The State of Meta Discussion and New Players / Vague Vogue G1 tank buy


  • Recently a certain line of play was drawn to my attention, and in looking at what was available, I found much the same issue that I say is characteristic of 1942 Online meta discussion these days.

    Typically players asking questions lack context. That is the reason they ask questions. But it is no simple thing to impart that missing context. Often I’ve found respondents deny the importance of detail, or assume things are known that are clearly not known (considering the querent’s posts). The flip side, of course, is what I’m regrettably known for, providing so much context that a player can’t make sense of it. In any case, the original querent is lost. Who can they believe?

    Querents are presented with a choice - to believe top meta players that give simple advice, or to believe a writer that gives complicated advice stating purely meta based advice should not be relied on because the meta is weak.

    I think, despite my working on communications, that it will always really come down to that. I think advice needs to provide specific metrics by which a reader can assess their situation, and contextual advice allowing a reader to make informed decisions given multiple choices. This, as opposed to what I see as advice that seriously lacks in necessary context.

    So there I was on Discord, a player said I should look at this Exciting New Thing and discuss it with Top Players, and Should I Not Be Excited About This Amazing Opportunity, Wow, G1 Ukraine Push with G1 Tank Buy, Wow.

    A lot of veteran players of older editions know that is not new stuff. If 1942 Online players didn’t see the writeups okay the writeups are not really around these days, if 1942 Online players don’t see the similarities between Revised and 1942 Online maps so understand a lot of “new” things are really - well, you veteran players that know, know. (It’s not new.)

    So I’m thinking “look, you’re not even saying it’s conditional to a bad R1 open, and is that really all there is to it as far as you’re concerned?” Long story short, I left that conversation, just wasn’t getting anything out of it.

    Some time later I was on Youtube, and saw cbrownpt had put up a video about G1 tanks, worked out to the G1 Ukraine push mentioned elsewhere, if I remember right. I watched the video, and others in the series. Alarmingly vague. Mind, cbrownpt said he was merely trying another player’s line for practical experience with a “common line among top meta players”, so it wouldn’t be reasonable to really expect him to put things in context, but still. Alarmingly vague. (Nothing against cbrownpt, who I consider one of the better communicators in general, and who I think makes more useful 1942 Online videos than many, but still.)

    A few days later I see some things come up on Discord, a new post in a thread a week short or so of three months old, players still talking in circles - which is their prerogative, I fully understand. But I’m like, some of the things being claimed in that thread are just, well, wow, pretty wild. All right, so a lot of 1942 Online players haven’t ever read the writeups I have, but still, my reaction to what I was reading was, where is the process of critical thought?

    So ends my general comments on the state of meta discussion and new players as of this date, 2024 January 23.

    Next up - Criticisms of Current Meta Discussion on G1 tanks.

    (I just can’t wait for someone to understand the points I’m making poorly, circulate them, then I hear from another player in a year or two how I just don’t understand what’s going on then I get lectured on bad interpretation of what I’ve written out in the first place. I suppose misunderstandings should be taken seriously, and I try to take them as such on some level, but it’s really very funny when it keeps happening.)

    (Note also: I take some responsibility for not laying out my points in incredibly well edited format, but still. At least, players that claim things should have some responsibility for understanding the logical points to an argument they claim to understand, yes? Well anyways, onwards.)


  • On Meta Discussion of G1 Tank Buy

    I commonly read meta discussions as bad. There just isn’t that critical level of detail. What are the key metrics that define a board state? What is the overall goal of the line of play? What are the different states that may be expected, how does a player transition between them?

    That’s too much detail, as a querent typically lacks context to make sense of complex answers? Yes, but oversimplification, I argue wastes even more of a querent’s time, with answers that in the end lead nowhere.

    Such as?

    In a certain Discord, a top meta player (I assume, they had a badge) was talking about G1 tanks vs G1 tanks/fighter vs G1 tanks/bomber.

    The problem, so obvious! (No? Well, perhaps not, so I shall go into some detail).

    STACK BLEEDING VS BUILDING

    Powers can defend together, but only one can attack at a time. There is thus a problem of “stack building” and “stack bleeding”, as I call it. Here, I say G wants to “build its stack” so it can challenge a combined Allied stack defense. G does not want to “bleed its stack”, meaning send units to places other than the main stack, reducing the effectiveness of the stack.

    The mathematics behind that assertion are pretty interesting, but I won’t get into it here. Suffice to say it can be demonstrated.

    So consider G tanks vs G air, on G1. One of the useful things about G tanks, as opposed to air, is G tanks help hold a newly conquered territory; G air does not. G air is expensive, and think about the application really. If G is pushing early with tanks, what happens if G attacks an Allied fleet with air? G “bleeds its stack”, G has less to challenge any eventual combined Allied stack.

    There’s more to it, but you see the core objection, which is really central to playing Axis and Allies.

    WHY WHY WHY

    Common to meta discussion is uncritical proclamations that something can be used for something. Yes, amazing, tanks move two spaces, thank you. But far less common is any comments as to why something happens, when it should happen, what the opportunity costs are.

    For example, suppose G1 carries out a 6/0 attack in Atlantic, leaving any G survivors open to UK counter of destroyer/cruiser/2 fighter/1 bomber, with US free to drop to French West Africa to counterpressure any German advance in Africa.

    Suppose UK loses up to a destroyer and bomber (could lose less). Potentially that’s destroyer, carrier, cruiser, two fighters, defending against 5 fighters - which is what happens with a G1 fighter buy, it’s not in range of sz7, where UK1 counters the G fleet unless G1 Baltic carrier buy or IC buy.

    Self-proclaimed meta players don’t write any of that. Just, you know, you do a thing, then a thing. Not why. Not when. Leaving old aardvark to write out the details on both sides. Then some players honestly complain about post length. Well I get it, but I’m really left to carry both sides of the discussion, you see? These factors matter.

    So, consider, does G really want to hit that UK fleet, bleed out the G stack?

    Then too, you see how I say there’s a difference between G1 bomber, or a 5/1 attack where potentially there’s G subs that can’t be hunted by UK so make any threat against UK fleet far more compelling?

    Detail! Don’t believe me because I claim XYZ years of experience playing various versions of Axis and Allies, don’t believe me because I claim ABC years of experience applying mathematical models. Believe me because this is what is there.

    Some argue after the fact, no of course they meant some totally other thing, or here is some obvious explanation of usage - but remember again the querent. The querent does not have the context to know what is “obvious”. In context, I read other posts as seriously considering G1 air, in context of G1 Ukr push with G1 6 tank + buy, without any stipulations, as if it were generally just a good thing to do - which it’s not, more reasons for which follow.

    But before that, another comment on meta discussion approaches I often read.

    IT’S OBVIOUS

    A lot of meta discussion posters I read make claims that a questionable thing they’re claiming is obvious. I find that counterproductive. Stating a thing that is not obvious and that may even be untrue is obvious, serves no good purpose except to put a negative light on a querent, casting them as being ignorant. Further, the topic then becomes a querent’s ignorance or knowledge, and other silly things rather than any actual points of an argument.

    I would like to think that sort of thing is just a bad habit by some posters rather than any deliberate attempt to obfuscate a weak argument behind a cloak of authority. I would like to think that.

    OTHER EXCITING VAGARIES OF G1 TANK BUILD

    “G1 tanks + magic = win.”

    “I’m a top player, so you should just believe it. No, I won’t take the time to explain! The impertinence!”

    “get that sweaty aardvark with their useless theories to waste your obviously worthless time, now I shall sip umbrella’d drinks on the beach as I do.”

    Not literally, perhaps. But essentially. Anyways (watches stampede)

    Okay, so all the people rushing to serve them umbrella’d drinks have gone off, now it’s just us here sipping these cheap nonalcoholic drinks in the shade. Want to remain mentally sharp, eh?

    Think on this. What happens if G1 tanks fail? How can it be pressured into failing? Not “forced”, that’s umbrella drink talk. We professionals like gentler terms like “pressure”. So civilized. (sips drink)

    Unexplored vistas! Somehow all that “magic” talk suddenly seems suspicious. Why are those umbrella drink sippers so vague? What are they hiding? Never mind the man behind the curtain (Wizard of Oz reference). Could it be there’s less of substance to these wild claims than some might think?

    So what is G1 tank build really good for? The umbrella drink folks like to avoid specifics and comparisons. But let’s think on it really. G1 mobilized tanks move to Ukraine on G2, then potentially West Russia or Caucasus on G3, does this not make sense? We may assume also that J fighters move to reinforce.

    What if G3 West Russia and Caucasus is not the goal? Then it should make sense that a player should not perform G1 moves to accomplish exactly that. After all, the player would need to have built infantry earlier to move them into position later, producing tanks instead of infantry earlier means any later infantry get to the front that much later.

    There is some possibility there is some other reason to perform G1 Ukraine stack combined with G1 6 tank + buy. But as I mentioned, meta discussion is alarmingly vague as to how everything happens exactly. It really is pretty much “tanks + magic = win!” At any rate, I address some of those later. All of this is not in aid of arguing against G1 Ukr hold with G1 6 tanks + buy. I don’t think the line is particularly good, but that’s more a personal opinion as I haven’t written out the cases much and don’t expect to. But I can easily see at the least there’s a problem with meta discussion advocating G1 Ukr hold with G1 6+ tank buy, being as simplistic as it is, and I lay out some of those points above and below.

    If for no other reason, I say players should be suspicious of any recommendation that does not address board state.

    Also, from that Discord chat -

    My response to another poster:

    "G1 Berlin tanks reach Ukraine on G2 then West Russia or Caucasus on G3. That advance speed is not possible with G1 Berlin infantry that can only reach W Rus / Cauc on G4. There’s some positional things going on too, like G needs to commit Berlin infantry movement to Baltic States or (edit: Poland), signaling intent to move to Karelia/Ukraine.

    (Not that G needs to follow through on “signaled intent”, but if G switches there’s probably tempo or other cost to G somewhere.)"

    Their later response to another poster:

    "If it is an early WR and Caucasus stack, then you need the 6 tanks. If strong R1 and R2 you need it and if bad R1 and R2 the extra tanks can give you good odds for G3 Moscow. If an early WR/Caucasus stack is not the goal and a Karelia stack as most people do, you can buy fewer tanks. "

    Eh wot

    Note I’m the one bringing up timing. As to them, they’re saying you need G1 6 tanks in case of strong R1 and R2? Well let’s just say they play G1 6 tanks into strong R1 which I would say maybe not but sure, then they’re saying you want those tanks in case of strong R2 . . . why exactly?

    Excitingly vague! Not to take them to task, maybe they didn’t have the time or whatever other reason, but the whole conversation has these really ill defined board states.

    So what should they say?

    Why would G1 6 tank after a strong R1?
    Exactly what is the intended use of G1 6 tanks in case of strong R1 and R2? It is stated you “need” G1 6 tanks, why is this exactly? (We don’t know.)

    What do I speculate?

    I think it’s a waste of time discussing such vaguely held positions, because I almost universally find players making vague posts in the first place tend to focus on things other than the logical flow of an argument. It’s not that I’m saying G tanks are useless in Axis defense, oh no, I wrote about the timing difference between G and J, with G’s mainland ICs and J’s Tokyo IC requiring transports. I wrote about the application of G tanks on Baltic States to secure infantry logistics reinforcing towards Karelia, while threatening Finland, France, West Russia, among others. I wrote about transitional shifts. But what of that is supposed to be important here? All of it? None of it? It’s not an issue of a querent without context that can’t answer that question, nobody can answer anything because there just isn’t anything of real substance. Just tanks + magic = win. Simple is nice, but that’s rather too simple.

    It’s not that I’m saying the conversation has to meet my standard, no no. That would be silly. But while the discussion is persistently vague, querents will never achieve any real greater understanding. Where a conversation stalls for months, well.

    (continued)


  • G1 11 inf 2 art VERSUS 6 tank + discretionary, failure states discussed

    Any plan has a “failure state”, beyond which failure is almost certain. It should make sense that instead of not discussing what that how that is most likely to happen, not defining what transitional states are likely to occur en route to that failure state, not discussing how to convert a transitional state back into a likely winning state, well, that’s just not thinking.

    WARNING

    You have been warned.

    Of what? That would ruin the surprise. Turn back, or don’t.

    ONE FAILURE STATE

    If R “stabilizes” then the Axis plan failed. G have to leverage quick pressure into a win.

    NUH UH

    . . . because a CLEVER G player will make use of tanks DEFENSIVELY, so ACKTUALLLY G1 6 tanks is ALWAYS GOOD

    YUH HUH

    Someone trying to “acktually” on above doesn’t understand G needs multiple infantry stacks against KGF. Failure state is fail. If G didn’t need quick tanks, don’t build quick tanks. Make sense?

    TRANSITION TO FAILURE STATE

    Hope y’all kids are ready, because this is where it sort of hits the fan.

    The line specifies G1 Ukraine stack, doesn’t it. Without even specifying bleeding out Africa, I’ll mention, at least not that I’ve ever heard or read, and if I didn’t see it, it’s not because I wasn’t looking for it.

