@superbattleshipyamato Thanks for the game.
Biggest mistake was R1. Other than that, I don’t think you played that bad.
@superbattleshipyamato Thanks for the game.
Biggest mistake was R1. Other than that, I don’t think you played that bad.
Looking for a game. Haven`t played in a while, so it might be slow going to start with.
Any takers?
I also play this with my gaming group. I agree with squire - Allies have the advantage.
Japan can grab Indian rnd 3 (naval base in French Indo rnd 2) and if you’re playing to win, that’s the way I would go.
If you want to create more play in Africa/Med you can try a German airbase in Greece rnd 1. Britain can attack with fig, tac, bmr, cruiser for an even fight with the destroyer and 3 figs.
If you want to try something a little crazy with Japan, have a look at the following;
1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 battleship moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 49 Sea Zone to 62 Sea Zone
1 fighter moved from 42 Sea Zone to 62 Sea Zone
1 fighter moved from 42 Sea Zone to 49 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 47 Sea Zone to 49 Sea Zone
1 fighter moved from 33 Sea Zone to 49 Sea Zone
1 cruiser moved from 33 Sea Zone to 49 Sea Zone
If all goes right you won’t be in bad shape. However, there is a massive whole in this opening that can be exploited by US/Anzac. If they choose not to scramble in Pearl Harbor they can attack the BB and loaded Carrier in sz 54 with 3 fig, tac and bmr then have Anzac clean up, if anything is left. You can prevent this by bringing in an extra carrier and landing the 2nd fig from the attack on sz 49. BUT, you can only do this if you’re not forced to provide landing for the surviving fighters in Pearl. All in all pretty messy and not a very good opening. Let me know if you take the plunge and how it works out.
Best move for Britain IMHO is an airbase in Gibraltar. I don’t use the US fig to attack the 2 German des, just 2bmr and a des, this gives you an extra fig in Gibraltar. The idea is to park your cruiser in sz 92 to prevent Italy from getting thier NO. They can attack, but have to cover the scramble and will have their fleet wide open for a counter attack.
@soulblighter @Pejon_88 All good, have an offer now for a game.
@wizmark Will post tonight after work, or today if work is slow ;)
@Avner Have 2 games on the go. Maybe another time.
@Avner I just remembered, I forgot to mention I assumed no scramble in sz 35 when attacking the fleet.
@surfer Sorry for the delay. I was on vacay and didn’t find the time to post.
I only scored 5 hits first rnd. Attached is for rnd 2.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 101 PUs;
Germans buy 2 artilleries, 1 factory_upgrade, 3 fighters, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
8 armour, 23 artilleries and 65 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
8 armour moved from Bryansk to Novgorod
9 mech_infantrys moved from Bryansk to Novgorod
2 mech_infantrys moved from Germany to Holland Belgium
3 infantry moved from Germany to 113 Sea Zone
3 infantry moved from 113 Sea Zone to Denmark
1 bomber moved from Belarus to Denmark
1 bomber moved from Belarus to Holland Belgium
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
7 artilleries and 30 infantry moved from Northern Italy to France
8 fighters and 1 tactical_bomber moved from 113 Sea Zone to France
9 fighters and 8 tactical_bombers moved from Germany to France
1 fighter moved from Belarus to 113 Sea Zone
1 bomber moved from Belarus to 113 Sea Zone
Combat - Germans
Battle in Novgorod
Germans attack with 8 armour and 9 mech_infantrys
Americans defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Germans roll dice for 8 armour and 9 mech_infantrys in Novgorod, round 2 : 6/17 hits, 5.50 expected hits
Americans roll dice for 2 armour in Novgorod, round 2 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
2 armour owned by the Americans lost in Novgorod
Germans win, taking Novgorod from Americans with 8 armour and 8 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 armour
Battle in Denmark
Germans attack with 1 bomber and 3 infantry
British defend with 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Holland Belgium, round 3 : 2/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in France
Germans attack with 7 artilleries, 17 fighters, 30 infantry and 9 tactical_bombers
British defend with 2 aaGuns, 5 fighters and 12 infantry; French defend with 1 airfield, 1 factory_minor, 1 fighter and 2 infantry; Americans defend with 1 armour, 4 artilleries and 8 infantry
British roll AA dice in France : 1/6 hits, 1.00 expected hits
1 fighter owned by the Germans lost in France
Germans roll dice for 7 artilleries, 16 fighters, 30 infantry and 9 tactical_bombers in France, round 2 : 23/62 hits, 22.50 expected hits
French roll dice for 2 aaGuns, 1 armour, 4 artilleries, 6 fighters and 22 infantry in France, round 2 : 11/33 hits, 13.17 expected hits
11 infantry owned by the Germans lost in France
2 aaGuns owned by the British, 7 infantry owned by the Americans, 2 infantry owned by the French and 12 infantry owned by the British lost in France
Germans roll dice for 7 artilleries, 16 fighters, 19 infantry and 9 tactical_bombers in France, round 3 : 22/51 hits, 20.67 expected hits
French roll dice for 1 armour, 4 artilleries, 6 fighters and 1 infantry in France, round 3 : 8/12 hits, 6.17 expected hits
8 infantry owned by the Germans lost in France
1 armour owned by the Americans, 1 infantry owned by the Americans, 4 artilleries owned by the Americans, 1 fighter owned by the French and 5 fighters owned by the British lost in France
Germans destroys 16PUs while taking French capital
Germans win, taking France from French with 7 artilleries, 16 fighters, 11 infantry and 9 tactical_bombers remaining. Battle score for attacker is 91
Casualties for Germans: 1 fighter and 19 infantry
Casualties for British: 2 aaGuns, 5 fighters and 12 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for Americans: 1 armour, 4 artilleries and 8 infantry
Battle in Southern France
