Hey guys, I’m wanting feedback on this alternate rule I created. All the guys I play with want a Dutch faction so it’s going to happen (don’t just tell me it’s stupid) so I’ve created the rule and I need some constructive feedback, mostly on balance but also anything I’m missing in general. We will probably be playing the Alpha 2 rules. Thanks in advance for your help.
The Dutch Diaspora - Axis & Allies 1940 Global Alternate Rule
by Eric Malone, ericmalone@gmail.com
In spring of 1940, after the successful Nazi bombing of Rotterdam, the Dutch, who were completely unprepared for war, negotiated a shameful surrender to the Germans, who in an extreme act of betrayal delayed massive armament shipments purchased by Holland while at the same time plotting to invade the country. Prior to the surrender, a significant number of Dutch escaped Holland and established a government in Exile in London. A national outcry at the devastation of Rotterdam, the theft of the Dutch resources and other such horrors witnessed by the Dutch people led to a national re-mobilization of the Dutch armies throughout its old colonial dominions in Africa and South America including the territories of Brazil, Angola, Suriname and islands throughout the West Indies. As a response to the Dutch re-mobilization and in service to the war movement, Brazil and Angola enter the war under the control of the Dutch (Brazilian, Angolan and Dutch forces). The Dutch decide to cede their resources in the Pacific to allies in order to efficiently assist the war effort there and focus the Dutch resources on establishing a foothold on South America. Chile, Argentina and Venezuela however, perceiving a very real and dangerous threat from the Dutch and Brazil become Axis-leaning neutrals.
At the beginning of the game, the Dutch are faced with the immediate necessity of South American domination. Their resources from the East Indies will not sustain them, they must expand their territory in South America and start preparing the war machine in order to compete with Italy and defend their temporary homeland. Meeting national objectives are crucial to the success of the Dutch Diaspora.
Unit Placement, National Objectives & IPC Changes
Holland Sao Paulo is now an allied victory city and the capital of the Dutch Diaspora. It is treated as any other capital/victory city, when captured, all IPCs are forfeited to the captor and income is not generated for Holland until they are able to either retake their capital or are liberated.
Holland moves FIRST, before Germany.
The Dutch use Russian units. Both the Dutch and Italians will receive an identical amount and type of units, 75 IPCs worth.
The Dutch East Indies (Sumatra, Java, Celebs and Dutch New Guinea) are treated as pro-allies neutral territories and are capture-able by allies, though they do generate income for the Dutch until they are “captured.” Once captured, place a control marker and replace any Dutch pieces with pieces from the capturing nation (not including sea units). This is to signify the transition to regional command. If captured and liberated, the territory is not returned to the Dutch, it is treated as a liberated neutral territory and belongs to the liberator.
Suriname and French & British Guiana are treated as one territory for movement purposes.
Sea Zones 66 and 86 now show a convoy marker.
Angola: 2 infantry
Brazil: 3 infantry, 1 artillery, 1 fighter, 1 minor industrial complex, 1 air base, 1 naval base
West indies: 1 infantry
Suriname: 2 infantry
Celebs: 1 infantry
Java: 2 infantry
Sumatra: 2 infantry
SZ41: 1 submarine
SZ85: 2 transports
National Objectives:
Establish a foothold on the South American continent. Control Chile, Brazil and Venezuela in addition to all Dutch western territories (West Indies, Brazil, Suriname and Angola) and receive an additional 5 IPCs per turn.
Transfer power in the East to an ally. In order to efficiently fuel the war effort, eastern territories (Sumatra, Java, Celebs, Dutch New Guinea) must be administered by a regional ally. For each eastern territory under the control of an ally (not Dutch control) collect 2 IPCs (maximum of 8). The United States cannot take capture these until it is at war with Japan.
Resist the Japanese advance. While at war with Japan, receive an additional 5 IPCs per turn as long as a Dutch warship (or submarine) remains in the Pacific.
Italy The actions of the Dutch have insulted the Italian people and in response, the Italians have increased production, recruited soldiers and advanced through the territories of Yugoslavia, Greece and Bulgaria.
Yugoslavia: 5 infantry, 1 artillery, 1 fighter
Greece: 4 infantry
Bulgaria: 4 infantry
SZ97: Add 1 submarine, 2 transports
National Objectives:
Disperse the Dutch Diaspora. If any of these territories (Brazil, Venezuela, Argentina, Chile, West indies or Angola) is under Axis control, Receive 5 IPCs per turn.
United States
As a sign of solidarity the U.S. suggests the use of former Dutch colonies in the Caribbean to the Dutch war effort. The U.S. cedes control of the West Indies to the Dutch Diaspora and looses 1 IPC permanently.
Japan
National Objectives:
Search for resources. Japan receives a one-time IPC boost of 10 IPCs at the start of the game as an investment to counter the Dutch presence in the East Indies and capture the immense resources of the East Indies.
Instead of receiving 5 IPCs for controlling ALL former Dutch Territories in the East, only 2 need to be controlled to receive the objective.
Notes about balance:
The starting IPC count of the East Indies plus the West Indies, Brazil and Angola equals 15 IPCs, this is offset by the 10 IPC boost to Japan and the 5 IPCs Italy will receive for Greece, Yugoslavia and Bulgaria.