@koala assumed no scram in n caucasus…we can roll in forum if you did want to
Desert Admiral (Axis) vs Mallery29 (Allies+20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
5 artilleries and 7 infantry moved from Kwangsi to HunanNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 4 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
2 bombers moved from French Indo China to Kiangsi
1 armour moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from French Indo China to Kiangsi
1 armour moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 armour moved from Szechwan to Kansu
Chinese take Kansu from Japanese
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 20 Sea Zone: 1 destroyer, 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to 36 Sea Zone: 1 destroyer, 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Battle in 20 Sea Zone
Japanese defend with 1 submarine
Battle in Kiangsi
Americans attack with 2 bombers and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 2 bombers and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
Americans winJapanese win with 1 submarine remaining, taking Kiangsi from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 21 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
2 bombers moved from Kiangsi to French Indo China
13 infantry moved from Eastern United States to 101 Sea Zone
3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 carriers, 13 destroyers, 2 fighters, 16 infantry, 2 mech_infantrys and 9 transports moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
2 fighters placed in Eastern United States
3 destroyers and 1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tobruk: 8 infantry
EDIT: Adding units owned by Americans to Alexandria: 8 infantry
EDIT: Removing units owned by Americans from Libya: 1 aaGun and 3 infantry
EDIT: Adding units owned by Americans to Tobruk: 1 aaGun and 3 infantry
EDIT: Removing units owned by Americans from Tunisia: 8 infantry
EDIT: Adding units owned by Americans to Libya: 8 infantry
EDIT: Removing units owned by Americans from Algeria: 1 aaGun and 5 infantry
EDIT: Adding units owned by Americans to Tunisia: 1 aaGun and 5 infantry
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
5 artilleries and 7 infantry moved from Kwangsi to HunanNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsPurchase Units - British
British repair damage of 8x factory_major; Remaining resources: 27 PUs;
British buy 3 armour and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Anhwe
7 infantry moved from Kwangsi to Hunan
1 armour and 1 mech_infantry moved from Shan State to Szechwan
1 mech_infantry moved from Shan State to Hunan
2 mech_infantrys moved from Kwangtung to Hunan
1 transport moved from 78 Sea Zone to 39 Sea Zone
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Trans-Jordan to Egypt
2 infantry moved from Libya to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from India to Yunnan
1 fighter moved from Kwangsi to HunanCombat - British
Non Combat Move - British
2 aaGuns moved from Kwangsi to HunanPlace Units - British
3 infantry placed in Egypt
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,1,2,4,5,6,3,5,1
British collect 25 PUs (8 lost to blockades); end with 25 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUsPlace Units - UK_Pacific
1 aaGun and 6 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 1 aaGun and 6 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in GibraltarNon Combat Move - Italians
1 fighter moved from Yugoslavia to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
2 bombers moved from Western Germany to Southern Italy
2 infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 1 harbour and 2 infantry
Southern France : 2 infantry
France : 1 artillery and 1 infantry
Holland Belgium : 2 infantry
Northern Italy : 3 artilleries, 1 factory_major and 2 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour and 10 infantry
