UPDATE: I took out about 6 American transports coming to Normandy, which buys me some time. Russian front is a near stalemate. I’m pushing back for Leningrad and a large buildup in Romania/Besserabia by both Russia and Germany in which neither side wants to attack. It’s back and forth for Cacausus with Italy and right now focusing on holding Rome and backing Germany on the Russian front. Japan will take Calcutta this turn and attack an undefended Hawaii with 10 transports. My Japanese fleet is far superior to the American fleet. They still have nothing in the pacific. Thinking it would be a good idea for Japan to come into the Atlantic, land in Washington and destroy the American fleet rendering them useless and having Germany able to focus on Russia. Is Japan can take out the American fleet, Germany and Italy may be able to rebuild theirs.
Latest posts made by Vulcanwolf
-
RE: Invading the US
-
Invading the US
Has anyone on here successfully invaded the US either with Japan or Germany? I’m playing a game in which US has gone heavy Europe (I’m the Axis). Britain is very weak and is not a threat, however, I Had extremely bad luck in Russia and was forced to retreat back to Germany but may be in a counterattack position to push for Moscow once again. Italy is up to 30 IPC’s and controls Africa and the Middle East. The problem in the US is sending wave after wave of troops into both Italy and France and so far I have managed to fend them off with success, but for how much longer I’m not sure. Japan is doing great in the pacific, they have taken Australia and almost all of China and are posed to take Calcutta. Would it be possible to invade western US and push towards Washington? Or possibly fake it by going to Hawaii but then moving onto the Europe map into SZ64? What are your thoughts?
-
RE: Question about liberating capitals
Thanks very much! Couldn’t find it in the rules and it became quite the discussion around the table…
-
Question about liberating capitals
I know when you capture an enemy capital, the major industrial complex becomes downgraded to a minor, but what happens when you liberate a capital? Does that minor industrial complex automatically upgrade to a major or does the power who it originally belonged to have to pay to upgrade it?
-
Free For All???
Attempting a game variation with a free for all for A&A Global 1940. Here are the rules: each nation (Germany, Russia, U.S., Japan, U.K., France, ANAZAC, Italy) all start with a Major IC on their respective capital. (Berlin, Moscow, Washington, Tokyo, London, Paris, Sydney, Rome) NO CHINA and can place up to 60 IPC’s worth of units of their choice on that single territory (ALL CAPITAL TERRITORIES ARE WORTH 6 IPC’S) All nations start with 6 IPC’s and all territories are neutral. Nations gain IPC’s by attacking neutral territories. The IPC value signified on the territory is also the amount of defending infantry that territory uses in the event of an attack. (Example: France attacks Southern France, Southern France uses 3 defending infantry in defence) use Chinese infantry to indicate remaining infantry on the unsuccessful attack on a territory. When a nations capital is captured, replace all the captured nations units across the board with the capturing nations units and take all the IPC value for those territories controlled by the captured nation at the end of the round. Major IC’s cannot be purchased, Minor IC’s cost 15 and air and naval bases cost 10. You cannot fly over territories that are neutral. (Have not yet been captured). To decide the order of play, put national markers in a “hat” and draw. Whichever is drawed first has the first turn and gets to place his starting units last, and so on. The goal is to be the last nation standing. There are two ways to play this in the event of less than 8 players. 1. Each player controls 2 nations (good for 2-4 players, with the exception in the case of 3 players two nations do not play) or 2. Certain nations are not used.
First way:
2 Players
P1 - US, Germany ANZAC, France
P2 - Russia, UK, Japan, Italy3 Players (leave out France & Anzac)
P1 - Germany & Japan
P2 - US & Italy
P3 - Russia & UK4 Players
P1 - Russia & UK
P2 - Germany & Japan
P3 - Italy & ANAZAC
P4 - France & US8 Players
P1 - US
P2 - Germany
P3 - Japan
P4 - ANZAC
P5 - Russia
P6 - UK
P7 - Italy
P8 - FranceSecond way:
2 Players
P1 - Russia
P2 - US3 Players
P1 - US
P2 - Germany
P3 - Japan4 Players
P1 - Japan
P2 - ANZAC
P3 - Russia
P4 - Germany5 Players
P1 - US
P2 - Germany
P3 - Japan
P4 - ANZAC
P4 - Russia6 Players
P1 - US
P2 - Germany
P3 - Japan
P4 - ANZAC
P5 - Russia
P6 - UK7 Players
P1 - US
P2 - Germany
P3 - Japan
P4 - ANZAC
P5 - Russia
P6 - UK
P7 - Italy8 Players
P1 - US
P2 - Germany
P3 - Japan
P4 - ANZAC
P5 - Russia
P6 - UK
P7 - Italy
P8 - FranceLet me know if you think this could work, and as well as any other changes that might help balance it. Thanks.