    So you see that R2 can strafe a G1 Ukraine stack and why not, especially as J fighters can’t reinforce on J1. I wrote a post on these forums about G2 to Ukraine by the way, just saying.

    What of G1 Ukr stack pressuring W Rus / Caucasus? If Allies fly in fighters, G ability to take on a combined Allied stack becomes questionable. At the very least, it should be understood G1 Ukr hold with G1 tank buy is not a line that should be played regardless of board state, because of the possibility of R2 strafe.

    This is where it all starts to burn. Players claiming to be top meta say R2 strafe into G1 Ukr is nothing to worry about. Well, I believe those claims about being top meta. I just don’t think top meta is by any means something that lends weight to an argument. Even were the meta far far stronger, it does not follow that a top ranked player will necessarily correctly identify why they win. In this case, as in others where top meta players made claims, I have very specific reasons for finding presented arguments questionable.

    (Note: My personal opinion about meta and meta discussion level aside, the points I make about G1 Ukr hold with G1 6+ tank buy are largely about the numbers.)

    So let’s say R1 had good W Rus and Ukr strafe. You can see where this sets the stage for a bad G1 hold potentially.

    https://axis-and-allies-calculator.com/?rules=1942&battleType=land&roundCount=2&defInfantry=8&defAAGun=1&defTank=5&attInfantry=12&attArtillery=2&attTank=3&attFighter=2

    That’s not even off perfect R1 W Rus, which is worse for G.

    https://axis-and-allies-calculator.com/?rules=1942&battleType=land&roundCount=2&defInfantry=8&defAAGun=1&defTank=5&attInfantry=13&attArtillery=2&attTank=3&attFighter=2

    So you can see where it makes sense, G looking to G1 Ukr hold with G1 6+ tank build should be looking at the R1 W Rus battle results. You can also see where R2 has line on a decent strafe into Ukr, which robs G of forward infantry, making it difficult for G to maintain pressure - this, in the face of Allied fighters to W Rus making it difficult for G to press the Allied stack.

    NOT THINKING: THE FIRST SIN

    This is a fundamental weakness of the line. You can see where the mathematics supports consideration of R1’s outcomes before committing to G1 6 tanks purchase. Not merely because I say so, no. Look at the above, that is simply the fact.

    It is not the supposed author of the line that brings it up (I say “supposed” as there were a lot of G tank writeups in Revised, and the 1942 Online board is similar enough in that theater that a lot of the same applies) It is not the author that raises specific issues with the line, it is aardvark bringing up the details, as ever.

    But wait, as Sam Gamgee (of “The Lord of the Rings”) might say. There’s more.

    Suppose we say that R1 strafes Ukraine. Remember again, I am saying G1 should play conditional to board state. It is other players that argue against and attack this thinking, they that say just go ahead and play blind into the board. That is top platinum strategy for you ladies and gentlemen, as it’s commonly used in meta discussion. Don’t think! Positive anathema.

    Well, what does that R1 strafe into Ukraine mean? It means that maybe R has another 3 tanks and and an artillery. Maybe more!

    https://axis-and-allies-calculator.com/?rules=1942&battleType=land&roundCount=1&defInfantry=8&defAAGun=1&defTank=5&attInfantry=13&attArtillery=3&attTank=6&attFighter=2

    That is really bad for G. Tweaking the numbers on the attack refining for two round can make it even nastier. You can at least see where a G player should be specifying clearly every infantry towards Ukraine, if there’s to be any possibility of a “bad” R strafe (say a capture) to be countered.

    But wait, someone chimes in. If R strafed Ukraine, then Ukraine wasn’t captured, so G can land fighters. And what about the G bomber?

    INATTENTION TO DETAIL: THE SECOND SIN

    Remember. It is me that is saying these details are important, it is me that is bringing these up at all. Other “top players” argue to just ignore board state, just play the line, never mind the details. But you should see, the closer you look, the more the details matter. For someone to claim the details do not matter, is that still something that you can seriously entertain in light of the facts?

    Besides, what if G1 does land fighters on Ukraine after a fairly successful R1 strafe?

    https://axis-and-allies-calculator.com/?rules=1942&battleType=land&roundCount=2&defInfantry=8&defAAGun=1&defTank=5&attInfantry=13&attArtillery=3&attTank=6&attFighter=2&defFighter=4

    I didn’t even add in as many R units as I could have. Instead of just thinking “4 fighters, that’s GOT to be good”, actually look!

    But there’s a less obvious yet still deadly issue.

    Where exactly are the G fighters?

    See, there was a line of argument that G fighters are good because . . . .one assumes, because they can threaten sea zones. But what exactly do G fighters accomplish towards that end when parked on Ukraine at end of G1? Nothing!

    But no, other posters may equivocate, G air is good against Allied Atlantic shipping, “top platinum” or such, supposedly it is I that does not understand?

    Well, let’s get on that a bit. Suppose G fighters are to pressure sz3 (Norway/Finland). What is the Axis plan exactly? Are those G fighters on Karelia? NW Europe? Perhaps they may land on Iceland (never mind the Allied counter, or maybe do.) How exactly is G maintaining a Karelia stack without having produced G infantry earlier, and G tanks being at Ukraine/West Russia/Caucasus? When exactly do the G fighters hit? What specifically do they hit?

    I say a lot of times you’ll see things in 1942 Online screenshots like an opponent buying battleships. Veteran players know, battleships are very specialist units, not generally good for cost. If a G player wipes a late poorly played battleship fleet, that’s quite a different matter to a G player wiping an optimal pressuring carrier/destroyer/fighter mix that takes advantage of already extant Allied fighters to quickly place a fairly powerful defensive fleet. A poorly executed Allied plan isn’t the same as a well executed one, even things like German fighter landing can be a real issue against a skilled opponent.

    So why, then, do “top meta” players claim a line work, yet often do not produce any real useful details of note, why when looking at the number does there seem to be some sort of “magic” needed to make the numbers add up? I say observing that would be consistent with claims of a weak meta

    I’m not even talking opportunity costs or timing, which are also things that should be considered. Just look at a proposed G1 hold, what do the numbers say, should players really ignore board state? I say clearly not.

    What of explanations? Should players just buy air because it’s going to be useful against Allied shipping in some vague sense? Doesn’t it make sense that someone should be thinking about where that air is going to park?

    IGNORING OPPORTUNITY COSTS AND TIMING: THE THIRD SIN

    Well, none of that really matters, surely top platinum players have figured it out. Surely!

    But think on it. Suppose G is in a transitional state where it’s weak near Karelia on G5. There’s every reason to think this; if G1 and G2 tanks as I’ve seen argued, and protecting France perhaps, or not, whatever, then suppose we say G3 infantry marched to Baltic States on G4, then Karelia G5 joined by tanks.

    Well that sounds . . . pretty good!

    But that’s because we’re not looking at things like Allied pressure against France. The G denial of income near Ukraine is assumed to have collapsed. So what exactly does G have to show for its denial of some USSR income? 2 IPC a turn is good, but exactly how much utility may G lose by having tanks instead of infantry?

    Exactly how can all that be true?

    This is where one really needs to think, not only what was gained, what was paid, but also what could have been paid?

    Suppose I said G1 11 inf 2 art instead of G1 6 tanks +. There we don’t see that early denial to R of Ukr income, and there were other things G gained by pressure and aggression. But what were G’s proposed gains, exactly? Notice how supposed proponents of the line are silent on the matter. If these matters are important, which they are, then they should be mentioned. G loses a lot of units by buying tanks instead of infantry, especially if it’s two rounds, especially especially if it’s buying air as well. Something is going to be soft somewhere, and that needs accounting for. A wee surge in denied income just isn’t enough; there should be some specific major pressure in compensation for the opportunity cost in G infantry.

    There’s also a question of what particularly Axis has to gain by G1 Ukr hold that wouldn’t be accomplished, by, say, G2 Ukr hold with J fighter reinforcements.

    In short, instead of just accepting arguments by whoever at face value, which is “this can be used for this” (I blame the state of modern American football commentating, it just hasn’t been the same since Madden retired) - instead, look for arguments that say “this is what could have been done instead, here are the specific points of comparison, here is why this is better, here is why it is worse.”

    WRAPPING UP FOR NOW

    G1 Ukr hold with G1 6 tank + build, ignoring board state, look at R2 counter into G1 Ukraine, look at what G really has to gain by G1 Ukr hold, ask yourself if G2 Ukr is too late. Really ask. You really think G1 Ukr was going to lead to G2 W Rus / Cauc stack where R has no vicious counter? (Especially ignoring board state).

    Think about speculative recommendations of G air in the G tank build. The Allies know you’re not going to want to send air at fleet which bleeds the G stack. There’s also a question of Axis landing zones.

    I haven’t even mentioned what happens if Allies abandon India, how that plays out. Why should I? I’m not even arguing in favor of the G1 Ukr with G1 6 tank + buy line. I’m just saying some things that should be addressed, but which aren’t in meta discussions.

    There’s also no talk of transition into J pressure. Plenty of other things.


  • So there I was on Discord, there was some back and forth, some claimed to find issue with some things I wrote - nothing on the logical argument side, but other things.

    https://discord.com/channels/606254910438375434/1300603351636906106

    I won’t get into it too much, but I will say a read-through will show I was on topic. It’s only after others persisted in dragging me that I responded.

    Some say I should be above that, or that it doesn’t matter, but I reject that. When some people insist on not addressing the topic at hand and making up attacks on character, when they find no resistance, they get the idea it’s a safe and good thing to do. Then they keep doing it, if anything they even do it more.

    If anything I think I neglected situations that I should have addressed years ago, and now things are what they are. Well, live and learn.

    Some may remember Don Rae’s original essays included an address to, as we may say these days, “haters”. There was Stephen’s Crane’s poem “Think as I Think”, and so on. For thousands of years of history, people have tried attacking, not an argument, but the person making it.

    Am I not guilty of the same thing? It should be understood, much - even all, actually - of what I see in meta discussion is absent real specific comparisons. It’s not that I can even attack an argument, because there isn’t even an argument to begin with in most discussions. What is referenced for substantiation in most meta discussions is rank, arguing the competition is world class, that rank depends solely on skill, therefore top meta player advice must be good, to which I reply I don’t consider the competition world class if top players can’t articulate coherently about lines of play they advocate, and rank is at least in part a product of factors such as control over one’s schedule, considering the 24 hour move requirement, so I say accepting arguments at face value is bad practice.

    It’s not that I say every top player must be articulate. I learned bomber applications from a fellow that said, in effect, “I don’t even know what I’m doing, but it works!” However, I think it clear that advancement of play as a discipline requires some minimum level of communication. I know some players are helped by and comforted by the current prevalent style of meta discussion, but I also think there’s room for a different approach, the approach I advocate. This is roundly attacked by some that characterize what I write as “needless”. Indeed it is needless to readers that care nothing for logical progression.

    To my surprise, on Discord the conversation passed beyond the point I was going for in the first few posts of this thread - that players should not play blindly into board state. I don’t think “progress” or feel particular satisfaction, but with one step made, it is at least possible to progress to the next step.

    A poster on Discord brought up, in effect, that they were interested in the process, or so I read their post. Which made me think - the process of logical progression is clear to me, but what about people that haven’t had my background? Well, so it goes.

    AXIS AND ALLIES ANALYSIS (more or less)

    1. Define what is to be examined.
    2. Based on past experience, identify then test possible short-term failure states. Typically requires working through many variations of action and response even so.
    3. Note and write up all lines studied. If failure state(s) found, concludes here.
    4. If no failure state is found, progress to more complicated projections of the predictive model, particularly accounting for anticipated board states as they develop over time.
    5. If no particular point of failure identified, proceed to comparative tests of entirely different lines of play, identify key metrics that distinguish when one line should be used over another.
    6. Write and edit, including key metrics. The final writeup should ideally have the reader always knowing what to do, and why to do it, in any situation.

    There’s a lot of unspoken bits there. For example, “define” must be very specific; a player reading a writeup should never think “what am I doing”, or “what do I do now”? They will know, because the writeup will tell them. This level of specificity is completely different to what is accepted in casual meta discussion; it is not acceptable that a player characterize a line G1 heavy tank build without air, or with fighter, or with bomber. Those are entirely different.

    Past experience leads players to think different things. On Discord, a player said I was saying the weak point of the line was R2 strafe into G1 Ukraine. I replied it wasn’t, and I had nothing of the kind in mind. It was sufficient to my purposes to demonstrate the proposed G1 move should not be played blindly; the example I gave was specific to that purpose.

    If that is not the weakness, then what is the weakness? My response to that on Discord was, players haven’t even defined what it is they’re talking about. I’m sure some may claim otherwise, they’ll point to where I wrote above about G1 pure tank vs G1 fighter vs G1 bomber. My response is, as ever, just read through almost anything I write. If I say how something can happen and describe general characteristics of units, that is not a proper writeup. There are no numbers, there are no comparison, there is no context for readers to make informed decisions as to what is “correct”.

    Typically in practice failure states are not obvious to developing players. (They’re not even obvious to me a lot of the time). What needs to happen is one walks through the proposed line, as more and more details are accounted for, adding to the predictive model what must be true, what is assumed to be true, and building the basic model off of that. The failure state is typically not a clear counter, but a bundle of facts that together do not make sense.