Bessarabia : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
97 Sea Zone : 1 carrier and 2 fighters
92 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 72 / 105
Russians : 0 / 0
Japanese : 35 / 43
Americans : 59 / 83
Chinese : 14 / 20
British : 33 / 30
UK_Pacific : 18 / 20
Italians : 11 / 21
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 36 Sea Zone to 21 Sea ZoneNon Combat Move - ANZAC
3 destroyers moved from 37 Sea Zone to 36 Sea Zone
2 transports moved from 37 Sea Zone to 55 Sea Zone
2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 infantry and 2 mech_infantrys moved from 37 Sea Zone to Shan State
1 artillery, 2 infantry and 1 mech_infantry moved from Shan State to Yunnan
1 mech_infantry moved from Yunnan to Szechwan
1 aaGun and 1 infantry moved from Burma to India
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
2 transports moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 36 Sea Zone to 21 Sea ZoneNon Combat Move - ANZAC
3 destroyers moved from 37 Sea Zone to 36 Sea Zone
2 transports moved from 37 Sea Zone to 55 Sea Zone
2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 infantry and 2 mech_infantrys moved from 37 Sea Zone to Shan State
1 artillery, 2 infantry and 1 mech_infantry moved from Shan State to Yunnan
1 mech_infantry moved from Yunnan to Szechwan
1 aaGun and 1 infantry moved from Burma to India
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
2 transports moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 destroyers, 3 fighters, 7 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Germans
3 fighters moved from 105 Sea Zone to United Kingdom
4 bombers moved from France to United Kingdom
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
1 fighter moved from Suiyuyan to Kansu
1 fighter moved from Russia to KansuCombat - Germans
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/4 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 6,7,7 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in Kansu
Germans attack with 2 fighters
Americans defend with 1 armour
Germans roll dice for 2 fighters in Kansu, round 2 : 2/2 hits
Chinese roll dice for 1 armour in Kansu, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 armour owned by the Americans lost in Kansu
Germans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for Americans: 1 armour
Cleaning up after air battlesNon Combat Move - Germans
1 destroyer moved from 105 Sea Zone to 108 Sea Zone
1 destroyer moved from 105 Sea Zone to 118 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
6 artilleries and 3 infantry moved from Yugoslavia to Northern Italy
3 infantry moved from Northwest Persia to Iraq
8 armour moved from Northwest Persia to Iraq
2 artilleries moved from Persia to Iraq
6 infantry moved from Caucasus to Northwest Persia
3 infantry moved from Rostov to Tambov
2 infantry moved from Russia to Samara
1 infantry and 2 mech_infantrys moved from Ukraine to Rostov
2 mech_infantrys moved from Rostov to Caucasus
7 mech_infantrys moved from Slovakia Hungary to Bessarabia
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
1 mech_infantry moved from Southern Italy to Yugoslavia
2 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 6 infantry moved from France to Western Germany
3 bombers moved from France to Western Germany
3 aaGuns moved from France to Western Germany
1 artillery and 5 infantry moved from Normandy Bordeaux to Holland Belgium
3 carriers, 1 cruiser, 1 destroyer, 5 submarines, 3 tactical_bombers and 2 transports moved from 105 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
3 bombers moved from United Kingdom to Western Germany
1 artillery moved from Kazakhstan to Volgograd
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Samara
1 fighter moved from Kansu to Yakut S.S.R.
2 fighters moved from Suiyuyan to Korea
3 fighters moved from Korea to Japan
1 armour and 3 mech_infantrys moved from Karelia to BelarusPlace Units - Germans
3 infantry placed in Russia
Germans undo move 1.
