@MaherC:
getting a little too specific though aren’t we? If that’s the case the chinese fighter should not be a 3/4 like the rest of the planes, as they were the p40s and nowhere near as good as a zero.
I, for one, would love to see a theatre-level or battle-level game that gave different powers’ units different fighting values to represent their (widely) varying levels of effectiveness.
I think that certain nations should have a tougher time producing certain kinds of units than others. Charging different costs for identical units, or charging the same cost for units with different fighting values, or some combination of the two, would constitute a viable way of representing this.
For example, apparently the Italian fighter of the day was the best Axis plane in the air, but it was made by craftsmen, and not suitable for mass-production at factories. This would justify high stats and high costs: perhaps a 4/4 for 15 IPCs or some such, to represent both its superiority in terms of performance and the extravagant expenses incurred in creating such a machine.
Anyway, you could make similar rationales for the units of all the combatants, if your knowledge of WW2 history was broad enough. It would make for an interesting exercise, and would give playing a certain power much more in the way of historical ‘flavour’.