    So for example a player might say that they build nothing but R infantry, yet they use the R stack to destroy G’s stacks, yet also have enough to trade efficiently with Japan early. Yes, that could be an actual and true description from a top rated player’s game, but that does not mean that is what should happen most of the time. The expectation is if R bleeds out its counterpressure against G and J, especially early, then R should lack the hitting power to break a combined stack. We don’t know if the opponent was incompetent and repeatedly overextended, or if the opponent had a lot of bad dice rolls, or if there were several small anomalies that led to an unexpected position - we only know that the claim sounds wrong. (Here, I only cite this as an example, writing out the case takes a lot more time, so take my word on it. Or don’t.)

    WHAT IS THE DEFINITION OF THE G1 LINE ANYWAYS

    I don’t know. I keep asking, but it just goes around in circles.

    I’ll point out where others attach negative characterizations to things I haven’t even done, what do I think is the correct rational thing to do? Shout accusations about how someone doesn’t have a point or is being evasive? Or say someone doesn’t want to say anything that could get them pinned down? Which, I know, let’s be productive, but really now. Those of you reading this that do that to me, think about what you’re really accomplishing, who you’re really trying to convince. Also, realize I have no objection to just walking through all the cases, then I can say look there again, I have to carry both sides of the argument again. It’s not just me saying this is what happens, that’s what’s happening right now.

    Also note, I am not writing about a lot of what goes on, which is maybe one of those unfortunate holdovers I mentioned, about me going too easy on some. No, I don’t just throw everything out there; anyone can ask me about “the contrarian position”, and I’ll run you through it. Well, that’s a whole wall of text I’ll pass over, for now anyways.

    At any rate, I think in some communities where civilized behavior is the norm, the correct thing to do is to make a positive assumption on the other person’s part. Yes, they haven’t defined the case, yes they continue to refuse to define the case, but then maybe they’re not used to doing it, maybe they don’t understand what to do, maybe English isn’t their first language which complicates things, who knows. Well, we proceed as we can.

    So far on Discord, the statements I most think unlikely to play out well are the assertion that Allies can defend India against J3 attack, and that there’s a G3 attack on Moscow.

    Think on it. On R3, supposedly the Allies stack Moscow, so it would stand to reason, because Moscow is in danger, against G3. Yet somehow the Allies also have enough to stack India on UK3? Doesn’t it make sense, as I wrote at the end of my previous post, that the Allies might abandon India if Moscow is threatened? I have long said that the Allies can protect India at the cost of Moscow, against a competent Axis player. So with this line, where apparently we’re talking about G3 Moscow now less, well.

    By the way, I fully anticipate the argument that someone will claim I “misinterpreted” G3 Moscow. There is no mistake. Anyone that wants to claim that, can do so, and I will respond with the “contrarian” points I mentioned earlier. There’s a lot.

    I also anticipate the argument some people will complain saying there are “useless” or “overly complicated” details. My response, again, is it’s not me that has repeatedly failed to define the case despite repeated requests for clarification. If it’s left to me to consider different variations, if anything I’d say I should be thanked for my time.


  • Some exchanges on Discord, at the end of which I have no definition of G1 from the proponent of the line. It’s true that I could view this as evasion or laziness or otherwise negatively characterize it. However, despite some provocation, I think I may leave off and simply state the details were asked for and not provided.

    There was some mention of supposed exemplar games, but that is not sufficient level of detail. Simply viewing a game does not provide sufficient insight; I will not know for certain what factors the player was considering when making decisions. There is then more back and forth and shifting goalposts, even if that wasn’t fully another’s intent, the solid fact is it’s a waste of my time.

    So I will take the suppositions I had based on what the proponent of the line directly stated, and go with those. I think that is as much as anyone may reasonably ask.

    Another poster looked at the games referenced and posted a text summary of G1 moves on Discord; I take that player at their word and assume they posted a fair and accurate summary. It’s unusual that I don’t consult sources firsthand, but I regard most of this as - well, I made my feelings clear.

    A GREAT DEAL OF UNNECESSARY TEXT

    If anyone seriously thinks that, why read this far? Oh yes, I remember, I mentioned my thoughts on that matter in the first post in this thread.

    To progress a logical argument, one must set forth premises and logic. To create a predictive model, one must frame premises and logic in context. What I write reflects not others opinions to that end, but my opinion.

    A USUAL DISCLAIMER

    As ever, I’m not trying to illustrate everything that applies. I am only taking a small subset of what I think applies, and putting it in a minimal framework to support, not prove, general points I make. That I lay out premise and logic is to ease others’ attacks on the position. Someone that disagrees does not need to deal with shifting goalposts, they can pick a single point to attack, re-frame with their own context, and go from there. It may be that new subtopics need be introduced, or even a modification of the base lines, but that’s just part of the process.

    SCIENTIFIC METHOD

    I think I wrote elsewhere a line writeup ideally provides a reader with actionable information so they are never at a loss for knowing what to do.

    Part of the scientific method, apart from rounds of hypothesizing, observation, modification, and repetition, is reproducible results.

    I say it does no good to have a “strategy” if a reader can’t reproduce it. Hence my derisive “tanks + magic = win!” comment earlier. A certain level of detail is necessary, a certain level of understanding is also necessary.

    SZECHWAN

    Whaaat? (exaggerated straw man gasp), I was going to address G3 Moscow and Allied hold against J3 India wasn’t I, what is this Szechwan madness?

    Well you know, Szechwan, or Sichuan, is the base for one of the eight cuisines of China (there are arguably a lot more), and particularly has spices that I quite prefer. Really a lot to say about it, quite a place, magnificent history, so forth.

    What, though, is its significance in the strategic and tactical senses, in context of the examined lines of play?

    In the first three posts of this thread, I laid out a minimal case about R2 strafe of G-held Ukraine. This was not to attempt to establish a real weak point of the line, but simply to make the case the line should not be played regardless of board state.

    So it seems that were I to argue against the line, I would assume R1 Kazakh infantry to Caucasus, all the more for the prospective R2 strafe against Ukraine. But I say it goes the other way.

    (gasp!)

    I know, I know. But you know that criticism I make of what I say is meta discussion’s style. They’ll look at a move and talk about the utility after the fact. But it’s not simply the utility of a move, but the opportunity cost of other moves that must also be considered.

    So does the R1 Kazakh infantry move to Caucasus? Sometimes, sure. It depends on dice outcomes; perhaps it’s moved in to bolster the Caucasus’ defense, perhaps it’s moved in to increase the R2 Ukraine strafe threat range, but maybe it’s not thought needed at all.

    But how would we ever know if we didn’t look at it?

    J1 1 INF 1 ART 2 FIG 1 BOM VS SZECHWAN 2 INF 1 FIG

    https://axis-and-allies-calculator.com/?rules=1942&battleType=land&roundCount=all&attInfantry=1&attArtillery=1&attFighter=2&attBomber=1&defInfantry=2&defFighter=1

    That does not look good. Look at the pie chart.

    https://axis-and-allies-calculator.com/graph.php?cmd=piechart&rules=1942&battleType=land&roundCount=all&attInfantry=1&defInfantry=2&attArtillery=1&attFighter=2&defFighter=1&attBomber=1

    Particularly, note 3.3% Japan loses all air, 6% both fighters, 18.2% one fighter. Anything else, Japan loses no air. Capture of Szechwan is not the goal, it is destruction of the Allied units. This has to do with stack building / bleeding where G is applying early pressure. The above are multiplied by 96.5%, the overall, for 3.2%, 5.8%, and 17.6% respectively.

    So it doesn’t look good; add the R infantry.

    J1 1 INF 1 ART 2 FIG 1 BOM VS SZECHWAN 3 INF 1 FIG

    https://axis-and-allies-calculator.com/?rules=1942&battleType=land&roundCount=all&attInfantry=1&attArtillery=1&attFighter=2&attBomber=1&defInfantry=3&defFighter=1

    Looking at the raw numbers it doesn’t look like much a difference. Again look at the pie chart. 82.9% overall; 17.1% (14.2% after multiplication by 82.9%) Japan loses all air, 14.2%(11.8%) both fighters, 23.8%(19.7%) one fighter.

    That is, losing all air goes from 3.2% to 14.2%,; both fighters from 5.8% to 11.8%, one fighter from 17.6% to 19.7%.

    It’s not quite that simple; Japan can retreat, if Japan hits Szechwan then it probably doesn’t hit the US Hawaiian Islands fleet. I’ll leave off those for now. Suffice to say there is noticeable increase in probability of J losing more than one fighter; that is the difference a single R infantry makes.

    Suppose R1 does not move in infantry and UK moves in fighter. You can see if UK does that, then probably UK1 is not trying to hit any German Mediterranean fleet. There’s a lot of problems and complications there too, especially in a line looking at early G pressure at Ukraine.

    I leave that aside, though, and look at the numbers:

    J1 1 INF 1 ART 2 FIG 1 BOM VS SZECHWAN 2 INF 2 FIG

    https://axis-and-allies-calculator.com/?rules=1942&battleType=land&roundCount=all&attInfantry=1&attArtillery=1&attFighter=2&attBomber=1&defInfantry=2&defFighter=2

    Again, by pie chart, 72.3% overall, J losing all air 27.7%(20%), both fighters 17.4% (12.6%), one fighter 23.7% (17.1%).

    What if R adds inf and UK adds fighter?

    J1 1 INF 1 ART 2 FIG 1 BOM VS SZECHWAN 3 INF 2 FIG

    https://axis-and-allies-calculator.com/?rules=1942&battleType=land&roundCount=all&attInfantry=1&attArtillery=1&attFighter=2&attBomber=1&defInfantry=3&defFighter=2

    Szechwan still is not safe. Without getting into the numbers, Japan takes a risk on the attack but has almost even odds; the attack may still be performed by a J player with low to moderate risk aversion, particularly where the attack is in line with Axis strategic goals.

    TRANSLATED

    Moving in one R inf increases risk to J air. By itself the R inf may not deter Japan, but the low value of the R infantry compared to the high value of J air may be some deterrent. The R player will have no data on J risk preferences, but it is still a chance that may be taken. If the UK fighter is not used here, it is freed to perform other duties.

    Moving in one UK fig increases risk to J air. By itself the UK fig may not deter Japan, and in fact I would expect Japan to attack Szechwan more if only one UK fighter reinforces. Allied fighters offer a lot more value than infantry, not simply in IPC cost, but in ability to reposition quickly and trade territories with less committed ground units.

    Moving in both R inf and UK fighter increases risk on the J attack to a serious point of failure. However, the battle is still coinflippy, and an Axis player with low to moderate risk preference may still take the battle, particularly if it meets strategic goals.

    WHY R1 KAZAKH INF TO SZECHWAN

    Simply, it increases the odds US1 fighter may reinforce West Russia. There’s more to it, but that will do for this thread, for now at least.

    Remember again the context. Where G does early pressure, if it is planned for G to be the “major Axis stack controller”, that is, the one planned to do a major attack into Moscow against a combined Allied stack, then G’s power must be preserved. So where J bleeds strength away from that Allied stack, that is in line with Axis strategic goals - again, provided it is planned that G be the “major Axis stack controller” on the critical timing.

    There is a transition out of G being the major Axis stack controller, but perhaps I’ll get to that later. Suffice to say it’s awkward, particularly where G1 and G2 have purchased tanks - as has been described in that Discord thread.

    All the above text is in aid of what? Of adding the US fighter to the W Rus stack, against G2 pressure.

    CAN YOU GUESS WHAT’S NEXT?

    Hmph, no spoiler text.

    Well, I’ll stick it in the next post.


  • SZECHWAN, PART TWO

    What is all this about Szechwan in aid of?

    I wrote that first, short-term failure states should be tested. Without a designated line (again, I say I made every reasonable effort to obtain one), I am left to make assumptions about what exactly the line is. From that conjecture, failure states may be conjectured, key points identified and tested.

    It should be seen that the disposition of Szechwan is indeed relevant to the topics of, given a G1 Ukr hold and a 6 tank + G build, the question of G3 Moscow and Allied defense against J3 India. How exactly that is, will be more evident in time.

    I stated looking at Szechwan was in aid of adding the US fighter to W Rus stack against G2 pressure - which is the usage against early high G pressure. But clearly that can’t be all. I ran the numbers, you can see for yourself that J has reasonable odds to destroy the US fighter regardless. So it is actually improper to base the strength of Allied counterpressure against the line on the basis of US fighter surviving or not, as the Axis player, not the Allies player is in control of a decision that provides reasonable counter-counterpressure.

    However, it is demonstrated that addition of both USSR infantry and UK air poses a threat to J air if Szechwan is attacked. There is also other reason why J may not hit Szechwan; J1 hitting Hawaiian Islands fleet probably prevents US1 to sz45 northeast of Australia with US fighter to W Aus, meaning US2 3 fighters to India.

    But attacking US Hawaiian Islands fleet is not the only way for J to prevent that line. J2 merely needs to have units threatening W Aus and/or sz45, to prevent 1, 2, or 3 fighters from reinforcing.

    There is also the question of the speed of the Axis advance; US2 may be too late. That also should be explored.