3 infantry placed in Iraq
3 infantry placed in Caucasus
1 infantry placed in Volgograd
1 fighter placed in Russia
1 carrier, 2 destroyers, 2 fighters and 3 transports placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 73 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUsTerritory Summary for Germans :
Korea : 2 fighters
Japan : 6 fighters
Yakut S.S.R. : 1 fighter
Kazakhstan : 1 infantry
Trans-Jordan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 6 bombers, 1 factory_major, 1 harbour and 6 infantry
Germany : 1 factory_major
Norway : 3 infantry
Denmark : 2 infantry
Holland Belgium : 1 artillery and 5 infantry
Northern Italy : 6 artilleries and 3 infantry
Belarus : 1 flag, 1 armour and 3 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 3 mech_infantrys
Bessarabia : 7 mech_infantrys
Russia : 1 flag, 1 airfield, 1 factory_minor and 1 fighter
Tambov : 1 flag, 3 infantry
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 factory_minor, 3 infantry and 2 mech_infantrys
Smolensk : 1 flag
Samara : 3 infantry
112 Sea Zone : 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 8 submarines, 3 tactical_bombers and 5 transports
108 Sea Zone : 1 destroyer
118 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
109 Sea Zone : 5 submarines
Greece : 6 infantry
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Iraq : 1 flag, 3 aaGuns, 25 armour, 2 artilleries, 1 factory_minor, 6 infantry and 3 mech_infantrys
Northwest Persia : 1 flag, 6 infantry
Persia : 1 flag
Yugoslavia : 1 flag, 1 airfield, 1 factory_minor and 1 mech_infantry
98 Sea Zone : 1 flag, 2 submarines
Finland : 1 flag
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 73 / 105
Russians : 0 / 0
Japanese : 35 / 43
Americans : 59 / 83
Chinese : 14 / 20
British : 32 / 30
UK_Pacific : 18 / 20
Italians : 11 / 21
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Chinese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Production/PUs Summary :
Germans : 73 / 105
Russians : 0 / 0
Japanese : 35 / 43
Americans : 59 / 83
Chinese : 14 / 20
British : 32 / 30
UK_Pacific : 18 / 20
Italians : 11 / 21
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Chinese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Jehol to Hopei
1 mech_infantry moved from Jehol to Anhwe
1 artillery moved from Jehol to Anhwe
1 mech_infantry moved from Jehol to Kiangsu
1 tactical_bomber moved from Suiyuyan to Hopei
2 tactical_bombers moved from Suiyuyan to Anhwe
2 fighters moved from 6 Sea Zone to Kiangsu
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
3 fighters moved from 6 Sea Zone to 21 Sea Zone
4 fighters moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
3 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Suiyuyan to Anhwe
1 tactical_bomber moved from Suiyuyan to Hopei
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Kiangsu
Japanese attack with 2 fighters and 1 mech_infantry
Americans defend with 1 armour
Japanese roll dice for 2 fighters and 1 mech_infantry in Kiangsu, round 2 : 1/3 hits
Chinese roll dice for 1 armour in Kiangsu, round 2 : 0/1 hits
1 armour owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Hopei
Japanese attack with 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 2 tactical_bombers in Hopei, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hopei
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 20 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters in 20 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 4 fighters in 20 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer and 5 fighters in 25 Sea Zone, round 2 : 2/6 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 5 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Anhwe
Japanese attack with 1 artillery, 1 mech_infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 mech_infantry and 3 tactical_bombers in Anhwe, round 2 : 3/5 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 5 fighters in 21 Sea Zone, round 2 : 2/6 hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Japanese win with 5 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
5 fighters moved from 25 Sea Zone to 6 Sea Zone
5 fighters moved from 21 Sea Zone to 6 Sea Zone
4 fighters moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from Kiangsu to 6 Sea Zone
1 artillery moved from Manchuria to Jehol
3 mech_infantrys moved from Korea to Jehol
1 artillery moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
2 tactical_bombers moved from Hopei to Jehol
3 tactical_bombers moved from Anhwe to JeholPlace Units - Japanese
1 artillery and 5 infantry placed in Korea
1 carrier and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Korea : 1 airfield, 1 artillery, 1 factory_upgrade and 5 infantry
Kiangsu : 1 flag, 1 mech_infantry
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 flag, 1 artillery, 3 mech_infantrys and 5 tactical_bombers
Manchuria : 1 flag, 1 artillery and 1 infantry
Suiyuyan : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 artillery
