useless submarines captains! fire them all
Best posts made by Colt45554
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RE: TT Oberkommando BrAeV (X) vs ColtWitt (L+18)
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RE: League General Discussion Thread
The BM advocates seem adamant that almost the entire League and certainly the top players prefer BM. Is it really such a big deal then if OOB is default? It’s not like the playoff top dogs would ever want to play OOB so I don’t see the issue.
I’m a low-tier new Leaguer but for the record I agree with Gamer.
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RE: Java error
@djensen Looks like it. I posted the normal way from Triple A and was able to download the posted file
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RE: Spring 2023 Battle of Britain on 23 April
cant come but if someone could post pics or match reviews i would happily view them. Have some beers for this poor North Dakotan.
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RE: 2on2 WaW - Elrood, Witt, Colt, Redrum
You’re either wasted or Raffy is on the loose
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RE: ANZAC planes landing in Dutch territories (Java/Sumatra) on same turn they were taken by ANZAC
@seancb said in ANZAC planes landing in Dutch territories (Java/Sumatra) on same turn they were taken by ANZAC:
@AndrewAAGamer
That is someone’s “made up” FAQ. We are like attorneys in our group. If its not in the rule book, it is either not permitted or permitted depending on the circumstance!!!That’s a really odd stance to take. Andrew’s link is to Gamerman’s thread, who has the tag “Official Answers”. That means ->“This group of individuals provide answers to the game that should be considered the official out of the box rules answers.”
I don’t know the exact relationship of this site’s top dogs but I know they have frequently corresponded with Larry Harris over the years.
It is not just “someone’s” made-up FAQ. The answers and clarifications can be considered an addendum to the G40 2E rule books.
It’s fine if you want to play lawyers and pause the game with your group to scour the rule book to find answers that may or may not be there but the users of these forums recognize the legitimacy of official answers.
It’s a rather large rule book; you really think Larry would either be perfect or not allow clarifications on what should have been added? -
RE: Global 2nd edition Q+A ( AAG40.2)
@squirecam said in Global 2nd edition Q+A ( AAG40.2):
@colt45554 said in Global 2nd edition Q+A ( AAG40.2):
Romania, Norway, and the Netherlands are not Powers(rule term). China is. That’s the difference.
I dont see the relevance to being able to build a major factory there or not. Germany never owned Norway. In fact, they conquered it right before the game started.
Manchuria has a government for years that has favored the Japanese. At least as much as the Romanian government “favored” Germany. Logically, you should be able to build a major ic there.
If China takes it, burn down the ic.
“Power” is relevant. Should the player controlling and representing China be totally OK if US captures Shantung/Manchuria instead of liberating it? Would the Chinese people be happy with that? Or does China consider that rightful Chinese land.
There’s no player representing Norwegian/Romanian/Dutch interests.If your question is why must the territory be originally controlled by your Power to make a major factory, it’s because US can make 10 tanks per turn in Norway without it.
So, Manchuria is originally Chinese because an Ally can liberate, but not capture it and that makes sense. Why can’t Japan build the major there anyway? because of game fairness shown in norway factory example, rule states it must be originally yours.
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RE: NML 1914 Team Game 8
Battle in German East Africa
Battle casualty summary: Battle score (TUV change) for attacker is 29Fortune favors the bold. Everyone knows that i am too chicken to make that attack but Witt is psychotic
Latest posts made by Colt45554
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RE: World at War game 19
GG. I could not recover from early setbacks. I am glad Pacific Axis had one ooopsie at the end so that it wasnt entirely euro-axis fault. I will not be in for another.
