@Mr:
Kind of like one of the optional games in Mapview (Can’t remember the name of it… it’s where everyone starts out the same around the edge of a custom map with a large sea and island in the middle ?)
It’s called the Crucible, by Imp Games.
Mmmmm…. and so I have not to explain the NAs to the newbie gaining more time for playing (and for beer… :-D)
Yes, maybe… beer… er… :-D
Serioulsy, we have two different necessities.
Usually we have week end games in which we have 3 or 4 player games, and we play at 9 VC, that really means play until one of the two side surrenders.
One or two time at weeks my gaming group, with more people, have meetings in our Pub.
And I would like to make “fast” games of A&A in order to explain the game and having player to try, having a fun and equilbrate game, if possible. Just wondering about 8 VC games and eventual adjustment to do.
I had the following idea from ncscswitch:
But newpaintbrush suggested to try the 8 VC game as it is, and maybe this may shortening thexplanation time (and increase the beer time … er… :-D we have to consume in the Pub otherwise the management could want to re-negotiate :wink:)
I will try next week to propose A&A with 8 VC, and only after the assessing I will try to inntroduce some options.
I can;t take credit for all of those.
I think my main suggestion was a small bid for the Allies, and then it is a 5 turn max game (Axis wins in 5, or they lose)
Or just add an INF to India. That should be enough to make 8 VC a bit harder for the Axis…