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
20 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 9 carriers, 1 cruiser, 2 destroyers, 16 fighters, 5 submarines and 1 transport
Urals : 1 flag
Novosibirsk : 1 flag
Turkmenistan : 1 flag
Samara : 1 flag
Eastern Persia : 1 flag, 1 infantry
Persia : 3 artilleries and 1 infantryProduction/PUs Summary :
Germans : 73 / 105
Russians : 0 / 0
Japanese : 39 / 39
Americans : 59 / 83
Chinese : 10 / 20
British : 32 / 30
UK_Pacific : 18 / 20
Italians : 11 / 21
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.380
Median : 3.500
Variance : 0.735
Standard Deviation : 0.857
Total rolls : 50Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Chinese Combat
1 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.600
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Japanese Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.625
Median : 4.000
Variance : 0.710
Standard Deviation : 0.842
Total rolls : 32 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 5 destroyers, 2 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to 92 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from French Indo China to Kiangsu
1 mech_infantry moved from Kiangsi to Kiangsu
1 submarine moved from 36 Sea Zone to 20 Sea Zone
4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
1 bomber moved from French Indo China to KiangsuCombat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Gibraltar
Americans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Italians defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Gibraltar, round 2 : 1/6 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Gibraltar, round 3 : 2/6 hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Kiangsu
Americans attack with 2 bombers and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 2 bombers and 1 mech_infantry in Kiangsu, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 20 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 5/6 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 fighters and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
2 bombers moved from Kiangsu to French Indo China
1 armour and 1 mech_infantry moved from French Indo China to Hunan
2 infantry moved from French Indo China to Kwangsi
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 fighters moved from 106 Sea Zone to United Kingdom
2 carriers, 13 destroyers, 12 infantry, 2 mech_infantrys and 7 transports moved from 106 Sea Zone to 91 Sea Zone
12 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
8 infantry moved from Alexandria to Egypt
1 aaGun and 3 infantry moved from Tobruk to Alexandria
8 infantry moved from Libya to Tobruk
1 aaGun and 5 infantry moved from Tunisia to Libya
3 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to Morocco
3 submarines moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 mech_infantrys placed in French Indo China
1 destroyer placed in 36 Sea Zone
1 infantry placed in Western United States
4 destroyers and 1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 artilleries and 9 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 6 artilleries and 9 infantry
Japanese defend with 1 artillery
Chinese roll dice for 6 artilleries and 9 infantry in Anhwe, round 2 : 7/15 hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 6 artilleries and 9 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
I forgot to NCM one US DD to 104…let me know if issue.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 5 destroyers, 2 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to 92 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from French Indo China to Kiangsu
1 mech_infantry moved from Kiangsi to Kiangsu
1 submarine moved from 36 Sea Zone to 20 Sea Zone
4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
1 bomber moved from French Indo China to KiangsuCombat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Gibraltar
Americans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Italians defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Gibraltar, round 2 : 1/6 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Gibraltar, round 3 : 2/6 hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Kiangsu
Americans attack with 2 bombers and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 2 bombers and 1 mech_infantry in Kiangsu, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 20 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 5/6 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 fighters and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
2 bombers moved from Kiangsu to French Indo China
1 armour and 1 mech_infantry moved from French Indo China to Hunan
2 infantry moved from French Indo China to Kwangsi
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 fighters moved from 106 Sea Zone to United Kingdom
2 carriers, 13 destroyers, 12 infantry, 2 mech_infantrys and 7 transports moved from 106 Sea Zone to 91 Sea Zone
