@ABWorsham4 I assume that is about the Skorney raids?
Posts made by Panzerboy0191
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RE: What are you reading
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RE: Failing to take Russia/India
I would say that it would be a good idea to relax on India, go for Africa as a more aggressive campaign and leave India to the IJN. Build a decent sized German Navy by turn 3 or else the rest of your game will be defensive. The navy will help you keep pressure away from France, and can even open up possibilities to a small South Pacific campaign.
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RE: All the Russian openings: For Begginers
Great article! I agree that Karelia is a country you should just as well forget about. Caucasus is actually an important piece in your defensive line, but unfortunately can be taken if you are playing with an open SZ 16(by a massive land/amphibious and fighter supported assault). Try to just hold a line by shuffling infantry up and down, this is confusing for Germany and is just fun. If you end up losing all but Russia, or all but Russia and the Caucasus, you can still be hindrance by sending small assaults at weak positions, blitzing in and out with tanks for extra IPC’s, or build a strategic bombing force. The way most games go Russia is a hindrance force by round 2 or 3. So, draw German resources away from more critical fronts, and give aid to your allies major attacks.
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RE: What are you reading
I’m reading anything by Antony Beevor, such as ‘Ardennes 1944.’ Also ‘Band Of Brothers,’ being a classic.
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RE: [1942.2] Is there a 1940 setup for 1942 game?
You should make one, I don’t have a 1940 copy but have friends who do and would love to have one. Still I always like to put in a Bismark no matter what time period, just to stress Britian because they have vast, if thin superiority in the Atlantic ocan.
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Put in as many German bombers...
Re: German bomber strategy - How to play and How to counter
Add as many German bombers as you can, minimum of one each turn. These bombers, and even fighters if you are a Luftwaffe junkie, makes a great quick reaction force that can support your navy, economic attacks on Britian and Russia, or just making your land battles a lot more weighted on your side. I have played a succesfull game where Germany was able to take the West Indies and Strategically bomb Eastern USA, effectively destroying the reaction by the US to counter Axis Atlantic dominance. This helped bring a quick end to the game. Honestly either Axis Power will do well with a lot of bombers, because Japan can jump them around on islands to help with attacks, because obviously they can’t win defensively against the ever growing fleet of USA Battleships.
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Should I buy this version?
I play classic, 2nd, and revised editions. I understand that this game incorporates an extra player but is it worth it? Should I stick with how I’m playing or shell out the almost $100 for this game?
I really enjoy playing with the national advantages in revised, does this game have any? Thank you guys!
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Is Artillery Useful?
I’ve been playing Axis and Allies for a long time, and I feel like I should ask if anyone else thinks that artillery is worth the cost. Ok, I will admit that it is good for Russia once they have a bunch of infantry and are getting ready for a breakout, but, I think that I would just buy either infantry or a tank. The artillery just seems like a waste of an extra IPC I should Just spend on infantry. Or, an underpayment on a tank I really should buy…
So if any of you guys have an idea…let me know in comments, because I don’t see a purpose.
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RE: Very Hi-res AA classic board.
I found this on a random site. I’ll post if I get my hands on it again.
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Fortress America - Could we add a new game to other games?
How many of ya’ll play ‘Fortress America?’ I play this game which was released with Axis and Allies in the game master series and is quite popular. It was printed extensively in the 1980’s and reprinted in 2012. If any of you want to see the added section under other games upvote and/or comment, thanks.
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[1942.2] Air bases bunkers and additional buildings.
What are people’s rules for air bases and bunkers/fortifications? I am looking to put both of these in an extreme Axis and Allies 1942.2 rule set. I am thinking loosely that air bases cost 3 IPC’s, you can only fly planes on these but can move them without a base about one space per turn. Bunkers cost five, and add one die to arty and infantry. Also, a thing to consider is railroads. This is based off of the Trans-Siberian railroad national advantage from revised edition. You can build these for 3 or 4 IPC’s, and it increases a units movement by 1 space(except planes that are flying; you dirtbag…). If any of you have rules for these please post them below.
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RE: World War II in Europe turn by turn
Wow that is beautiful, is this post D-Day? I assume it is because of where it is in what countries have what. You have a nice game-board. What did you use for pieces? They look either custom or close to original.
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RE: Should Germany attack Karelia first turn?
Yes, with the amphibious bonus and the tanks it can bring up from Baltic states, and units from adjacent territories, yes. This is an important territory to capture as it opens up the top of the Russian line, it has the added bonus of helping you build units there to take Russia proper. Also bring in the Luftwaffe to help support anything in the European theater. It will help you move a heavy fighting force around fast. In addition to that you will find that you need to move all the tanks in your starting zone to the Russian territories. Tanks are Germany’s best friend, especially in Russia.
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WAR ROOM
Any War Room copies for sale? Please send me a message; @panzerboy0191 .
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RE: 1942.2 House Rules ...
@Imperious-Leader https://www.axisandallies.org/forums/topic/34909/1942-second-edition-house-rules-for-a-more-interesting-game/44
Here is my latest file I know that it was seen before but anyone looking at this post for rules may be interested.
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RE: Does anyone have tournament rules for 1942 2nd edition or revised?
Thank you for that also. I should be able to have a good tournament with these two sets. I like the idea of a weekend long tournament, and that would also allow a lot more playing time. Timing the rounds will be handy and it will help us do a lot more in a day(or two).
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RE: Updated Setup Cards Front/Back
Thanks, I might see if I can get the image uploaded to an online place that does that for me.