    Besides R2 W Rus hold is the question about prospective R3 against Caucasus. That too is part of the counterpressure line. It is not simply about establishing whether or not R2 can hold W Rus, the question is how play may reasonably be expected to proceed.

    R2 STRAFE INTO UKRAINE

    Explicitly, that is not part of the base counterargument against the line. After all, if the Axis player is competent, then they won’t leave a “good” R2 strafe into Ukraine in the first place, however the Axis player defines it. Therefore relying on that as counterargument is definitionally bad. (It was relevant to demonstrate a R2 strafe into Ukraine could be quite nasty, in the interest of establishing the G1 line should not be played regardless of board state, but we have moved past that).

    Yes, a G player may play into a board state betting on a blind spot in the meta, that is, even if the Allies player should do R2 into Ukraine, maybe the G player just bets the Allies player doesn’t do that. Well, I don’t worry about stuff like that.

    I’d like to ignore this part, I really would. But properly, the strength of G1 stack on Ukraine should be evaluated, because it affects the threat range against potential R2 W Rus hold.

    Ah well, I’m sure I’ll get to it in time.


  • R2 STRAFE INTO UKRAINE, OVERVIEW

    It is assumed in this writeup that R2 does not have a good strafe against Ukraine, or else G1 should not stack Ukraine. G will have the information on R purchase, attacks, attack results, and noncombat moves, so will know what R2’s potential attack against Ukraine may be.

    Of course, that is not a safe assumption. Actually R2 may have a good strafe into Ukraine. As laid out in an earlier section, this may be the case whether R1 captured Ukraine or not. An Axis player properly calculates the R2 strafe before completing G1’s purchase phase and committing to the line at all.

    There’s different major branches that are ignored in this thread even then. Normally there would be one branch for G1 Ukr hold attempt with fighters, another branch for G1 Ukr hold attempt without fighters, branches of each for G pulling units from Libya versus pulling units from Europe to dump to Ukraine, a branch for G attack on Caucasus, branch variations based on R commits, and so on. As I wrote, this is not intended to be any sort of final address, it’s just a brief look at methodology with passing comments on viability of some claims related to the line.

    THE LINE, MORE OR LESS

    (according to Discord posts)

    Buy 6tanks, 1inf

    CM
    7inf, 5tanks to UKR
    BS to sz17
    6-0 attack on sz7 (3subs, Cr, 2 fgs)
    5 inf to Karelia (Finland 2, Berlin 1, Norway 1 Baltics 1) Berlin+Norway with trs

    NCM
    AA and 1 fgs Baltics
    2 inf, 4 tanks to Poland
    Inf, art to Bulgaria
    1inf to Belo
    4 fgs NW
    1 inf F to NW
    Norway inf to Finland
    Africa goes East
    1inf and AA to UKR via trs (note: clarified to state Italy inf/AA used)

    Mob
    6 tanks Berlin
    1 inf Italy

    SO AS YOU SEE A LOT IS IGNORED

    Looking at the described line shows a load of small suspicious points like Norway inf to Karelia during combat, Kar stack as described in general, NW Eur stack, 4 unit Libya stack, 6-0 in Atlantic, Italy inf.

    I don’t say majorly suspicious, just minor, means probably it should be looked at in any serious writeup.

    Re: Norway -it’s a given that the Baltic transport takes the NW Eur infantry, though perhaps in a fast G pressure line Iceland may be captured, not that I think that’s necessarily great either. The Norway infantry, though, could move to Finland without the transport, allowing the Berlin AA to be moved to Karelia during noncombat. Moving the AA increases R’s risk on any recapture (likely involving fighters) or strafe (though that last need not involve fighters). Yes, the AA is potentially only a hit soaker that increases unit count making non-air strafe safer. Still.

    Karelia, moving Berlin infantry into Karelia means that’s an infantry less moving to Poland that can reach Ukraine on G2, which is anticipated to be potentially in danger against R3 counter. Also, why only 2 Finland infantry instead of 3, if G1 pressure really were the priority? Well, I won’t worry about it.

    NW Eur fighter stack is supposed to deter UK1 fleet build along with counterpressure against Allied landings against Morocco. But it’s a little weird, not majorly weird, but still, along with other moves. With G1 Ukr stack, if it holds, then G isn’t worried about fighters being able to reach the Caucasus or not, as the pressure depends on forking WR and Ukr. But there’s still no development in Africa, well, whatever.

    4 unit Libya stack can eat Egypt counter using London bomber, while USSR fighter cleans up the G Med transport, ignoring the G battleship as it’s split off to sz17 (Trans-Jordan) while the transport’s at sz16 (Ukraine). Not preferred is UK1 Egypt fighter to sz16, first because that’s really more a move that happens after R2 Ukr strafe (which is assumed not to happen), and because that UK fighter movement won’t allow it to land on W Rus. Again, not something I’m particularly concerned with in this writeup, though it bears a closer look.

    6-0 in Atlantic along with other described moves risks UK counter and UK1 fleet drop, leaving 4 fighters against any prospective UK fleet. Of course, if UK1 builds fleet then UK likely won’t land fighters on WR, even hitting the G survivors of sz7 doesn’t leave UK fighters enough movement to reach WR anyways. Should still be looked at.

    Italy inf, with the G Med fleet split, the G Med transport simply should not survive. Italy mobilization leaves it a step slower to move to Ukraine. Remember again, the prospective G1 is 6 tanks on Berlin, with other units moving east; 2 infantry and AA isn’t a great defense against what UK can potentially bring to bear, so it’s not like Italy inf is really going to be great for that. Eh.

    Probably other stuff but that’ll do to be getting on with. Nothing major really that can’t be explained away, though - anyways.

    R2 STRAFE INTO UKRAINE, REVERSE ENGINEERING

    Assuming R1 12 W Rus / 9 Ukr open, looking at W Rus

    https://axis-and-allies-calculator.com/?rules=1942&battleType=land&roundCount=all&attInfantry=9&attArtillery=2&attTank=1&defInfantry=3&defArtillery=1&defTank=1

    Attacker loses 8.8 IPC on average, so call it 3 infantry. Of course, this is not a safe assumption at all, but again we’re literally ignoring any results that don’t favor G1 Ukraine in the end, so why not.

    Ukraine:

    https://axis-and-allies-calculator.com/?rules=1942&battleType=land&roundCount=all&attInfantry=3&attArtillery=1&attTank=3&attFighter=2&defInfantry=3&defArtillery=1&defTank=1&defFighter=1&defBomber=1

    Average 19.9 IPC lost on attack, so say 2 tanks survive. (See above re: unsafe assumption)

    G1 is 7 inf 5 tanks to Ukraine, then adding 1 inf 1 AA during noncombat, say they lose 1 inf to R tanks.

    Say 4 inf mobilize at Caucasus, 2 tanks on Moscow, 2 Evenki inf moved to Archangel, Kazakh inf moved Szechwan. At end of G1, R has 6 inf 2 art 1 tank 2 AA WR, 4 inf Caucasus, 2 inf Archangel, 2 fighters, 2 tanks 1 inf Moscow. G has 7 inf 5 tanks 1 AA Ukr. Again, none of this is safe assumption, we only use it for sake of convenience. Properly, WR and Ukr should be treated as independent events where Ukr is executed after R sees WR results and a probability distribution set up. However, I’m not doing that here, for simplicity.

    That leaves R2 Ukr strafe at 10 inf 2 art 3 tank 2 fig vs 7 inf 5 tanks 1 AA.

    https://axis-and-allies-calculator.com/?rules=1942&battleType=land&roundCount=all&defInfantry=7&defTank=5&defAAGun=1&attInfantry=10&attArtillery=2&attTank=3&attFighter=3

    Well, you see the numbers, there just wasn’t any reasonable way to swing it where G would really get a favorable defense. A lot comes down to overly timid Allies players that don’t want to risk R air to AA, I’d say. Of course, that is a real issue, but still.

    So what we actually see - actually - is with a terribly oversimplified look at results but still, R’s looking at a fairly decent R2 attack against G1 Ukr hold attempt.

    I’m not going to get into it, but if a player’s arguing G1 played into a R1 that was so bad that G1 has the edge on G1 Ukr hold, I’d say G1 strafe WR and stack Ukr and Karelia should be looked at.

    SO WE SHRUG AND MOVE ON

    What are the outcomes if R2 strafes Ukr, whether capture or retreat? What is likely? Regardless, here G1 Ukr stack has plot armor for simplicity.

    Anyways we look at G2 attack into WR.

    G2 vs WR

    7 inf 5 tank 5 fighter plus 5 inf from Karelia 4 tanks Poland 1 inf Belorussia. It’s very suspect that should actually be the case, not merely because of dice outcomes; Allies should at least attempt some kind of attack, Karelia strafe at least, Belorussia recapture.

    But again, we ignore it that for plot armor / simplicity. Generally, consider 1 G inf to be “more valuable” than 1 R inf at this stage, as every G inf protects a tank or fighter; once the G inf are lost it’s an issue. On the other hand, behind R inf are more inf, sure there’s fighters bringing up the end, but G has a lot of tanks and fighters, and logistics issues in reaching Moscow.

    Anyways oversimplified, 13 inf 9 tank 5 fighter against W Rus, which we last left at 6 inf 2 art 1 tank plus R2 reinforcement which we say is 2 Evenki inf, 4 Caucasus inf, 2 Moscow tanks, 1 Moscow infantry (was on Novosibirsk at start of R1), plus 2 AA 2 fighters. That’s the base, again, unrealistically favoring Axis, but that can be looked at later.

    https://axis-and-allies-calculator.com/?rules=1942&battleType=land&roundCount=all&attInfantry=13&attTank=9&attFighter=5&defInfantry=12&defArtillery=2&defTank=3&defFighter=2&defAAGun=2

    Discretionary, UK can add 2 London fighters 1 Egypt fighter, US can add 1 US fighter, this leaves the UK Indian Ocean fighter having hit sz61 having landed on Szechwan. We acknowledge this would mean Egypt fighter would not help against Libya, UK would probably not sink any sz7 survivors, but we really don’t know. There’s also the risk the US fighter won’t be there regardless, because potential J attack. That is the only major branch that I’ll address even in passing in this thread, I think.

    First, without US fighter.

    https://axis-and-allies-calculator.com/?rules=1942&battleType=land&roundCount=all&attInfantry=13&attTank=9&attFighter=5&defInfantry=12&defArtillery=2&defTank=3&defFighter=5&defAAGun=2

    You can see it’s awfully coinflippy, even considering the core scenario is unlikely.

    Adding US fighter, well, let’s just say it’s not great.

    https://axis-and-allies-calculator.com/?rules=1942&battleType=land&roundCount=all&attInfantry=13&attTank=9&attFighter=5&defInfantry=12&defArtillery=2&defTank=3&defFighter=6&defAAGun=2

    LOST YET?

    It’s really just a question of what logically happens in what order. Everything to this point actually “happens” on the G1 turn before purchase. First looking at R2 strafe vs Ukr, as G1 should be thinking about that before even completing purchase phase. Then looking at G2 vs W Rus, as that’s another thing G1 should be thinking about before completing purchase phase. Next is G2 moving into Caucasus, which should also have been considered on G1 before finishing purchase phase.


  • G2 CAUCASUS HOLD

    This is where it finally starts to get a little interesting. I mentioned earlier a player needs to look at potential fail states; this is one. The interesting thing is not the fail state, but how reading into the methodology should show consideration of current board state is essential, board state varies based on dice rolls as well as player decisions, and how adding assumptions to a bundle can in the end invalidate the lot - or not, as the case may be.

    G2 can see what R2 purchased, so need not commit to G2 Caucasus hold. However, considering the proponent of the line stated G3 Moscow, and G2 may not safely break W Rus, G2 Caucasus is now a must for this line. Remember, I didn’t say G3 Moscow, the proponent of the line did. I merely examine the line (lightly, at that).

    By the time G1 finishes, UK knows what Axis is up to so counters, US the same, and of course R2. Everyone is going to line up to prevent G2 Caucasus hold, because control of that territory and industrial complex accelerates the timeline on G’s attack. It’s a real problem.

    The prospective Axis defense includes J’s fighters. So you can see why I made a point of Szechwan in the first place. It was important to establish whether or not the US fighter lived, and provision was made for G2 WR being coinflippy even without the US fighter. The upshot is, if the US fighter is destroyed, then we think Allies may still hold WR, but also that there may be less J fighters.

    There’s more, but I’ll leave off.

    I mentioned the simplified scenario has R at 12 inf 2 art 3 tanks 2 fighters at W Rus at end of R2; the R2 build is unaccounted for (as we only looked at WR defense which R doesn’t mobilize into). G’s pressure into Caucasus is 7 inf 9 tank, which eats R’s WR stack plus R2’s Moscow mobilization; the G AA joins the defense on noncom.

    J has up to six fighters and a bomber that can reinforce. J could have another two bombers as reinforcement if buying on J1 and flying in on J2 against R3 counterpressure. However, I will ignore that as doing so would negatively impact J’s development. (Actually, a key timing should never be ignored!)