12 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
8 infantry moved from Alexandria to Egypt
1 aaGun and 3 infantry moved from Tobruk to Alexandria
8 infantry moved from Libya to Tobruk
1 aaGun and 5 infantry moved from Tunisia to Libya
3 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to Morocco
3 submarines moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 mech_infantrys placed in French Indo China
1 destroyer placed in 36 Sea Zone
1 infantry placed in Western United States
4 destroyers and 1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 artilleries and 9 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 6 artilleries and 9 infantry
Japanese defend with 1 artillery
Chinese roll dice for 6 artilleries and 9 infantry in Anhwe, round 2 : 7/15 hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 6 artilleries and 9 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsPurchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
British repair damage of 11x factory_major; Remaining resources: 19 PUs;
British buy 1 destroyer and 3 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Hunan to Shantung
Chinese take Shantung from Japanese
1 mech_infantry moved from Szechwan to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Trans-Jordan to Egypt
1 fighter moved from United Kingdom to Gibraltar
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian CongoCombat - British
Non Combat Move - British
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 39 Sea Zone
2 mech_infantrys moved from Yunnan to Shensi
1 aaGun, 1 armour and 13 infantry moved from Szechwan to Shensi
2 aaGuns, 1 fighter, 7 infantry and 2 mech_infantrys moved from Hunan to AnhwePlace Units - British
1 destroyer placed in 110 Sea Zone
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Tobruk: 2 infantry
EDIT: Adding units owned by British to Alexandria: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,6,2,3,6,4,4,5,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,1,5
British collect 24 PUs (9 lost to blockades); end with 26 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUsPlace Units - UK_Pacific
4 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 4 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
3 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for Italians :
Southern France : 2 infantry
France : 1 artillery and 1 infantry
Holland Belgium : 2 infantry
Northern Italy : 3 artilleries, 1 factory_major and 2 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour and 10 infantry
Bessarabia : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
97 Sea Zone : 1 carrier, 2 fighters and 3 transportsProduction/PUs Summary :
Germans : 72 / 105
Russians : 0 / 0
Japanese : 32 / 39
Americans : 59 / 84
Chinese : 17 / 20
British : 33 / 31
UK_Pacific : 18 / 23
Italians : 11 / 16
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 5 PUs;Combat Move - ANZAC
1 mech_infantry moved from Szechwan to Tsinghai
Chinese take Tsinghai from Japanese
2 armour, 4 artilleries and 7 infantry moved from Szechwan to Shensi
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 armour moved from Kwangsi to Anhwe
1 infantry moved from Kwangsi to Hunan
3 infantry moved from Hunan to Anhwe
2 mech_infantrys moved from Shan State to Hunan
2 infantry moved from Shan State to Yunnan
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 aaGun and 3 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 aaGun and 3 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from French Indo China to AnhwePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 infantry and 2 mech_infantrys placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 5 PUs;Combat Move - ANZAC
1 mech_infantry moved from Szechwan to Tsinghai
Chinese take Tsinghai from Japanese
2 armour, 4 artilleries and 7 infantry moved from Szechwan to Shensi
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 armour moved from Kwangsi to Anhwe
1 infantry moved from Kwangsi to Hunan
3 infantry moved from Hunan to Anhwe
2 mech_infantrys moved from Shan State to Hunan
2 infantry moved from Shan State to Yunnan
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 aaGun and 3 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 aaGun and 3 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from French Indo China to AnhwePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 infantry and 2 mech_infantrys placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 19 infantry and 5 transports; Remaining resources: 1 PUs;Combat Move - Germans
3 infantry moved from Norway to 112 Sea Zone
6 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
3 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone
10 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
10 infantry moved from 111 Sea Zone to Scotland
5 fighters moved from 112 Sea Zone to United Kingdom
4 bombers moved from Western Germany to United Kingdom
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