Germans attack with 1 artillery and 1 infantry
French defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 0/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Southern France, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
Germans roll dice for 1 artillery in Southern France, round 5 : 1/1 hits, 0.33 expected hits
French roll dice for 1 infantry in Southern France, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Southern France
Germans win, taking Southern France from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 8 armour, 23 artilleries and 65 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 8 armour, 23 artilleries and 65 mech_infantrys in Anglo Egyptian Sudan, round 2 : 26/96 hits, 26.33 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 8 armour, 23 artilleries and 65 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
2 armour and 14 mech_infantrys moved from Belarus to Slovakia Hungary
3 armour and 10 mech_infantrys moved from Bryansk to Eastern Poland
3 artilleries moved from Bryansk to Belarus
3 artilleries moved from Smolensk to Belarus
3 mech_infantrys moved from Caucasus to Ukraine
4 mech_infantrys moved from Iraq to Persia
4 armour moved from Egypt to Iraq
10 mech_infantrys moved from Egypt to Iraq
1 bomber moved from 113 Sea Zone to Germany
1 bomber moved from Denmark to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 mech_infantry moved from Greece to Yugoslavia
7 fighters and 1 tactical_bomber moved from France to 113 Sea Zone
1 artillery and 16 infantry moved from Germany to Western Germany
2 aaGuns moved from Germany to Western Germany
5 fighters moved from France to Germany
5 tactical_bombers moved from France to Germany
4 fighters and 3 tactical_bombers moved from France to Western Germany
3 fighters moved from 113 Sea Zone to Western Germany
1 fighter moved from 113 Sea Zone to Western Germany
Place Units - Germans
2 artilleries and 1 infantry placed in Western Germany
Units in Western Germany being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Western Germany
10 mech_infantrys placed in Germany
3 fighters placed in Egypt
Turn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,1,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,1,1,6,5,1,5,5,6,4,5,3,4,1,3,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,6
Germans collect 76 PUs (10 lost to blockades); end with 76 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
French regular : -0.67
British AA : 0.00
Germans regular : 1.50
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
2 bombers, 2 fighters and 1 tactical_bomber moved from Anhwe to 19 Sea Zone
14 fighters and 8 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 2 bombers, 16 fighters, 1 submarine and 9 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 16 fighters and 9 tactical_bombers in 19 Sea Zone, round 2 : 13/27 hits, 15.33 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 19 Sea Zone
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 2 bombers, 16 fighters and 9 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 infantry moved from Yunnan to Shan State
2 bombers moved from 19 Sea Zone to Kwangsi
1 aaGun, 8 artilleries and 25 infantry moved from Yunnan to Kwangsi
1 artillery moved from Kiangsu to Anhwe
1 artillery moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
16 fighters and 9 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 carriers, 1 destroyer and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bulgaria to Greece
Germans take Greece from ANZAC
12 armour, 43 artilleries, 28 infantry and 95 mech_infantrys moved from Trans-Jordan to Egypt
2 bombers moved from Southern Italy to Novgorod
3 infantry moved from Baltic States to Novgorod
1 fighter moved from 115 Sea Zone to 127 Sea Zone
1 bomber moved from Southern Italy to Novgorod
Combat - Germans
Battle in 127 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 127 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Egypt
Germans attack with 12 armour, 43 artilleries, 28 infantry and 95 mech_infantrys
British defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 12 armour, 43 artilleries, 28 infantry and 95 mech_infantrys in Egypt, round 2 : 46/178 hits, 48.00 expected hits
British roll dice for 3 infantry in Egypt, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 12 armour, 43 artilleries, 28 infantry and 95 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Novgorod
Germans attack with 3 bombers and 3 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 bombers and 3 infantry in Novgorod, round 2 : 3/6 hits, 2.50 expected hits
Americans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Novgorod
2 infantry owned by the Americans lost in Novgorod
Germans win, taking Novgorod from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Germans
8 fighters and 2 tactical_bombers moved from Southern Italy to 113 Sea Zone
8 artilleries and 31 infantry moved from Western Germany to Northern Italy
4 fighters and 8 tactical_bombers moved from Southern Italy to Germany
3 bombers moved from Novgorod to Belarus
1 fighter moved from 127 Sea Zone to Belarus
1 battleship, 2 carriers, 1 cruiser, 1 submarine and 2 transports moved from 115 Sea Zone to 113 Sea Zone
5 mech_infantrys moved from Bryansk to Belarus
3 mech_infantrys moved from Rostov to Belarus
3 artilleries moved from Russia to Smolensk
3 artilleries moved from Ukraine to Bryansk
3 mech_infantrys moved from Volgograd to Bryansk
11 armour and 16 mech_infantrys moved from Caucasus to Bryansk
3 mech_infantrys moved from Iraq to Caucasus
1 aaGun and 3 artilleries moved from Iraq to Persia
2 aaGuns moved from Trans-Jordan to Egypt
5 mech_infantrys moved from Trans-Jordan to Iraq
1 mech_infantry moved from Iraq to Persia
Place Units - Germans
1 airfield and 8 mech_infantrys placed in Germany
3 carriers and 1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,6,5,4,5,3,1,3,5,2,2,5,2,6,3,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,5
Germans collect 76 PUs (6 lost to blockades); end with 76 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Germans regular : -1.50
British regular : -1.00