    At end of R1, USSR collected 28 IPC, remember the base scenario included capture of WR and Ukraine, and R had not lost income in Asia yet. The added R inf is the Kazakh infantry that moved to Szechwan on R1, back to Kazakh on R2, otherwise R adds 7 artillery.

    https://axis-and-allies-calculator.com/?rules=1942&battleType=land&roundCount=all&attInfantry=13&attArtillery=9&attTank=3&attFighter=2&defTank=9&defFighter=6&defBomber=1&defInfantry=7&defAAGun=1

    Favors Axis, clearly. But this is where the bundle of assumptions I mentioned starts getting too big.

    You see, this is a failure state for the Allies. It’s not good that G2 holds Caucasus, it’s not fatal, but it’s very inconvenient. The Allies, however, know this, being competent. So now we have to re-examine all previous assumptions that were previously dismissed, including the question of player competency.

    Now also comes a practical application of something I’ve often mentioned elsewhere, that single units make a difference at key timings. Then players just sort of dismissively grunt, because they don’t think things like that matter. But look.

    Simply, the proposed R3 against G2 Ukraine with J2 reinforcement has about 31% attacker win. That’s not good. But a competent Allies player will know it’s not good, so should take steps to prevent that from happening. Doesn’t that just make sense?

    Suppose just the G AA is removed from the picture. How much do you think that impacts the defense?

    https://axis-and-allies-calculator.com/?rules=1942&battleType=land&roundCount=all&attInfantry=13&attArtillery=9&attTank=3&attFighter=2&defTank=9&defFighter=6&defBomber=1&defInfantry=7

    The attacker’s percentage jumps to 45.3%. Don’t you think that’s interesting?

    Chop a G inf off as well. The attacker percentage increases to 58.6%. Removing another G inf increases to 71.6%.

    PLANNING THE ALLIED COUNTER AGAINST G2 CAUCASUS HOLD ATTEMPT

    This is all a very simplified treatment, but a reader should understand the methodology. It hasn’t been conclusively demonstrated here that G2 Caucasus hold aftermath is actually an issue, but let’s just accept that as a premise.

    We then use 31% as our baseline for comparison, which is the win percentage on the proposed R3 counter. We want to chop up to 1 AA 2 infantry from the G stack.

    Remember how the UK bomber survived, whether used at Africa or not, thanks to G fighter placement?

    Remember how UK was assumed to hit the sz61 destroyer/transport fleet off Yunnan?

    Remember there’s three UK fighters on W Rus?

    Remember how G has no good line against Africa?

    Now these pieces come together; UK can have 6 inf 4 fighter 1 bomber that can hit G’s 1 AA 7 inf 9 tank.

    https://axis-and-allies-calculator.com/?rules=1942&battleType=land&roundCount=1&attInfantry=6&attFighter=4&attBomber=1&defAAGun=1&defInfantry=7&defTank=9

    It’s not a great attack on the face of it, no. But think about what happens when. We know the real danger point for Axis, when the R3 counter is less a simple coinflip, happens when the Axis are stripped of 1 AA 2 inf. It’s not that R3 counter is safe then, no no. But it’s a real potential problem for Axis.

    You see also where J may really not want to lose J fighters. Chop even a single J fighter off the defense and things get really dicey. But with the percentages being tossed around, J1 against Szechwan again looks to be a possible viable contender. Actually I’d say one risky battle to enable another is sequential failure potential in practice, but eh. Regardless, everything gets a second look.

    Also a second look is R2 into Ukraine. Before it was handwaved off, but you did see there was real reason R2 might go ahead and strafe, if plot armor were not a consideration. Then consider how that works together with a potential UK2 into Caucasus. Any numbers the R2 strafe chops, chops off both defenders against the R3 counter and the UK2 counter.

    BILL AND TED’S EXCELLENT ADVENTURE

    Well, if R looks into the future and takes preventative action, G can take preventative action too! But think on it. Supposedly G3 Moscow was a key component of the line. That just got deconstructed, not fully, no, but you can see where there’s reasonable suspicion that the transition state through G2 Caucasus hold is questionable.

    Also, we could say G sees the counter coming so avoids all that happening. But the question is when and how that happens exactly. It’s not that G2 can capture Caucasus then run away before UK2. If G2 captures then J2 reinforces, if UK2 hits it with a disruption attack, Axis choose between having G’s forward infantry and tanks wiped out at relatively low cost to Allies, or probably losing J’s fighters as well.

    Suppose we just assume G2 Caucasus is indeed questionable, and G3 thrown out. But if the purpose of the line is not G3 Moscow, then what is it?

    To be clearer, if G1 mobilized tanks are not pushing for G2 Ukraine into G3 Moscow behind a G2 Caucasus hold attempt, then why were G1 tanks even built in the first place?

    Well, I have a different use for G1 tanks, but this thread isn’t about lines I’m proposing.

    https://discord.com/channels/606254910438375434/1300603351636906106/1332988936116502528

    “I can promise you that G1 tanks buy with the intention of a G2 Ukraine stack is a bad Axis strategy. I dont want to discuss it at all, because it is basics.”

    https://discord.com/channels/606254910438375434/1300603351636906106/1332987598779711499

    “To buy tanks for a G2 Ukraine hold is not necessary. Can be done without tanks buy, and if you have missed that and written pages of arguments, it is just a bit funny.”

    https://discord.com/channels/606254910438375434/1300603351636906106/1332804684733218958

    “I dont think R1 result matter much if tank opening is good or not.”

    https://discord.com/channels/606254910438375434/1300603351636906106/1332862097662414901

    “G1 or G2 Ukraine stack tank rush is a big difference. If G2 Ukraine it will be no G3 Moscow threat, and instead G4 with one more turn of Russian production, and it would be no real threat unless another turn of full tanks buy. This can not Germany afford against a good player. In my games the big improvement came when I started to stack Ukraine and mini stack in Karelia G1”

    https://discord.com/channels/606254910438375434/1300603351636906106/1332987887473397772

    “That is just how basics is”

    I recall a post that sold the G3 Moscow attack harder, but either it was edited out or I just didn’t find it, anyways it was a bother going through all that junk on Discord - because most of it had nothing to do with the nominal topic but was character attacks introduced into the conversation at any excuse.

    To any that object to that little slice of life observance, realize. There’s writings meant for posterity that are all clean and edited, this thread is really off the cuff.

    PLAYER COMPETENCE

    A competent player knows the percentages of different failure points through a timeline, and attacks, not where they are weakest, but where they are strongest. There is something to be said for playing against blind spots in a meta, but a good meta would have already thoroughly addressed this topic anyways. Think on it; the Axis do not roll dice against AA in this line, the Axis do nothing more than the simplest attack with the loosest coordination, were outcomes to be otherwise that would be a serious game balance issue - and that is why the topic would have been addressed.

    Using only the simplest of details and logic, I demonstrated step by step how the assertion that G3 hits Moscow is questionable at best, simply because the Allies have an “interrupt” to the otherwise safest Axis line, and Axis advance at that speed demonstrably requires coinflippy odds.

    It doesn’t end there, of course. Were the line to fully be examined, Axis variations of timings against Moscow would be examined, transitions to Japan being the major Axis stack power looked at, speed and strategy of Allied pressure against Germany detailed, both for and against, all with different variations. I haven’t addressed KJF variants either, or, anyways, I won’t get into it. Suffice to say that the serious examination would be much more lengthy.

    Here, though, I only wanted to demonstrate that G3 Moscow was questionable. That, as part of narrowing down the definition of the line, though it turned out that helpful poster on Discord cleared that up. Eh.

    ALLIED DEFENSE AGAINST J3 INDIA

    Well, you saw the numbers on R2 hold of West Russia.

    Yes, UK fighters can land on West Russia then later move to India to defend against J3 India. But simplifying, the turn after UK does that, G can hit a combined Allied stack. It gets a little complicated and I’ll leave a lot out. But it comes down to, if the Allies really defended India, it would be at the cost of W Rus defense, which I showed was coinflippy for Allies as it was (unless adding the US fighter, in which case it’s a little good for Allies.)

    So under what conditions would Allies no longer need to defend W Rus? If G was largely neutralized. But if G3 threatened Moscow, then G wouldn’t have been neutralized.

    AND SO WE DRAW TO THE END OF THIS ADDRESS

    It’s not that I knew for sure G3 to Moscow wouldn’t work out. I had my suspicions of course. Years ago I did a writeup on, as I called it at the time, something like R1 dice break into G1 W Rus strafe with G1 Kar and Ukr stacks, with Caucasus capture variation. That was part of my examination of the J1 Manchuria IC line; my conclusion at the time was Manchuria IC got one more tank in on the critical timing but that sacrifices elsewhere made it generally not worth it for Axis. But I digress.

    But in that line, I knew that a “soft” G1 tank build had issues. That’s why even tank rushes executed by players that don’t habitually ovecommit can run out of steam. So substantively, in a line where G is not pulling out of Africa, where G also does not make an early play for Africa, where G splits its Med fleet, oh, a lot of things I won’t get into, I figured some of the old stuff I wrote would apply, and it did.

    An analogy for the situation - if someone tosses a baseball underhanded, you can catch it despite variations in arc, speed, and precise end point. If someone tosses a bowling ball that’s a different matter. Without examining board state, G1 Ukr hold attempt is just another unsupported G tank dash variation, and suffers the same essential issues. R1 dice break into G1 W Rus strafe with Kar and Ukr strafes is a different animal, there the dice results and actions probably mean the rush hits more like a bowling ball.

    Returning to the topics at hand, what I really thought would be an issue was the claim that Allies hold against J3 pressure concurrent with G3 having a real threat on Moscow. Claiming Allied defense against J3 India of itself, sure, no problem. But I’ve written elsewhere, on many occasions, one of the issues of Allied India hold is it has to be measured against G advance in the Ukr/WR/Cauc line. If the Allies sit on India too long, the India stack gets cut off, Moscow gets isolated. So it should make sense that if G3 Moscow was being claimed, it would not stand to reason that Allies should hold J3 India in the KGF line, as India falls soon after Moscow if Moscow does fall, so may as well give up India if things are close.

    What if Allies hadn’t had interrupts against G2 Caucasus or couldn’t hold R2 W Rus? Then the line would have looked at the actual G3 against Moscow, modifying previous lines to potentially have that as the failure point if it were, and adjusting optimal Allied action to whatever other “interrupts” may be anticipated.

    Properly, the development of the Allied Atlantic would also be in question, and - well, I’ll leave off. Good enough

    In the end, remember. It’s not that there are infinitely many things that need to be accounted for. In practice, one only needs to be disciplined, and run the numbers on different points in time of different reasonably expected variations of the line, A player uses experience to inform their understanding of failure state, but experience is not strictly necessary if good discipline is used in considering outcomes of lines of play. A key failure state is identified that has the lowest expected win rate for the player; instead of allowing that state to occur, the player should look at other lines, possibly even lines that were dismissed earlier, in a comparative sense. What looked like a not-so-great battle can on reflection look pretty good given the alternative.

    Also mentioned is the importance of responding to board state, the importance of being specific in what questions are asked, and what details given. The difference of a single unit was shown to have, I think it was a 14% swing in a key timing? Where players just dismiss the importance of even single units, of detail, of play, it should make sense that naturally their “strategies” are not reproducible, and hence of questionable value to study.

    Finally, note it is quite possible to truncate writeups to relatively short lists of instructions. However, it should be understood given even the minimal depth of topics mentioned in this writeup, that inevitably means sacrificing something important. I think that’s fine for players that only want a superficial guide, but players looking for deeper development will have to know the details so they can understand the tradeoffs of different actions.


  • YOUR ACTIONABLE TAKEAWAY

    It wasn’t my purpose to advocate the line of play, so there is no actionable takeaway in terms of execution or counter. (edit: Come to think on it, I suppose there is an actionable takeaway in terms of counter. But actually a lot of board states may not suit, you have seen the numbers are pretty tight, so there may be cases R3 doesn’t have a good counter to G2 Cauc even after setups. So properly there should really be an address of the transition where Allies press Berlin, and how the Karelia / West Russia / etc. game should play out. Ah well. Returning to what I was saying -) There are some actionable takeaways though.

    1. Competent play requires considering board state. Players do not properly play canned lines into any board, though that is characteristic of meta discussion where some players downplay and dismiss the importance of detail. However, you have seen for yourself the sharp difference single units can make, and the difference in execution between a planned counter, and an unplanned counter. Consider, for example, if R2 attempted to hold with 3 less UK fighters because UK sent air against the G survivors of G1’s attack on sz7, or used the Egypt fighter again in some autopilot variation. That would be a problem. Players that neglect such details are asking to lose.

    I read a poster on Discord claim they always went for positive IPC battles. Well, you know UK1 to sz7 and actions with the Egypt fighter could be IPC positive. But that’s not the issue, and never was. The question was, what was the opportunity cost? What was the cohesive strategy? Again, not simply my words. There’s enough in this thread to demonstrate the reality of what is not simple “theory”, but very much what players will see in practice.

    1. Single units make a difference. The closer the battle, the bigger the difference. (edit - 14% swing for just removing a single Axis AA gun at R3 into G/J Caucasus.)