2 fighters moved from Korea to ShantungCombat - Germans
Air Battle in United Kingdom
Germans attacks with 9 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/4 hits
Bombing raid in United Kingdom rolls: 7,5,4,3 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Battle in Scotland
Battle in Shantung
Germans attack with 2 fighters
British defend with 1 mech_infantry
Germans roll dice for 2 fighters in Shantung, round 2 : 2/2 hits
Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Shantung
Germans win, taking Scotland from British with 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 104 Sea Zone
Germans attack with 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 tactical_bombers in 104 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
4 carriers moved from 112 Sea Zone to 111 Sea Zone
8 submarines moved from 112 Sea Zone to 111 Sea Zone
3 destroyers moved from 112 Sea Zone to 111 Sea Zone
1 cruiser moved from 112 Sea Zone to 111 Sea Zone
5 fighters moved from United Kingdom to 111 Sea Zone
3 tactical_bombers moved from 104 Sea Zone to 111 Sea Zone
1 destroyer moved from 108 Sea Zone to 103 Sea Zone
1 destroyer moved from 118 Sea Zone to 104 Sea Zone
4 bombers moved from United Kingdom to Western Germany
5 infantry moved from Holland Belgium to Western Germany
1 artillery moved from Holland Belgium to Western Germany
6 artilleries and 3 infantry moved from Northern Italy to Western Germany
6 infantry moved from Northwest Persia to Iraq
3 infantry moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Caucasus to Iraq
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Rostov to Volgograd
3 infantry moved from Tambov to Samara
3 infantry moved from Samara to Novosibirsk
2 fighters moved from Shantung to 6 Sea Zone
3 fighters moved from Japan to Korea
2 fighters moved from Japan to Korea
1 fighter moved from Yakut S.S.R. to Korea
3 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 3 mech_infantrys moved from Belarus to Rostov
1 mech_infantry moved from Yugoslavia to Bessarabia
7 mech_infantrys moved from Bessarabia to Rostov
1 destroyer moved from 111 Sea Zone to 109 Sea ZonePlace Units - Germans
3 infantry placed in Iraq
3 infantry placed in Caucasus
3 infantry placed in Volgograd
10 infantry placed in Western Germany
1 artillery placed in Germany
1 destroyer and 5 transports placed in 113 Sea Zone
Germans undo move 6.
1 destroyer placed in 110 Sea Zone
5 transports placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 75 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUsTerritory Summary for Germans :
Korea : 6 fighters
Japan : 1 fighter
Kazakhstan : 1 artillery and 3 infantry
6 Sea Zone : 2 fighters
Trans-Jordan : 1 flag
Scotland : 1 flag, 1 airfield and 10 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 9 artilleries, 6 bombers, 1 factory_major, 1 harbour and 18 infantry
Germany : 1 artillery and 1 factory_major
Denmark : 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 armour and 10 mech_infantrys
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 mech_infantry
Russia : 1 flag, 1 airfield, 1 factory_minor and 1 fighter
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 3 infantry
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 4 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 factory_minor and 3 infantry
Smolensk : 1 flag
Samara : 3 infantry
113 Sea Zone : 5 transports
104 Sea Zone : 1 destroyer
93 Sea Zone : 1 submarine
109 Sea Zone : 1 destroyer and 5 submarines
Greece : 6 infantry
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Iraq : 1 flag, 3 aaGuns, 25 armour, 2 artilleries, 1 factory_minor, 15 infantry and 5 mech_infantrys
Northwest Persia : 1 flag, 3 infantry
Persia : 1 flag
103 Sea Zone : 1 destroyer
Yugoslavia : 1 flag, 1 airfield and 1 factory_minor
98 Sea Zone : 1 flag, 2 submarines
Finland : 1 flag
110 Sea Zone : 1 destroyer
111 Sea Zone : 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 8 submarines, 3 tactical_bombers and 5 transportsProduction/PUs Summary :
Germans : 75 / 107
Russians : 0 / 0
Japanese : 31 / 39
Americans : 59 / 84
Chinese : 18 / 20
British : 30 / 31
UK_Pacific : 18 / 23
Italians : 11 / 16
ANZAC : 17 / 32
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.385
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.167
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6British Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Production/PUs Summary :
Germans : 75 / 107
Russians : 0 / 0
Japanese : 31 / 39
Americans : 59 / 84
Chinese : 18 / 20
British : 30 / 31
UK_Pacific : 18 / 23
Italians : 11 / 16
ANZAC : 17 / 32
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.385
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.167
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6British Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Jehol to Shantung
Japanese take Shantung from Chinese
1 mech_infantry moved from Jehol to Hopei
Japanese take Hopei from Chinese
1 submarine moved from 6 Sea Zone to 21 Sea Zone