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RE: World at War game 19
Game History
Round: 8 Combat Move - Italians Turning on Edit Mode EDIT: Adding units owned by Germans to 51 Sea Zone: 1 Destroyer EDIT: Removing units owned by Germans from 48 Sea Zone: 1 Destroyer EDIT: Turning off Edit Mode 2 Infantrys moved from El Agheila to Kufra 2 Fighters moved from 48 Sea Zone to Kufra 2 Fighters moved from 51 Sea Zone to Crete 1 Infantry moved from Greece to 51 Sea Zone 1 Infantry moved from 51 Sea Zone to Crete Purchase Units - Italians Italians buy 1 Bunker, 11 Infantrys, 2 Submarines and 4 T.Boats; Remaining resources: 0 PUs; Combat - Italians Battle in Crete Italians attack with 2 Fighters and 1 Infantry British defend with 1 Infantry Italians roll dice for 1 Battleship in Crete, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the British lost in Crete Italians win, taking Crete from British with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Kufra Italians attack with 2 Fighters and 2 Infantrys French defend with 1 Infantry Italians roll dice for 2 Fighters and 2 Infantrys in Kufra, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 Infantry in Kufra, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 Fighters and 2 Infantrys in Kufra, round 3 : 1/4 hits, 1.00 expected hits British roll dice for 1 Infantry in Kufra, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Kufra Italians win, taking Kufra from British with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Non Combat Move - Italians 2 Fighters moved from Kufra to 51 Sea Zone 2 Fighters moved from Crete to 51 Sea Zone 7 Infantrys moved from Rome to Campania 4 Infantrys moved from N.Tunisia to N.Algeria 4 Infantrys moved from Tunis to N.Tunisia 1 Carrier and 3 Transports moved from 48 Sea Zone to 51 Sea Zone 3 ArmoredCars, 3 Artillerys, 9 Infantrys and 2 Mech.Infs moved from W.Morocco to E.Morocco 1 Carrier, 2 Destroyers, 1 Fighter, 1 Submarine and 4 Transports moved from 31 Sea Zone to 42 Sea Zone Place Units - Italians 1 Bunker and 4 Infantrys placed in E.Morocco 4 Infantrys placed in Tunis 3 Infantrys placed in Greece Italians undo move 3. 4 T.Boats placed in 51 Sea Zone 3 Infantrys placed in Rome 2 Submarines placed in 46 Sea Zone Turn Complete - Italians Italians collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 British regular : -0.67
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RE: World at War game 19
Game History
Round: 7 Combat Move - Italians Turning on Edit Mode EDIT: Adding units owned by Germans to 48 Sea Zone: 1 Destroyer EDIT: Removing units owned by Germans from 51 Sea Zone: 1 Destroyer EDIT: Turning off Edit Mode 3 ArmoredCars, 4 Infantrys and 4 Mech.Infs moved from Tripoli to El Agheila 2 Infantrys moved from Rome to 46 Sea Zone 2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone 2 Infantrys moved from 48 Sea Zone to El Agheila 2 Infantrys and 2 Tanks moved from Greece to 48 Sea Zone 2 Infantrys and 2 Tanks moved from 48 Sea Zone to El Agheila 2 Infantrys moved from Greece to 51 Sea Zone 2 Infantrys moved from 51 Sea Zone to Tobruk 2 Fighters moved from 51 Sea Zone to Tobruk 2 Fighters moved from 48 Sea Zone to Tobruk Purchase Units - Italians Italians repair damage of 4x Factory; Remaining resources: 61 PUs; Italians buy 1 Bunker, 15 Infantrys and 4 T.Boats; Remaining resources: 1 PUs; Combat - Italians Battle in Tobruk Italians attack with 4 Fighters and 2 Infantrys French defend with 1 Infantry Italians roll dice for 1 Battleship in Tobruk, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the French lost in Tobruk Italians win, taking Tobruk from French with 4 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in El Agheila Italians attack with 3 ArmoredCars, 8 Infantrys, 4 Mech.Infs and 2 Tanks