Allied game plan VS J1 all out attack


  • destroyers are the best for blocking, essentially trading and sacrificing units.  Although it’s not a historically realistic tactic, it works in this incarnation of the AA games.


  • What about using DDs in conjunctiion with SSs?  The subs can soak hits in the early rounds right, for only 6 IPCs instead of 8 IPCs.  I understand the extra #3 attack over a #2 gives the DDs a slight plus for the IPC cost, but i think adding a couple subs could give a small bonus to the final numbers.

2 / 2

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

55

Online

17.6k

Users

40.2k

Topics

1.7m

Posts