Gamerman (Allies +6) wins against Soundcrescent(Axis).
Posts made by soundcrescent
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RE: 2013 - AA50-41 - League Results and Standings
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RE: 13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)
After your last succesfull attack, I surrender :-(
Congratulations, it was a great game anyway well played.
I would like you to give me a return match on the opposite side. If you want we can start now: at the moment I cannot play so often but within the terms.
Please let me now what you think
RegardsFabio
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RE: 13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)
battleship, cruiser, sub,sub, destroyer, carrier
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RE: 13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)
Um, I’m pretty sure English is not your primary language and you are from Europe, so my slang and idioms may not be understood. Feel free to ask for clarification if you are unsure what I mean. smiley
I am from North Italy, but I think I understood everything :-)
Also, giving me 50% odds on Germany the past two rounds is VERY SMART
I am behind, so I can take a risk. Also, don’t forget to count the planes which don’t conquer the territory.
I also think you’ve been defending France very well - I mean - not too much, not too little
France is the most important territory to keep after Germany, Axis must keep it at all costs. Sometimes it is better to concede even Italy than France.
I’m sure you will or have won a lot of games with your abilities
You haven’t played many league games on this website, have you? Have you done a lot of playing somewhere else, or just play mostly face to face with friends? Just curious smileyMy cousin showed me once the game in the box, it was love at the first sight and I learnt to play online using Triplea.
I played few games here and few games in Triplewarclub site. I will play more games here, but now only one simoultaneosly because I don’t have much time.
I only know Anniversary. Which version of Axis and Allies do you prefer? I see now people mostly play Global.Sound, I just want to acknowledge that although you’ve kind of been a step behind all game (and this has a lot to do with R1 dice and later tech dice), you have definitely “hit your stride” and have played pretty well. I’d better keep bringing my A game if I want to win
I agree. You played well too. I think that only in one American turn you were not so smart and both in the Atlantic and in the Pacific you were about to compromise your smooth war.
Sorry if I took so long to post. I am on Holiday, but in this hotel there is Internet connection. I can play regularly now, although I feel our war won’t last long…
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RE: 13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :6
Research Technology - Italians
Italians roll 2 and gets 0 hitsPurchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 1 PUs; 1 techTokens;Non Combat Move - Italians
1 armour and 2 infantry moved from Egypt to Anglo-Egypt Sudan
1 infantry moved from Ukraine to Bulgaria Romania
1 infantry moved from Italy to France
1 armour moved from Italy to France
1 infantry moved from Germany to FrancePlace Units - Italians
1 armour, 1 artillery and 2 infantry placed in ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 10 PUs totalTerritory Summary for Italians :
Anglo-Egypt Sudan : 1 armour and 2 infantry
France : 4 armour and 8 infantry
Italy : 1 aaGun, 2 armour, 1 artillery, 1 factory and 4 infantry
Bulgaria Romania : 1 artillery and 1 infantry
Ukraine : 1 infantryProduction/PUs Summary :
Germans : 30 / 46
Russians : 22 / 34
Japanese : 43 / 64
British : 33 / 38
Italians : 9 / 10
Chinese : 1 / 0
Americans : 40 / 50 -
RE: 13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)
I have been busy those days, I could’n play often. Friday I am going on holiday but the hotel should have Internet connection.
In any case I think mech inf for Russian is really too much. I will see after the next Russian turn if I still have some chance, otherwise I will surrender. -
RE: 13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :6
Research Technology - Germans
Germans roll 5 and gets 0 hitsPurchase Units - Germans
Germans buy 2 armour and 10 infantry; Remaining resources: 4 PUs; 1 techTokens;Combat Move - Germans
2 infantry moved from Ukraine to Eastern Ukraine
1 fighter moved from Bulgaria Romania to Eastern Ukraine
3 artilleries moved from Ukraine to East Poland
2 infantry moved from Czechoslovakia Hungary to Poland
1 artillery and 1 infantry moved from Bulgaria Romania to Poland
5 armour moved from Ukraine to Poland
2 infantry moved from France to Northwestern Europe
2 fighters moved from France to Northwestern Europe
2 fighters moved from Germany to Northwestern Europe
1 bomber moved from Germany to Northwestern Europe
1 armour moved from Egypt to Anglo-Egypt Sudan
Germans take Anglo-Egypt Sudan from British
1 armour moved from Anglo-Egypt Sudan to Egypt
10 infantry moved from Ukraine to East Poland
1 infantry moved from Ukraine to Bulgaria Romania
2 armour moved from Ukraine to Poland
2 armour moved from Ukraine to East PolandCombat - Germans
Battle in Poland
Germans attack with 7 armour, 1 artillery and 3 infantry
British defend with 1 infantry
Germans roll dice for 7 armour, 1 artillery and 3 infantry in Poland, round 1 : 6/11 hits
British roll dice for 1 infantry in Poland, round 1 : 0/1 hits
1 infantry owned by the British lost in Poland
Germans win, taking Poland from British with 7 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwestern Europe
Germans attack with 1 bomber, 4 fighters and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 bomber, 4 fighters and 2 infantry in Northwestern Europe, round 1 : 5/7 hits
British roll dice for 2 infantry in Northwestern Europe, round 1 : 0/2 hits
2 infantry owned by the British lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in East Poland
Germans attack with 2 armour, 3 artilleries and 10 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 3 artilleries and 10 infantry in East Poland, round 1 : 7/15 hits
Russians roll dice for 1 infantry in East Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in East Poland
Germans win, taking East Poland from Russians with 2 armour, 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Ukraine
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Eastern Ukraine to Bulgaria Romania
1 aaGun moved from Ukraine to East Poland
2 fighters moved from Northwestern Europe to France
1 bomber moved from Northwestern Europe to Germany
2 fighters moved from Northwestern Europe to Germany
2 artilleries and 5 infantry moved from Germany to Poland
3 armour moved from Germany to Poland
1 armour moved from Poland to Germany
1 infantry moved from Ukraine to East Poland
1 infantry moved from Germany to FrancePlace Units - Germans
2 infantry placed in Czechoslovakia Hungary
2 armour and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 32 PUs; end with 36 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 46 PUsTerritory Summary for Germans :
Anglo-Egypt Sudan : 1 flag
Czechoslovakia Hungary : 1 aaGun, 1 factory and 2 infantry
East Poland : 1 aaGun, 2 armour, 3 artilleries and 11 infantry
Eastern Ukraine : 2 infantry
Egypt : 1 flag, 1 armour and 1 artillery
France : 1 aaGun, 1 armour, 2 fighters and 5 infantry
Germany : 1 aaGun, 3 armour, 1 artillery, 1 bomber, 1 factory, 2 fighters and 10 infantry
Northwestern Europe : 2 infantry
Poland : 9 armour, 3 artilleries and 8 infantry
Bulgaria Romania : 1 fighter and 1 infantryProduction/PUs Summary :
Germans : 32 / 46
Russians : 22 / 34
Japanese : 43 / 64
British : 31 / 41
Italians : 9 / 16
Chinese : 1 / 0
Americans : 40 / 50 -
RE: 13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :6
Research Technology - Japanese
Japanese roll 3 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs; 1 techTokens;Combat Move - Japanese
1 transport moved from 36 Sea Zone to 50 Sea Zone
1 artillery and 1 infantry moved from Philippine Islands to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 51 Sea Zone
1 artillery and 1 infantry moved from 51 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 39 Sea Zone to 51 Sea Zone
1 fighter moved from 38 Sea Zone to Caroline Islands
1 infantry moved from Burma to India
Japanese take India from British
1 fighter moved from 62 Sea Zone to Caroline IslandsCombat - Japanese
Battle in Caroline Islands
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 : 0/2 hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Caroline Islands, round 1 : 2/4 hits
Americans roll dice for 1 artillery in Caroline Islands, round 1 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
2 fighters moved from Caroline Islands to 51 Sea Zone
1 carrier moved from 38 Sea Zone to 51 Sea Zone
2 destroyers and 2 submarines moved from 62 Sea Zone to 51 Sea Zone
1 armour and 1 infantry moved from East Indies to 38 Sea Zone
1 aaGun and 2 infantry moved from Australia to 39 Sea Zone
1 artillery moved from Australia to 39 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 37 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 37 Sea Zone to Burma
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Manchuria
1 infantry moved from Manchuria to Buryatia S.S.R.
1 artillery moved from Manchuria to Suiyuan
2 infantry moved from Suiyuan to Ningxia
1 armour moved from French Indo-China Thailand to Yunnan
1 infantry moved from French Indo-China Thailand to Burma
1 armour moved from Ningxia to Sikang
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to BurmaPlace Units - Japanese
1 destroyer, 1 fighter, 1 submarine and 1 transport placed in 62 Sea Zone
4 infantry placed in East Indies
1 armour, 1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 49 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Japanese :
Australia : 1 flag
Burma : 1 aaGun, 1 armour, 1 artillery and 4 infantry
Buryatia S.S.R. : 1 flag, 1 infantry
Caroline Islands : 1 artillery
East Indies : 1 artillery, 1 factory and 6 infantry
Fukien : 1 flag, 1 bomber
Hupeh : 1 flag
India : 1 flag, 1 infantry
Japan : 1 aaGun, 1 armour, 1 artillery, 1 factory and 4 infantry
Manchuria : 1 armour and 1 infantry
Ningxia : 1 flag, 4 infantry
Sikang : 1 flag, 1 armour and 3 infantry
Soviet Far East : 1 flag
Stanovoj Chrebet : 1 flag
Suiyuan : 1 flag, 1 artillery
Yakut S.S.R. : 1 flag, 1 artillery
Yunnan : 1 flag, 1 armour
37 Sea Zone : 3 transports
51 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport
62 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 25 / 44
Russians : 23 / 30
Japanese : 46 / 64
British : 33 / 41
Italians : 10 / 16
Chinese : 1 / 0
Americans : 40 / 50 -
RE: 13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :5
Research Technology - Italians
Italians roll 5 and gets 0 hitsPurchase Units - Italians
Italians buy 2 armour and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 : 2/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 transport moved from 15 Sea Zone to 14 Sea Zone
2 infantry moved from Italy to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
2 infantry moved from 16 Sea Zone to Ukraine
1 battleship and 1 cruiser moved from 15 Sea Zone to 16 Sea Zone
1 artillery moved from Balkans to Bulgaria Romania
1 infantry moved from Balkans to Germany
1 infantry moved from Balkans to Italy
2 infantry moved from Italy to France
1 aaGun moved from France to ItalyPlace Units - Italians
2 armour and 2 infantry placed in ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective 1: Italians met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for Italians :
Egypt : 1 armour and 2 infantry
France : 3 armour and 6 infantry
Germany : 1 infantry
Italy : 1 aaGun, 2 armour, 1 factory and 3 infantry
Bulgaria Romania : 1 artillery
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
Ukraine : 2 infantry
16 Sea Zone : 1 battleship, 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 26 / 44
Russians : 23 / 30
Japanese : 43 / 61
British : 35 / 41
Italians : 11 / 16
Chinese : 1 / 0
Americans : 39 / 49 -
RE: 13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)
Mechanized infantry would not have been very important had it been taken by Uk or Usa, but as it happened to Urss it is devasting both against Germany and Japan :cry:
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RE: 13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :5
Research Technology - Germans
Germans roll 2 and gets 0 hitsPurchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 factory and 7 infantry; Remaining resources: 2 PUs; 1 techTokens;Combat Move - Germans
5 armour, 3 artilleries and 15 infantry moved from East Poland to Ukraine
2 infantry moved from Poland to Baltic States
2 infantry moved from France to Northwestern Europe
1 fighter moved from France to 14 Sea Zone
1 fighter moved from France to Northwestern Europe
1 bomber moved from Germany to Northwestern Europe
1 fighter moved from Germany to Northwestern Europe
1 artillery moved from Poland to Baltic States
1 fighter moved from Germany to Northwestern Europe
1 armour moved from Egypt to Anglo-Egypt Sudan
Germans take Anglo-Egypt Sudan from British
1 armour moved from Anglo-Egypt Sudan to Egypt
1 fighter moved from Poland to Baltic States
1 infantry moved from Poland to Baltic StatesCombat - Germans
Battle in 14 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 14 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Northwestern Europe
Germans attack with 1 bomber, 3 fighters and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Northwestern Europe, round 1 : 3/6 hits
British roll dice for 2 infantry in Northwestern Europe, round 1 : 0/2 hits
2 infantry owned by the British lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 2 armour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Baltic States, round 1 : 1/5 hits
Russians roll dice for 2 armour and 1 infantry in Baltic States, round 1 : 0/3 hits
1 infantry owned by the Russians lost in Baltic States
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Baltic States, round 2 : 1/5 hits
Russians roll dice for 2 armour in Baltic States, round 2 : 1/2 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 3 : 2/4 hits