French defend with 1 Infantry Italians roll dice for 3 ArmoredCars, 8 Infantrys, 4 Mech.Infs and 2 Tanks in El Agheila, round 2 : 4/17 hits, 5.33 expected hits French roll dice for 1 Infantry in El Agheila, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in El Agheila Italians win, taking El Agheila from French with 3 ArmoredCars, 8 Infantrys, 4 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Non Combat Move - Italians 2 Fighters moved from Tobruk to 48 Sea Zone 2 Fighters moved from Tobruk to 51 Sea Zone 4 Infantrys moved from Tunis to N.Tunisia 4 Infantrys moved from E.Morocco to W.Morocco 1 AAGun moved from N.Algeria to E.Morocco Place Units - Italians 1 Bunker placed in Rio de Oro 4 Infantrys placed in E.Morocco 4 Infantrys placed in Tunis 4 T.Boats placed in 51 Sea Zone 7 Infantrys placed in Rome Turn Complete - Italians Italians collect 65 PUs; end with 66 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : -1.00
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RE: World at War game 19
Game History
Round: 6 Combat Move - Italians Turning on Edit Mode EDIT: Adding units owned by Germans to 51 Sea Zone: 1 Transport EDIT: Removing units owned by Germans from 48 Sea Zone: 1 Transport EDIT: Turning off Edit Mode 1 ArmoredCar moved from E.Morocco to Tangier Italians take Tangier from French 1 ArmoredCar moved from Tangier to W.Morocco 4 Transports moved from 31 Sea Zone to 41 Sea Zone 8 Infantrys moved from E.Morocco to 41 Sea Zone 8 Infantrys and 4 Transports moved from 41 Sea Zone to 31 Sea Zone 8 Infantrys moved from 31 Sea Zone to Rio de Oro Italians take Rio de Oro from Americans 1 ArmoredCar, 3 Artillerys and 5 Infantrys moved from E.Morocco to W.Morocco 1 ArmoredCar and 2 Mech.Infs moved from N.Algeria to W.Morocco 1 S.Submarine moved from 48 Sea Zone to 46 Sea Zone 1 Infantry moved from Rome to 46 Sea Zone 1 Infantry and 1 S.Submarine moved from 46 Sea Zone to 48 Sea Zone 1 Infantry and 1 S.Submarine moved from 48 Sea Zone to 51 Sea Zone 1 Infantry moved from 51 Sea Zone to Rhodes Italians take Rhodes from British Purchase Units - Italians Italians buy 1 Carrier, 10 Infantrys, 3 T.Boats and 1 Transport; Remaining resources: 1 PUs; Combat - Italians Battle in W.Morocco Italians attack with 3 ArmoredCars, 3 Artillerys, 5 Infantrys and 2 Mech.Infs French defend with 1 Infantry Italians roll dice for 3 ArmoredCars, 3 Artillerys, 5 Infantrys and 2 Mech.Infs in W.Morocco, round 2 : 1/13 hits, 4.33 expected hits French roll dice for 1 Infantry in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in W.Morocco Italians win, taking W.Morocco from French with 3 ArmoredCars, 3 Artillerys, 5 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Non Combat Move - Italians 1 Fighter moved from N.Algeria to 31 Sea Zone 2 Transports moved from 48 Sea Zone to 46 Sea Zone 1 Submarine moved from 46 Sea Zone to 51 Sea Zone 1 Battleship, 1 Carrier, 1 Destroyer, 3 Submarines and 2 T.Boats moved from 48 Sea Zone to 51 Sea Zone 2 Fighters moved from Greece to 51 Sea Zone 1 Fighter moved from Greece to 48 Sea Zone 1 Fighter moved from N.Algeria to 48 Sea Zone 1 ArmoredCar and 2 Mech.Infs moved from El Agheila to Tripoli 4 Infantrys moved from Rome to 46 Sea Zone 4 Infantrys and 2 Transports moved from 46 Sea Zone to 48 Sea Zone 4 Infantrys moved from 48 Sea Zone to Tripoli 2 ArmoredCars and 2 Mech.Infs moved from Tunis to Tripoli 1 Infantry moved from Rome to Campania 1 AAGun moved from N.Tunisia to N.Algeria Place Units - Italians 1 Carrier placed in 48 Sea Zone 3 T.Boats placed in 51 Sea Zone 1 Transport placed in 46 Sea Zone 4 Infantrys placed in E.Morocco 4 Infantrys placed in Tunis 2 Infantrys placed in Rome Turn Complete - Italians Italians collect 64 PUs; end with 65 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : -3.33
