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    Best posts made by majikforce

    • RE: TT MajikAndrew (X) vs Pejones (A+56) OOB

      @trulpen said in TT MajikAndrew (X) vs Pejones (A+56) OOB:

      @trulpen said in TT MajikAndrew (X) vs Pejones (A+56) OOB:

      @AndrewAAGamer said in TT MajikAndrew (X) vs Pejones (A+56) OOB:

      My Partner is correct. Going back to Turn 13 and 14 there were two fighters on US carriers and 2 fighters on ANZAC carriers and no mention of moving the ANZAC carrier planes to a US carrier on Anzac 14. We will adjust.

      That’s ok. Our bad.

      No, wait, I disagree partly. In turn 13 it’s very clear that 3 ANZAC-fighters were on the US-fleet before the ANZAC-carrier moved to z55. Then after the carrier moved 1 fig moved in from Queensland.

      It’s the client that messed up, since it doesn’t keep track of landings.

      Although all 4 figs were supposed to be on US-ac’s, it’s acceptable according to the history that only 3 were.

      I looked it over and agree. At the end of turn 13 you clearly had 3 ANZAC fighters on US carriers. The client did mess that up when you moved. However during turn 14 since the client messed up the fighter placement when you moved to sz 33 it should of contained 3 ANZAC fighters. It did not and left two fighters in sz 55 which you moved to India. One of those fighters should of been in sz 33. So before ANZAC goes the correct edit is to remove one ANZAC fighter from India and place it in sz 55. Going forward as of the start of ANZACs turn 15 there are 3 ANZAC fighters on US carriers in sz 55. Lets please try and keep better track of that going forward. Thanks.

      posted in Tournaments
      majikforceM
      majikforce
    • RE: League General Discussion Thread

      @simon33 said in League General Discussion Thread:

      Not just a league question but why does everyone hate the combat move first idea? Ever time I have to reload because I’ve put in the wrong buy I find it really irritating. Enough that it really reduces my enjoyment of playing the game. Why do you players like this idea? In 1.10, you’ll be able to post from the Purchase phase so will that resolve the annoyances with this idea?

      Or is it the repair, plunder or CV purchase bugs? I’m guessing that it’s none of those things. Just that it’s different to the way it’s always been.

      For me its two reasons. First you are changing the order of the turn phases and thus rearranging the game dynamics. (which I assume the game designer intended to be a certain way, but I could be wrong) I always look at these types of things as if it were a game board set up between two people. With CM first it seems like a dry run at your turn and then you purchase to fill in the holes. Which when sitting at a game board seems quite contrary to the rules and the specific turn phases. I guess I’m concrete and a rules stickler, I am pretty adamant about following the turn phases proprely and not mixing things around. (Always got in arguments with my bro when he would complete his turn in one continuous flow instead of following the run phases lol) For me this applies only to the board game set up. I am much more relaxed when it come to online play.
      And secondly I just don’t think that way when playing the game. I have a specific mental routine for each turn. I can see the attacks I want to make. I see what things I want to accomplish in 2-3 turns. I plan for possible opponent moves and I buy accordingly. It gets me all confused if I start moving peices around to attack first. Just my style. I have no problem playing someone online who wants to CM first as long as I can play traditional. As for a face to face that would be a different story…

      posted in League
      majikforceM
      majikforce
    • RE: Alternated route game majikforce (L+12) vs AetV (X)

      @aequitas-et-veritas said in Alternated route game majikforce (L+12) vs AetV (X):

      @majikforce not much I can do about in this one.

      I think it made as you said a difference to an degree in capturing Moscow early, but I would also say that you played the Alternative Route Game slightly differently then the League one.

      One was with the information you got. The intel gave you a brighter view of things to possibly come.

      Secondly you played the ARG a bit more aggressively I think.

      Never the less I admire you as a very competend League Player wish I love to play against.

      Hopefully we can do another one this season soon (with the dice on my side).

      Yes this was the route I had hoped for had Moscow not fallen earlier than I expected. It was nice to play this game along with our league game kind of like having a crystal ball LOL! As much as I complain about dice I do enjoy our games.

      posted in Play Boardgames
      majikforceM
      majikforce
    • RE: TT MajikAndrew (X) vs Pejones (A+56) OOB

      @Pejon_88 @trulpen @AndrewAAGamer Excellent analysis. I came up with the same movement error although I failed to look at the implications for Japan. An even more important reason to call out shared allied fleet capacities.

      posted in Tournaments
      majikforceM
      majikforce
    • RE: Post League Game Results Here

      @axis-dominion said in Post League Game Results Here:

      majik (allies) over axis-dom

      https://www.axisandallies.org/forums/topic/33176/19l-axis-dominion-vs-majikforce-allies-bm3/51

      Gamerman,
      Please do not count this as a win or loss please. AD had to concede due to life circumstances and I will not take a win for that. He is too good of a player for it to end like that. Thanks.