3 fighters moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
6 fighters moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 6 fighters in 20 Sea Zone, round 2 : 1/7 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 1 destroyer and 6 fighters in 20 Sea Zone, round 3 : 2/7 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Japanese win with 6 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 5 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 5 fighters in 25 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 5 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
6 fighters moved from 20 Sea Zone to 6 Sea Zone
5 fighters moved from 21 Sea Zone to 6 Sea Zone
5 fighters moved from 25 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Jehol to 6 Sea Zone
1 artillery and 1 mech_infantry moved from Jehol to Manchuria
3 tactical_bombers moved from Jehol to Manchuria
3 tactical_bombers moved from Manchuria to Korea
1 mech_infantry moved from Manchuria to Korea
1 tactical_bomber moved from Korea to JapanPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
5 infantry placed in KoreaTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUsTerritory Summary for Japanese :
Shantung : 1 flag, 1 mech_infantry
Korea : 1 airfield, 1 artillery, 1 factory_upgrade, 10 infantry, 1 mech_infantry and 2 tactical_bombers
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 2 artilleries and 1 infantry
Hopei : 1 flag, 1 mech_infantry
Chahar : 1 flag
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
25 Sea Zone : 1 submarine
21 Sea Zone : 1 submarine
6 Sea Zone : 1 battleship, 10 carriers, 1 cruiser, 2 destroyers, 16 fighters, 3 submarines, 2 tactical_bombers and 1 transport
Urals : 1 flag
Novosibirsk : 1 flag
Turkmenistan : 1 flag
Samara : 1 flag
Eastern Persia : 1 flag, 1 infantry
Persia : 3 artilleries and 1 infantryProduction/PUs Summary :
Germans : 75 / 107
Russians : 0 / 0
Japanese : 34 / 34
Americans : 59 / 84
Chinese : 15 / 20
British : 30 / 31
UK_Pacific : 18 / 23
Italians : 11 / 16
ANZAC : 17 / 32
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.692
Median : 4.000
Variance : 0.342
Standard Deviation : 0.585
Total rolls : 39Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.167
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6British Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.714
Median : 4.000
Variance : 0.150
Standard Deviation : 0.387
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers and 9 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Morocco to 109 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
3 fighters moved from United Kingdom to 109 Sea Zone
3 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone
2 fighters moved from Eastern United States to 103 Sea Zone
1 mech_infantry moved from Kiangsu to Shantung
2 bombers moved from French Indo China to Shantung
2 mech_infantrys moved from French Indo China to Hunan
1 armour moved from Hunan to Shantung
2 infantry moved from Kwangsi to Hunan
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 103 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 103 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 5 fighters
Germans defend with 1 destroyer and 5 submarines
5 submarines owned by the Germans Submerged
Americans roll dice for 5 fighters in 109 Sea Zone, round 2 : 1/5 hits
Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 109 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Shantung
Americans attack with 1 armour, 2 bombers and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Shantung, round 2 : 3/4 hits
Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shantung
Americans win, taking Shantung from Japanese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
2 bombers moved from Shantung to Anhwe
1 mech_infantry moved from Hunan to Anhwe
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
6 infantry moved from Morocco to 91 Sea Zone
2 carriers, 4 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
15 destroyers moved from 91 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
5 fighters moved from 109 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
2 fighters moved from 104 Sea Zone to 109 Sea Zone
2 fighters moved from 103 Sea Zone to 109 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
10 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria
1 aaGun and 3 infantry moved from Alexandria to Egypt
8 infantry moved from Tobruk to Alexandria
1 aaGun and 5 infantry moved from Libya to Tobruk
4 destroyers moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 carrier and 3 destroyers placed in 101 Sea Zone
2 destroyers placed in 36 Sea Zone
1 infantry placed in French Indo China
8 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 artillery and 2 infantry moved from Anhwe to Hopei
7 artilleries and 9 infantry moved from Anhwe to JeholCombat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 4 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs