J2: 2 trn 4 inf 1 art 1 tank
Usually with Japan I advocate getting buying so Japan has a total of 4-5 transports, 2 tanks, and the rest mostly infantry with a few artillery sprinkled in, and the rest fighters and/or bombers. “Extra” transports are used to take infantry off isolated islands and to attack targets like Australia, Alaska, and Africa. There’s a load of contingencies I won’t get into, like in KGF Japan conditionally invading Alaska and landing bombers on to threaten East Canada sea zones.
So it looks very weird that after UK1 vs East Indies (mutual wipe) I did J1 carrier 2 trn, following up with J2 2 trn. But then, R2 ended with 5 infantry on Buryatia.
My thinking on USSR’s move was, it’s not so much that I have to defend Manchuria’s 3 IPC. I don’t really care about that. The key for me was, 15 IPC of USSR infantry were vulnerable to Japanese attack.
If I didn’t hit immediately, maybe they would run back to Yakut and safety. The USSR infantry would still be late to catch up in Europe, but eventually they would be an issue, and considering other things (R1 buying a fighter, UK1 not moving air into Europe), I figured best hit with Japan now before USSR could retreat that 15 IPC worth of units to safety. Of course, if Japan dumps a load on Buryatia, that’s not dumping to Yunnan. So Japan really loses its timing against India.
What would I say USSR should do? Just run away from Asia. Fighting in Asia is for territories that are worth less, UK and US are less able to reinforce, Japan has logistics issues that USSR solves for it if USSR tries to attack Japan.
But here, the thinking is, I’m going to hit Buryatia. My timing on India will not recover (it’s impossible). Regardless, I thought Japan should build more transports than it had production capacity for early, on this board; I could use excess transport capacity to hit other targets and redirect towards India later.
And again unusually, UK hadn’t put air units into Europe, and hadn’t built any Atlantic fleet. So I knew even if UK tried to do some sort of Indian Ocean naval shift, even if US pulled its Atlantic build towards Pacific, the Allies would lose time that couldn’t be made up.
So, 6 transports 2 carriers 4 fighters by end of J2. Unusual, yes. But I thought it would work.
Hit W Australia with various units, wiped 1 US fighter 1 infantry, lost 1 infantry. (Australia was underdefended compared to what could have been). Kazakh and Sinkiang undefended. Captured Buryatia destroying 5 infantry losing 1 infantry.
Here again is why I don’t play ranked. All right, so 1942 Online doesn’t have chat, the meta is weak, the UI is awkward so players may miss moves. But putting 5-6 infantry on Buryatia was always going to eat a massive Japanese strike at probable low cost to Japan. Putting 1 inf 1 fighter on W Aus was a gamble considering there were loads of Japanese units in range. I could make excuses for an opponent, and I do, just naturally. But at some point, one really has to say, well, they just aren’t playing a good game. Maybe a player gambles some units to see your reactions, but the unneeded losses in this game were getting a bit excessive.
US2: 2 trn 2 inf 1 art 1 tnk 1 fighter
I like a strong Allied air force, but when it comes at the expense of transport timings, not so much. And remember, US1 was 2 destroyers 1 AC, 1 transport, 1 artillery. Even though Germany hadn’t even attempted to hit the W US destroyer/2 transport fleet, US was really going light on transports.
In perspective, again, Germany had submarines and loads of fighters in north Atlantic. So Allies being a bit hesitant and cautious, well, I could put it down to risk preferences or such. But US2 fighter/tank on top of the US1 2 destr buy, Allies were laying it on a little thick.
What would I say Allies should do instead? I would say yes, Allies do need destroyers in North Atlantic to threaten off any new German submarines placed in Baltic. But apart from minimal destroyers (1 US and 1 UK preferably), skimp on the tanks and fighters, get transports early, produce air later if at all to catch up with earlier builds. If Germany does a responsive sub and/or air buy, that threatens the Allied fleet from closing range, but there are Axis timing issues that make Axis fighter use awkward and more German navy/air means less ground so less ability to hold ground. (It’s true if UK/US don’t dare to come near Europe, that Germany doesn’t need to hold ground so much, but there’s a limit to how long Germany can fight USSR’s 20 IPCs on ground, US’s 40 IPC on navy, and UK’s 15-28, even after Japan starts building power pulling USSR away from its European front.
US tried to industrial bomb Berlin, got shot down. Once again, we could say with truth, Allies got “unlucky”. But though I’d say Axis had some bad luck in the game too, I would say Axis played the odds and the board properly, where Allies tried bluffs and lucksack attacks to try to get a reversal.
Battleship, destroyer, transport moved to sz 12 (threatening France, NW Europe, Algeria, Morocco, French West Africa, French Equatorial Africa, Belgian Congo), rest to East Canada sz 10 (threatening Finland, Norway, France, NW Europe, French West Africa).
Mobilized to East US.
USSR3: 4 infantry 1 fighter 2 artillery
This is where I almost quit the game. With some dice, maybe Allies could still make a decent play for the game, but buying a fighter? After losing 6 infantry to Japan? After a R1 fighter buy? R had some good luck in Europe so far, but not THAT good that it should be thinking about even more fighters so being even softer on ground. Why even play it out?
1 inf 1 fighter vs 1 infantry at Belorussia (destroyed 1 inf lost 1 inf), 2 fighters 1 infantry vs 1 artillery at Kazakh (destroyed 1 artillery lost 1 infantry)
I don’t think Kazakh was under serious threat at that time. Can’t view the board and don’t care to reconstruct it, but I see J3/G4 didn’t counter at Kazakh, so probably? At any rate, I would have sent 2 inf to Kazakh. From later moves, I suppose USSR was very nervous about a USSR4 hold of West Russia so may have been sweating every unit.
Well, good! Every IPC spent or gained needs consideration. But that just puts losing 18 IPC worth of units to Japan in perspective.
Mobilized 2 inf 2 art Cauc, 2 inf 1 fighter Moscow.
G3: 12 infantry 2 artillery
Gerrmany wanted to slip two submarines into Med, but US threatened with battleship/destroyer. Good for Allies. I was strongly tempted to do a “dummy check” but decided not to.
A “dummy check” is a play that would never be attempted against a competent player. If your opponent goes for it, then they’re a dummy, and you probably win. If your opponent doesn’t go for it, then you were the dummy for trying a dummy check, ya dummy.
Here if I buy Med subs that’s a dummy check. I’d say Germany has a winning ground game, not decisive, but advantaged, and investing in Med subs would mean lacking G followthrough. Yes, Germany can do fun stuff with subs, but no amount of clever shifting by Germany can get around the fact that subs do not fight on land; a competent Allied player will figure a way around it one way or another.
So if US ignores Med subs and pushes Finland/Norway and/or France/NW Europe, then Germany’s the dummy; German subs are pretty well trapped in Med and though there’s some clever usages, Germany is still soft on ground and that can’t be made up.
If US runs into Med to try to chase Germany’s subs that are trying to escape north Atlantic, then Germany counters, blows up maybe btl/destroyer/transport, sets up counterthreats against Allied landings at French West Africa, and is generally a bother for Allies to deal with.
But Allies have to bite. And will they bite?
I figured I don’t care, I’ll just do inf/art.
I mentioned earlier, Germany does inf with a few art, then tanks to catch up. So why is it that I’m not following what I say is “standard”? Partly because G1 got lucky, partly because UK1/UK2 were very passive, partly because USSR1 threw units away, making the balance of power in Europe Extremely Weird.
Sort of the standard situation, I’d say, is Allies start to pile into Finland/Norway, and US sets up so its Finland/Norwray transports from last turn and East Canada transports from this turn can both drop to France. Either US does that double drop, or US just keeps shuffling units into Finland, then Allies try to build up pressure, break Karelia, then start shutting UK/US ground into Moscow, and that’s just not great for Axis, trying to fght some wildly huge combined ground stack.
Germany can usually hold Karelia or France for a while, but not both, especially if USSR challenged Germany’s stack early. Yes, Axis can be clever and move Japanese fighters in, but there’s a limit, Germany only really has so much stuff to go around.
But in this game, the Allies were so fantastically behind in Europe and Germany had Africa income, I figured I’d try The Dream Scenario, where Axis hold France AND Karelia AND deny Allied Mediterranean drops AND set up to pressure Ukraine (into West Russia/Caucasus pressure, then capture West Russia for Caucasus/Moscow pressure, then Germany actually tries to crush a combined Allied stack against a KGF. That should just sound wrong on so many levels, but hey. The heart wants what it wants or something.
3 inf 1 art vs 1 tank at Egypt (destroyed 1 tank no losses), 1 infantry vs empty Ukraine, 1 infantry 6 fighters vs 1 infantry at Archangel (destroyed 1 infantry no loss), 2 infantry to empty Trans-Jordan
Submarines moved to sz 6, north of NW Europe, eventually to move to sz 4 north of Archangel. Eh. Not great.
6 fighters land on Karelia. Mobilized 2 artillery Karelia, 10 inf Berlin, 2 inf Italy. (Secure the industrial complex then produce artillery, eh?)
UK3: 3 fighters 1 tank 1 infantry.
Bombed Karelia IC. Bomber destroyed.
2 fighters to Iceland, 2 fighters on W Russia moved to Russia. I forget but I think India had a fighter that just sat there.
I don’t think Moscow was seriously under threat, or India either, and at India UK fighters could at least threaten some Japanese routes? So why UK fighters on Moscow?
1 inf 1 tank 1 fighter India, 2 fig London.
Apparently they really don’t like the odds against West Russia so they’re bailing. Well, once Allies lose West Russia, they probably don’t get it back because it keeps getting traded so UK/US fighters have a tough time landing. Sometimes UK can recapture but here no India units are getting fed into Europe through Persia, so UK’s bag of tricks is extremely limited. Sadly.
J3: 6 infantry 1 artillery 1 fighter
Sticking with the strategy mentioned in J2; since USSR left a load of USSR infantry vulnerable, smash that, therefore J loses timing against India, therefore J plans not to pressure India early, which is usually a horrible mistake because Japan has nasty logistics issues which India helps with a lot, and India not pressuring India frees UK to send towards Persia/Europe. But India ground is pretty well sitting where it is, UK isn’t pressuring towards India, UK is really sort of not doing what I’d say it should be doing, or I’d say even much of anything. Which I mention, not just to bemoan the state of 1942 Online meta, but also to make the point a lot of what I’m writing about, I’d say only works because the Allied player is playing into it.
But the key is, would Japan be able to pressure India early while still J2 mass dropping to Buryatia? The answer is no. So overbuild on transports, take other territories, then redirect towards India, is roughly the plan.
So why a fighter instead of transports? Sort of, the more you have, the more you get, very Biblical. Germany’s doing well in Europe; some early J air will help secure territory and threaten shipping, and it’s not like J was going to use that air to threaten India any time soon anyways. Also, with loads of UK air around, in time UK could threaten Japan’s shipping. Not really well, but similarly to what I mentioned earlier about the “timing” problem with J1 carrier buy.
That is, if J1 doesn’t buy carrier, then when J does buy carrier, probably J wants to keep main fleet at home, restricting J’s transport drops that turn, which completely wrecks pressure.
Similarly, suppose UK hit Japan shipping and did a followup build. What then? Japan can’t mobilize fighters onto carriers unless at a Tokyo sea zone, far from the action. And if Japan doesn’t mobilize fighters onto carriers, Japan needs already-extant fighters to fly to carriers to replace losses. Something like that. Well, that’s the reasoning, who’s to say if it was right or not.
US3 3 inf 1 art 2 tanks 1 bomber.
(Darth Vader voice) I find your lack of transports disturbing.
Bit too depressing to continue on. At any rate, by G6 you can see the state of the board. US transport continuity very bad and nothing to show for it.
Haven’t decided whether to resign out of boredom or play it out, but at any rate, this gives some idea of what I think about ranked 1942 Online play.