Facilities should become damaged when captured. Currently, the only loss resulting from capture is downgrading major ICs to minor IC (aside from ICs in China being destroyed). This primarily benefits Germany, which can gain 3 Russian minor ICs, plus 3 bases, at no cost, aside from SBR damage by Axis. I propose that captured minor ICs and bases should receive maximum damage (6 points) each time they are captured, due to battle damage or deliberate demolition by retreating enemy.
FMErwinRommel
@FMErwinRommel
Best posts made by FMErwinRommel
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[Global 1940] Facility damage when captured
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RE: NML 1914 - Team Game #3
@Witt @aequitas-et-veritas Happy birthday to the both of you. How coincidental.
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RE: Moved some navigation links
Now that I know about it, its okay there.
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RE: NML 1914 - Team Game #3
Austria mourns the lose of Zeppa. After a distinguished career terrorizing the Entente, burning Paris, London and his favorite target Rome, he pushed his luck one time too far and was shot down by AA fire over Rome. His crew wanted him to wait out the season, so he could join in the land attack against Italy. But that wasn’t his style, preferring to fly solo or with his partner Zepbe. RIP Zeppa.
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RE: NML 1914 - Team Game #5
@witt Of course, you were UK last game.
I hope you try a novel strategy instead of the same old Paris fetish.
The final jeopardy category a day or two ago was “famous ships”. The question was what ship wreck was located in 1989, 48 years after it sank and 96 years after the death of the person that it was named for. 2 contestants chose the Andrea Doria, but the current champion and I knew it was the Bismarck. -
RE: NML 1914 Team Game 7
Wow, Sweden is a tough neighborhood. Both neutral defenders hit. Then the Brits weakened me for the Ruskies to take their shot. Less than half of my 16-man army survived the first turn. Good thing I take HGs along with me. Finland bulked up quickly. May have to stay in Sweden for a massage from a blonde beauty and eat some Swedish meatballs.
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RE: NML 1914 Team Game 8
@colt45554 8 more hits and I received 6. You were down to 2 damaged BB’s, so I took the second DD instead. I just sank your fleet.
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RE: NML 1914 Team Game 8
Yesterday was the 127th running of the Boston Marathon… Its the oldest, most famous and prestigious modern marathon. Its been ten years since the Boston Marathon bombing on April 15, 2013. The race is always run on Patriots Day, which is always on a Monday.
I commemorated it by running 3 1/3 miles around the neighborhood in my 2013 running outfit that my wife bought at the running store at the finish line, just hours before the bombing.
Being a New York born Yankee, I didn’t appreciate Boston until I ran the 2009 and 2013 marathons and experienced the hospitality of the city and the comradery of the friendly worldwide competition. That’s what made the bombing so senseless and sad.In 2013, I crossed the finish line 23 minutes before the bomb blasts. My time was 3 hours, 46 minutes. Pretty decent for being 65 years old at the time. I felt bad for those who were prevented from finishing, after running 25 miles, because the race was halted.
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RE: NML 1914 game 13
@VictoryFirst No, the best powers for a newbie are Italy/Arabia/USA.
When players want an easy or quick turn, they would choose Italy/Arabia, whose theaters of operation are local. When we lost a player, we combined USA with them. USA is also a good starter position, as the early turns are just spent expanding on manifest destiny against neutrals, and the German opening gambit to Mexico (we’ll explain later). Afterwards, as USA income and units grow, it’s homeland is safe, and USA can choose where to shore up the Entente. Elrood might fill you in on playing USA in this past game.Turk/Com requires a strong player now that the industry tech opening bid has been removed. Turks face UK from India and must try to take Cairo, while facing naval war with UK.
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RE: NML 1914 team game 15
@dawgoneit Cousin Nicky, don’t listen to cousin George and Poincare’. They each have ulterior motives. George wants to take Norway and Oslo for himself. Good old cousin Willie has your best interest at heart.
Latest posts made by FMErwinRommel
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RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.
@Witt @Private-Panic BBC.com has an interesting article on the 50th anniversary of Monty Python and the Holy Grail. I remember my daughter and her friends watching it as teenagers. I will have to watch it, as I’ve never seen the entire movie. Ni
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RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.
@Witt @Private-Panic England had a trade deficit with Oslo. So instead of raising the tariffs on all Oslo imports and ruining its economy, it was decided to make it the 63rd Unitary Authority of England.
You English have a crazy system of political jurisdictions, instead of states or provinces. And where do Shires figure in? -
RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.
@Private-Panic
please edit my 2 french colonials from Vlad to Primor. -
RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.
