Generally pacific builds consists of a 2 to 1 ratio of subs-destroyer. Following turn is 5-6 bombers. This forces Japan to start building fleet instead of troops for India/China crush.
I just had to give som additional thumbs up fo9r this comment :D Buying other combat ships than subs, dds (Or CW + ftrs) is rarely correct. the 2 to 1 ratio shos that sean knows how fodder works and how it is the most important thing in these battles.
The only reason to stop buying the subs is if japan for some reason dont respond with fleetbuilding and only buys planes instead. But then you should win anyways :D
which is why i said that it didn’t work against a too planeheavy japan. on theory, the DDs + other surface ships ofc needs to be enough to stop all the planes of japan + 2 rounds of plane only builds of japan.
What would prevent japan from attacking your fleet of subs-destroyers with air and a few destroyers. With 20+ planes they can whipe out your whole fleet with minimal losses as subs cant even hit the planes.
I normaly go for a carrier heavy fleet followed by subs destroyers for attacking power. Ideally i want my carriers to bait an early attack from japan that i can crush in the counter and get his carriers and BB out of the way so anzac and UKP can clean up the rest.
Most Funny/Bizarre Global Game?
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Ex. Terrible dice for both sides
Ex. 1 fighter winning against 11 infantryhappened before according to a reddit user
Ex. “Let’s invade Eastern US!” -
@all-encompassing-goose I recall one game a few years ago when there was a Russian and Anzac stack in Burma defending against Japan with no British units. I genuinely have no idea how that happened anymore, but it sure looked odd.
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This happened playing against a somewhat broke AI, so not exactly a normal situation but here goes.
Germany conquers the Soviet Union and takes Egypt while Japan has conquered China and India.
Just then the US cuts the head off of Japan by taking the home islands. Germany wants to sealion but can’t get back fast enough.
Eventually you have ANZAC second only to the US in IPCS ( I bypassed liberating India and Moscow to keep the IPCS going to someone that could use them). -
Crazy! One time the British stayed neutral with Japan for half of the game, which allowed Japan to conquer all the way to Rostov and Greece and were pouring into Africa when the game ended. Japanese in Ukraine and Ethiopia certainly look odd.
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It’ll be fun to play against yourself and then move the game so it will simply be a cool arms race to try to invade the East Coast (the only problem is the advantage for the Allies, but then to gain enough resources to win you might have win the game already, but you can just leave Stalingrad, Egypt, and Leningrad open and conquer London and set your eye on the East Coast-invading Quebec might help, as well as Ontario, but then you might accidentally win). That final battle will look amazing.
But then again, that’s why it’s considered bizarre-it’s just not an easy way of winning, unless you specifically make it so such a situation will occur.