    3, Just because someone’s a top meta player does not mean they execute competently, and it certainly doesn’t mean they can explain things well, or even accurately. Here, we see some assertions that did not stand up to examination, that board state need not be considered, timing dismissed, that unfounded assertions should be accepted as “basic” knowledge, that G3 can hit Moscow under the line, and also Allies hold India against J3 India. None of those is necessarily true, especially in combination. (edit: Well, the Allies can certainly hold India. The question is, what does that cost Moscow?)

    1. That said, that does not mean experienced players should be dismissed out of hand. Even a wrong answer can be useful to a new player, as at least such answers may be clear and brief, so lend purpose to the player, and hopefully get that player thinking - rather than trying to follow rote instructions.

    2. That a player is inarticulate or outright wrong should not be held against them. Typically such players are making an honest effort to be helpful. If they are passionate, or angry, or even abusive, often that comes from their sincere belief. (edit - I’m referencing other players in Discord, as I found conduct to be egregious. For myself, I feel calling people on what they do is not “abuse”. It may be received negatively, and I expect I may give some thought as to what I say (edit: that is, to how what I say is received, and thus reconsider how I make my points), but in the end, I cannot be held responsible for how other people choose to receive a message. Where some complain and complain about how I have all the time I want to write bits, but no time to waste in a game that I find a pointless clash of egos, well, I just see that as manipulative with negative aspersions thrown in. It really is rather off-putting, but I’m used to it by now. At any rate -)

    3. Understanding (edit: in the sense of getting along with others) is all well and good, but that is not the same as moral relativism, accepting all positions as equal. Some actions result in advancing the progress of an argument, whether for or against, other actions distract from it.

    ===

    (edit: reproduced below)

    AXIS AND ALLIES ANALYSIS (more or less)

    1.  Define what is to be examined.
    2.  Based on past experience, identify then test possible short-term failure states. Typically requires working through many variations of action and response even so.
    3.  Note and write up all lines studied. If failure state(s) found, concludes here.
    4.  If no failure state is found, progress to more complicated projections of the predictive model, particularly accounting for anticipated board states as they develop over time.
    5.  If no particular point of failure identified, proceed to comparative tests of entirely different lines of play, identify key metrics that distinguish when one line should be used over another.
    6.  Write and edit, including key metrics. The final writeup should ideally have the reader always knowing what to do, and why to do it, in any situation.
    

    ===

    That, and the previous comments about methodology as applied to Axis and Allies. I think the example here was a little too simple, but eh.


  • WHAT REMAINS TO BE SAID?

    Sometimes I hear people say “It’s common sense”. That’s just . . . lame. It’s gaslighting and a character attack and a lazy disclaimer all rolled into one.

    So-called “common sense” is really just a product of training and expectation. I think some toxic people have an idea of what “common sense” is based on their experience, and so act in toxic ways that seem right and natural to them. Their training doesn’t let them see, or perhaps admit, to their part in things.

    For my part, I’m not trained to deal with that sort of thing productively. For much of my life, my training was to think some people just can’t move ahead, not as a matter of judging or feeling superior, but just accepting what the facts of the moment. I was trained to think it’s not a matter of trying to get into productive relationships with such people, as they simply aren’t capable of anything really productive in the first place.

    But over time, thought and discipline prevailed over such “common sense”. Yes, some people behave in ways that I consider unproductive, and especially where it comes to communications, I understand there’s nothing I personally can do, not because nothing can be done, but because I don’t have a background and training where I can communicate the issue in ways that make sense to such people. In turn, I myself have bad habits in my own ways, as do others. It’s really not about the proverbial washing of hands and wiping the dust off the feet, and more about realizing everyone has their faults, and moving forward.

    Which is not to get caught up in moral relativism. Wrong is wrong, and if someone has issues acknowledging issues and is a poor communicator, it is what it is.

    Some might say what are these little vignettes, they came here for Axis and Allies! Sure. But communication is an issue that affects everyone, and I think learning to get along with people that we don’t like is a more practical and useful thing than learning about specialist applications in a board game.

    . . . but at the same time, I don’t see anyone else writing about these specialist applications so back to it, I suppose.

    What about “common sense” applied to Axis and Allies? Again, there is no such thing as “common sense”, not really. What there is, is a product of training. I played various versions for over thirty years is it, applied mathematical models for over twenty, then I had the good fortune of meeting some very extraordinary people, and the further good fortune that my training enabled me to recognize their unique abilities and apply some of what I learned, in some small ways, to my own process.

    Part 1 was about demonstrating players should not play blind into board state. Part 2 was about explaining and demonstrating a methodical framework as applied to Axis and Allies. Both parts challenged the unthinking hierarchies present in current meta discussion. It’s true that I have strong disagreements with what I’d characterize as authoritarian non-thinking in meta discussion. But what I’m going on about really has a larger goal in mind. At some point, I think players should acknowledge they cannot and should not surrender their judgment in pursuit of some supposed goal - here, getting better at Axis and Allies. Players must realize that they often don’t have the experience of their opponents, that the fastest way to improve is through disciplined methods, and most importantly, in the end players must be independent. They must be, as it were, adults, capable of exercising their own discretion and judgment, no longer dependent children always looking to others for advice - those others often being children themselves.

    Yes, one day even what I write should be left behind as players go on to more advanced things.

    But until that day I have you, bwa ha ha ha, cough cough.

    NOT FOR KIDS

    (which assures that the kids will be the first ones to read this)

    Previous parts have been about fundamental premises and the process of reason. However, those familiar with applied science, or some Axis and Allies veterans, will be looking at bits of text and saying “isn’t this important, shouldn’t something more be said” or “what does aardvark mean by these cryptic references to what isn’t being said”. Other players might think “how do I know when I’m getting good?”

    Well here’s a very Adult Thing to think about. Life is a journey, not a destination. It is not about when you think you are good. It is not when you receive the adulation of others. It is when you realize how little you know, how far there is to go, and you realize that will always be the case. When you are no longer complacent and smug, no longer self-satisfied, always looking both inwards and outwards, then you will have begun your journey of enlightenment. Or maybe not, what do I know, I’m just an aardvark.

    INTUITION

    At one point in my development as a player, I was constantly predicting win outcome percentages, which was not just a matter of using an odds calculator a lot. Especially with smaller battles such as small trades for territory, the same unit counts are involved over and over, so especially someone trying to memorize such things will remember them.

    But I’d gone rather further than that, I’d typically estimate large stack battles outcomes with less than 3% error, sometimes predicting the overall outcome within 0.1%. Which is pretty funny if you think on it because my favorite tool, David Skelly’s often has variances larger than that thanks to running fewer PRNG iterations. Well it’s sort of funny anyways.)

    I could predict future board states, not looking at current board states, but simply by reading move lists and dice outcomes.

    I had enough practical knowledge to look at a board state and the turn number then state what was “odd”, which is a lot more impressive when players learn to do it themselves. In meta discussions that’s why where other posters often react to what they see on the board, I also react to what I don’t see, I’ll ask why part of the board is how it is, what the opponent did, what the player did, and how there’s no way the current board state is normally correct because someone missed the counter or didn’t develop their position properly.

    The problem with that sort of “common sense”, though, is other players simply don’t have it. Some don’t even know to look for any of it. There’s also a lot of small sub-disciplines, like wave interference, binomial applications, practical stack building versus bleeding, understanding tank applications, fighters, bombers, the whole naval rigamarole, what key timings are, how to predict key timings based on initial setup, ruleset, territory value, IC locations, logistics, and so on.

    Most of that won’t make sense, I’m sure, and that’s all right. It’s just things you can look forward to, or maybe you’ll have your own specialties.

    INTUITION AS APPLIED IN THIS SERIES

    When I read posts saying players should play ignoring board state, I “knew” that was wrong, not because I already had the specific calculations at hand. No. I knew that Revised edition veterans spoke against tank rush except under certain conditions, I knew I had heard nothing from 1942 Second Edition players (which doesn’t mean that much, the analytic community pretty much retired but still), and something like a decade later even with all the rules changes, 1942 Online wasn’t so different that I thought unsupported tank rushes would be good.

    Besides that, I’d already done my own research some years ago into “R1 dice break into G1 WR strafe with Kar/Ukr stacks.” I don’t know, maybe I should call it something like “the aardvark tank rush” like follow subscribe, then discover years later some player in Indonesia wrote it all up and better years earlier - which is typically the case, remember how long the board game has been around, how long different versions have been around, remember current versions are often only adaptations of earlier versions, and if you also know specifically how different versions were “broken” - that is, how players played optimally yet repetitively to win highest percentages in those versions - and you knew how specifically later versions changed to remove those “broken” lines of play - well, let’s just say you get some ideas of what’s going on.

    So I was like “yeah no way that’s true” and I started typing, and to my not-too-surprise, I was able to find without much trouble a case that could be mathematically demonstrated that supported my case. That’s intuition at work.

    As to claims that G3 pressured Moscow and Allies could fend J3 India, well, that’s not really intuition, that’s more “common sense”. (Oof, there’s that phrase again.) Well, I suppose it’s not really common sense. But think on it. If Axis are seriously pressuring Moscow, then why are the Allies allocating resources to protect India? It’s not like infantry can move from India to Moscow in one turn, it takes a while.

    Again, I had some practical experience, writing up the whole Ukr/WR/Cauc Axis line, with J fighter reinforcements, and how India could be “cut off”, Moscow isolated. But . . . I didn’t really need that much.

    Anyways! Intuition.

    INTUITION GOING FORWARD - WAVE INTERFERENCE, UNIT TYPE AND COUNT, AND BAD VAGUE ARGUMENTS

    So far specific cases have been very straightforward. It may not have seemed that way when I started addressing the question of G3 Moscow and Allied defense against J3 India by addressing Szechwan, then I probably at least addressed Mediterranean, north Atlantic, some brief timing, and so forth. But there are sharp limits to what can be achieved using such a limited predictive model…

    Before getting into the particulars, a word about bad vague arguments. I’ve spoken to authoritarian arguments that attempt to use reference to authority in place of reasoned arguments (“top rank player” or “my day job is” or “you don’t know who you’re talking to.”) That is different to when I write “that is not relevant, but here is what is specifically relevant” or “that is a question that I will not address at this time”.

    The difference is one tries to avoid addressing specifics altogether and goes on and on about things that have nothing to do with the nominal topic, another is simply limited on time so chooses to talk about something that is perhaps not what a querent wants to talk about or even what a querent thinks is related, but which does have some relevance.

    People use bad vague arguments catch on and start copying phrases or references, hoping to lend weight to what they write. I read, for example, an argument that units are not about their IPC value, and I thought “very good, they have enunciated what any player that doesn’t purchase battleships already knows”, but perhaps that was uncharitable on my part. Then they said a whopper which amounted to ignoring addressing a major stack battle, and downplaying losing a major stack battle, and I thought “oh no”, but also “it would be really funny to take a screenshot of this to pass around at office parties”. I know, I’m awful, but I also didn’t take the screenshot . . . to pass around at office parties.

    While one tries to form an intuition around bad vague arguments, one is bound to have bad intuition.

    So what forms good intuition? I can’t say what will work best for others, but I know predictive models I build account for wave interference and unit type and count.

    WAVE INTERFERENCE

    I expect I shall have to use something than that “wave interference”, as it doesn’t convey well what’s going on to most. Well, I’ll think on it.

    Sometimes players of Axis and Allies say it’s about “strategy” or “tactics” or vague grandiose things, which makes sense. It’s a game about conquering the world (or liberating it, whatever). It attracts a certain crowd. When I say “risk management” or “binomial distributions” or even “logistics”, people just sort of grunt and sidle away. They don’t want to get caught up in that nonsense.

    “Amateurs talk strategy. Professionals talk logistics” - Napoleon.

    I mean, don’t listen to me, listen to the guy that’s been dead for over two hundred years and has never played the game. Got quotes from Sun Tzu too for what it’s worth.

    So what is this “wave interference”? What are “rogue waves”? What does any of that have to do with Axis and Allies?

    Sometimes I see players talk about “fair dice”. Some even want dice altered to be more “fair”. Or I’ll read how a player said everything was going great then the dice wrecked their great plan. I’m like hey. Don’t they know what game they’re playing? (Well, no, they don’t, but that’s okay, it’s a marketing thing, they want to play this strategic tactical thing but they end up with a time-consuming game that’s about risk management. Eh.)

    I’ve seen a lot of Youtube videos where someone complains about bad dice, not recognizing that they owe their position to a lot of small favorable dice results over the course of the game. I think “they have no right to complain, haven’t they been paying attention? they were literally winning on luck!”

    Dice happen. Sometimes a player gets a lot of small good luck, sometimes a lot of small bad luck andd it adds up. Or there’s an unusual result in the first round of a major stack battle, which can turn out to be very costly to someone. It must be understood, it is not just about accepting that dice happen, or believing superstitious nonsense that the dice will turn, or getting caught up in Monte Carlo fallacies. It is entirely expected that there will be a range of results in any combat, and how a player forms plans and contingencies to deal with both bad and good luck influences who is the winner.

    (And again, where it comes to ranked play, remember some players have better control over schedule, some have more patience with UI, some - well let’s just say there’s things other than board game skill that influence ranked outcomes).

    I’ve written elsewhere about multipeak models and how binomial distributions are “jagged edged”, how Axis and Allies risk models are different to everyday perceptions. I’ll mention a bit of that here. Most people think of risk as something analogous to everyday life; if they throw a dart at a dartboard maybe they don’t hit the center, but near the center. They think dice work like that.

    But actually combat in Axis and Allies is a result of interfering waves, reinforced by multiple rounds over time. If a player has a 85% predicted win rate on a battle, they often think it’s like they’re tossing darts at a board and they’ll hit 85% of the time, and 15% of the time it won’t be great maybe but close.

    But actually in application it’s like having dartboards on opposite walls. 85% of the time a player hits the dartboard in front of them, and 15% of the time the darts fly out of their hand backwards and hit the target behind them. It’s very weird for players not used to thinking like that. Then if the dart hits near the center of the dartboard behind them, players get really really weird about it, because nothing about what’s happening even seems to make sense.

    But a player used to how things work isn’t surprised at all.

    So, wave interference. Knowing the probabilities, knowing anomalous results, knowing anomalous results in early rounds reinforce over repeated rounds, players know that odd dice outcomes will happen. They don’t depend on it, they don’t fear it, but they do try to account for it as best they can. The ocean’s surface is not like glass, but a lot of small ripples, then sometimes there’s a giant rogue wave that comes along.

    In warfare, commanders deal with these sorts of things by keeping reserves to deal with situations as they come up. Rather than simply committing everyone to battle “if you’re not fighting you’re not doing your job”, they understand that situations sometimes come up that require a fresh and ready force able to respond. Or, with firepower, commanders can shift fire to deal with particularly troublesome targets, instead of everyone just firing ahead no matter what is happening elsewhere. That is, commanders in real life have various abilities to respond, and need to act intelligently.

    What does that look like in Axis and Allies? There’s a lot of applications, small and large, but for the time being, I’ll say - a good plan shouldn’t need everything to go right, a good plan ideally has some flexibility to respond to conditions, and sometimes small chances need to be taken early to prevent big things later. Those are only general thoughts, not specific applications, so you can imagine what the final and most important thing to remember is. Don’t get smug and think because you lack a plan, that you’re a master of innovation and response. You will get wrecked by a player that’s prepare, and you’re not smarter than the numbers. Know your position, understand the board stat, and always remember there’s probably something you haven’t considered that’s going to come back and bite you.


  • UNIT TYPE AND COUNT

    At some point, a player’s intuition for any particular version of Axis and Allies may recognize how a position is likely to develop, based on the map (what territories connect to what, how “big” the board is), income, production (how many units can be produced where), combined with looking at what’s on the board at the moment.

    I think that intuition is absent in the currently addressed proponent of the G1 Ukr hold / G1 6 + tank build, not because the line contains risks, but because the risks are not acknowledged, because important things are not addressed, much less small details that don’t make sense on first examination so should be explained especially to newer players but aren’t - perhaps because there is no real plan, only action and observation of consequences.

    LET’S TAKE A MOMENT TO THINK ABOUT HOW TO BE WRONG

    So I say “don’t be smug!” and of course, nobody thinks they are, not really. If they are maybe just a little bit, then it’s with good reason! They put a lot of time and work in, and people should recognize that!

    When I say not to stop at empirical data, but to apply discipline and the scientific methods to build accurate predictive models that not only encompass empirical data but allow a player to develop entirely new lines of play, that’s a specific criticism where people start to perhaps take a step back and think.

    But now I say - think on it really. If the scientific method is about cycles of hypothesis, testing, and observation, there is not necessarily an endpoint. As to intuition, of course it’s informed by experience, but a player won’t know what’s outside their experience, never having experienced it! So really, everything could be wrong. Everything I write. Isn’t that just massively reassuring?

    To which I reply, yes, you will be wrong, I will be wrong, and none of that excuses failure to try to progress, none of that means the scientific method, flawed as it may be in practice, should not be applied. After all, what else have we got? Tanks + magic = win?

    So much for theory, and warnings, and so on. Now to return to the whole G1 Ukr hold / G 6 tank + buy line.

    WHAT HAS COME BEFORE (THIS BEING THE THIRD PART)

    Well, it really doesn’t look good in general, what with a lot of suppositions by the opposition having been demonstrated to be flat wrong, or at least suspicious, and in Discord there’s an ongoing refusal to answer specific questions not just from myself but posters in general, so there may be some inclination by readers just to dismiss the whole thing.

    But actually - not so much. No matter how disagreeable someone may be, or how bad they may appear, the legitimacy of their points should be considered separate from the person trying to argue those points.

    We did see, at least, that R2 might have some reason not to hit G1 Ukr hold (mostly timidity and aversion to risk to R air to the AA gun), along with probably neglecting any G1 stack on Karelia. We saw G2 had a strong attack into WR that could not be taken lightly. Even with some Allied coordination, the Axis advance could not be taken too lightly. We saw that even a single AA changed win/loss outcomes by 14% at a key timing, how a couple more infantry lost impacted expected defense, which should give readers the idea that if the dice came out a little differently there would be a legitimately strong attack that would be difficult to deal with, and that if a player didn’t coordinate carefully the G move could indeed be overwhelming.

    Of course, I set the bar of player competency pretty high, so I don’t feel a competent player should necessarily be losing it over the line, but that’s as it goes.

    There are some key counterpressure timings I mentioned to disrupt the Axis timings. But there’s a lot left unsaid.

    THINGS TO COME, OR NOT

    I mentioned some "odd’ bits earlier, like G1 6 units to sz7. It’s not that I was concerned particularly at the time; I thought there were major basic issues that needed addressing. But properly, every action taken should be part of a plan. The tricky part is, a player that does an action may be wrong in performing that action because it’s not part of a plan; a player that does the same action may be right in performing that action because it’s part of a plan.

    So how can you tell the difference? Naturally, you ask. I asked on Discord, and got some replies like “it doesn’t matter”, “you know everything anyways”, I explained people reading a board wouldn’t necessarily assess the board state the same as the active player, but all the same. No reply. And you know, that’s okay. There’s a lot going on. Imagine, top player, lots of respect from others, been working on something for two years in collaboration with another player, people listening intently, then suddenly a horrible disrespectful aardvark appears and starts asking awkward questions. (I don’t think of myself as disrespectful, but I feel sometimes others treat me that way, so I infer.) Well, we shall move on bravely in any event.

    So, who really knows, vaguely defined line, repeatedly no specifics, and at some point I can’t even address the line, because I don’t know what it really is, I don’t know what it’s supposed to be about, both despite my inquiries into the matter and superficial replies - and I’m not interested in building out a supposed line as I can’t be bothered. Yet, I suppose I’m doing enough writing on the matter and providing enough specifics that perhaps - quite horribly to me - my name shall forever be linked with the line of play, if I go much further. Ugh, fame.

    I won’t try to address everything, no. Just not convenient. But a few things, perhaps.

    WHEN THINGS GO WRONG

    I wrote essentially R can postpone a major stack battle until R3, though I don’t say it’s right to do so. If players find that doesn’t work out, again, I’ll say look at R2 vs Ukr. Think about it. The numbers indicate that’s one of the weakest points in the Axis line - at least, as far as I make it out to be.

    If things are going terribly, then probably - not for sure, but probably - there was a point earlier in the game where a wrong decision was made.

    It’s said chess goes to the player that made the second to last mistake. So too with Axis and Allies, perhaps.

    But also, sometimes you legitimately won’t have done anything wrong. Or sometimes you’re consistently losing but you can’t figure out why. For those times, analysis, and trying to get insight from other players, may help.

    So moving forward - why only address the losing scenarios? Because if you’re not losing you’re winning and you can figure it out from there, I’d say. Even if you were losing you would have to figure it out from there, come to think on it.

    G1 UKR HOLD WITH G1 6 TANK + BUY - THE FUTURE

    Okay so let’s say the Allies did a bunch of fun things but the Axis managed to push on.

    The problem is, this is where the proponent of the line totally craps out. They have literally nothing on key end game states, transitions between current and later states, or generally anything except “Tanks + magic = win!” which seems rather derisive, but is, in application, really pretty much the case when it comes to actionable information. They won’t put anything in an analytic framework so have no basis for comparison to recognize where something might be overkill, or where something else might be underkill, and so have no idea of how to reallocate resources to deal with burgeoning threats.

    That doesn’t mean they play badly. It does mean they’re terrible at explaining, when it comes to identifying reasoning, when it comes to giving actionable information, and so on. Which is not to be uncharitable, it’s just to recognize the fact so progress can be made.

    My intuition tells me one way or another, things aren’t over. (Unless they’re over.) But let’s assume the Allies didn’t quite get the dice they wanted.

    FOUR PROBLEM SCENARIOS

    Before getting into it - I’ve been here before. I don’t need to hear anyone boasting “that’s what I meant in the first place”. Typically someone has vague low-effort authoritarian appeals in place of anything approaching a reasoned argument, they wrote nothing of the kind, it’s I that am writing out the details. That’s just the reality. When someone doesn’t even allude to anything until after someone else says it, they’re not the originator, they’re the copier. Weak arguments are weak, don’t try to dress it up any other way because I will call people on it.

    As I said, I let that sort of thing go for years and only saw things get worse. What I do now is what I think of as minimally corrective action. No, things aren’t going to get better on their own, they haven’t done to this point and I see no reason to think that will change. What I do see is some people that don’t want to be bothered making up excuses so they don’t have to think about much less deal with any issues. Of course, squashing the person making noise about what’s happening seems like a solution, but that just ends up with them being inundated and accepting bad reasoning, bad arguments, and things in general devolving.

    Which will probably make a lot more sense to people in about four years if it doesn’t already, and even more sense ten or twenty years after that. Eh.

    I’m not saying I’m original. I always say I’m copying, more or less, methodology used in Revised days, and some applications found in various other disciplines. If I have some original points, well whatever, I’m not here to build a cult of personality. If anything, I find fame a bother.

    Anyways back to Axis and Allies; there’s more than four problem scenarios, but whatever. Figure it out, heh.

    1. If G2 captures the Caucasus and J2 reinforces then they get wiped, but R gets badly depleted.
    2. If G2 captures the Caucasus and J2 does not reinforce then G gets wiped and R depleted.
    3. If G2 does not capture the Caucasus, instead continuing to build pressure at Ukr
    4. The Allies fail some significant action

    There’s some variations, like G tries to smash the combined Allied stack on WR, but the lines transpose. It’s not simply about who controls what and where, precisely. It’s more that map characteristics and logistics push players naturally into certain repetitive lines, so a position develops of those mechanics. That was supposed to be what was illustrated in my game as Allies against TTG, but sadly the audio commentary didn’t reflect that at all, but eh.

    So what’s actually going on in actionable terms is, the UK1 player should be looking at the board and thinking at least about those three possibilities, and what action they should take. Depending on what the Axis do, any or none of the above may happen.

    Why are there four categories listed above? Why may there be more? (There are). Why did I make that comment about transposition?

    It’s to get players thinking about lines, not in terms of rote moves to follow, which is dangerous, but transitional states characterized by force compositions - unit counts and types. It’s a bit of an oversimplification, but a useful one for now.

    In the first line, G loses a large chunk of infantry and its starting tanks, and J loses its starting fighters. That will not change, and those units are not “replaceable” in the sense buying more tanks or fighters comes at opportunity cost of infantry. Probably R is quite depleted, though perhaps not.

    In the second line again G loses a lot of tanks, J does not lose fighters, R is less depleted.

    In the third line nobody’s depleted.

    The fourth line is really just there to increase awareness that there are, in fact, practically irrecoverable game states. It’s not that a player can think their way out of every situation. In practice, actually players should try for the “best chance”, similarly to previously described, understanding what future danger points may exist, and taking moderate or possibly even extreme chances so even worse scenarios with worse probabilities may be avoided. It is important to understand this is not simply refusal to capitulate, it is a matter of training against adverse conditions, so a player gets used to operating while playing a “losing” game. It’s also a matter of playing through a game to gain firsthand experience with scenarios that might not otherwise be easily explored.

    Regardless, under all lines, the characteristics of the game will take on aspects reflective of the forces available to each power.

    ADVANCED LOGISTICS, AND LIMITS - WHY THERE ARE NOT, IN FACT, INFINITELY MANY STATES

    When I see what I call an uninspiring game where players are on round 38 pushing massive blocks of infantry around, I wonder just how and where the community failed those players that they would play in such an uninspired joyless manner.

    Germany starts with a certain number of tanks. Buying any more comes at the expense of infantry, but Germany starts with those tanks.

    Each power only has a certain amount of income, and can only mobilize that income at particular locations in limited numbers. Sometimes the numbers are quite high as on Berlin, sometimes quite low as on Karelia, but there is a limit.

    Players need to understand effective play considers these starting units, their usage, stack sizes, stack compositions, stack movement, production, development, as part of one big gestalt.

    Let’s say for example that Japan wants to pressure India. How does it do that?

    Japan can build up to four transports and use them to move units from Tokyo to Yunnan each turn, from where units can move to Burma then India, or be transported via transport directly to India.

