From my experience, I don’t think the rulebook is very overwhelming. I started playing Axis and Allies a few years back when I entered the 7th grade and didn’t feel intimidated by the rule book. That being said, there were still some obscure technicalities that my father and I didn’t understand. However, as long as you have ONE experienced person playing, then you should easily be able to help guide the others. Learning the gameplay is very easy. Learning tactics and strategy is what will take time. As an experienced player trying to get a newbie interested, I advise you to not kick their teeth in the first game. Try some fun new strategies that normally wouldn’t work against an experienced player and just play a very casual game while the others get into the motions. After a few games, everyone should be on the same level.
Posts made by warwinner
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RE: Teaching this Game
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RE: Painted playing pieces
Has anyone painted their early war Russians yet? I’d very much like to see some paint schemes for those.
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RE: Your wildest strategies?
So my latest strategy with the Allies was highly experimental but successful. First off, let me say that many house rules were used. We’ve never used house rules before, so we just recently began the journey of spicing up the game. The most notable house rules we used in this game were the Neutral Block rule, transport trucks, transport planes, and a Generals rule (Japan, Germany, U.S. , Russia, and U.K. each get randomly selected commanders with different perks) Now, onto the strategy that I call “Operation Roaring Bear”: At the beginning of the game, I sent 2 Russian infantry south. Britain bombed out Iraq, so Russia marched one man into Persia and Iraq at the same time. In Africa, the U.K. used aircraft to destroy the Italians without taking their territory. Russia was able to take all those normally useless Italian territories and turn them into sweet sweet 3ipc bonuses a piece. At the same time, 1 Russian infantry boarded a British transport and sailed to Brazil. The Americans used a handful of heavy bombers to destroy all the South American armies, and the Russians collected a nice chunk of change. It was pretty hilarious to have Moscow entirely surrounded and still collect enough money for 10-12 infantry per turn. Then after the Germans failed to take the city, the Russians steamrolled across Europe.
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Your wildest strategies?
What are some of the craziest, out of the box, and/or most unusual strategies that you’ve tried? Was it successful? I’d like to have a fun chat with some fellow risk takers about crazy Axis and Allies hi-jinks. Don’t forget to mention any houserules you used in your game that had a big impact on said strategy.
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RE: Wildest Game you've ever played?
My craziest game was actually on A&A50. I was Axis, Germany and Italy were both defeated, but Japan conquered Moscow, at least half of Africa, all of America, and was poised to strike London in 2 turns. Allies surrendered :-D
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RE: Best come from behind victories?
Sacking Washington is always something to be proud of :-D it’s only gotten more difficult with the rule changes.
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RE: ANZAC maneuvers in Java & Brazil
I’m in a game right now as the allies, and Soviets have taken Iraq, Persia, Brazil, and DEI :lol: Axis player refuses to see the writing on the wall though, so I’ll have to teach him to read :evil:
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Best come from behind victories?
The title says it all folks. I was playing my best friend in yet another game of Global. He was actually playing my father, who surrendered, but out of pride or smugness, I took a look at the board and told the Axis player I bet I could beat him if I took over my father’s situation. It was pretty bleak, as the Axis were winning on all fronts and the Allied forces were displaced and could not muster an immediate offensive. And I’m proud to say, that after 2 more days of hard playing, the Axis surrendered :-D Anyway, this got me thinking; what are some of your guy’s come from behind victory stories? I find turning a sure loss into a definitive win to be more exciting than just a straight blow out from the beginning and I’d like to hear some of the awesome stories you vet players could tell.
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RE: Contested seazone question
I’d like to add to this. Does a sub also count as an escort? I always assumed an escort had to be a surface warship. But if that’s not the case, then I can utilize this in the future.
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RE: BIZARRE question… re Canal's.
I think noncombat would be the best way to utilize this. Can’t think of a specific example at this exact moment, but something along the lines of linking up some land based planes to merge into a carrier task force.
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RE: BIZARRE question… re Canal's.
Keep the scenarios coming Gargantua; I’m enjoying this :evil:
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RE: Japan and Major IC's
Easiest way to tell what is “originally Japanese” is easy. If if has the Jap national marker, then it’s originally Japanese. If it has the Chinese one, then it was originally Chinese (even if it starts the game under Japanese occupation)
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RE: AAG40 FAQ
If Kwangtung is under Chinese control due to a Japanese occupied Calcutta, can China place new units directly into Kwangtung, or must they be placed in an originally Chinese territory?
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RE: If I were Larry, I would…
Bring back optional National Advantages! While you could use house rules, my group only likes to stick to what is official.
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RE: AAG40 FAQ
Thanks so much Gamerman! :-D You guys wouldn’t believe the situation I’m in right now. I’m pulling every trick in the book to turn this game around. Luckily my opponent while skilled, isn’t quite at my level yet. :evil:
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RE: AAG40 FAQ
I’ve a question about transports and subs. (I’m using the latest set of rules.) I know that a transport cannot conduct an amphib assault in a territory containing subs if the tran is not escorted by warships. However, can a transport NCM units onto a territory if the end sz contains an enemy sub? For example: I have two transports sitting in the sz that borders Iraq and Persia (sorry, can’t remember specific sz numbers right now) I want to transport those some men to Calcutta, but that sz has a jap sub in it. Can I make that ncm or not?
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RE: Movement question. Would like an Answer asap :)
Thank you very much! Additional question: Even though the U.S. can park next to an allied nation while still neutral, it cannot use any of the naval bases, correct?
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Movement question. Would like an Answer asap :)
I remember an earlier rule that while neutral, America could not end a movement adjacent to an allied territory. I know the movement rules regarding the Atlantic, and I know that in the Pacific, America cannot end a movement adjacent to any Japanese territory while not at war. My question is, can America end a NCM adjacent to an allied territory e.g. New Queensland?
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RE: AA.Org Official Alpha 3 Thread
Question about transports. I’m playing a game as UK right now and Germany is preparing for a Sea Lion. His transports are in sz2 but his invasion force is in Normandy. If I place naval unit in sz110 will that prevent Germany from being able to load his transports during the combat movement phase of his next turn?
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RE: AA.Org Official Alpha 3 Thread
What about for Air and Naval bases? I’d like to see an all on or all off rule for those.