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    Posts made by warwinner

    • RE: All Japan Strategies

      OOB setup. The key to this strategy is deception, luck, and adhering to the noncombat movements suggested. 
      J1. Buy 3 trans. and 1 art.
          Noncombat, take AA and Inf from Carolines and leave them on an unguarded tran within easy striking distance of the UK or ANZAC. Divide your fleet into 2 halves. Position 1 in SZ 33 and the other in SZ 20 (make sure to leave the unguarded tran out of either group, and that the rest of the trans. end up in SZ 20) . Move all Manchurian troops into Jehol, and make sure that the art originally in Jehol stays in Jehol. Keep carriers fully loaded, and position all other planes in Kiangsi. Leave 1 bomber in Siam by itself. The goal of this is to coax the UK or ANZAC into attacking you in their first turn. If they don’t then abandon this strategy, but if they do, then read on.
      J2. Buy planes.
          Combat, take the 3 trans. from SZ 6 and invade British Columbia with 3 inf and 3 art. This will not drag U.S. into war since UK or ANZAC attacked you first.
          Noncombat, take the 2 trans. from SZ 20 and use them to move 2 art. to Japan. Rendezvous the entire Japanese navy and air force in Japan.
      J3. Buy bombers.
          Noncombat, use trans. from Japan to move 2 inf and 2 art to British Columbia. Move the rest of the Japanese fleet to SZ 1 and move all planes to British Columbia.
      J4. Buy fits the situation.
          Combat, attack U.S. with 5 inf 5 art plus ALL of your planes including the bombers you purchased last turn (these will land in British Columbia)

      Good luck with this! This strategy certainly has its faults, I designed it merely to provide the Japanese player with the highest chance of capturing the U.S. It will only work properly if UK or ANZAC attack Japan on the first turn. If you find ways to tweak and improve it, feel free to do so. Criticism is welcome so long as it’s all delivered in a respectful way. I’m only 16, I don’t have time to waste arguing on the internet. A tip for this strategy is good acting. Make the allied player believe that it was a genuine mistake on your part to leave an unguarded bomber and fully loaded transport.

      posted in Axis & Allies Pacific 1940
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      warwinner
    • RE: AAG40 FAQ

      Ok, thanks for the quick answer.

      posted in Axis & Allies Global 1940
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      warwinner
    • RE: AAG40 FAQ

      If Euro UK successfully rolls research, does Pacific UK receive it as well and vise versa? I’m not sure if they are counted as completely separate powers apart from having a separate economy.

      posted in Axis & Allies Global 1940
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      warwinner
    • RE: SIGN OFF HERE WHEN YOU GET YOUR COPY!

      Got my copy this afternoon. It’s all set up and ready to go for tomorrow. :-D

      posted in Axis & Allies Pacific 1940
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      warwinner
    • RE: Carriers

      I think I’ve come up with a good scenario in which to use the carrier to soak up a hit.

      Say you launch an amphibious assault with lets say 2 transports, 2 infantry, 2 artillery, 1 Battleship, 1 cruiser, 1 carrier and 2 fighters. You take the territory only losing one infantry in the conflict, but your opponent rolled snake eyes for is AA. Bye bye fighters.
      On your opponents turn a counter attack is launched with lets say 2 fighters and 1 bomber (I understand that attacking a fleet like the one above with only 2 fighters and 1 bomber is unlikely, but this is just an example) Your opponent scores 2 hits total. You tip the battleship, and since you have no fighters left to worry about landing, you tip the carrier. When your defending units fire back, you score 3 hits and destroy his little squadron, ending the battle.
      In the end, you have 1 battleship(damaged), 1 carrier(damaged), 1 cruiser, and all of your transports. You still have to go back to port, but you have saved some IPC’s by not losing any ships such as the cruiser. This is just my 2 cents worth, agree or disagree as you please.

      posted in Axis & Allies Pacific 1940
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      warwinner
    • RE: Just How Old Are We Axis and Allies Players?

      Played my first game a little over 2 years ago at the age of 13. Still playing it, can’t wait for Pacific and Europe 40, but right now I’m hooked on the Anniversary edition.

      posted in Axis & Allies Anniversary Edition
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      warwinner
    • RE: Will the Atlantic and Pacific in AA40 Global be balanced

      Agreed. Hitler was only a corporal trying to play army, when he should have shut up and leave the important stuff to the real generals.

      posted in Axis & Allies Pacific 1940
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      warwinner
    • RE: 6 IPC Tanks and other unit costs

      HI, my first post.

      I don’t believe in favoring 1 unit over another. I’ve played several different versions of A&A and am the Axis 99% of the time (I like the challenge) Since I play Germany for most of the games, I have experienced my fair share of armored battles on the Eastern front. I’ve found that buying all tanks is ridiculous, as they are expensive to replace and are easily lost when clashing with a Soviet infantry stack. I also found that buying all infantry is not a wise thing also as they take forever to move to the front, and when they arrive their attack power is unreliable. The way I see it WWII was famous for its combined arms assaults, so now my most common buy is 5 infantry, 3 tanks, and 1 fighter. I find that this is a very flexible task force that is good for defense, attack, and counter attack for the reasonable cost of 40 IPC’s. However, this buy is made while tanks cost 5 IPC’s each. In the new game I plan on testing a task force comprised of 3 inf, 2 mech inf, 2 tanks, and one tac bomber, at a cost of 40 IPC’s. Basically what I’m saying is that it’s a good idea to be diverse in your purchases to meet the ever changing tide of battle.

      posted in Axis & Allies Pacific 1940
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      warwinner
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