Gotcha. That is a rough Allies game. When you say a solo game, do you mean you played both sides, or that you played Allies against TripleA AI? Just curious. Also, upon rereading what I said earlier, I didn’t mean for my thoughts to come across as harsh, so my apologies. :)

Best posts made by Tamer of Beasts
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RE: Allied response if Taranto goes sideways & Ger threatens Sea Lion
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RE: United Kingdom Units After One Capital Falls
@LewisClark The UK is split into two economies, not two powers. The UK player, if I understand your predicament correctly, can still move ALL their pieces on both sides of the board. They simply cannot purchase/collect income on the Europe side. There is no Europe/Pacific control of the pieces as all UK pieces are moved at the same time since they share a turn.
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RE: Pacific so small
@nishav I don’t know of any designer comments, but this is one of those aspects of the game that is determined by balance and playability rather than pinpoint geographical accuracy. If there were more SZs in the Pacific, that side of the game would take longer, since more turns would be needed to move ships. It would also restrict strategic options, since, if there were more SZs to travel through, units would have less ability to threaten multiple areas from whatever position they are in.
All that to say, I get your point, and a geographically accurate map does have some appeal, but if you’re looking to play a balanced and fun game that doesn’t take up your whole week, the way they made it is well done.
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RE: [Global 1940] 2nd Revised Setup For France
@FranceNeedsMorePower That does sound fun but you still have the problem of Italy being underwhelming in the first place. I hesitate to add anything to France that could impact Italy in any meaningful way. Doing so would require an Italian change in setup, and if I understand correctly, the goal here is a little more excitement and possibly balance, not redoing the whole game. Changing the Italian setup because you changed France’s (beyond slowing Germany down) is more of an alternate edition than a house rule.
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RE: TGC (CP) v Tamer (Entente), 1914 oob with RR
Sorry about all the edits. I was figuring out noncombat moves when I just want to reinforce.
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RE: Why is the Eastern Front in G40 so boring?
@marshmallowofwar I agree. One of my favorite parts of the game when playing Germany or Russia is looking at the stacks and trying to calculate odds and what moves are best in the turns leading up to the (usually) inevitable battle for Moscow. Really engages the brain!
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RE: [Global 1940] 2nd Revised Setup For France
@FranceNeedsMorePower My honest answer is that I think you are taking off more than you can chew at once. I suggest playtesting this in phases. Start with making minor adjustments to France (like the ones I suggested or similar). If that makes you happy-great! If not, then slowly add changes.
It seems right now that you are a little too eager to change everything, and I fear you will wind up disappointing yourself and never settling on anything.
Just my two-cents, but those are my honest thoughts. Start simple and give France a low-impact option or two.
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RE: TGC (CP) v Tamer (Entente), 1914 oob with RR
My bad. I repeated the Italian turn history.
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RE: Thoughts on invading neutrals?
@the_good_captain I’m down, though I am not sure how to go about the edits.
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RE: Allied response if Taranto goes sideways & Ger threatens Sea Lion
I don’t know how Germany was able to both hold off Russia after giving them 3 turns of buildup and have enough of a fleet to not only successfully defeat London (which sounds like it had built up) and challenge the Americans. Without seeing the game, it sounds to me like Russia needed to poke Germany a little harder (maybe build up along the front to draw more German units and thus IPCs) and the British needed to build up more in London. A prepared UK player shouldn’t lose London on turn 4, IMHO. A stack of 20+ infantry and several fighters (keep the French one there especially if Sealion seems like a threat) should be enough to make Germany suffer. Even if London falls, the German navy shouldn’t be able to outlast the Americans if the German player has put any thought into the Eastern Front. Germany starts the game with a lot of power and potential directions it could go, but to have that kind of stomping sounds more like Allied mistakes than Axis success.
