• @Imperious:

    Mech attacks at 1 no matter what.

    Euhm?

    Page 24, Artillery – Unit Characteristics:  This paragraph should read: “Supports Infantry and Mechanized Infantry: When an infantry or mechanized infantry attacks along with an artillery, its attack increases to 2.  Each infantry and/or mechanized infantry must be matched one-for-one with a supporting artillery unit.  Artillery does not support infantry or mechanized infantry on defense.”

  • Official Q&A

    @questioneer:

    Also, still confused on the Dutch thing as it pertains to declarations of war (there were some conflicting statement made in the Rulebook/FAQs- help clear this up for me please  :?- If Japan takes the Dutch territories, then that is a war declaration on all the Allies- true???  However Brit/ANZAC can take them for free without repercussions???

    Japan is free to attack China and invade unoccupied French territories without provoking war with the other Allied powers.  However, any combat movements against British, Dutch, ANZAC, or American territories, troops, or ships, or disruption of their convoys, by the Japanese (unless they are attacked by that power first) will bring all of the Allied powers into the war.

    If not yet at war, Britain and/or ANZAC are free to take control of the Dutch East Indies and French territories by moving land units into those territories, as long as those territories have not been captured by Japan.

    This seems straightforward to me.  Is there something in the Rulebook that contradicts this (that hasn’t been fixed by an erratum)?


  • @Krieghund:

    If not yet at war, Britain and/or ANZAC are free to take control of the Dutch East Indies and French territories by moving land units into those territories, as long as those territories have not been captured by Japan.

    Nevermind, I was reading it wrong, thanks.

    and Mech Inf can attack at 2 when supported by Artillery- that should go in the FAQ’s/Errata soon that pretty big.

    Thanks for the answers guys :-)- I think I understand everything else.  There are a lot of rare but important scenarios that people have come up with in these threads.  I assume these will all be included in the FAQs.  Example- Kamikazees on a loaded carrier of one power with planes on it from a friendly power- that is just one of the many little snafus people come up with- yet important. :-)


  • @Krieghund:

    Planes on carriers always launch if the carrier is attacked.

    Mr. Krieghund, I have a long distance call for you from June 1942, an Admiral Nagumo on the line with a follow-up question…


  • I can’t find the answer to this;

    When a battleship is damaged (once hit & flipped on it’s side), does it then lose it’s ability to conduct shore bombardment or not? I guess it will keep that ability, because I can’t find text in the rulebook claiming otherwise. If that is indeed the case, this would be incorrect in my opinion, because a damaged carrier does lose abilities…

    Could someone help me out?

    Thnx

  • Official Q&A

    A battleship loses none of its capabilities when it takes its first hit (other than the ability to take two hits).  This is reflective of the fact that battleships can take more punishment than carriers.


  • Okay.

    As far as I understand it, territories have 3 possible statuses:

    1. friendly: can be entered without combat
    2. hostile: can be entered with combat
    3. neutral: cannot be entered (without declaration of war, making it hostile)

    Now in the FAQ/errata, Krieghund says that Axis ships are free to mingle with Allied ships (and vice versa), and share sea zones before war is declared. And yet, while the Allies and Axis are not yet ‘hostile’ powers in the Pacific in 1940, it is fair to say that they are not ‘friendly’ either.

    My intuition is that they should be labelled ‘neutral’, and thus that you should be able to block the naval movement of other neutral powers by placing your own surface warships in their paths, and that neutral powers should not be allowed to have surface warships off of territories controlled by other neutral powers. After all, it would have been a BIG provocation to war if Japan just parked the IJN off the west coast of the US in '40, alongside American naval units…

    So my question is: Is there no such thing as a ‘neutral’ sea zone? And if not, why not? It would certainly seem to make a good deal of sense…


  • It would be too gamey, remember the size of a SZ is huge and could easily fit boats from both sides without them being next to eachother.  If it was the way you suggest, the US could block japan movement along the coast before war, which would be broken.