      posted in League
      majikforceM
      majikforce
    • RE: Dice server problem

      @Panther Worked for me as well. Thanks a bunch Panther!!!

      posted in TripleA Support
      majikforceM
      majikforce
    • RE: TT MajikAndrew (X) vs Pejones (A+56) OOB

      @trulpen @Pejon_88 No worries. His health is of the upmost importance. Thoughts and prayers for a speedy recovery!

      posted in Tournaments
      majikforceM
      majikforce
    • RE: Wizmark (X +6) vs Samuel06 (L) BM3 G3

      @wizmark said in Wizmark (X +6) vs Samuel06 (L) BM3 G3:

      @samuel06 Am seriously thinking about playing low luck games only! Never seen the North Sea fleet have no damage at all…:angry:

      Noooooooo! Do not turn to the dark side. LL is evil!!:wink:

      posted in League
      majikforceM
      majikforce
    • RE: G40 Balance Mod - Rules and Download

      @Adam514 I don’t think the issue is that it’s not logical. It is and makes sense to me now that I know. The problem is in the way the NO is designed. It is basically an income stack for Russia. They dont have to do anything to get it. All the penalty rests on Japan to try and prevent it. Let’s be honest Germany and Italy will almost never be able to prevent it. That being said I also dislike the sz 80 bonus for Russia. Another cheap way to get them income. Don’t get me wrong I do like BM3. I just think it needs a couple of tweaks.

      posted in Other Axis & Allies Variants
      majikforceM
      majikforce
    • RE: TT MajikAndrew (X) vs Pejones (A+56) OOB

      @pejon_88 Sounds good. Take your time to decide as a team if you want to concede or continue the good fight. And yes Andrew is definitely the senior player for OOB!

      posted in Tournaments
      majikforceM
      majikforce
    • RE: Any AA players in Batavia, Rochester, or buffalo area

      @ASIA-ENGULFED I’m near Rochester and would be willing to travel for a game. I have also contacted Dan via chat. Maybe we could work out a time to play. Let me know.

      posted in Player Locator
      majikforceM
      majikforce
    • RE: G40 Trulpen (allies +30) vs majikforce (axis)

      Game 2 Hopefully the dice treat us both fairly!

      G40 No tech, No LL

      Bid is +28
      fig Scotland
      1 IPC to UK in EU
      sub sz 98
      1 inf Alexandria
      1 mech Egypt
      1 Art Sahka

      posted in League
      majikforceM
      majikforce
    • RE: Post League Game Results Here

      Lebowsky (axis) over majikforce. Tried a different approach to defending Sealion. US got sloppy and let Japan control the universe!!
      https://www.axisandallies.org/forums/topic/33344/19l-majikforce-allies-vs-lebowsky-axis-bm3/104

      posted in League
      majikforceM
      majikforce
    • RE: G40 Trulpen (allies +30) vs majikforce (axis)

      @trulpen I sent you a chat. Yes please redo whatever you need to for the UK turn and repost. Let me know when you are ready for scramble decisions.

      posted in League
      majikforceM
      majikforce
    • RE: G40 Trulpen (allies +30) vs majikforce (axis)

      @majikforce Just an FYI. I have a slight issue with your US combat move to take Korea. Technically you only brought a transport which I should kill with my scramble option. I understand you had a full navy and air force within reach to protect it but the fact is you didn’t. You skipped my scramble opportunity you also didn’t ask for an edit to adjust that battle’s combat move. It may seem trivial but its not. I also have Kamis to use depending on what you bring for support. It could change the counter attack battle odds if I scramble and or get some Kami hits. Just something to think about for your next opponent. We can leave as is (unless I don’t kill the inf in Korea:relaxed: ) I don’t mind being lenient or helping out new players. But I am also not in the business of letting all my opponents mistakes go without me getting to take advantage of them. You have proven yourself to be a very competent player(hence this butt kicking) So I guess I am raising my standard for your game play

      posted in League
      majikforceM
      majikforce
    • RE: G40 Trulpen (allies +30) vs majikforce (axis)

