@Bean:
Only the German TRN and BB was original and I was more than happy to stop bombardment and troop delivery from Italy. Since Russia starts with 2 fighters by your logic I only lost a dollar. I don’t count the its there so it don’t cost argument. Yes you don’t buy those units at the start but if you want them once they are gone they have to be purchased.
No, by my logic you spent 30 IPCs in fighters. The Germans spent 0 IPCs in navy.
By my logic, Russia just forced themselves to expose a bunch of offensive ground units to German aircraft in Europe. I’d be more than happy to trade the Med fleet for 3 Russian fighters.
@ncscswitch:
For everyone who dismisses the value of the units your start the game with…
I challenge you to a game where the board starts empty and each nation begins with a build based on their initial income!
I’ll take the Allies :-D
I’ll take that bet. Place all of Germany’s ground and air units in West Russia and their navy in sz5 if you only allow units to be placed in OOB occupied sz’s or in sz6 if you allow them to be placed in sz’s bordering any territory you own. I don’t think it would matter where Japan put’s their units but I’d say place their whole navy and 4 fig in sz60 an all the rest in FIC. I don’t need a bid. :-D
It might be fun to really play a game like that if there were limits like: you can only increase the number of units in each territory or sz up to 50% max IPC value based on OOB starting positions, such as a territory that normally contains 10 IPC’s in units can only be increased by 5 more IPC’s in units.