Russians roll dice for 1 armour in Baltic States, round 3 : 0/1 hits
1 armour owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour and 1 infantry
Battle in Ukraine
Germans attack with 5 armour, 3 artilleries and 15 infantry
Russians defend with 1 aaGun, 1 artillery and 2 infantry
Germans roll dice for 5 armour, 3 artilleries and 15 infantry in Ukraine, round 1 : 8/23 hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 1 : 1/3 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 5 armour, 3 artilleries and 14 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
4 armour moved from Poland to Ukraine
1 fighter moved from 14 Sea Zone to Bulgaria Romania
1 artillery and 1 infantry moved from Poland to Bulgaria Romania
1 fighter moved from Baltic States to Germany
2 fighters moved from Northwestern Europe to France
1 bomber moved from Northwestern Europe to Germany
1 fighter moved from Northwestern Europe to Germany
3 infantry moved from Germany to France
1 aaGun moved from Poland to Czechoslovakia Hungary
2 infantry moved from Germany to Czechoslovakia HungaryPlace Units - Germans
1 armour, 2 artilleries and 7 infantry placed in Germany
1 factory placed in Czechoslovakia HungaryTurn Complete - Germans
Germans collect 32 PUs; end with 34 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 44 PUsTerritory Summary for Germans :
Anglo-Egypt Sudan : 1 flag
Baltic States : 1 artillery and 2 infantry
Czechoslovakia Hungary : 1 aaGun, 1 factory and 2 infantry
Egypt : 1 flag, 1 armour and 1 artillery
France : 1 aaGun, 1 armour, 2 fighters and 6 infantry
Germany : 1 aaGun, 3 armour, 3 artilleries, 1 bomber, 1 factory, 2 fighters and 8 infantry
Northwestern Europe : 2 infantry
Bulgaria Romania : 1 artillery, 1 fighter and 1 infantry
Ukraine : 1 aaGun, 9 armour, 3 artilleries and 14 infantryProduction/PUs Summary :
Germans : 32 / 44
Russians : 22 / 30
Japanese : 46 / 61
British : 28 / 39
Italians : 10 / 16
Chinese : 1 / 0
Americans : 39 / 49 -
RE: 13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :5
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Japanese
1 armour and 2 infantry moved from Suiyuan to Ningxia
1 fighter moved from 62 Sea Zone to 59 Sea Zone
1 fighter moved from 62 Sea Zone to 51 Sea Zone
1 bomber moved from Manchuria to 50 Sea Zone
1 fighter moved from 38 Sea Zone to 50 Sea Zone
1 destroyer moved from 38 Sea Zone to 50 Sea Zone
1 battleship and 1 transport moved from 35 Sea Zone to 38 Sea Zone
2 infantry moved from East Indies to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 battleship moved from 38 Sea Zone to 39 Sea Zone
1 artillery moved from East Indies to 38 Sea Zone
1 artillery and 1 transport moved from 38 Sea Zone to 48 Sea Zone
1 infantry moved from New Guinea to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to Australia
1 cruiser moved from 38 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in 59 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 59 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 51 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 51 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Australia
Japanese attack with 1 artillery and 3 infantry
British defend with 1 aaGun and 3 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Australia, round 1 : 0/2 hits
Japanese roll dice for 1 artillery and 3 infantry in Australia, round 1 : 3/4 hits
British roll dice for 3 infantry in Australia, round 1 : 1/3 hits
3 infantry owned by the British and 1 infantry owned by the Japanese lost in Australia
Japanese win, taking Australia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in Ningxia
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Ningxia, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Ningxia, round 1 : 0/1 hits
Japanese roll dice for 1 armour and 2 infantry in Ningxia, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 2 infantry in Ningxia, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Ningxia
Japanese win, taking Ningxia from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 50 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 battleship
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 50 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship in 50 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese lost in 50 Sea Zone
Japanese roll dice for 1 bomber and 1 fighter in 50 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 battleship in 50 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Americans lost in 50 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 9
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 battleshipNon Combat Move - Japanese
1 infantry moved from India to Burma
2 infantry moved from Manchuria to Suiyuan
1 fighter moved from 51 Sea Zone to 62 Sea Zone
1 fighter moved from 59 Sea Zone to 62 Sea Zone
1 fighter moved from 50 Sea Zone to 38 Sea Zone
1 bomber moved from 50 Sea Zone to Fukien
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to ManchuriaPlace Units - Japanese
2 destroyers and 2 submarines placed in 62 Sea Zone
1 transport placed in 38 Sea Zone
1 artillery and 2 infantry placed in East Indies
1 armour and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Japanese :
Australia : 1 flag, 1 aaGun, 1 artillery and 2 infantry
Burma : 1 infantry
Buryatia S.S.R. : 1 flag
East Indies : 1 armour, 1 artillery, 1 factory and 3 infantry
Fukien : 1 flag, 1 bomber
Hupeh : 1 flag
India : 1 flag, 1 infantry
French Indo-China Thailand : 1 armour and 1 infantry
Japan : 1 aaGun, 1 armour, 1 factory and 3 infantry
Manchuria : 1 artillery and 1 infantry
Ningxia : 1 flag, 1 armour and 2 infantry
Philippine Islands : 1 artillery and 1 infantry
Sikang : 1 flag, 3 infantry
Soviet Far East : 1 flag
Stanovoj Chrebet : 1 flag
Suiyuan : 1 flag, 2 infantry
Yakut S.S.R. : 1 flag, 1 artillery
Yunnan : 1 flag
36 Sea Zone : 1 transport
38 Sea Zone : 1 carrier, 1 fighter and 1 transport
39 Sea Zone : 1 battleship, 1 cruiser and 2 transports
62 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 29 / 51
Russians : 22 / 36
Japanese : 46 / 61
British : 30 / 39
Italians : 11 / 16
Chinese : 1 / 0
Americans : 39 / 49 -
RE: 13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :4
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 3 and gets 0 hitsPurchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
1 artillery moved from Italy to Balkans
2 infantry moved from Bulgaria Romania to BalkansCombat - Italians
Battle in Balkans
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Balkans, round 1 : 1/3 hits
British roll dice for 1 infantry in Balkans, round 1 : 0/1 hits
1 infantry owned by the British lost in Balkans
Italians win, taking Balkans from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 armour and 1 infantry moved from Italy to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Egypt
2 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Italy to France
1 aaGun moved from Italy to FrancePlace Units - Italians
4 infantry placed in ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective 1: Italians met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for Italians :
Balkans : 1 artillery and 2 infantry
Egypt : 1 armour, 1 artillery and 3 infantry
France : 1 aaGun, 3 armour and 4 infantry
Italy : 1 factory and 4 infantry
Trans-Jordan : 1 flag
15 Sea Zone : 1 battleship, 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 30 / 51
Russians : 22 / 36
Japanese : 43 / 59
British : 31 / 39
Italians : 11 / 16
Chinese : 2 / 0
Americans : 39 / 60 -
RE: 13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :4
Research Technology - Germans
Germans roll 3 and gets 0 hitsPurchase Units - Germans
Germans buy 1 aaGun, 2 armour, 1 artillery and 6 infantry; Remaining resources: 9 PUs; 1 techTokens;Combat Move - Germans
1 fighter moved from France to Northwestern Europe
1 fighter moved from Germany to Northwestern Europe
1 fighter moved from Bulgaria Romania to Northwestern Europe
1 bomber moved from Bulgaria Romania to 14 Sea Zone
1 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 fighter moved from Bulgaria Romania to Ukraine
2 infantry moved from Bulgaria Romania to Ukraine
1 fighter moved from Poland to Northwestern Europe
1 armour moved from Egypt to Anglo-Egypt Sudan
Germans take Anglo-Egypt Sudan from British
1 armour moved from Anglo-Egypt Sudan to Egypt
1 infantry moved from Bulgaria Romania to Balkans
2 armour moved from Bulgaria Romania to Balkans
5 armour, 2 artilleries and 15 infantry moved from Bulgaria Romania to East Poland
1 artillery moved from Poland to East Poland
3 infantry moved from France to Northwestern EuropeCombat - Germans
Battle in 14 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 14 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Baltic States
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the British lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Balkans
Germans attack with 2 armour and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 2 armour and 1 infantry in Balkans, round 1 : 1/3 hits
Americans roll dice for 1 infantry in Balkans, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Balkans
Germans win, taking Balkans from Americans with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in East Poland
Germans attack with 5 armour, 3 artilleries and 15 infantry
Russians defend with 1 infantry
Germans roll dice for 5 armour, 3 artilleries and 15 infantry in East Poland, round 1 : 8/23 hits
Russians roll dice for 1 infantry in East Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Germans win, taking East Poland from Russians with 5 armour, 3 artilleries and 14 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwestern Europe
Germans attack with 4 fighters and 3 infantry
British defend with 3 infantry
Germans roll dice for 4 fighters and 3 infantry in Northwestern Europe, round 1 : 1/7 hits
British roll dice for 3 infantry in Northwestern Europe, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Northwestern Europe
Germans roll dice for 4 fighters and 2 infantry in Northwestern Europe, round 2 : 3/6 hits
British roll dice for 2 infantry in Northwestern Europe, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 3 infantry
Battle in Ukraine
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Ukraine, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour and 4 infantry moved from Germany to France
2 fighters moved from Northwestern Europe to France
1 bomber moved from 14 Sea Zone to Germany
2 armour and 2 artilleries moved from Germany to Poland
1 aaGun moved from Germany to Poland
1 infantry moved from Poland to East Poland
2 fighters moved from Northwestern Europe to Germany
1 fighter moved from Ukraine to PolandPlace Units - Germans
1 aaGun, 2 armour, 1 artillery and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 32 PUs; end with 41 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Anglo-Egypt Sudan : 1 flag
Balkans : 2 armour
Baltic States : 1 artillery and 1 infantry
East Poland : 5 armour, 3 artilleries and 15 infantry
Egypt : 1 flag, 1 armour and 1 artillery
France : 1 aaGun, 1 armour, 2 fighters and 5 infantry
Germany : 1 aaGun, 2 armour, 1 artillery, 1 bomber, 1 factory, 2 fighters and 6 infantry
Northwestern Europe : 1 infantry
Poland : 1 aaGun, 4 armour, 2 artilleries, 1 fighter and 4 infantry
Ukraine : 2 infantryProduction/PUs Summary :
Germans : 32 / 51
Russians : 22 / 36
Japanese : 43 / 59
British : 29 / 36
Italians : 11 / 17
Chinese : 2 / 0
Americans : 39 / 60 -
RE: 13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)
I have not learnt the G40 yet, but I assume it must be a great game as everybody is playing it.
I’d rather play the same scenario with tech, I would be Allies with the same bid and you Axis: a sort of return match. I have never played tech too, I think it’s fun because it adds something new to the game. The game is the same, but I prefer this scenario to the 1941. Japan is too strong there and conquer 2/3 of the world in few turns, while Germany is always struggling to preserve few key territories in Europe. I wonder why few people play 1942.
If you really want, we will play 1941 though.
But first let me take my last chances on this one.
Now I don’t have time for the G4, it’s really late, I will post tomorrow. -
RE: 13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)
Um, going into round 2 of that battle you only had 35% chance of victory and you got an average roll, so I’m not sure why you assumed I would lose a carrier and cruiser and didn’t ask.
Normally if I choose maximum defense for my opponent and some of his units survive, I allow him to choose his survivors after the fact. What do you think?
lso, why do you think I chose to take off the destroyer in the first round, when you have 3 submarines? Clearly I was hoping to save a carrier. Otherwise there is no reason to take the destroyer off in the first round.
There was not much difference chosing the destroyer or the carrier in the first place, as the subs had to be chosen as casualties. Maybe I could have saved one for the next round hadn’t you hit so hard.
About your complaining, my view is that I did the best thing for you. It was vital for you not to lose that battle, save the battleship and ultimately your transport so using all available resources. I would have not speculate about a carrier or a cruiser at that point. As I told you, if I had won that battle you would no longer been ahead anymore. Even with 35% I tried another round for that reason, and I retreated only after your final roll which was again above average.
That was my thinking and my assumption but I was again wrong not asking you. Sorry for that, from now on I promise that I won’t assume anymore. I let you change your casualties, but if you do so I have to revise my noncombat move with the edit function. -
RE: 13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)
Again another big loss. If I had won that battle (63%) and cleared the Pacific the gap had been filled!
Now I have very little chance, sigh :cry: -
RE: 13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :4
Research Technology - Japanese
Japanese roll 4 and gets 0 hitsPurchase Units - Japanese
Japanese repair 3 damage on 3 factories; Remaining resources: 55 PUs; 1 techTokens;
Japanese buy 2 armour, 2 artilleries, 2 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Japanese
1 bomber moved from Fukien to 52 Sea Zone
2 fighters moved from 62 Sea Zone to 52 Sea Zone
1 fighter moved from 36 Sea Zone to 52 Sea Zone
2 fighters moved from 35 Sea Zone to 52 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 62 Sea Zone to 52 Sea Zone
2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Soviet Far East to Yakut S.S.R.
1 battleship moved from 36 Sea Zone to 50 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Manchuria to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands
1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from French Indo-China Thailand to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
1 infantry moved from Burma to India
1 cruiser and 1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 carrier moved from 35 Sea Zone to 38 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in India, round 1 : 0/1 hits
Japanese roll dice for 3 infantry in India, round 1 : 0/3 hits
British roll dice for 1 infantry in India, round 1 : 0/1 hits
Japanese roll dice for 3 infantry in India, round 2 : 1/3 hits
British roll dice for 1 infantry in India, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in India
Japanese win, taking India from British with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 50 Sea Zone
Japanese attack with 1 battleship and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 38 Sea Zone
Japanese attack with 1 carrier, 1 cruiser and 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 38 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier, 1 cruiser and 1 destroyer in 38 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Americans lost in 38 Sea Zone
Japanese win with 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Battle in Philippine Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 1 : 0/2 hits
Americans roll dice for 1 infantry in Philippine Islands, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 3 : 0/2 hits
Americans roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 4 : 1/2 hits
Americans roll dice for 1 infantry in Philippine Islands, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 52 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 destroyer, 5 fighters and 3 submarines
Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport
Japanese roll dice for 3 submarines in 52 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 52 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer and 5 fighters in 52 Sea Zone, round 1 : 2/8 hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 52 Sea Zone, round 1 : 5/8 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 3 submarines owned by the Japanese lost in 52 Sea Zone
Japanese roll dice for 1 bomber and 5 fighters in 52 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 1 transport in 52 Sea Zone, round 2 : 4/6 hits
1 fighter owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans and 4 fighters owned by the Japanese lost in 52 Sea Zone
retreated to 52 Sea Zone
Americans win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -26
Casualties for Japanese: 1 carrier, 1 destroyer, 4 fighters and 3 submarines
Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
2 fighters owned by the Americans forced to land in Wake IslandNon Combat Move - Japanese
1 armour moved from Manchuria to Suiyuan
2 infantry moved from Manchuria to Suiyuan
1 carrier moved from 36 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
1 transport moved from 36 Sea Zone to 49 Sea Zone
1 infantry moved from Borneo to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to East Indies
2 infantry moved from 62 Sea Zone to Manchuria
1 bomber moved from 52 Sea Zone to Manchuria
1 fighter moved from 52 Sea Zone to 62 Sea ZonePlace Units - Japanese
1 fighter and 1 transport placed in 62 Sea Zone
1 fighter placed in 38 Sea Zone
1 armour, 1 artillery and 1 infantry placed in East Indies
1 armour, 1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 44 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
1 unit repaired.Territory Summary for Japanese :
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
East Indies : 1 armour, 1 artillery, 1 factory and 3 infantry
Fukien : 1 flag
Hupeh : 1 flag
India : 1 flag, 2 infantry
Japan : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Manchuria : 1 bomber and 2 infantry
New Guinea : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Sikang : 1 flag, 3 infantry
Soviet Far East : 1 flag
Stanovoj Chrebet : 1 flag
Suiyuan : 1 flag, 1 armour and 2 infantry
Yakut S.S.R. : 1 flag, 1 artillery and 3 infantry
Yunnan : 1 flag
35 Sea Zone : 1 battleship and 1 transport
38 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
50 Sea Zone : 1 battleship and 1 transport
62 Sea Zone : 1 carrier, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 28 / 47
Russians : 23 / 25
Japanese : 43 / 59
British : 32 / 36
Italians : 8 / 17
Chinese : 2 / 0
Americans : 42 / 60 -
RE: 13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :3
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Italians
1 transport moved from 15 Sea Zone to 14 Sea Zone
2 infantry moved from Italy to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Trans-Jordan
Italians take Trans-Jordan from BritishCombat - Italians
Non Combat Move - Italians
1 artillery moved from Libya to EgyptPlace Units - Italians
1 armour and 3 infantry placed in ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total
Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for Italians :
Egypt : 1 artillery
France : 3 armour and 2 infantry
Italy : 1 aaGun, 1 armour, 1 artillery, 1 factory and 3 infantry
Bulgaria Romania : 2 infantry
Trans-Jordan : 1 flag, 2 infantry
15 Sea Zone : 1 battleship, 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 28 / 47
Russians : 24 / 25
Japanese : 40 / 58
British : 35 / 36
Italians : 11 / 17
Chinese : 1 / 0
Americans : 39 / 50