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RE: Tamer of Beasts (CP) vs. The_Good_Captain (Entente) 1914
@the_good_captain Game History
Round: 3 Puchase Units - AustroHungarians AustroHungarians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - AustroHungarians 4 infantry moved from Vienna to Trieste 5 infantry moved from Vienna to Galicia 4 artilleries, 1 fighter and 11 infantry moved from Romania to Galicia 2 infantry moved from Serbia to Romania 1 artillery and 2 infantry moved from Serbia to Trieste 2 infantry moved from Albania to Trieste 2 infantry moved from Trieste to Tyrolia Combat Move - AustroHungarians Place Units - AustroHungarians 11 infantry placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
AH 3.tsvg
Accidentally moved past the overview, sorry. -
Italian Expansion
Say Italy did not get hit by a Taranto raid, and only lost the destroyer and transport off the coast of Malta. I’m curious to hear different philosophies regarding what the next steps are. I often go for NOs if my fleet is still intact, and turn one go aggressively after Greece by including my two fighters and two infantry from S. Italy and the forces from Albania, leaving the cruiser in that sea zone in place for bombardment. I also take S. France if Germany hasn’t already, and take my second transport to Gibraltar with an infantry to complete the NO. The French fleet is taken care of by my BB and warships on the western coast of Italy (CA, DD, and SS). Depending on if the British are playing scared, I may even move into Alexandria if they felt the need to pull back, with the understanding that I can reinforce those troops with what is left over from Greece the next turn. I know it is not usual to be left with the fleet in the Adriatic, but what would you do if you were?
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RE: Tamer of Beasts (CP) vs. The_Good_Captain (Entente) 1914
@tamer-of-beasts My bad, I meant German. Take all the AH units and leave the German.
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RE: Flying over a sea zone with a fighter to attack.
@The_Good_Captain Yep. I think we’re all in agreement about that. :)
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RE: Most Funny/Bizarre Global Game?
@all-encompassing-goose I recall one game a few years ago when there was a Russian and Anzac stack in Burma defending against Japan with no British units. I genuinely have no idea how that happened anymore, but it sure looked odd.
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RE: Tamer of Beasts (CP) vs. The_Good_Captain (Entente) 1914
@the_good_captain Game History
Round: 7 Puchase Units - Ottomans Ottomans buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Ottomans 2 artilleries moved from Mesopotamia to Ankara 1 artillery and 5 infantry moved from Constantinople to Ankara Combat - Ottomans Ottomans creates battle in territory Mesopotamia Battle in Mesopotamia Ottomans attack with 1 infantry British defend with 9 artilleries, 1 fighter, 20 infantry and 3 tanks Ottomans roll dice for 1 infantry in Mesopotamia, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 9 artilleries, 1 fighter, 20 infantry and 3 tanks in Mesopotamia, round 2 : 20/33 hits, 16.83 expected hits 1 infantry owned by the Ottomans and 1 infantry owned by the British lost in Mesopotamia British win with 9 artilleries, 1 fighter, 19 infantry and 3 tanks remaining. Battle score for attacker is 0 Casualties for Ottomans: 1 infantry Casualties for British: 1 infantry Combat Move - Ottomans Turning on Edit Mode EDIT: Adding units owned by Ottomans to Mesopotamia: 1 infantry EDIT: Adding units owned by British to Mesopotamia: 1 infantry EDIT: Turning off Edit Mode Place Units - Ottomans 6 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Ottomans regular : 0.67 British regular : 3.17
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RE: Foreign amphibious reinforcement and bombardment
@SuperbattleshipYamato It is amphibious reinforcement, not amphibious attack. From page 17 of the rulebook:
“An amphibious assault takes place when you attack a hostile coastal territory (a territory bordering a sea zone) from an
adjacent sea zone by offloading units from transports into that territory (or make a joint attack with both offloading units
and other units from one or more adjacent territories). An amphibious reinforcement takes place when you move units to
a contested or friendly coastal territory from an adjacent sea zone by offloading units from transports into that territory.”Then on page 22 it describes sea combat before amphibious assaults and says in a few places that BBs can only bombard with an assault.
If the territory is already contested, my understanding is that no artillery preemptive strikes or BB bombardments can take place, and it is treated as regular combat (if you choose to attack rather than reinforce, that is). I’m sure Krieghund will have a more official answer, but that is how I see it.
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RE: Axis are underpowered.
Once Germany has Moscow it can get tanks and mech to Egypt in a couple turns. If Germany has all of Russia and only one more VC is needed (meaning that the Allies don’t have Paris back yet), I as the German player would put my money into fending off the Americans while my remaining eastern front units head south for the death blow. Hopefully Italy isn’t a vegetable at this point but if it is, defending Rome must be another priority.
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RE: 1914 ToB (Entente) vs. TGC (CP) w/ Russian Revolution Rule
@The_Good_Captain Sorry, forgot to save turn summary. I did something… unorthodox and dis one hit of damage in SZ 10. I damaged the BB but you can change it if you want.