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RE: World at War game 19
Game History
Round: 5 Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 Infantry moved from Tuscany to 46 Sea Zone 1 Infantry and 1 S.Submarine moved from 46 Sea Zone to 48 Sea Zone 1 Infantry moved from 48 Sea Zone to El Agheila 1 Infantry moved from Rome to 46 Sea Zone 1 Infantry and 1 Transport moved from 46 Sea Zone to 48 Sea Zone 1 Infantry moved from 48 Sea Zone to Tobruk 1 ArmoredCar moved from S.Tunisia to El Agheila 2 Mech.Infs moved from Tunis to El Agheila 2 Fighters moved from Greece to Tobruk 1 Battleship moved from 46 Sea Zone to 48 Sea Zone 2 Artillerys and 2 Infantrys moved from N.Tunisia to 42 Sea Zone 1 Elite, 1 Infantry and 2 Tanks moved from N.Algeria to 42 Sea Zone 2 Artillerys, 1 Elite, 3 Infantrys, 2 Tanks and 4 Transports moved from 42 Sea Zone to 31 Sea Zone 1 Adv.Fighter moved from 42 Sea Zone to Rio de Oro 2 Artillerys, 1 Elite, 3 Infantrys and 2 Tanks moved from 31 Sea Zone to Rio de Oro 3 Artillerys and 12 Infantrys moved from N.Algeria to E.Morocco 2 ArmoredCars moved from N.Algeria to E.Morocco 1 Infantry moved from S.Algeria to E.Morocco 1 Fighter moved from Hun to El Agheila Purchase Units - Italians Italians buy 2 ArmoredCars, 1 Bunker, 9 Infantrys, 2 Mech.Infs, 1 Submarine and 1 T.Boat; Remaining resources: 0 PUs; Combat - Italians Battle in Tobruk Italians attack with 2 Fighters and 1 Infantry British defend with 1 Infantry Italians roll dice for 1 Battleship in Tobruk, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the British lost in Tobruk Italians win, taking Tobruk from British with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Rio de Oro Italians attack with 1 Adv.Fighter, 2 Artillerys, 1 Elite, 3 Infantrys and 2 Tanks Americans defend with 3 Artillerys, 2 Infantrys and 2 Tanks Italians roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Elite, 3 Infantrys and 2 Tanks in Rio de Oro, round 2 : 2/9 hits, 3.33 expected hits Americans roll dice for 3 Artillerys, 2 Infantrys and 2 Tanks in Rio de Oro, round 2 : 4/7 hits, 2.67 expected hits 1 Artillery owned by the Italians and 3 Infantrys owned by the Italians lost in Rio de Oro 2 Infantrys owned by the Americans lost in Rio de Oro Italians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 2 Tanks in Rio de Oro, round 3 : 2/5 hits, 2.33 expected hits Americans roll dice for 3 Artillerys and 2 Tanks in Rio de Oro, round 3 : 3/5 hits, 2.00 expected hits 1 Elite owned by the Italians, 1 Tank owned by the Italians and 1 Artillery owned by the Italians lost in Rio de Oro 2 Artillerys owned by the Americans lost in Rio de Oro Italians roll dice for 1 Adv.Fighter and 1 Tank in Rio de Oro, round 4 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 Artillery and 2 Tanks in Rio de Oro, round 4 : 2/3 hits, 1.33 expected hits 1 Tank owned by the Italians and 1 Adv.Fighter owned by the Italians lost in Rio de Oro 1 Artillery owned by the Americans and 1 Tank owned by the Americans lost in Rio de Oro Americans win with 1 Tank remaining. Battle score for attacker is -16 Casualties for Italians: 1 Adv.Fighter, 2 Artillerys, 1 Elite, 3 Infantrys and 2 Tanks Casualties for Americans: 3 Artillerys, 2 Infantrys and 1 Tank Battle in El Agheila Italians attack with 1 ArmoredCar, 1 Fighter, 1 Infantry and 2 Mech.Infs British defend with 1 Infantry Italians roll dice for 1 ArmoredCar, 1 Fighter, 1 Infantry and 2 Mech.Infs in El Agheila, round 2 : 2/5 hits, 1.67 expected hits British roll dice for 1 Infantry in El Agheila, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in El Agheila Italians win, taking El Agheila from British with 1 ArmoredCar, 1 Fighter, 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in E.Morocco Italians attack with 