    Tokyo’s production limit of 8 means no more than 4 transports can be used, and to fill transports to capacity, 4 of those units must be infantry. That’s just how the game rules, map, and starting setup interact.

    But Japan may build up to six or even eight transports to pull units off isolated islands, or Philippines o East Indies and so forth. So Japan can use more than just 4 transports against India. Again, that’s just the board and starting setup, it’s just thinking outside the limits of production on Tokyo alone.

    But if Japan buys transports that’s less spent on actual units to ferry to India. That’s economics. If Japan moves transports east/southeast to pick up units from isolated islands, those transports are moving away from India, and will have to return. That’s timing, opportunity cost, and logistics.

    Sometimes you see players complain or boast that there are supposedly any number of possibilities that are impossible to analyze. Clearly that is not true. Even those players don’t really believe it, none of them buys USSR1 battleships (at least not that I know of). It’s not true when it comes to development of board states either.

    Japan cannot just throw whatever at India. Whether Japan builds bombers, tanks, transports, or industrial complexes, there is a cost paid, and an opportunity cost as well. Whatever action Japan takes, Japan will be better at something but worse at others, depending on what that action was.

    MY INTUITION, WHAT “THEY” SAID, AND WHAT FOLLOWS

    My intuition is a lot of what little was said by the proponent of the line lacked any distinguishing characteristics, probably because they don’t have a plan that they can really enunciate. I think a lot of small things aren’t talked about, even now, and that as rounds pass, this lack of detail will become more obvious and important, as important things are wholly undefined.

    I don’t think the Axis should push to Caucasus on G2, or stack Ukraine on G1, but I don’t have absolute mathematical proof, even if what I did look at leans that way. The proponent of the line did not answer a specific question from another poster about the disposition of the J air force, but did support G2 Caucasus. For the sake of limiting discussion, then, I will assume that J did land its air force, for the sake of simplicity.

    https://discord.com/channels/606254910438375434/1300603351636906106/1333148559218049024

    “You can write the main ideas now and more detail later. I promise not to criticize your level of detail or something else on how you describe it.”

    (In response, eventually, to my statement detail was absolutely necessary yet not provided).

    ASSUMPTION OF COMPETENCE

    Sometimes it’s very easy to be dismissive of someone because they say or do things that one doesn’t think makes sense, or perhaps there are personal disagreements. In the history of recent Discord discussion around this topic, there was a lot of back and forth, and I’m sure assumptions were made all around.

    I will say again, it’s about clarity, communication, and reproducible results. Things are not really “strategies” if players end up feeling lost, if they lack actionable information. I say again, I think key details were left vague, and assertions made that were not supported. I say again, I think there was poor communication and bad intention.

    However, all that very naughty behavior does not answer the question - what validity is there in the line? What happens as the line is played out?

    Yes, I disagree with the nominal proponent of the G1 Ukr hold with G1 6 tank 1 inf buy. But even if I disagree, do I in fact find zero credibility in the line, do I say its success is all due to bad meta play?

    It’s easy to say “yes”. It’s easy to say “no”. But actually, the answer is I identified some specific points of counterpressure, which though in simple application seem to counter some arguments, in practical terms have not been fully analyzed. I left the story at demonstrating Allied counterpressure points do really exist against G3 Moscow, which is nice for a short fairy tale, but in real life, real characters have to deal with real problems that aren’t wrapped up nicely at the end of a forty-five minute episode.

    It’s not that I assume the nominal proponent of the line is competent. But for the sake of discussion, instead of picking apart bad choices and bad communication, one must assume that there is, indeed, some competence. We must assume, for the sake of discussion, that even if the nominal proponent is really just terrible at writing about what happens, that there is, in fact, some real strategy that works, perhaps that would even work if the meta were not weak. Personally I’d say really look at that R2 Ukraine but eh. We proceed.

    I say G2 should not push the Caucasus, that J2 should not reinforce with air. The nominal proponent of the line advocated G2 Caucasus and remained silent on J2 air.

    I think actually the nominal proponent advocates G2 Caucasus to push their point about G3 Moscow. Like, they don’t want to back down. Especially since early talk by other posters in the thread discussed G3 Caucasus and were not addressed. Though come to think on it a lack of specific response was characteristic to the discussion at that point. So who knows. Eh.

    So here we have an assertion by nominal proponent that G2 pushes to Caucasus. It should be understood, being on the losing end of a major stack battle means losing dozens of IPCs or more relative to an opponent. It’s true that positions should not be assessed merely by value of units or units destroyed. But tanks have very high value for Germany, they certainly aren’t easily replaced, the losses are real in a real sense. So how to rationalize that decision?

    Well, it’s not even very hard. One only need look at the proposed UK2 attack on G2 Caucasus. It’s not an IPC-positive battle, it’s only performed as part of the overall strategic Allied counterplay. Similarly, G losing a major stack battle could be put in that light.

    If there is a strategic end served, it is in weakening USSR’s central stack. It makes sense that if that is the simple goal, that J’s fighters may be served up as well. In practical terms, maybe J could do more with the fighters but we just won’t worry about that.

    WHY RESTRICT SCOPE - KEEP IT SIMPLE

    As it is, there’s a lot of context and theoretical methods and models to get into, then there’s also a practical matter of time. If I say “if this happens” then write a dozen pages, then “but if this happened instead” then wrote another dozen pages, then “but in this scenario neither of those happens and these three scenarios happen instead”, well, people just won’t follow. So, keeping it simple. Again, I requested information, it was not forthcoming, I don’t care to get into boundless speculation, and I don’t particularly regard this entire venture as a great use of my time, except that possibly commentary on how to build and use an analytic construct may make the meta discussion community less boring. Ah well.

    INDIA

    Where Moscow is central to the conversation, so is India. Japan will go after India as a gateway to Africa IPC and to help address Japan’s horrible logistics and production limits - or Japan won’t do that and will go after Moscow.

    For purposes of this discussion, I will say Japan presses Moscow. It’s consistent with a very simple plan, and though it has the issue that UK retains Africa IPC and bleeds the Axis through Persia, we shall say the Axis are working on a self-imposed timer; they are determined to take Moscow in short order and regard all else as a distraction. An assumption, but one consistent with an Axis decision to commit to a bad-odds major stack defense.

    ATLANTIC

    Earlier I mentioned something like UK1 purchase 2 fighters London 3 inf India, which goes into UK2 fighters to WR, then possibly UK3 India defense. But also I mentioned UK1 extant London fighters to WR, meaning they could not hit G’s sz7 survivors, which I thought ought to raise a stink, but nobody made a peep. Well, it’s a problem.

    If UK1 does not have a destroyer that can hit the Baltic sea zone, then G2 can build submarines unopposed. This, together with air, can deter Allied landings, especially as submarines are quite expensive, and transports, destroyers, and such, rather more expensive.

    This problem is compounded if the sz7 survivors are not wiped out. The problem is simplified as the line, at least as I understand it, leaves the G Baltic transport where it may easily be picked off, but I digress.

    I don’t think I read one word about G sub counterpressure on Discord. Ah well. There’s also G subs at Italy counterpressure, which needs thinking about. After all, it should make sense. If G1 is near-pure tank build then Axis is soft on unit count; one way for Allies to challenge Axis low on unit count early is to push to Africa.

    At any rate, that’s the problem in broad theory. Now some practical comments.

    ALLIED NAVAL DEVELOPMENT IN ATLANTIC

    At end of G1, G threatens any landings at Morocco with 4 fighters and any sz7 survivors, preserving Axis income assuming US will not land there - not an entirely safe assumption as the Allies have two destroyers and a cruiser entirely unaccounted for, but especially if G has survivors of sz7, then G won’t risk its precious air. We say UK1 builds London fighters and India infantry, leaving G comfortably in control of the north Atlantic. UK and US may dump to French West Africa, or possibly move to sz10 East Canada; the former sets up for control of Africa and possibly setting up to bleed the Med, the latter sets up for a dump to sz3 Norway/Finland, G has a lot of ways to respond, including Baltic sub(s) even if no sz7 survivors, but sz10 can move to sz13 on round 2.

    It’s not that an Allied move to sz10 is a “fake” and it doesn’t “force” anything either. (Meta discussion is filled with grandiose inaccurate terms). G has a choice, it can invest in subs for a low-cost counter in case Allies follow up with pressure to Norway/Finland, G can stick to air or build more air, G will have to think about where its fighters are landing considering G NW Europe fighters can’t hit Moscow or Caucasus, and the Allies threaten to land on NW Europe as well - remember, under the proponent’s line, 1 AA moved to Ukraine, 1 AA moved to Baltic States, it’s not that Axis have a load of AA to throw around on defense, and infantry are in short supply as well, remember the proponent’s line places an infantry on Italy?

    Pepperidge Farms remembers.

    https://www.youtube.com/watch?v=gXUxLqqmhNs
    https://www.youtube.com/watch?v=r2QVjp4KEjU"

    So why wouldn’t Allies move to sz10? Control of Africa. If the Allies dump to Africa immediately, Allied forces are in place about the time Axis start nosing about.

    So you see where I’m going, perhaps. I say moves should be done responding to board state. Instead of simply asserting that Axis will ignore India and push Moscow, I would say if Allies dumped to Africa then Axis push Moscow while Allies ground is bumbling about useless in Africa. If Allies went to East Canada, then the Axis push India/Africa, as the Allies will be late with any counterpressure there.

    Doesn’t that just make sense?

    So what do the Allies do? The answer is, the Allies move to sz10. It is not a matter of a pre-emptive counter. UK and US and the USSR sub, if surviving, all act after G1; they see the G1 move and purchase. They know the Allies may not have time to be slogging through Africa while the Axis beeline for Moscow.

    G2 in turn knows the Allies do this, as those moves are completed before G2. So G can responsively purchase submarines at Baltic.

    AFRICA

    It’s important for income, and Italy for production. Normally I would not ignore Africa, but here we are.

    ITALY

    The Allies want to bleed the Axis out in the Mediterranean. There really is an issue where possibly G has no sz7 naval survivors, then Allies just dump a transport to Morocco to start the bleed. If G commits fighters to the counter that’s less pressure on R. If G reactively buys units to counter, that’s less pressure on R. It’s a real problem that should be addressed, as should the transposition where sz10 pushes to Morocco on round 2 to start the bleed.

    Earlier I mentioned J’s air may or may not be present. You can see where it makes a difference. If Axis have almost no air then the Allies can simultaneously bleed Axis out in northern and southern Europe, needing relatively few escorts and taking advantage of early existing Allied units (e.g. fighters) to bolster defensive stacks. Which is not to say we assume the Axis messed up by sacrificing Japan’s entire air force. There are tradeoffs to every move, and that Axis decision is perhaps not the worst.

    KARELIA

    The Allies dump to Finland/Norway then push through to Karelia towards Moscow, trying to establish a logistics reinforcement line that moves cheap UK and US ground units to join a unified Allied stack on Moscow. From Karelia, the Allies can also trade G territories.

    It’s not as simple as G simply stacking Karelia. G is very soft on unit count after G1 6 tank 1 inf buy. If the Allies set up a bleed against Med, G must deal with that bleed else G is denied income and the Allies just keep pushing pressure there.


  • INDIA REVISITED

    So what if Axis adjust their plan? What if Axis push India?

    Remember, even though this is a mostly abstract discussion where we don’t have defined lines to work with, in practice the Axis must make real commitments. It’s not that Japan’s entire airforce just got blown up then Japan flies in another six fighters - or if it does, then Japan’s ground pressure will be very late and/or weak.

    If the Axis push India, they have a lot less flexibility in terms of applying pressure against R since their whole air force is blown up. UK likely still has fighters even after losing some in the UK2 attack on G2’s Caucasus. Not for sure! But probably.

    So UK is 6 infantry down (edit: and a couple fighters), having bled India to counterpressure Caucasus. Isn’t that a problem?

    Well, J is down 6 fighters and a bomber. I’m not saying problem solved, but you can see where some of the heat is taken off.

    Which makes me wonder about why J should commit fighters in the first place, but then again, how else do you explain G2 committing to Caucasus, and do Axis really want to fight an even more understrength major stack battle?

    YOUR TAKEAWAY (THE THIRD PART)

    Things are not going to be smooth. Something is going to go wrong. If nothing goes wrong then congratulations you won.

    The numbers are important, vital, in assessing states and together with turn order knowing how to transition between states.

    But at some point, a player will have to shift to gestalt thinking, where they are looking not merely at immediate tactical applications, but counts and compositions, consciously thinking about what the major points of the opponent strategy are and how to counter them - and how to counter the counters and so forth.

    This gestalt thinking is not the same as the vague references that lack detail that plague most meta discussion. Understand, you are not flailing about mouthing empty platitudes. You use calculation tools to assess state by looking at how particular battles may play out, you can use the same tools to predict how future actions may play out, you move on from using these calculation tools to look at specific battles and potential specific battles to looking for repeating patterns of counts and compositions, and apply that understanding to your prediction of how board states develop over time rather than simply using calculation tools. Which does not mean you stop using calculation tools, in fact maybe you deliberately study and memorize common battles and try to develop formulae to predict outcomes.

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