• Fighters dont even DENT Battleships :-D, but they can do little damage to carriers. :mrgreen:

  • Moderator

    @empireman:

    Fighters dont even DENT Battleships :-D, but they can do little damage to carriers. :mrgreen:

    well technically ur wrong. Most battleships u are right but the Kongo class could be hurt by a straffeing fighter. Its armour is 6 and some allied fighters have 3 gunnery die. so if a straffeing fighter rolls 3 6’s, it could damage a BB


  • I am a newb, but seeing the Jap force I think their strength is in their destroyers torpedo ability. Put one carrier down, and then only fighters on it to protect your dd’s and carrier. Run your dd’s and maybe the OI paired with one of them and kill his carriers and BB’s


  • Yes LL and the 6 hull BB’s are Japans strength, you want to avoid air attacking a prepared USN player probably the worst matchup (air against USN) for any nation.

    If your versing newer USN players you can use 3 escorted type 97’s with carrier hunter, ExpTorps, Chikuma,Emily, Kaga buffs in the sector then Jills with Emily and Kaga buffs harrassing from a distance.

    Against carriers the 97’s will be rolling 7-8 dice and the Jills 2-3 from 1 sector away and as long as you land 2-3 hits your sinking any USN ship WITHOUT TD.


  • @Deaths:

    @empireman:

    Fighters dont even DENT Battleships :-D, but they can do little damage to carriers. :mrgreen:

    well technically ur wrong. Most battleships u are right but the Kongo class could be hurt by a straffeing fighter. Its armour is 6 and some allied fighters have 3 gunnery die. so if a straffeing fighter rolls 3 6’s, it could damage a BB

    Some would say that the Kongo is a Battlecruiser… like the Hood, Moltke, &c. But you could also say that the Corsairs 5 dice Strafe, or Beaufighter’s strafe + Spotting could yield enough hits to damage even some of the best BB’s! :D


  • How could I beat a good US opponet with Japan? What should I bring to bear in a 250 point game?


  • @theROCmonster:

    How could I beat a good US opponet with Japan? What should I bring to bear in a 250 point game?

    6 hull BB’s (sho go yamato + musashi)
    LL torpedoes
    Air defense (carriers like soryu loaded with base set zekes or elite zero’s to protect your ships)

    I-19’s are alright in moderation


  • So do I let my BB’s and LL ships kill his ships? Keep my carriers back and protect my ships with my fighters?


  • Yes 6 hull BB’s and LL’s attack and grab the objectives, the carriers stay back and the fighters on them protect against air.

    If your not playing objectives it gets more complicated and becomes more air battle centric.  In air vs air if Japan is up against a good USN player it rarely wins.  If he has attack ships that are coming towards you then you can still do 6 hull BB’s and LL with air defence support.  If he is sitting back you might have to drop the LL’s since they will be dead by the time you get to him and perhaps use infiltrate SA subs and some attack bombers utilizing more air and carriers.  But the 6 hull BB’s are always a good choice.


  • Thanks Azrael. Helps a lot.

Suggested Topics

  • 1
  • 1
  • 1
  • 3
  • 2
  • 6
  • 4
  • 10
Axis & Allies Boardgaming Custom Painted Miniatures

90

Online

17.3k

Users

39.9k

Topics

1.7m

Posts