No. The only thing that voids the option to ignore enemy transports and/or subs is if the defender scrambles air units to the sea zone.
Did Axis & Allies 1942 2nd Edition introduce “scramble” rules?
And hi.
No. The only thing that voids the option to ignore enemy transports and/or subs is if the defender scrambles air units to the sea zone.
Did Axis & Allies 1942 2nd Edition introduce “scramble” rules?
And hi.
hehe I was thanking Johnny for the scans
people say 1942 was rewritten and better than Revised
(but I have a big print out and multiple copies of Revised and couldn’t justify buying 1942 so I have yet to read the rulebook)
thanks
I was keen on seeing the rewritten rulebook
AA1942 (the 2009 version) has some much needed small tweaks. These tweaks will reduce many “wtf” from the “logical” thinking new players.
AA1942 s almost identicial to Anniversay edition. Krieghund has a table posted at BGG comparing Revised, LHTR, and Anniversay.
Axis and Allies is a team game and quite different to Risk and Settlers of Catan. The latter being free for all with medium to heavy diplomacy. For what it is, I sugguest that individual victory rules should be tried only later.
Your Catan friends may find the game long. Your Risk friends are probably seasoned long playtime players so no problems there. Either way you should play the minor victory mode in the first few games.
I also wait eagerly for the AA1942 rules to be posted online.
there are still action over at the official forum
someone is creating a new game map from a real world map
I print boards at A0
using a printer at home, A4 photo paper, 4 x 4
Cool, Krieghund. Thats great.
Besides the four I noted, also like the 1-to-1 bombardment and reduced carrier defense.
(I am a bit slow. Haven’t touched on the game for months and only catching up on AA50 rules now.)
Would be nice if someone owning AAR, AA50, and AA1942 can take some photo with units side by side.
I am hearing conflicting reports about AA1942’s sculpt quality lol.
Krieghund, is AA1942 using AA50 rules exactly?
or are you making a comparison table like the one you made for AA50 vs. LHTR vs. Revised ?
SZ3 slightly touching UK is old issue from Revised
wish they adjusted the sea zone line so this doesn’t get asked all the time
Yeah 4 pages would make it approachable. It’ll be almost as quick as teaching people Settlers of Catan.
I like AA1942. (credit to AA50 rules team) It nicely dealt with some of the main undesired situations AAR house rules wanted to resolve.
transport fodder
sub stall
SBR bleed
flat SBR defense
It came with a price cut too (I think, RRP $65 vs. $80 in Australia) while improving unit pieces. Nice.
Plenty of board games at this price point only give you cubes and rectangles to represent whatever.
The core game really can be covered in like 4 pages.
That, I’d like to see.
hehe you know what I mean
I did say “core” right?
roughly…
revised was 40 pages
rules start at page 9 (after explaning everything like dice and player colours…)
appendix starts at 24
15 pages in the middle
exclude pretty graphics then maybe 8
take away all the " *** should I *** ? " sections then maybe 6 pages
if I have the time I’ll probably have a crack at making a 4 pages “quick start” sheet to get more of my friends to play
if I get excited I could probably sponsor a competition for the best “quick start” sheet from the community
but there are probably copyright issues seeing the TripleA open source project got hurt
all they have to play is the various versions of “Risk” out there….I can’t even look at that game anymore now that I’ve discovered Axis and Allies.
Yeah one game of Risk got into Axis and Allies.
@Deaths:
No tech is retarded, No National Advantages is retarded
I am guessing Larry wouldn’t be upset if you just used AAR/LHTR Tech or NAs.
I totally see what they are trying to do here. Rewritten the rule book. Took away these extras.
The length rule book is a turn off for new comers. The core game really can be covered in like 4 pages.
there are no AA1942 rulebook pdf for the public yet right?
how long after release did the AAR rulebook pdf appear?
various styles of distortions exist for practicality
the territories and sea zones look awkward on a real map
I once drew the revised map over a real map
unfortunately such maps may only be practical for game boards larger than A0
http://www.axisandallies.org/forums/index.php?topic=10999.30
@IMS:
The actual playing area compared to my old version is a lot smaller.
could you do a quick measurement?
I would be keen to know size of Classic(1985)
The game board is 33 by 20.
The actual map is 30 by 20, you lose 3 inches on the bottom from the extra IPC tracking board.
just noticed you replied by editing
thanks for the info :-)
so it seems AA1942(2009) is about the same as Revised(2004)
33x20 (31x18)
now that its out it would nice to have an update 1st post yeah?
a definitive fact sheet of AA1942 changes
the AA1942 changes do a lot to the game
auto-die transport is bad for UK/US landings
but air raids against navy is more expensive now isn’t it?
cheaper transport is good for Japan
new SBR effectively limits damage 2x territory value accumulating
previously Germany had a hard time taking damage up to 3x territory value per round
any chance of close up photos comparing AAR and AA1942 scuplts?
IL you need to remove the words “malta” and “azores” to differentiate them from actual game territories like “iceland” and “formosa” right?
yeah a44bigdog needs a plain border to generate the territory info for abattlemap
either IL give him a version without the pretty graphics
or it’ll be faster to star from scratch
when I said weird I meant why is it so flat now?
AAR had them a lot more tuned to different nations
anyway I noticed Krieghund has posted similar/same numbers on BGG
IL, I am not a regular here anymore
time is tight
can’t remember if the Karma has changed