TripleA Turn Summary: Serbia round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 8 Purchase Units - Serbia Serbia buy 1 infantry and 3 trenchs; Remaining resources: 0 PUs; Non Combat Move - Serbia 1 cavalry, 11 field_guns, 1 fighter, 3 heavy_guns and 22 infantry moved from Macedonia to Greece Place Units - Serbia 1 infantry and 3 trenchs placed in Greece Turn Complete - Serbia Serbia collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.
TripleA Turn Summary: France round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 8 Research Technology - France France spend 15 on tech rolls France roll 4,5,3 and gets 0 hits Combat Move - France 19 field_guns, 4 heavy_guns and 30 infantry moved from Belgium to Champagne 2 field_guns and 1 heavy_gun moved from Picardy to Champagne 4 heavy_guns and 7 infantry moved from Paris to Champagne 1 gas moved from Niger to Togo 1 colonial and 1 field_gun moved from Upper Volta to Togo 1 infantry moved from Ivory Coast to Gold Coast Britain take Gold Coast from Germany Purchase Units - France France buy 3 cavalrys, 4 colonials, 7 field_guns, 2 heavy_guns and 2 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat - France Battle in Togo France attack with 1 colonial, 1 field_gun and 1 gas Germany defend with 1 infantry France roll dice for 1 gas in Togo, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Germany lost in Togo 1 gas owned by the France lost in Togo France win, taking Togo from Germany with 1 colonial and 1 field_gun remaining. Battle score for attacker is -1 Casualties for Germany: 1 infantry Casualties for France: 1 gas Battle in Champagne France attack with 21 field_guns, 9 heavy_guns and 37 infantry Germany defend with 1 stormtruppen France roll dice for 21 field_guns, 9 heavy_guns and 37 infantry in Champagne, round 2 : 20/67 hits, 21.17 expected hits Germany roll dice for 1 stormtruppen in Champagne, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the France lost in Champagne 1 stormtruppen owned by the Germany lost in Champagne France win, taking Champagne from Germany with 21 field_guns, 9 heavy_guns and 36 infantry remaining. Battle score for attacker is 0 Casualties for France: 1 infantry Casualties for Germany: 1 stormtruppen Non Combat Move - France 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean 1 colonial and 1 gas moved from Algiers to Sea Zone 55 Western Mediterranean 1 colonial, 1 gas and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea 1 colonial and 1 gas moved from Sea Zone 57 Ligurian Sea to Piedmont 3 field_guns moved from Marseilles to Piedmont 1 heavy_gun and 1 infantry moved from Rhone to Piedmont 1 cavalry moved from Brittany to Piedmont 1 colonial and 1 field_gun moved from Piedmont to Milan 3 infantry moved from Burgundy to Rhone 5 field_guns and 1 infantry moved from Burgundy to Champagne 1 field_gun and 1 infantry moved from Brittany to Burgundy 1 infantry moved from Ivory Coast to Upper Volta 6 colonials moved from Macedonia to Greece 1 heavy_gun moved from Tobruk to Sea Zone 60 Central Mediterranean 1 heavy_gun moved from Sea Zone 60 Central Mediterranean to Greece 1 heavy_gun moved from Tobruk to Cyrenaica 1 transport moved from Sea Zone 74 Gulf of Aden to Sea Zone 79 Arabian Sea 1 field_gun moved from Shanghai 4 to Shanghai 1 2 colonials moved from Khabarovsk to Sea Zone 139 Sea of Okhotsk 2 colonials, 1 cruiser and 1 transport moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 138 Sea of Japan 2 colonials moved from Sea Zone 138 Sea of Japan to Vladivostok Place Units - France Turning on Edit Mode EDIT: Removing units owned by France from Piedmont: 5 cavalrys EDIT: Adding units owned by France to Piedmont: 5 infantry EDIT: Turning off Edit Mode 3 cavalrys placed in Brittany 7 field_guns and 1 infantry placed in Paris 2 heavy_guns and 1 infantry placed in Marseilles 2 colonials placed in Algiers 2 colonials placed in Tobruk Activate Technology - France Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germany regular : 0.67 France regular : -1.00
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RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.
@simon-tressel It’s traditional that players and the computer AI take the weakest defensive units first, as they must assume the battle will continue. Secondary consideration is take the cheapest units as hits.
So, I would have taken the cav first. I will edit adding back 5 inf and removing 5 cav on my turn.Exciting news about you and your wife expecting a child.
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RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.
@simon-tressel you’re up as Germany, I can’t wait to see what the Hun has in store for me.