  • It would be too gamey

    This is a game, after all.  :roll:

    the size of a SZ is huge and could easily fit boats from both sides without them being next to eachother

    The Western US is huge too. Presumably the Japanese could drop a few divisions off in the forests of Oregon and no one would notice. Why don’t we let infiltration on the ground occur as well as in the sea? Answer: because the status of the territory matters in the game called Axis and Allies. As should the status of the sea zones. Which was the point of my question, that you seemed to miss.

    If it was the way you suggest, the US could block japan movement along the coast before war, which would be broken.

    How would this be broken? Why the ^&*$ would Japan need to put its navy off the US coast pre-DoW? I just don’t see it; sorry.


  • The asia coast, with the DD from SZ 35!  Do you not see how much that would change the game if unhostile boats blocked movement?  It would be huge, japan would be forced to attack J1 or get bottled up and unable to move.


  • Japan moves first; it could block Allied movement along the Asian coastline. So your objection is not a real problem, at least for Japan. I suspect it’s not a real problem for the UK/ANZAC either; it might simply motivate them to declare war earlier.

    Have you actually played this game yet?


  • @Make_It_Round:

    Japan moves first; it could block Allied movement along the Asian coastline. So your objection is not a real problem, at least for Japan. I suspect it’s not a real problem for the UK/ANZAC either; it might simply motivate them to declare war earlier.

    Have you actually played this game yet?

    No I have not had a chance to play yet, hoping someone will take me up with my abattlemap offer.  But I do not need to play it to see the nightmare that would cause, why don’t you try a game with those rules and if you like them, then use them as your house rules.  But that would just cause a mess with no true benefit to the game.


  • Of course you’re entitled to your (uninformed) opinion on this matter. So, we clearly have nothing further to gain discussing it.

    [Just noticed that the karma gods are seemingly with me on this one… strangely gratifying :-D]


  • According to the rulebook, sea zones are either friendly or hostile.

    Friendly sea zones contain no surface warships belonging to a power with which you are at war.

    Hostile sea zones contain surface warships belonging to a power with which you are at war (this does not include submarines and transports).

    So it looks like as long as you are not at war with (insert country), it looks like your navy can pass through.

    Sorry unless Krieghund or the Errata change this, this is what is in the rulebooks for now.

  • Liaison TripleA '11 '10

    Yes, Unoffical FAQ concurs. Powers not at war, can occupy the same seazone freely.


  • I got the game yesterday and even after reading the rule book I am unsure how airplanes work.
    Which units can they attack and can the attacked units defend (without an AA gun).
    1. Can fighters, tactical & strategic bombers attack land units?

    For example:
    If britain have 1 tank in one terrirory can Japan send a fighter and a tactical bomber to attack it?


  • When the rules say that “You can never use an industrial complexes that you captured or purchased this turn” does that apply to upgrades from minor to major ICs?  Specifically, on the turn you upgrade an IC can you also build there based on the three capacity of the minor IC being upgraded or does the act of upgrading render that territory “neutered” for creating any new units that turn?  Thanks!


  • Sorry, nevermind…just saw this in the Errata:

    Q.  If I upgrade a minor industrial complex to a major one, how many units can it mobilize on the same turn that it’s upgraded?
    A.  Three.  Just as you can’t mobilize units from a new industrial complex, you can’t use the increased mobilization capacity from the upgrade until your next turn.

  • Official Q&A

    @redcloud:

    I got the game yesterday and even after reading the rule book I am unsure how airplanes work.
    Which units can they attack and can the attacked units defend (without an AA gun).
    1. Can fighters, tactical & strategic bombers attack land units?

    For example:
    If britain have 1 tank in one terrirory can Japan send a fighter and a tactical bomber to attack it?

    Air units can hit, and be hit by, any other units, with one exception.  Subs may never hit air units, and air units may hit subs only if there is a destroyer friendly to the air units in the battle.


  • Just to be sure….

    I guess it’s possible for the USA to built a minor IC in FIC, if recaptured from the Japs and controlled by them.

    Correct?

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