter moved from 92 Sea Zone to 103 Sea Zone
1 bomber moved from Southern France to 103 Sea Zone
1 bomber moved from Southern France to 90 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to AlgeriaCombat - Italians
Battle in Algeria
Battle in French West Africa
Battle in 103 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 destroyer and 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 103 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 103 Sea Zone
Italians roll dice for 1 bomber and 1 fighter in 103 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 103 Sea Zone
Italians win, taking Algeria from French, taking French West Africa from French with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 90 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 90 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 90 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 90 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 bomber moved from 90 Sea Zone to Gibraltar
1 bomber moved from 103 Sea Zone to Gibraltar
1 fighter moved from 90 Sea Zone to 91 Sea Zone
1 fighter moved from 103 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Southern France to Gibraltar
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 destroyer and 1 submarine moved from 95 Sea Zone to 91 Sea ZonePlace Units - Italians
1 destroyer and 2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 2 bombers, 2 fighters and 1 harbour
Algeria : 1 flag, 2 artilleries and 4 infantry
Southern France : 2 artilleries and 3 infantry
French West Africa : 1 flag, 2 infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Bessarabia : 1 flag
95 Sea Zone : 1 destroyer and 2 submarines
87 Sea Zone : 1 transport
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
92 Sea Zone : 3 transports
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarineProduction/PUs Summary :
Germans : 73 / 107
Russians : 0 / 0
Japanese : 29 / 29
Americans : 59 / 82
Chinese : 20 / 25
British : 33 / 32
UK_Pacific : 18 / 20
Italians : 13 / 24
ANZAC : 17 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Italians Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Shensi to Caucasus
1 armour, 2 infantry and 2 mech_infantrys moved from Kweichow to Shensi
1 mech_infantry moved from Shan State to Kweichow
1 infantry moved from Burma to India
4 infantry moved from Jehol to ChaharCombat - ANZAC
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Caucasus causes 6 damage total.Non Combat Move - ANZAC
1 bomber moved from Caucasus to Shensi
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
2 transports moved from 37 Sea Zone to 55 Sea Zone
2 mech_infantrys moved from Queensland to 54 Sea Zone
2 mech_infantrys and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from 37 Sea Zone to Shan State
1 fighter moved from Queensland to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 transports moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Shensi to Caucasus
1 armour, 2 infantry and 2 mech_infantrys moved from Kweichow to Shensi
1 mech_infantry moved from Shan State to Kweichow
1 infantry moved from Burma to India
4 infantry moved from Jehol to ChaharCombat - ANZAC
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Caucasus causes 6 damage total.Non Combat Move - ANZAC
1 bomber moved from Caucasus to Shensi
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
2 transports moved from 37 Sea Zone to 55 Sea Zone
2 mech_infantrys moved from Queensland to 54 Sea Zone
2 mech_infantrys and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from 37 Sea Zone to Shan State
1 fighter moved from Queensland to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 transports moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 9 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 1 artillery, 13 infantry and 14 mech_infantrys moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
3 armour moved from Caucasus to Tsinghai
3 armour moved from Volgograd to Tsinghai
3 infantry moved from Novosibirsk to Tsinghai
1 submarine moved from 91 Sea Zone to 88 Sea Zone
1 submarine moved from 91 Sea Zone to 102 Sea Zone
4 fighters moved from 91 Sea Zone to 102 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from 86 Sea Zone to Brazil
2 fighters moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Marianas to 21 Sea ZoneCombat - Germans
Battle in Brazil -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 9 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 1 artillery, 13 infantry and 14 mech_infantrys moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
3 armour moved from Caucasus to Tsinghai
3 armour moved from Volgograd to Tsinghai
3 infantry moved from Novosibirsk to Tsinghai
1 submarine moved from 91 Sea Zone to 88 Sea Zone
1 submarine moved from 91 Sea Zone to 102 Sea Zone
4 fighters moved from 91 Sea Zone to 102 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from 86 Sea Zone to Brazil
2 fighters moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Marianas to 21 Sea ZoneCombat - Germans
Battle in Brazil
Battle in 20 Sea Zone
Germans attack with 2 fighters; Japanese loiter and taunt
ANZAC defend with 1 destroyer
Germans roll dice for 2 fighters in 20 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters in 20 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Germans win, taking Brazil from British with 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 102 Sea Zone
Germans attack with 4 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 102 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 102 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 102 Sea Zone
Germans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 88 Sea Zone
Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 88 Sea Zone
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 2 fighters in 21 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 fighters moved from 21 Sea Zone to Marianas
2 fighters moved from 20 Sea Zone to Okinawa
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
3 fighters and 1 tactical_bomber moved from 88 Sea Zone to 91 Sea Zone
3 submarines moved from 91 Sea Zone to 109 Sea Zone
4 fighters moved from 102 Sea Zone to 91 Sea Zone
6 infantry moved from Albania to Yugoslavia
3 armour moved from Russia to Kazakhstan
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 109 Sea Zone
3 fighters moved from Ukraine to Volgograd
1 fighter moved from Germany to Western Germany
1 infantry moved from Northern Italy to Western Germany
6 infantry moved from Northern Italy to Southern FrancePlace Units - Germans
3 infantry placed in Iraq
3 fighters placed in Volgograd
3 fighters placed in Russia
3 fighters placed in Western Germany
1 destroyer placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 76 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs