@The_Good_Captain
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
British roll mine dice in SZ 9 : 0/2 hits, 0.33 expected hits
British roll mine dice in SZ 9 : 1/2 hits, 0.33 expected hits
1 cruiser lost in SZ 9
British roll mine dice in SZ 9 : 0/1 hits, 0.17 expected hits
Trigger BelgiumJoins: Setting switch to false for conditionAttachmentBelgiumSwitch attached to French
Trigger BelgiumJoins: French captures territory Belgium
Trigger BelgiumJoins: French takes ownership of territory Belgium
3 artilleries and 6 infantry moved from Prussia to Poland
Germans take Poland from Russians
3 artilleries and 6 infantry moved from Silesia to Poland
1 fighter moved from Berlin to Poland
3 artilleries and 7 infantry moved from Alsace to Belgium
3 artilleries and 7 infantry moved from Ruhr to Belgium
3 infantry moved from Munich to Tyrolia
3 artilleries and 8 infantry moved from Munich to Alsace
3 artilleries and 13 infantry moved from Berlin to Silesia
6 infantry moved from Hanover to Silesia
1 artillery and 1 infantry moved from Kiel to Hanover
1 infantry moved from Kiel to Hanover
1 artillery moved from Kiel to Hanover
2 artilleries and 1 infantry moved from Kiel to Ruhr
2 submarines moved from SZ 5 to SZ 9
2 cruisers moved from SZ 10 to SZ 9
1 battleship moved from SZ 10 to SZ 9
2 submarines moved from SZ 7 to SZ 2
1 infantry moved from Togoland to Nigeria
Germans take Nigeria from British
1 infantry moved from Kamerun to Belgian Congo
Germans take Belgian Congo from Neutral_Allied
1 infantry moved from German East Africa to Belgian Congo
1 artillery and 1 infantry moved from South West Africa to Union of South Africa
French take Belgium from Neutral_Allied
Combat - Germans
Germans has abandoned SZ 11 to Russians
Battle in Union of South Africa
Germans attack with 1 artillery and 1 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 1/2 hits, 1.00 expected hits
1 artillery owned by the Germans lost in Union of South Africa
1 artillery owned by the British and 1 infantry owned by the British lost in Union of South Africa
Germans win, taking SZ 11 from Neutral, taking Union of South Africa from British with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery
Casualties for British: 1 artillery and 1 infantry
Battle in Belgium
Germans attack with 6 artilleries and 14 infantry
Germans roll dice for 6 artilleries and 14 infantry in Belgium, round 2 : 11/20 hits, 8.67 expected hits
Neutral_Allied roll dice for 1 artillery and 3 infantry in Belgium, round 2 : 3/4 hits, 2.00 expected hits
3 infantry owned by the Germans lost in Belgium
3 infantry owned by the French and 1 artillery owned by the French lost in Belgium
Germans win, taking Belgium from French with 6 artilleries and 11 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 3 infantry
Casualties for French: 1 artillery and 3 infantry
Battle in SZ 2
Germans attack with 2 submarines
British defend with 1 cruiser and 1 transport
Germans roll dice for 2 submarines in SZ 2, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 cruiser and 1 transport in SZ 2, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 submarines in SZ 2, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 cruiser and 1 transport in SZ 2, round 3 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Germans lost in SZ 2
1 cruiser owned by the British lost in SZ 2
1 transport owned by the British lost in SZ 2
Germans win with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser and 1 transport
Battle in SZ 9
Germans attack with 1 battleship, 1 cruiser and 2 submarines
British defend with 1 battleship, 2 cruisers, 1 mines and 1 transport
Germans roll dice for 1 battleship, 1 cruiser and 2 submarines in SZ 9, round 2 : 2/4 hits, 1.83 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 2 cruisers and 1 transport in SZ 9, round 2 : 0/3 hits, 1.67 expected hits
1 cruiser owned by the British lost in SZ 9
Germans roll dice for 1 battleship, 1 cruiser and 2 submarines in SZ 9, round 3 : 2/4 hits, 1.83 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in SZ 9, round 3 : 2/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Germans lost in SZ 9
1 cruiser owned by the British and 1 battleship owned by the British lost in SZ 9
1 transport owned by the British lost in SZ 9
Germans win, taking SZ 9 from British with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 30
Casualties for British: 1 battleship, 2 cruisers and 1 transport
Casualties for Germans: 1 submarine
Combat Move - Germans
Trigger ChangeToBerlinMine: Germans captures territory SZ 11
Trigger ChangeToLondonMine: British captures territory SZ 9
Place Units - Germans
1 artillery, 1 fighter and 8 infantry placed in Berlin
Turn Complete - Germans
Germans collect 43 PUs; end with 44 PUs
Combat Hit Differential Summary :
Neutral_Allied regular : 1.00
Germans regular : 3.33
British mine : 0.17
British regular : -0.83
G1.tsvg