@themightyyamato45 SZ35 (phillipines worth 2ipcs)Once its been convoyed for 2 ,there’s no need to roll more dice.
Sometimes you have to convoy when you don’t want to.I’ve had to convoy London just before a sealion invasion,thus reducing the amount of ipcs I get from sacking UKs capitol.
Allied game plan VS J1 all out attack
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Turn 1 would vary, my personal favorite is a DD and a trans, or a carrier would work as well depending. I was speaking for later turns.
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so you can’t get to the carolines with anything to even think about taking on 4 inf and 4 zeros until turn 4.
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I might have cost my USA game because I have been buying carriers. I will purchase some destroyers from now on.
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No, nothing in range, not an AC/BB/DD/Cru/SS/Trans, not 2 strat bombers from Australia, nor the figs/tacs that would be on the islands nearby, none of that could reach on US2. Nor the added carrier or DD/trans whatever on US3. Nor whatever ANZAC had purchased. Not to mention loosing a single ANZAC dd/transport turn 1 effects allied plans in such a significant way that I mentioned other than 5 extra IPCs for ANZAC.
Max potential attack for US vs carolines with optimum positioning on US2 would be 1 Inf, 1 Arm, 2 Strat bombers, 1 tact fighter, 1 reg fighter, 2 bombards (depending). Max potential attack on the SZ would be the AC/BB/DD/Cru/SS/2 strat bombers, 3 tact bombers, 3 fighters. No, I cannot take it US2, but I could US3 if I held the SZ.
And that doesn’t even take into consideration you are diverting 2 transports worth of inf to hold carolines just to kill 1 ANZAC dd/transport.
But if we are going to go to such lengths to describe turn 2, 3, etc in such detail, why don’t we just play a game?
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nope, sorry, i’m too scared.
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Come on its all in good fun. Honestly for the most part i’m playing devils advocate :-P
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honestly, i tried to use abattle whatever and the thing is so small I can’t see anything, plus I feel like i’d need a degree from nasa to get it working for this version of the game. and then when i hear i’d have to “fix” things to make it work….ugh.
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honestly, i tried to use abattle whatever and the thing is so small I can’t see anything, plus I feel like i’d need a degree from nasa to get it working for this version of the game. and then when i hear i’d have to “fix” things to make it work….ugh.
Yeah I personally vastly prefer tripleA but it won’t be up for this game for about 6 months. To get it working tho is easy, download it to the proper place, then open it in the main menu. The ‘fixing’ is just setup fixes, takes less than 2 minutes. And as far as the size, yea, it irritates me as well. But to play pacific against someone who is really good requires me to use it so i’ll do what I gotta do. Those I play with F2F really aren’t that good sadly.
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destroyers are the best for blocking, essentially trading and sacrificing units. Although it’s not a historically realistic tactic, it works in this incarnation of the AA games.
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What about using DDs in conjunctiion with SSs? The subs can soak hits in the early rounds right, for only 6 IPCs instead of 8 IPCs. I understand the extra #3 attack over a #2 gives the DDs a slight plus for the IPC cost, but i think adding a couple subs could give a small bonus to the final numbers.