      TripleA Turn Summary: Japanese round 14

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 14
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine
              EDIT: Removing units owned by ANZAC from 43 Sea Zone: 1 submarine
              EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 submarine
              EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
              EDIT: Removing units owned by ANZAC from Java: 2 infantry
              EDIT: Changing ownership of Java from ANZAC to Japanese
              EDIT: Adding units owned by Japanese to Java: 1 artillery
              EDIT: Adding units owned by Japanese to Western Australia: 1 infantry
              EDIT: Changing ownership of Western Australia from ANZAC to Japanese
              EDIT: Removing units owned by Japanese from Celebes: 1 infantry
              EDIT: Removing units owned by British from Shan State: 1 artillery and 1 infantry
              EDIT: Changing ownership of Shan State from UK_Pacific to Japanese
              EDIT: Removing units owned by Japanese from Malaya: 1 infantry
              EDIT: Removing units owned by Japanese from Siam: 2 infantry
              EDIT: Adding units owned by Japanese to Shan State: 2 infantry
              EDIT: Removing units owned by British from Yunnan: 1 artillery
              EDIT: Changing ownership of Yunnan from Chinese to Japanese
              EDIT: Adding units owned by Japanese to Yunnan: 1 infantry and 1 mech_infantry
              EDIT: Removing units owned by Japanese from French Indo China: 1 mech_infantry
              EDIT: Removing units owned by Japanese from French Indo China: 2 infantry
              EDIT: Removing units owned by Japanese from Kansu: 1 mech_infantry
              EDIT: Adding units owned by Japanese to Timguska: 1 mech_infantry
              EDIT: Changing ownership of Timguska from Russians to Japanese
              EDIT: Removing units owned by Americans from 2 Sea Zone: 1 destroyer and 1 transport
              EDIT: Removing units owned by Americans from 6 Sea Zone: 6 submarines
              EDIT: Removing units owned by Japanese from 6 Sea Zone: 3 submarines
              EDIT: Adding units owned by Japanese to 2 Sea Zone: 1 submarine
              EDIT: Removing units owned by Japanese from Suiyuyan: 1 fighter
              EDIT: Turning off Edit Mode
      
          Combat - Japanese
              Japanese creates battle in territory 2 Sea Zone
      
          Non Combat Move - Japanese
              1 transport moved from 36 Sea Zone to 56 Sea Zone
              4 carriers and 1 transport moved from 36 Sea Zone to 42 Sea Zone
              1 destroyer moved from 36 Sea Zone to 37 Sea Zone
              1 destroyer moved from 36 Sea Zone to 43 Sea Zone
              1 destroyer moved from 36 Sea Zone to 44 Sea Zone
              1 destroyer moved from 36 Sea Zone to 6 Sea Zone
              2 battleships and 2 cruisers moved from 36 Sea Zone to 42 Sea Zone
              4 fighters moved from 36 Sea Zone to 42 Sea Zone
              1 fighter moved from French Indo China to 42 Sea Zone
              2 fighters moved from French Indo China to 35 Sea Zone
              1 bomber and 1 fighter moved from Suiyuyan to French Indo China
              1 armour and 1 mech_infantry moved from French Indo China to Szechwan
              1 aaGun, 2 armour and 3 mech_infantrys moved from Szechwan to Shensi
              1 infantry moved from Tsinghai to Kansu
              1 infantry moved from Kazakhstan to Tsinghai
              2 mech_infantrys moved from Kwangtung to French Indo China
              2 fighters moved from 35 Sea Zone to Philippines
              2 carriers moved from 36 Sea Zone to 42 Sea Zone
              3 mech_infantrys moved from Manchuria to Buryatia
      
          Place Units - Japanese
              3 submarines placed in 6 Sea Zone
              1 destroyer placed in 20 Sea Zone
              3 mech_infantrys placed in Manchuria
              1 armour and 1 mech_infantry placed in Kwangtung
              1 artillery and 1 mech_infantry placed in French Indo China
              1 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 70 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      majikforceM
      majikforce
    • RE: L19 majikforce vs AetV game 1

      @aequitas-et-veritas Okay I give. Really thought I put those UK troops in Turkey. Good job destroying my last stronghold. I was gonna make you earn the victory and actually have to capture Egypt. But the Turkey debacle seals it. Good game. I am still a bit peeved the US was set back in the Pacific by the 1st battle dicing in sz6. It would of been a whole different ballgame in the Pacific which ultimately would of effected how the Europe side played out. But you had a flawless march to Moscow and you handled the Neutral crush well and the roaming russian stack as well. Good work! I will post. Are you up for a rematch? I need revenge! We can swap sides or stay the same. Doesn’t matter to me.

      posted in League
      majikforceM
      majikforce
    • RE: 19L majikforce vengeance (L) vs AetV (X) game 2

      @aequitas-et-veritas No thanks! GL! HF!

      posted in League
      majikforceM
      majikforce
    • RE: Post League Game Results Here

      @gamerman01 Owen defeats Majikforce for the playoff final. Congrats to him! He was able to overcome a G1 Paris defeat. Very impressive. Yeah for 9th place! Lol! (he is a much better player than 9th place)

      https://www.axisandallies.org/forums/topic/33486/2018-2nd-playoff-finals-owentoo-axis-vs-majikforce-allies-bm3/177

      posted in League
      majikforceM
      majikforce
    • RE: Sovietishcat (allies) vs Majikforce (axis) BM3

      @majikforce assumed no scramble from trans jordan

      posted in League
      majikforceM
      majikforce
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