@Dimitri Hi,
That’s a good idea I might try going without the quick industry as I always build it in turn one so it slows down the early push. I agree about SZ37, there’s a couple other points such as Ukraine and the British starting fleet. If you get crazy dice rolls in these areas the game is pretty much done. I just forfeited a game as allies in turn 1 when the Germans wiped out my Russian attacks with just losing a couple infantry. Russia would fall by round 3 it’s not worth putting the time in. Great game overall but few things need adjusting I feel.
Best posts made by Jofes
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RE: Failing to take Russia/India
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Failing to take Russia/India
Hi,
I have recently started playing this game but used to play the older version and the board games years ago. My first few games I found that axis seemed to have quite the advantage. However now I have played some more I’m finding it harder and harder to get anywhere with axis. I overpower Russia early as expected with Germany but even when I attack Russia with a huge advantage the dice rolls seem to screw me over. Now if I lose that battle (100ipc+ to 50ipc was the last) I can’t seem to rebuild another attack because of the pressure on France. I have the same trouble with Japan attacking India. When playing as allies I can easily defend India while still adding pressure in Europe.
Is anyone else finding this problem and any solutions? Should I ignore India more and let Britain game a little ground there while helping to quickly take Russia?
Every game seems to go the same way where if I fail to win the key battle (dice rolls don’t help) the game is pretty much done.Thanks for the help
Jofes
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RE: Failing to take Russia/India
Hi,
Okay well at least it’s not something i’m doing completely wrong! Interesting about the calculator though I didn’t know that was available. What about India do you try and take it usually? I feel like just adding the industry to Manchuria can’t get you units quick enough even when adding 3 tanks per round for extra movement. I tried adding a second industry in Thailand quite early but didn’t have the IPC to threaten them and ended up losing it to the Brits haha.
Thanks again
Jofes
Latest posts made by Jofes
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Dice Rolls on Russia
Hi,
When starting this game and looking through the forums I saw a lot of complaints about dice rolls. I didn’t think much of it as generally you always remember the unlucky battles you encounter. However im starting to get quite frustrated at this game. I have been on quite a good run as axis (not as good with the allies yet) but im finding i’m losing a lot of games lately purely down to dice rolls. In these games I have Russia fully surrounded, managing to retake France each turn to stop an industry being built so looking good generally. Doesn’t seem to matter how much I have the advantage going to finish off Russia they hit a ridiculous amount of good dice rolls and my guys seem to have left their ammunition behind.
I’m generally finding it’s the last battle on Russia that tends to give crazy results in the defenders favour. Has anyone noticed the same thing? Feels the the dice rolls are somewhat scripted at times when a capital is at stake.
Cheers
Joe
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RE: Failing to take Russia/India
@Dimitri Hi,
That’s a good idea I might try going without the quick industry as I always build it in turn one so it slows down the early push. I agree about SZ37, there’s a couple other points such as Ukraine and the British starting fleet. If you get crazy dice rolls in these areas the game is pretty much done. I just forfeited a game as allies in turn 1 when the Germans wiped out my Russian attacks with just losing a couple infantry. Russia would fall by round 3 it’s not worth putting the time in. Great game overall but few things need adjusting I feel. -
RE: Failing to take Russia/India
Hi,
Okay well at least it’s not something i’m doing completely wrong! Interesting about the calculator though I didn’t know that was available. What about India do you try and take it usually? I feel like just adding the industry to Manchuria can’t get you units quick enough even when adding 3 tanks per round for extra movement. I tried adding a second industry in Thailand quite early but didn’t have the IPC to threaten them and ended up losing it to the Brits haha.
Thanks again
Jofes
-
Failing to take Russia/India
Hi,
I have recently started playing this game but used to play the older version and the board games years ago. My first few games I found that axis seemed to have quite the advantage. However now I have played some more I’m finding it harder and harder to get anywhere with axis. I overpower Russia early as expected with Germany but even when I attack Russia with a huge advantage the dice rolls seem to screw me over. Now if I lose that battle (100ipc+ to 50ipc was the last) I can’t seem to rebuild another attack because of the pressure on France. I have the same trouble with Japan attacking India. When playing as allies I can easily defend India while still adding pressure in Europe.
Is anyone else finding this problem and any solutions? Should I ignore India more and let Britain game a little ground there while helping to quickly take Russia?
Every game seems to go the same way where if I fail to win the key battle (dice rolls don’t help) the game is pretty much done.Thanks for the help
Jofes
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