2 ArmoredCars, 3 Artillerys and 13 Infantrys French defend with 1 Factory and 2 Infantrys Italians roll dice for 2 ArmoredCars, 3 Artillerys and 13 Infantrys in E.Morocco, round 2 : 4/18 hits, 4.33 expected hits French roll dice for 2 Infantrys in E.Morocco, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the French lost in E.Morocco Italians win, taking E.Morocco from French with 2 ArmoredCars, 3 Artillerys and 13 Infantrys remaining. Battle score for attacker is 4 Casualties for French: 2 Infantrys Non Combat Move - Italians 1 Carrier, 2 Destroyers and 1 Submarine moved from 42 Sea Zone to 31 Sea Zone 2 Infantrys moved from Tuscany to 46 Sea Zone 1 Carrier, 1 Destroyer, 2 Infantrys, 3 Submarines and 1 Transport moved from 46 Sea Zone to 48 Sea Zone 1 T.Boat moved from 47 Sea Zone to 48 Sea Zone 2 Fighters moved from Hun to N.Algeria 2 Mech.Infs moved from Tunis to N.Algeria 1 AAGun moved from S.Tunisia to N.Tunisia 2 Fighters moved from Tobruk to Greece 1 Fighter moved from El Agheila to Greece 2 Infantrys moved from 48 Sea Zone to Greece Place Units - Italians 1 Bunker and 3 Infantrys placed in Greece 1 T.Boat placed in 48 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Germans to 46 Sea Zone: 1 Destroyer and 2 Transports EDIT: Removing units owned by Germans from 43 Sea Zone: 1 Destroyer and 2 Transports EDIT: Turning off Edit Mode 1 Submarine placed in 46 Sea Zone 2 ArmoredCars and 2 Mech.Infs placed in Tunis 6 Infantrys placed in Rome Turn Complete - Italians Italians collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : 3.00 French regular : -0.67 Italians regular : -0.33 British regular : -0.33
Apparently I should play boring and never make a mid-sized attack with <94% odds.
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RE: NML 1914 team game 14
Game History
Round: 10 Research Technology - Communists Communists spend 0 on tech rolls Communists roll 6,1,4,5,6 and gets 2 hits Communists removing all Technology Tokens after successful research. Communists discover bunkers Purchase Units - Communists Communists buy 9 conscripts, 1 field_gun and 1 heavy_gun; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Communists 10 conscripts, 1 field_gun and 1 infantry moved from Yakutsk to Aldan 1 field_gun and 1 infantry moved from Sakhe to Aldan Place Units - Communists 9 conscripts, 1 field_gun and 1 heavy_gun placed in Yakutsk Activate Technology - Communists Communists activating bunkers Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Communists Communists collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
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RE: NML 1914 team game 14
Game History
Round: 10 Research Technology - Turkey Turkey spend 0 on tech rolls Turkey roll 3,1 and gets 0 hits Combat Move - Turkey 1 infantry moved from Armenia to Georgia Turkey take Georgia from Russia Purchase Units - Turkey Turkey buy 2 field_guns, 12 infantry and 4 submarines; Remaining resources: 0 PUs; 2 techTokens; Combat - Turkey Non Combat Move - Turkey 1 field_gun and 2 infantry moved from Baghdad to Lurs 1 infantry moved from Armenia to Lurs 1 field_gun and 2 infantry moved from Damascus to Palestine 3 infantry moved from Palestine to Sinai 4 infantry moved from Hejaz to Sinai 4 infantry moved from Mecca to Hejaz 4 infantry moved from Smyrna to Armenia 2 field_guns and 2 infantry moved from Constantinople to Smyrna 4 submarines moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete Place Units - Turkey 4 submarines placed in Sea Zone 68 Aegean Sea 1 field_gun and 2 infantry placed in Baghdad 1 field_gun and 2 infantry placed in Damascus 4 infantry placed in Mecca 4 infantry placed in Constantinople Turn Complete - Turkey Turkey collect 71 PUs; end with 71 PUs
Combat Hit Differential Summary :